Remove commented code
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@ -358,20 +358,6 @@ void DynamicsWorld::solveContactsAndConstraints() {
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// Check if there are contacts and constraints to solve
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bool isConstraintsToSolve = mIslands[islandIndex]->getNbJoints() > 0;
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//bool isContactsToSolve = mIslands[islandIndex]->getNbContactManifolds() > 0;
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//if (!isConstraintsToSolve && !isContactsToSolve) continue;
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// If there are contacts in the current island
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// if (isContactsToSolve) {
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// // Initialize the solver
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// mContactSolver.initializeForIsland(mTimeStep, mIslands[islandIndex]);
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// // Warm start the contact solver
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// if (mContactSolver.IsWarmStartingActive()) {
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// mContactSolver.warmStart();
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// }
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// }
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// If there are constraints
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if (isConstraintsToSolve) {
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@ -393,15 +379,6 @@ void DynamicsWorld::solveContactsAndConstraints() {
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}
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mContactSolver.solve();
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// Solve the contacts
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// if (isContactsToSolve) {
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// mContactSolver.resetTotalPenetrationImpulse();
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// mContactSolver.solvePenetrationConstraints();
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// mContactSolver.solveFrictionConstraints();
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// }
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}
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mContactSolver.storeImpulses();
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