Add the BoundingSphere class
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@414 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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src/body/BoundingSphere.cpp
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src/body/BoundingSphere.cpp
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/********************************************************************************
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* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
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* Copyright (c) 2010 Daniel Chappuis *
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*********************************************************************************
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy *
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* of this software and associated documentation files (the "Software"), to deal *
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* in the Software without restriction, including without limitation the rights *
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell *
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* copies of the Software, and to permit persons to whom the Software is *
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* furnished to do so, subject to the following conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in *
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* all copies or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE *
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, *
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN *
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* THE SOFTWARE. *
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********************************************************************************/
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// Libraries
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#include "BoundingSphere.h"
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#include <cassert>
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#ifdef VISUAL_DEBUG
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#include <GL/freeglut.h> // TODO : Remove this in the final version
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#include <GL/gl.h> // TODO : Remove this in the final version
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#endif
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using namespace reactphysics3d;
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using namespace std;
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// Constructor
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BoundingSphere::BoundingSphere(const Vector3D& center, double radius) {
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this->center = center;
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this->radius = radius;
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}
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// Destructor
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BoundingSphere::~BoundingSphere() {
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}
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#ifdef VISUAL_DEBUG
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// Draw the sphere (only for testing purpose)
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void BoundingSphere::draw() const {
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// Draw in red
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glColor3f(1.0, 0.0, 0.0);
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// Draw the sphere
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glutWireSphere(radius, 50, 50);
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}
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#endif
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// Return the corresponding AABB
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AABB* BoundingSphere::computeAABB() const {
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// Create and return the AABB
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return new AABB(center, radius, radius, radius);
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}
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src/body/BoundingSphere.h
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src/body/BoundingSphere.h
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/********************************************************************************
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* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
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* Copyright (c) 2010 Daniel Chappuis *
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*********************************************************************************
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy *
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* of this software and associated documentation files (the "Software"), to deal *
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* in the Software without restriction, including without limitation the rights *
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell *
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* copies of the Software, and to permit persons to whom the Software is *
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* furnished to do so, subject to the following conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in *
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* all copies or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE *
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, *
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN *
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* THE SOFTWARE. *
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********************************************************************************/
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#ifndef BOUNDING_SPHERE_H
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#define BOUNDING_SPHERE_H
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// Libraries
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#include "NarrowBoundingVolume.h"
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#include "../mathematics/mathematics.h"
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// ReactPhysics3D namespace
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namespace reactphysics3d {
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/* -------------------------------------------------------------------
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Class BoundingSphere :
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This class represents a sphere bounding volume.
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-------------------------------------------------------------------
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*/
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class BoundingSphere : public NarrowBoundingVolume {
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protected :
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Vector3D center; // Center point of the sphere
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double radius; // Radius of the sphere
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public :
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BoundingSphere(const Vector3D& center, double radius); // Constructor
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virtual ~BoundingSphere(); // Destructor
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Vector3D getCenter() const; // Return the center point of the sphere
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void setCenter(const Vector3D& center); // Set the center point of the sphere
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double getRadius() const; // Return the radius of the sphere
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void setRadius(double radius); // Set the radius of the sphere
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virtual void update(const Vector3D& newCenter,
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const Quaternion& rotationQuaternion); // Update the sphere orientation according to a new orientation of the rigid body
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virtual AABB* computeAABB() const; // Return the corresponding AABB
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#ifdef VISUAL_DEBUG
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virtual void draw() const; // Draw the sphere (only for testing purpose)
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#endif
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};
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// Return the center point of the sphere
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inline Vector3D BoundingSphere::getCenter() const {
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return center;
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}
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// Set the center point of the sphere
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inline void BoundingSphere::setCenter(const Vector3D& center) {
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this->center = center;
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}
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// Get the radius of the sphere
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inline double BoundingSphere::getRadius() const {
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return radius;
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}
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// Set the radius of the sphere
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inline void BoundingSphere::setRadius(double radius) {
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this->radius = radius;
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}
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// Update the orientation of the shere according to the orientation of the rigid body
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inline void BoundingSphere::update(const Vector3D& newCenter, const Quaternion& rotationQuaternion) {
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// Update the center of the sphere
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center = newCenter;
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}
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}; // End of the ReactPhysics3D namespace
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#endif
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