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sources/reactphysics3d/mathematics/constants.h
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sources/reactphysics3d/mathematics/constants.h
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/****************************************************************************
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* Copyright (C) 2009 Daniel Chappuis *
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****************************************************************************
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* This file is part of ReactPhysics3D. *
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* *
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* ReactPhysics3D is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* ReactPhysics3D is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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#ifndef CONSTANTS_H
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#define CONSTANTS_H
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// Constant used for the precision
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const double epsilon = 0.00001;
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// Pi constant
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const double pi = 3.14159265;
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#endif
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#include "Quaternion.h"
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#include "Quaternion.h"
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#include "Vector.h"
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#include "Vector.h"
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#include "Vector3D.h"
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#include "Vector3D.h"
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#include "constants.h"
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#include "exceptions.h"
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#include "exceptions.h"
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#endif
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#endif
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