Update user manual

dreamcast
Daniel Chappuis 2020-05-28 23:59:18 +07:00
parent 169308096e
commit 91464c58ea
6 changed files with 19 additions and 13 deletions

@ -163,7 +163,7 @@
\begin{figure}[!ht]
\centering
\includegraphics[scale=0.7]{CMakeWin.png}
\includegraphics[scale=0.6]{CMakeWin.png}
\label{fig:cmakewin}
\end{figure}
@ -192,7 +192,7 @@
\begin{figure}[!ht]
\centering
\includegraphics[scale=0.5]{VSBuild.png}
\includegraphics[scale=0.6]{VSBuild.png}
\label{fig:vsbuild}
\end{figure}
@ -228,7 +228,7 @@
\begin{figure}
\centering
\includegraphics[scale=0.5]{VSInstall.png}
\includegraphics[scale=0.6]{VSInstall.png}
\label{fig:vsinstall}
\end{figure}
@ -371,9 +371,10 @@ using namespace reactphysics3d;
// Main function
int main(int argc, char** argv) {
// First you need to create the PhysicsCommon object. This is a factory module
// that you can use to create physics world and other objects. It is also responsible
// for logging and memory management
// First you need to create the PhysicsCommon object.
// This is a factory module that you can use to create physics
// world and other objects. It is also responsible for
// logging and memory management
PhysicsCommon physicsCommon;
// Create a physics world
@ -397,7 +398,8 @@ int main(int argc, char** argv) {
const Vector3& position = transform.getPosition();
// Display the position of the body
std::cout << "Body Position: (" << position.x << ", " << position.y << ", " << position.z << ")" << std::endl;
std::cout << "Body Position: (" << position.x << ", " <<
position.y << ", " << position.z << ")" << std::endl;
}
return 0;
@ -922,7 +924,8 @@ float factor = accumulator / timeStep;
\begin{lstlisting}
// Compute the interpolated transform of the rigid body
Transform interpolatedTransform = Transform::interpolateTransforms(prevTransform, currTransform, factor);
Transform interpolatedTransform = Transform::interpolateTransforms(prevTransform,
currTransform, factor);
\end{lstlisting}
\vspace{0.6cm}
@ -964,7 +967,8 @@ decimal factor = accumulator / timeStep;
Transform currTransform = body->getTransform();
// Compute the interpolated transform of the rigid body
Transform interpolatedTransform = Transform::interpolateTransforms(prevTransform, currTransform, factor);
Transform interpolatedTransform = Transform::interpolateTransforms(prevTransform,
currTransform, factor);
// Now you can render your body using the interpolated transform here
@ -1351,7 +1355,8 @@ float maxHeight = 500;
float heightValues[nbRows * nbColumns] = ...;
// Create the heightfield collision shape
HeightFieldShape* heightFieldShape = physicsCommon.createHeightFieldShape(nbColumns, nbRows, minHeight,
HeightFieldShape* heightFieldShape = physicsCommon.createHeightFieldShape(nbColumns,
nbRows, minHeight,
maxHeight, heightValues, HeightFieldShape::HEIGHT_FLOAT_TYPE);
\end{lstlisting}
@ -1984,7 +1989,7 @@ bool isHit = collider->raycast(ray, raycastInfo);
\begin{figure}[!ht]
\centering
\includegraphics[scale=0.27]{testbed.png}
\includegraphics[scale=0.5]{testbed.png}
\label{fig:testbed}
\end{figure}
@ -2188,7 +2193,8 @@ DefaultLogger* logger = physicsCommon.createDefaultLogger();
uint logLevel = static_cast<uint>(static_cast<uint>(Logger::Level::Warning) | static_cast<uint>(Logger::Level::Error);
// Output the logs into an HTML file
logger->addFileDestination("rp3d_log_" + name + ".html", logLevel, DefaultLogger::Format::HTML);
logger->addFileDestination("rp3d_log_" + name + ".html", logLevel,
DefaultLogger::Format::HTML);
// Set the logger
physicsCommon.setLogger(logger);
@ -2207,7 +2213,7 @@ physicsCommon.setLogger(logger);
\begin{figure}[!ht]
\centering
\includegraphics[scale=0.25]{DebugRendering.png}
\includegraphics[scale=0.45]{DebugRendering.png}
\label{fig:debugrendering}
\end{figure}

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