Add the BoundingSphere class

git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@414 92aac97c-a6ce-11dd-a772-7fcde58d38e6
This commit is contained in:
chappuis.daniel 2011-01-18 09:43:06 +00:00
parent d89484f42e
commit 922a462f8c
2 changed files with 155 additions and 0 deletions

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/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010 Daniel Chappuis *
*********************************************************************************
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy *
* of this software and associated documentation files (the "Software"), to deal *
* in the Software without restriction, including without limitation the rights *
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell *
* copies of the Software, and to permit persons to whom the Software is *
* furnished to do so, subject to the following conditions: *
* *
* The above copyright notice and this permission notice shall be included in *
* all copies or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE *
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, *
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN *
* THE SOFTWARE. *
********************************************************************************/
// Libraries
#include "BoundingSphere.h"
#include <cassert>
#ifdef VISUAL_DEBUG
#include <GL/freeglut.h> // TODO : Remove this in the final version
#include <GL/gl.h> // TODO : Remove this in the final version
#endif
using namespace reactphysics3d;
using namespace std;
// Constructor
BoundingSphere::BoundingSphere(const Vector3D& center, double radius) {
this->center = center;
this->radius = radius;
}
// Destructor
BoundingSphere::~BoundingSphere() {
}
#ifdef VISUAL_DEBUG
// Draw the sphere (only for testing purpose)
void BoundingSphere::draw() const {
// Draw in red
glColor3f(1.0, 0.0, 0.0);
// Draw the sphere
glutWireSphere(radius, 50, 50);
}
#endif
// Return the corresponding AABB
AABB* BoundingSphere::computeAABB() const {
// Create and return the AABB
return new AABB(center, radius, radius, radius);
}

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src/body/BoundingSphere.h Normal file
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/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010 Daniel Chappuis *
*********************************************************************************
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy *
* of this software and associated documentation files (the "Software"), to deal *
* in the Software without restriction, including without limitation the rights *
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell *
* copies of the Software, and to permit persons to whom the Software is *
* furnished to do so, subject to the following conditions: *
* *
* The above copyright notice and this permission notice shall be included in *
* all copies or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE *
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, *
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN *
* THE SOFTWARE. *
********************************************************************************/
#ifndef BOUNDING_SPHERE_H
#define BOUNDING_SPHERE_H
// Libraries
#include "NarrowBoundingVolume.h"
#include "../mathematics/mathematics.h"
// ReactPhysics3D namespace
namespace reactphysics3d {
/* -------------------------------------------------------------------
Class BoundingSphere :
This class represents a sphere bounding volume.
-------------------------------------------------------------------
*/
class BoundingSphere : public NarrowBoundingVolume {
protected :
Vector3D center; // Center point of the sphere
double radius; // Radius of the sphere
public :
BoundingSphere(const Vector3D& center, double radius); // Constructor
virtual ~BoundingSphere(); // Destructor
Vector3D getCenter() const; // Return the center point of the sphere
void setCenter(const Vector3D& center); // Set the center point of the sphere
double getRadius() const; // Return the radius of the sphere
void setRadius(double radius); // Set the radius of the sphere
virtual void update(const Vector3D& newCenter,
const Quaternion& rotationQuaternion); // Update the sphere orientation according to a new orientation of the rigid body
virtual AABB* computeAABB() const; // Return the corresponding AABB
#ifdef VISUAL_DEBUG
virtual void draw() const; // Draw the sphere (only for testing purpose)
#endif
};
// Return the center point of the sphere
inline Vector3D BoundingSphere::getCenter() const {
return center;
}
// Set the center point of the sphere
inline void BoundingSphere::setCenter(const Vector3D& center) {
this->center = center;
}
// Get the radius of the sphere
inline double BoundingSphere::getRadius() const {
return radius;
}
// Set the radius of the sphere
inline void BoundingSphere::setRadius(double radius) {
this->radius = radius;
}
// Update the orientation of the shere according to the orientation of the rigid body
inline void BoundingSphere::update(const Vector3D& newCenter, const Quaternion& rotationQuaternion) {
// Update the center of the sphere
center = newCenter;
}
}; // End of the ReactPhysics3D namespace
#endif