diff --git a/sources/reactphysics3d/collision/SATAlgorithm.cpp b/sources/reactphysics3d/collision/SATAlgorithm.cpp index 3e35c1dd..78f9bbf3 100644 --- a/sources/reactphysics3d/collision/SATAlgorithm.cpp +++ b/sources/reactphysics3d/collision/SATAlgorithm.cpp @@ -88,7 +88,7 @@ bool SATAlgorithm::computeCollisionTest(const OBB* const obb1, const OBB* const // The contact normal point out of OBB1 toward OBB2 bool side; // True if the interval 1 is at the left of interval 2 if a collision occurs and false otherwise double minPenetrationDepth = DBL_MAX; // Minimum penetration depth detected among all separated axis - const double cutoff = 0.99; // Cutoff for cosine of angles between box axes + const double cutoff = 0.9; // Cutoff for cosine of angles between box axes bool existsParallelPair = false; // True if there exists two face normals that are parallel. // This is used because if a parallel pair exists, it is sufficient // to test only the face normals of the OBBs for separation. Two nearly