Update CMakeLists.txt files and travis file
This commit is contained in:
parent
de1464e649
commit
95df1c9fdf
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@ -210,7 +210,7 @@ branches:
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script:
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- mkdir build_directory
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- cd build_directory
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- cmake -DCMAKE_BUILD_TYPE=${BUILD_TYPE} —DDOUBLE_PRECISION_ENABLED=${DOUBLE_PRECISION} -DCOMPILE_TESTS=True -DLOGS_ENABLE=${LOGGER} -DPROFILING_ENABLED=${PROFILER} ../
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- cmake -DCMAKE_BUILD_TYPE=${BUILD_TYPE} —DDOUBLE_PRECISION_ENABLED=${DOUBLE_PRECISION} -DCOMPILE_TESTS=True -DLOGS_ENABLE=${LOGGER} -DPROFILING_ENABLED=${PROFILER} -DCODE_COVERAGE_ENABLED=${CODE_COVERAGE} ../
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- make && make test ARGS="-V"
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after_success:
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169
CMakeLists.txt
169
CMakeLists.txt
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@ -1,8 +1,11 @@
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# Minimum cmake version required
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CMAKE_MINIMUM_REQUIRED(VERSION 2.8.3)
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CMAKE_MINIMUM_REQUIRED(VERSION 3.2 FATAL_ERROR)
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# Project configuration
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PROJECT(REACTPHYSICS3D CXX)
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PROJECT(REACTPHYSICS3D LANGUAGES CXX)
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# In order to install libraries into correct locations on all platforms.
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include(GNUInstallDirs)
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# Build type
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IF (NOT CMAKE_BUILD_TYPE)
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@ -18,6 +21,7 @@ SET(OUR_EXECUTABLE_OUTPUT_PATH "${PROJECT_BINARY_DIR}/bin")
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# CMake modules path
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SET(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/CMakeModules)
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# Enable testing
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ENABLE_TESTING()
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# Options
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@ -56,9 +60,6 @@ ENDIF()
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# SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
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#ENDIF()
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# Headers
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INCLUDE_DIRECTORIES(src)
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IF(PROFILING_ENABLED)
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ADD_DEFINITIONS(-DIS_PROFILING_ACTIVE)
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ENDIF(PROFILING_ENABLED)
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@ -71,150 +72,86 @@ IF(DOUBLE_PRECISION_ENABLED)
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ADD_DEFINITIONS(-DIS_DOUBLE_PRECISION_ENABLED)
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ENDIF(DOUBLE_PRECISION_ENABLED)
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# Source files
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SET (REACTPHYSICS3D_SOURCES
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# Headers files
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SET (REACTPHYSICS3D_HEADERS
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"src/configuration.h"
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"src/decimal.h"
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"src/reactphysics3d.h"
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"src/body/Body.h"
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"src/body/Body.cpp"
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"src/body/CollisionBody.h"
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"src/body/CollisionBody.cpp"
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"src/body/RigidBody.h"
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"src/body/RigidBody.cpp"
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"src/collision/ContactPointInfo.h"
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"src/collision/ContactManifoldInfo.h"
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"src/collision/ContactManifoldInfo.cpp"
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"src/collision/broadphase/BroadPhaseAlgorithm.h"
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"src/collision/broadphase/BroadPhaseAlgorithm.cpp"
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"src/collision/broadphase/DynamicAABBTree.h"
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"src/collision/broadphase/DynamicAABBTree.cpp"
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"src/collision/narrowphase/CollisionDispatch.h"
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"src/collision/narrowphase/DefaultCollisionDispatch.h"
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"src/collision/narrowphase/DefaultCollisionDispatch.cpp"
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"src/collision/narrowphase/GJK/VoronoiSimplex.h"
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"src/collision/narrowphase/GJK/VoronoiSimplex.cpp"
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"src/collision/narrowphase/GJK/GJKAlgorithm.h"
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"src/collision/narrowphase/GJK/GJKAlgorithm.cpp"
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"src/collision/narrowphase/SAT/SATAlgorithm.h"
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"src/collision/narrowphase/SAT/SATAlgorithm.cpp"
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"src/collision/narrowphase/NarrowPhaseAlgorithm.h"
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"src/collision/narrowphase/SphereVsSphereAlgorithm.h"
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"src/collision/narrowphase/SphereVsSphereAlgorithm.cpp"
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"src/collision/narrowphase/CapsuleVsCapsuleAlgorithm.h"
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"src/collision/narrowphase/CapsuleVsCapsuleAlgorithm.cpp"
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"src/collision/narrowphase/SphereVsCapsuleAlgorithm.h"
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"src/collision/narrowphase/SphereVsCapsuleAlgorithm.cpp"
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"src/collision/narrowphase/SphereVsConvexPolyhedronAlgorithm.h"
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"src/collision/narrowphase/SphereVsConvexPolyhedronAlgorithm.cpp"
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"src/collision/narrowphase/CapsuleVsConvexPolyhedronAlgorithm.h"
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"src/collision/narrowphase/CapsuleVsConvexPolyhedronAlgorithm.cpp"
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"src/collision/narrowphase/ConvexPolyhedronVsConvexPolyhedronAlgorithm.h"
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"src/collision/narrowphase/ConvexPolyhedronVsConvexPolyhedronAlgorithm.cpp"
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"src/collision/shapes/AABB.h"
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"src/collision/shapes/AABB.cpp"
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"src/collision/shapes/ConvexShape.h"
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"src/collision/shapes/ConvexShape.cpp"
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"src/collision/shapes/ConvexPolyhedronShape.h"
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"src/collision/shapes/ConvexPolyhedronShape.cpp"
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"src/collision/shapes/ConcaveShape.h"
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"src/collision/shapes/ConcaveShape.cpp"
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"src/collision/shapes/BoxShape.h"
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"src/collision/shapes/BoxShape.cpp"
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"src/collision/shapes/CapsuleShape.h"
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"src/collision/shapes/CapsuleShape.cpp"
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"src/collision/shapes/CollisionShape.h"
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"src/collision/shapes/CollisionShape.cpp"
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"src/collision/shapes/ConvexMeshShape.h"
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"src/collision/shapes/ConvexMeshShape.cpp"
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"src/collision/shapes/SphereShape.h"
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"src/collision/shapes/SphereShape.cpp"
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"src/collision/shapes/TriangleShape.h"
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"src/collision/shapes/TriangleShape.cpp"
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"src/collision/shapes/ConcaveMeshShape.h"
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"src/collision/shapes/ConcaveMeshShape.cpp"
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"src/collision/shapes/HeightFieldShape.h"
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"src/collision/shapes/HeightFieldShape.cpp"
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"src/collision/RaycastInfo.h"
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"src/collision/RaycastInfo.cpp"
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"src/collision/ProxyShape.h"
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"src/collision/ProxyShape.cpp"
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"src/collision/TriangleVertexArray.h"
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"src/collision/TriangleVertexArray.cpp"
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"src/collision/PolygonVertexArray.h"
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"src/collision/PolygonVertexArray.cpp"
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"src/collision/TriangleMesh.h"
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"src/collision/TriangleMesh.cpp"
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"src/collision/PolyhedronMesh.h"
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"src/collision/PolyhedronMesh.cpp"
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"src/collision/HalfEdgeStructure.h"
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"src/collision/HalfEdgeStructure.cpp"
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"src/collision/CollisionDetection.h"
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"src/collision/CollisionDetection.cpp"
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"src/collision/NarrowPhaseInfo.h"
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"src/collision/NarrowPhaseInfo.cpp"
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"src/collision/ContactManifold.h"
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"src/collision/ContactManifold.cpp"
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"src/collision/ContactManifoldSet.h"
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"src/collision/ContactManifoldSet.cpp"
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"src/collision/MiddlePhaseTriangleCallback.h"
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"src/collision/MiddlePhaseTriangleCallback.cpp"
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"src/constraint/BallAndSocketJoint.h"
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"src/constraint/BallAndSocketJoint.cpp"
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"src/constraint/ContactPoint.h"
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"src/constraint/ContactPoint.cpp"
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"src/constraint/FixedJoint.h"
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"src/constraint/FixedJoint.cpp"
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"src/constraint/HingeJoint.h"
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"src/constraint/HingeJoint.cpp"
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"src/constraint/Joint.h"
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"src/constraint/Joint.cpp"
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"src/constraint/SliderJoint.h"
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"src/constraint/SliderJoint.cpp"
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"src/engine/CollisionWorld.h"
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"src/engine/CollisionWorld.cpp"
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"src/engine/ConstraintSolver.h"
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"src/engine/ConstraintSolver.cpp"
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"src/engine/ContactSolver.h"
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"src/engine/ContactSolver.cpp"
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"src/engine/DynamicsWorld.h"
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"src/engine/DynamicsWorld.cpp"
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"src/engine/EventListener.h"
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"src/engine/Island.h"
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"src/engine/Island.cpp"
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"src/engine/Material.h"
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"src/engine/Material.cpp"
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"src/engine/OverlappingPair.h"
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"src/engine/OverlappingPair.cpp"
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"src/engine/Timer.h"
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"src/engine/Timer.cpp"
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"src/collision/CollisionCallback.h"
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"src/collision/CollisionCallback.cpp"
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"src/collision/OverlapCallback.h"
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"src/mathematics/mathematics.h"
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"src/mathematics/mathematics_functions.h"
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"src/mathematics/mathematics_functions.cpp"
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"src/mathematics/Matrix2x2.h"
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"src/mathematics/Matrix2x2.cpp"
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"src/mathematics/Matrix3x3.h"
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"src/mathematics/Matrix3x3.cpp"
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"src/mathematics/Quaternion.h"
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"src/mathematics/Quaternion.cpp"
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"src/mathematics/Transform.h"
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"src/mathematics/Transform.cpp"
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"src/mathematics/Vector2.h"
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"src/mathematics/Vector2.cpp"
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"src/mathematics/Vector3.h"
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"src/mathematics/Ray.h"
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"src/mathematics/Vector3.cpp"
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"src/memory/MemoryAllocator.h"
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"src/memory/PoolAllocator.h"
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"src/memory/PoolAllocator.cpp"
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"src/memory/SingleFrameAllocator.h"
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"src/memory/SingleFrameAllocator.cpp"
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"src/memory/DefaultAllocator.h"
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"src/memory/MemoryManager.h"
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"src/memory/MemoryManager.cpp"
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"src/containers/Stack.h"
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"src/containers/LinkedList.h"
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"src/containers/List.h"
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@ -222,13 +159,91 @@ SET (REACTPHYSICS3D_SOURCES
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"src/containers/Set.h"
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"src/containers/Pair.h"
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"src/utils/Profiler.h"
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"src/utils/Profiler.cpp"
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"src/utils/Logger.h"
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)
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# Source files
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SET (REACTPHYSICS3D_SOURCES
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"src/body/Body.cpp"
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"src/body/CollisionBody.cpp"
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"src/body/RigidBody.cpp"
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"src/collision/ContactManifoldInfo.cpp"
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"src/collision/broadphase/BroadPhaseAlgorithm.cpp"
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"src/collision/broadphase/DynamicAABBTree.cpp"
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"src/collision/narrowphase/DefaultCollisionDispatch.cpp"
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"src/collision/narrowphase/GJK/VoronoiSimplex.cpp"
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"src/collision/narrowphase/GJK/GJKAlgorithm.cpp"
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"src/collision/narrowphase/SAT/SATAlgorithm.cpp"
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"src/collision/narrowphase/SphereVsSphereAlgorithm.cpp"
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"src/collision/narrowphase/CapsuleVsCapsuleAlgorithm.cpp"
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"src/collision/narrowphase/SphereVsCapsuleAlgorithm.cpp"
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"src/collision/narrowphase/SphereVsConvexPolyhedronAlgorithm.cpp"
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"src/collision/narrowphase/CapsuleVsConvexPolyhedronAlgorithm.cpp"
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"src/collision/narrowphase/ConvexPolyhedronVsConvexPolyhedronAlgorithm.cpp"
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"src/collision/shapes/AABB.cpp"
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"src/collision/shapes/ConvexShape.cpp"
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"src/collision/shapes/ConvexPolyhedronShape.cpp"
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"src/collision/shapes/ConcaveShape.cpp"
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"src/collision/shapes/BoxShape.cpp"
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"src/collision/shapes/CapsuleShape.cpp"
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"src/collision/shapes/CollisionShape.cpp"
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"src/collision/shapes/ConvexMeshShape.cpp"
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"src/collision/shapes/SphereShape.cpp"
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"src/collision/shapes/TriangleShape.cpp"
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"src/collision/shapes/ConcaveMeshShape.cpp"
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"src/collision/shapes/HeightFieldShape.cpp"
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"src/collision/RaycastInfo.cpp"
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"src/collision/ProxyShape.cpp"
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"src/collision/TriangleVertexArray.cpp"
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"src/collision/PolygonVertexArray.cpp"
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"src/collision/TriangleMesh.cpp"
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"src/collision/PolyhedronMesh.cpp"
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"src/collision/HalfEdgeStructure.cpp"
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"src/collision/CollisionDetection.cpp"
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"src/collision/NarrowPhaseInfo.cpp"
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"src/collision/ContactManifold.cpp"
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"src/collision/ContactManifoldSet.cpp"
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"src/collision/MiddlePhaseTriangleCallback.cpp"
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"src/constraint/BallAndSocketJoint.cpp"
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"src/constraint/ContactPoint.cpp"
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"src/constraint/FixedJoint.cpp"
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"src/constraint/HingeJoint.cpp"
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"src/constraint/Joint.cpp"
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"src/constraint/SliderJoint.cpp"
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"src/engine/CollisionWorld.cpp"
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"src/engine/ConstraintSolver.cpp"
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"src/engine/ContactSolver.cpp"
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"src/engine/DynamicsWorld.cpp"
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"src/engine/Island.cpp"
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"src/engine/Material.cpp"
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"src/engine/OverlappingPair.cpp"
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"src/engine/Timer.cpp"
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"src/collision/CollisionCallback.cpp"
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"src/mathematics/mathematics_functions.cpp"
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"src/mathematics/Matrix2x2.cpp"
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"src/mathematics/Matrix3x3.cpp"
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"src/mathematics/Quaternion.cpp"
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"src/mathematics/Transform.cpp"
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"src/mathematics/Vector2.cpp"
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"src/mathematics/Vector3.cpp"
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"src/memory/PoolAllocator.cpp"
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"src/memory/SingleFrameAllocator.cpp"
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"src/memory/MemoryManager.cpp"
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"src/utils/Profiler.cpp"
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"src/utils/Logger.cpp"
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)
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# Create the library
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ADD_LIBRARY(reactphysics3d STATIC ${REACTPHYSICS3D_SOURCES})
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ADD_LIBRARY(reactphysics3d STATIC ${REACTPHYSICS3D_HEADERS} ${REACTPHYSICS3D_SOURCES})
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# Set the public headers
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#SET_TARGET_PROPERTIES(reactphysics3d PROPERTIES PUBLIC_HEADER ${REACTPHYSICS3D_HEADERS})
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# Headers
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TARGET_INCLUDE_DIRECTORIES(reactphysics3d PUBLIC
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
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$<INSTALL_INTERFACE:include>
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)
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# If we need to compile the testbed application
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IF(COMPILE_TESTBED)
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@ -239,3 +254,11 @@ ENDIF(COMPILE_TESTBED)
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IF(COMPILE_TESTS)
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add_subdirectory(test/)
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ENDIF(COMPILE_TESTS)
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# Install target
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INSTALL(TARGETS reactphysics3d
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ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
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LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
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RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
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PUBLIC_HEADER DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
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)
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43
test/CMakeLists.txt
Normal file → Executable file
43
test/CMakeLists.txt
Normal file → Executable file
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@ -1,21 +1,46 @@
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# Minimum cmake version required
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cmake_minimum_required(VERSION 2.6)
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CMAKE_MINIMUM_REQUIRED(VERSION 3.2 FATAL_ERROR)
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# Project configuration
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PROJECT(TESTS)
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# Headers
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INCLUDE_DIRECTORIES(${REACTPHYSICS3D_SOURCE_DIR}/test)
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# Header files
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SET (RP3D_TESTS_HEADERS
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"Test.h"
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"TestSuite.h"
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"tests/collision/TestAABB.h"
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"tests/collision/TestCollisionWorld.h"
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"tests/collision/TestDynamicAABBTree.h"
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"tests/collision/TestHalfEdgeStructure.h"
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"tests/collision/TestPointInside.h"
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"tests/collision/TestRaycast.h"
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"tests/collision/TestTriangleVertexArray.h"
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"tests/containers/TestList.h"
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"tests/containers/TestMap.h"
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"tests/containers/TestSet.h"
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"tests/mathematics/TestMathematicsFunctions.h"
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"tests/mathematics/TestMatrix2x2.h"
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"tests/mathematics/TestMatrix3x3.h"
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"tests/mathematics/TestQuaternion.h"
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"tests/mathematics/TestTransform.h"
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"tests/mathematics/TestVector2.h"
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"tests/mathematics/TestVector3.h"
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)
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# Sources files of tests
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file (
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GLOB_RECURSE
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TESTS_SOURCE_FILES
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${REACTPHYSICS3D_SOURCE_DIR}/test/*
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# Source files
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SET (RP3D_TESTS_SOURCES
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"main.cpp"
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"Test.cpp"
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"TestSuite.cpp"
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)
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# Create the tests executable
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ADD_EXECUTABLE(tests ${TESTS_SOURCE_FILES})
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ADD_EXECUTABLE(tests ${RP3D_TESTS_HEADERS} ${RP3D_TESTS_SOURCES})
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# Headers
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TARGET_INCLUDE_DIRECTORIES(reactphysics3d PUBLIC
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>
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)
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TARGET_LINK_LIBRARIES(tests reactphysics3d)
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7
testbed/CMakeLists.txt
Normal file → Executable file
7
testbed/CMakeLists.txt
Normal file → Executable file
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@ -1,5 +1,5 @@
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# Minimum cmake version required
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cmake_minimum_required(VERSION 2.6)
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CMAKE_MINIMUM_REQUIRED(VERSION 3.2 FATAL_ERROR)
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# Project configuration
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PROJECT(Testbed)
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@ -19,7 +19,7 @@ FILE(COPY "shaders/" DESTINATION "${EXECUTABLE_OUTPUT_PATH}/shaders/")
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FILE(COPY "meshes/" DESTINATION "${EXECUTABLE_OUTPUT_PATH}/meshes/")
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# Headers
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INCLUDE_DIRECTORIES("src/" "glew/include/" "nanogui/ext/glfw/include/" "nanogui/ext/glew/include/" "nanogui/include/" "nanogui/ext/nanovg/src/" "nanogui/ext/eigen/" "opengl-framework/src/" "common/" "scenes/")
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INCLUDE_DIRECTORIES("src/" "nanogui/include/" "opengl-framework/src/" "common/" "scenes/" ${NANOGUI_EXTRA_INCS})
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# OpenGLFramework source files
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SET(OPENGLFRAMEWORK_SOURCES
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@ -124,6 +124,9 @@ SET(VS_USERFILE_WORKING_DIRECTORY_DEBUG ${EXECUTABLE_OUTPUT_PATH})
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SET(OUTPUT_PATH ${CMAKE_CURRENT_BINARY_DIR}/${USER_FILE})
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CONFIGURE_FILE(VisualStudioUserTemplate.user ${USER_FILE} @ONLY)
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# Compile definitions
|
||||
ADD_DEFINITIONS(${NANOGUI_EXTRA_DEFS})
|
||||
|
||||
# Create the executable
|
||||
ADD_EXECUTABLE(testbed ${TESTBED_SOURCES} ${SCENES_SOURCES} ${COMMON_SOURCES} ${OPENGLFRAMEWORK_SOURCES})
|
||||
|
||||
|
|
4
testbed/nanogui/CMakeLists.txt
Normal file → Executable file
4
testbed/nanogui/CMakeLists.txt
Normal file → Executable file
|
@ -23,9 +23,9 @@ else()
|
|||
set(NANOGUI_USE_GLAD_DEFAULT OFF)
|
||||
endif()
|
||||
|
||||
option(NANOGUI_BUILD_EXAMPLE "Build NanoGUI example application?" ON)
|
||||
option(NANOGUI_BUILD_EXAMPLE "Build NanoGUI example application?" OFF)
|
||||
option(NANOGUI_BUILD_SHARED "Build NanoGUI as a shared library?" ON)
|
||||
option(NANOGUI_BUILD_PYTHON "Build a Python plugin for NanoGUI?" ON)
|
||||
option(NANOGUI_BUILD_PYTHON "Build a Python plugin for NanoGUI?" OFF)
|
||||
option(NANOGUI_USE_GLAD "Use Glad OpenGL loader library?" ${NANOGUI_USE_GLAD_DEFAULT})
|
||||
option(NANOGUI_INSTALL "Install NanoGUI on `make install`?" ON)
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user