Add the BoundingSphere class
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@414 92aac97c-a6ce-11dd-a772-7fcde58d38e6
This commit is contained in:
parent
d89484f42e
commit
922a462f8c
66
src/body/BoundingSphere.cpp
Normal file
66
src/body/BoundingSphere.cpp
Normal file
|
@ -0,0 +1,66 @@
|
|||
|
||||
/********************************************************************************
|
||||
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
|
||||
* Copyright (c) 2010 Daniel Chappuis *
|
||||
*********************************************************************************
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy *
|
||||
* of this software and associated documentation files (the "Software"), to deal *
|
||||
* in the Software without restriction, including without limitation the rights *
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell *
|
||||
* copies of the Software, and to permit persons to whom the Software is *
|
||||
* furnished to do so, subject to the following conditions: *
|
||||
* *
|
||||
* The above copyright notice and this permission notice shall be included in *
|
||||
* all copies or substantial portions of the Software. *
|
||||
* *
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE *
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, *
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN *
|
||||
* THE SOFTWARE. *
|
||||
********************************************************************************/
|
||||
|
||||
// Libraries
|
||||
#include "BoundingSphere.h"
|
||||
#include <cassert>
|
||||
|
||||
#ifdef VISUAL_DEBUG
|
||||
#include <GL/freeglut.h> // TODO : Remove this in the final version
|
||||
#include <GL/gl.h> // TODO : Remove this in the final version
|
||||
#endif
|
||||
|
||||
using namespace reactphysics3d;
|
||||
using namespace std;
|
||||
|
||||
// Constructor
|
||||
BoundingSphere::BoundingSphere(const Vector3D& center, double radius) {
|
||||
this->center = center;
|
||||
this->radius = radius;
|
||||
}
|
||||
|
||||
// Destructor
|
||||
BoundingSphere::~BoundingSphere() {
|
||||
|
||||
}
|
||||
|
||||
#ifdef VISUAL_DEBUG
|
||||
// Draw the sphere (only for testing purpose)
|
||||
void BoundingSphere::draw() const {
|
||||
|
||||
// Draw in red
|
||||
glColor3f(1.0, 0.0, 0.0);
|
||||
|
||||
// Draw the sphere
|
||||
glutWireSphere(radius, 50, 50);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
// Return the corresponding AABB
|
||||
AABB* BoundingSphere::computeAABB() const {
|
||||
// Create and return the AABB
|
||||
return new AABB(center, radius, radius, radius);
|
||||
}
|
89
src/body/BoundingSphere.h
Normal file
89
src/body/BoundingSphere.h
Normal file
|
@ -0,0 +1,89 @@
|
|||
/********************************************************************************
|
||||
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
|
||||
* Copyright (c) 2010 Daniel Chappuis *
|
||||
*********************************************************************************
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy *
|
||||
* of this software and associated documentation files (the "Software"), to deal *
|
||||
* in the Software without restriction, including without limitation the rights *
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell *
|
||||
* copies of the Software, and to permit persons to whom the Software is *
|
||||
* furnished to do so, subject to the following conditions: *
|
||||
* *
|
||||
* The above copyright notice and this permission notice shall be included in *
|
||||
* all copies or substantial portions of the Software. *
|
||||
* *
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE *
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, *
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN *
|
||||
* THE SOFTWARE. *
|
||||
********************************************************************************/
|
||||
|
||||
#ifndef BOUNDING_SPHERE_H
|
||||
#define BOUNDING_SPHERE_H
|
||||
|
||||
// Libraries
|
||||
#include "NarrowBoundingVolume.h"
|
||||
#include "../mathematics/mathematics.h"
|
||||
|
||||
// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
|
||||
/* -------------------------------------------------------------------
|
||||
Class BoundingSphere :
|
||||
This class represents a sphere bounding volume.
|
||||
-------------------------------------------------------------------
|
||||
*/
|
||||
class BoundingSphere : public NarrowBoundingVolume {
|
||||
protected :
|
||||
Vector3D center; // Center point of the sphere
|
||||
double radius; // Radius of the sphere
|
||||
|
||||
public :
|
||||
BoundingSphere(const Vector3D& center, double radius); // Constructor
|
||||
virtual ~BoundingSphere(); // Destructor
|
||||
|
||||
Vector3D getCenter() const; // Return the center point of the sphere
|
||||
void setCenter(const Vector3D& center); // Set the center point of the sphere
|
||||
double getRadius() const; // Return the radius of the sphere
|
||||
void setRadius(double radius); // Set the radius of the sphere
|
||||
virtual void update(const Vector3D& newCenter,
|
||||
const Quaternion& rotationQuaternion); // Update the sphere orientation according to a new orientation of the rigid body
|
||||
virtual AABB* computeAABB() const; // Return the corresponding AABB
|
||||
#ifdef VISUAL_DEBUG
|
||||
virtual void draw() const; // Draw the sphere (only for testing purpose)
|
||||
#endif
|
||||
};
|
||||
|
||||
// Return the center point of the sphere
|
||||
inline Vector3D BoundingSphere::getCenter() const {
|
||||
return center;
|
||||
}
|
||||
|
||||
// Set the center point of the sphere
|
||||
inline void BoundingSphere::setCenter(const Vector3D& center) {
|
||||
this->center = center;
|
||||
}
|
||||
|
||||
// Get the radius of the sphere
|
||||
inline double BoundingSphere::getRadius() const {
|
||||
return radius;
|
||||
}
|
||||
|
||||
// Set the radius of the sphere
|
||||
inline void BoundingSphere::setRadius(double radius) {
|
||||
this->radius = radius;
|
||||
}
|
||||
|
||||
// Update the orientation of the shere according to the orientation of the rigid body
|
||||
inline void BoundingSphere::update(const Vector3D& newCenter, const Quaternion& rotationQuaternion) {
|
||||
// Update the center of the sphere
|
||||
center = newCenter;
|
||||
}
|
||||
|
||||
}; // End of the ReactPhysics3D namespace
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user