diff --git a/documentation/UserManual/ReactPhysics3D-UserManual.tex b/documentation/UserManual/ReactPhysics3D-UserManual.tex index cea257ab..8fb83d05 100644 --- a/documentation/UserManual/ReactPhysics3D-UserManual.tex +++ b/documentation/UserManual/ReactPhysics3D-UserManual.tex @@ -961,6 +961,9 @@ convexMeshShape = new rp3d::ConvexMeshShape(polyhedronMesh); When you specify the vertices for each face of your convex mesh, be careful with their order. The vertices of a face must be specified in counter clockwise order as seen from the outside of your convex mesh. \\ + You also need to make sure that the origin of your mesh is inside the convex mesh. A mesh with an origin outside the + convex mesh is not currently supported by the library. \\ + You can also specify a scaling factor in the constructor when you create a \texttt{Convex\allowbreak MeshShape}. All the vertices of your mesh will be scaled from the origin by this factor when used in the collision shape. \\