Start to implement unit tests for the mathematics classes
This commit is contained in:
parent
e92343b118
commit
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2
test/CMakeLists.txt
Executable file → Normal file
2
test/CMakeLists.txt
Executable file → Normal file
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@ -15,6 +15,6 @@ file (
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)
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# Create the tests executable
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ADD_EXECUTABLE(tests ${REACTPHYSICS3D_SOURCE_DIR})
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ADD_EXECUTABLE(tests ${TESTS_SOURCE_FILES})
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TARGET_LINK_LIBRARIES(tests reactphysics3d)
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@ -38,13 +38,47 @@ Test::~Test() {
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}
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// Called to test a boolean condition.
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// This method should not be called directly in your test but you should call test() instead (macro)
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void Test::applyTest(bool condition, const std::string& testText,
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const char* filename, long lineNumber) {
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// If the boolean condition is true
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if (condition) {
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// The test passed, call the succeed() method
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succeed();
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}
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else { // If the boolean condition is false
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// The test failed, call the applyFail() method
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applyFail(testText, filename, lineNumber);
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}
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}
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// Called when a test has failed.
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// This method should not be called directly in your test buy you should call fail() instead (macro)
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void Test::applyFail(const std::string& testText, const char* filename, long lineNumber) {
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if (mOutputStream) {
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// Display the failure message
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*mOutputStream << typeid(*this).name() << "failure : (" << testText << "), " <<
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filename << "(line " << lineNumber << ")" << std::endl;
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}
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// Increase the number of failed tests
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mNbFailedTests++;
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}
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/// Display the report of the unit test and return the number of failed tests
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uint Test::report() const {
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long Test::report() const {
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if(mOutputStream) {
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*osptr << "Test \"" <<
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*mOutputStream << "Test \"" <<
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typeid(*this).name()
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<< "\":\n\tPassed: " << mNbPassedTests << "\tFailed: " << mNbFailedTests << endl;
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<< "\":\n\tPassed: " << mNbPassedTests << "\tFailed: " <<
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mNbFailedTests << std::endl;
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}
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// Return the number of failed tests
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58
test/Test.h
58
test/Test.h
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@ -34,8 +34,15 @@
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/// Reactphysics3D namespace
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namespace reactphysics3d {
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// Macros
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#define test(condition) applyTest(condition, #condition, __FILE__, __LINE__)
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#define fail(text) applyFail(text, __FILE__, __LINE__);
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// Class Test
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/**
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* This abstract class represents a unit test
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* This abstract class represents a unit test. To create a unit test, you simply
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* need to create a class that inherits from the Test class, override the run() method and
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* use the test() and fail() macros.
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*/
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class Test {
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@ -44,10 +51,10 @@ class Test {
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// ---------- Attributes ---------- //
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/// Number of tests that passed
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uint mNbPassedTests;
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long mNbPassedTests;
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/// Number of tests that failed
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uint mNbFailedTests;
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long mNbFailedTests;
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/// Output stream
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std::ostream* mOutputStream;
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@ -62,6 +69,19 @@ class Test {
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protected :
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// ---------- Methods ---------- //
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/// Called to test a boolean condition.
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/// This method should not be called directly in your test but you should
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/// call test() instead (macro)
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void applyTest(bool condition, const std::string& testText,
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const char* filename, long lineNumber);
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/// Called when a test has failed.
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/// This method should not be called directly in your test buy you should
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/// call fail() instead (macro)
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void applyFail(const std::string& testText, const char* filename, long lineNumber);
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public :
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// ---------- Methods ---------- //
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@ -73,50 +93,58 @@ class Test {
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~Test();
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/// Return the number of passed tests
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uint getNbPassedTests() const;
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long getNbPassedTests() const;
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/// Return the number of failed tests
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uint getNbFailedTests() const;
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long getNbFailedTests() const;
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/// Return the output stream
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const std::ostream* getOutputStream() const;
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/// Set the output stream
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void setOutputStream(const std::ostream* stream);
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void setOutputStream(std::ostream *stream);
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/// Run the unit test
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virtual void run() = 0;
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/// Called when a test passed
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void succeed();
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/// Reset the unit test
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virtual void reset();
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/// Display the report of the unit test and return the number of failed tests
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uint report() const;
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long report() const;
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};
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/// Reset the unit test
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// Called when a test passed
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inline void Test::succeed() {
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mNbPassedTests++;
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}
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// Reset the unit test
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inline void Test::reset() {
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mNbPassedTests = 0;
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mNbFailedTests = 0;
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}
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/// Return the number of passed tests
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inline uint Test::getNbPassedTests() const {
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// Return the number of passed tests
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inline long Test::getNbPassedTests() const {
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return mNbPassedTests;
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}
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/// Return the number of failed tests
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inline uint Test::getNbFailedTests() const {
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// Return the number of failed tests
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inline long Test::getNbFailedTests() const {
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return mNbFailedTests;
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}
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/// Return the output stream
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// Return the output stream
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inline const std::ostream* Test::getOutputStream() const {
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return mOutputStream;
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}
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/// Set the output stream
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inline void Test::setOutputStream(const std::ostream* stream) {
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// Set the output stream
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inline void Test::setOutputStream(std::ostream* stream) {
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mOutputStream = stream;
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}
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@ -22,3 +22,124 @@
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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// Librairies
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#include "TestSuite.h"
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using namespace reactphysics3d;
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// Constructor
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TestSuite::TestSuite(const std::string& name, std::ostream* outputStream)
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: mName(name), mOutputStream(outputStream) {
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}
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// Return the number of passed tests
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long TestSuite::getNbPassedTests() const {
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long nbPassedTests = 0;
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for (size_t i=0; i<mTests.size(); i++) {
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assert(mTests[i]);
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nbPassedTests += mTests[i]->getNbPassedTests();
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}
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return nbPassedTests;
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}
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// Return the number of failed tests
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long TestSuite::getNbFailedTests() const {
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long nbFailedTests = 0;
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for (size_t i=0; i<mTests.size(); i++) {
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assert(mTests[i]);
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nbFailedTests += mTests[i]->getNbFailedTests();
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}
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return nbFailedTests;
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}
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// Add a unit test in the test suite
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void TestSuite::addTest(Test* test) {
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if (test == NULL) {
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throw std::invalid_argument("Error : You cannot add a NULL test in the test suite.");
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}
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else if (mOutputStream != NULL && test->getOutputStream() == NULL) {
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test->setOutputStream(mOutputStream);
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}
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// Add the test to the suite
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mTests.push_back(test);
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// Reset the added test
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test->reset();
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}
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// Add a test suite to the current test suite
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void TestSuite::addTestSuite(const TestSuite& testSuite) {
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// Add each test of the test suite to the current one
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for (size_t i =0; i < testSuite.mTests.size(); i++) {
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assert(testSuite.mTests[i] != NULL);
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addTest(testSuite.mTests[i]);
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}
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}
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// Launch the tests of the test suite
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void TestSuite::run() {
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// Reset all the tests
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reset();
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// Run all the tests
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for (size_t i=0; i < mTests.size(); i++) {
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assert(mTests[i] != NULL);
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mTests[i]->run();
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}
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}
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// Reset the test suite
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void TestSuite::reset() {
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for(size_t i=0; i < mTests.size(); ++i) {
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assert(mTests[i]);
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mTests[i]->reset();
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}
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}
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// Display the tests report and return the number of failed tests
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long TestSuite::report() const {
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if (mOutputStream != NULL) {
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long nbFailedTests = 0;
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*mOutputStream << "Test Suite \"" << mName << "\"\n=====";
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size_t i;
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for (i=0; i < mName.size(); i++) {
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*mOutputStream << "=";
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}
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*mOutputStream << "=" << std::endl;
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for (i=0; i < mTests.size(); i++) {
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assert(mTests[i] != NULL);
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nbFailedTests += mTests[i]->report();
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}
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*mOutputStream << "=====";
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for (i=0; i < mName.size(); i++) {
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*mOutputStream << "=";
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}
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*mOutputStream << "=" << std::endl;
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// Return the number of failed tests
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return nbFailedTests;
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}
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else {
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return getNbFailedTests();
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}
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}
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// Delete all the tests
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void TestSuite::clear() {
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for (size_t i=0; i<mTests.size(); i++) {
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delete mTests[i];
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mTests[i] = NULL;
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}
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}
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@ -23,13 +23,103 @@
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* *
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********************************************************************************/
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#ifndef TESTSUITE_H
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#define TESTSUITE_H
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#ifndef TEST_SUITE_H
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#define TEST_SUITE_H
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// Libraries
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#include "Test.h"
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#include <vector>
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/// Reactphysics3D namespace
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namespace reactphysics3d {
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// Class TestSuite
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/**
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* This class represents a test suite that can
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* contains multiple unit tests. You can also add a test suite inside
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* another test suite (all the tests of the first test suite will be added
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* to the second one).
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*/
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class TestSuite {
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private :
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// ---------- Attributes ---------- //
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/// Name of the test suite
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std::string mName;
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/// Output stream
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std::ostream* mOutputStream;
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/// All the tests of the test suite
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std::vector<Test*> mTests;
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// ---------- Methods ---------- //
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/// Reset the test suite
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void reset();
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/// Private copy-constructor
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TestSuite(const TestSuite& testSuite);
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/// Private assigmnent operator
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TestSuite& operator=(const TestSuite testSuite);
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public :
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// ---------- Methods ---------- //
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/// Constructor
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TestSuite(const std::string& name, std::ostream* outputStream = &std::cout);
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/// Return the name of the test suite
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std::string getName() const;
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/// Return the number of passed tests
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long getNbPassedTests() const;
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/// Return the number of failed tests
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long getNbFailedTests() const;
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/// Return the output stream
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const std::ostream* getOutputStream() const;
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/// Set the output stream
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void setOutputStream(std::ostream* outputStream);
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/// Add a unit test in the test suite
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void addTest(Test* test);
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/// Add a test suite to the current test suite
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void addTestSuite(const TestSuite& testSuite);
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/// Launch the tests of the test suite
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void run();
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/// Display the tests report and return the number of failed tests
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long report() const;
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// Delete all the tests
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void clear();
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};
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// Return the name of the test suite
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inline std::string TestSuite::getName() const {
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return mName;
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}
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// Return the output stream
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inline const std::ostream* TestSuite::getOutputStream() const {
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return mOutputStream;
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}
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// Set the output stream
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inline void TestSuite::setOutputStream(std::ostream* outputStream) {
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mOutputStream = outputStream;
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}
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}
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#endif
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56
test/main.cpp
Normal file
56
test/main.cpp
Normal file
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@ -0,0 +1,56 @@
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/********************************************************************************
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* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
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* Copyright (c) 2010-2013 Daniel Chappuis *
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*********************************************************************************
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* *
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* This software is provided 'as-is', without any express or implied warranty. *
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* In no event will the authors be held liable for any damages arising from the *
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* use of this software. *
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* *
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* Permission is granted to anyone to use this software for any purpose, *
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* including commercial applications, and to alter it and redistribute it *
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* freely, subject to the following restrictions: *
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* *
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* 1. The origin of this software must not be misrepresented; you must not claim *
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* that you wrote the original software. If you use this software in a *
|
||||
* product, an acknowledgment in the product documentation would be *
|
||||
* appreciated but is not required. *
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* *
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* 2. Altered source versions must be plainly marked as such, and must not be *
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* misrepresented as being the original software. *
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* *
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* 3. This notice may not be removed or altered from any source distribution. *
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* *
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********************************************************************************/
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// Libraries
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#include "TestSuite.h"
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#include "tests/mathematics/TestVector3.h"
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#include "tests/mathematics/TestTransform.h"
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#include "tests/mathematics/TestQuaternion.h"
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using namespace reactphysics3d;
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int main() {
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TestSuite testSuite("ReactPhysics3D tests");
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// ---------- Mathematics tests ---------- //
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testSuite.addTest(new TestVector3);
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testSuite.addTest(new TestTransform);
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testSuite.addTest(new TestQuaternion);
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// ----------------------------- --------- //
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// Run the tests
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testSuite.run();
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// Display the report
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long nbFailedTests = testSuite.report();
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// Clear the tests from the test suite
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testSuite.clear();
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return nbFailedTests;
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}
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72
test/tests/mathematics/TestMatrix3x3.h
Normal file
72
test/tests/mathematics/TestMatrix3x3.h
Normal file
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@ -0,0 +1,72 @@
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/********************************************************************************
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* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
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* Copyright (c) 2010-2013 Daniel Chappuis *
|
||||
*********************************************************************************
|
||||
* *
|
||||
* This software is provided 'as-is', without any express or implied warranty. *
|
||||
* In no event will the authors be held liable for any damages arising from the *
|
||||
* use of this software. *
|
||||
* *
|
||||
* Permission is granted to anyone to use this software for any purpose, *
|
||||
* including commercial applications, and to alter it and redistribute it *
|
||||
* freely, subject to the following restrictions: *
|
||||
* *
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim *
|
||||
* that you wrote the original software. If you use this software in a *
|
||||
* product, an acknowledgment in the product documentation would be *
|
||||
* appreciated but is not required. *
|
||||
* *
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be *
|
||||
* misrepresented as being the original software. *
|
||||
* *
|
||||
* 3. This notice may not be removed or altered from any source distribution. *
|
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* *
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********************************************************************************/
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#ifndef TEST_MATRIX3X3_H
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#define TEST_MATRIX3X3_H
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#endif
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// Libraries
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#include "../../Test.h"
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#include "../../../src/mathematics/Matrix3x3.h"
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using namespace reactphysics3d;
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/// Reactphysics3D namespace
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namespace reactphysics3d {
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// Class TestMatrix3x3
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/**
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* Unit test for the Matrix3x3 class
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*/
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class TestMatrix3x3 : public Test {
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private :
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// ---------- Atributes ---------- //
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/// Identity transform
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Matrix3x3 mIdentity;
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public :
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// ---------- Methods ---------- //
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/// Constructor
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TestMatrix3x3() : mIdentity(Matrix3x3::identity()){
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}
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/// Run the tests
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void run() {
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||||
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}
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||||
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};
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}
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101
test/tests/mathematics/TestQuaternion.h
Normal file
101
test/tests/mathematics/TestQuaternion.h
Normal file
|
@ -0,0 +1,101 @@
|
|||
|
||||
/********************************************************************************
|
||||
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
|
||||
* Copyright (c) 2010-2013 Daniel Chappuis *
|
||||
*********************************************************************************
|
||||
* *
|
||||
* This software is provided 'as-is', without any express or implied warranty. *
|
||||
* In no event will the authors be held liable for any damages arising from the *
|
||||
* use of this software. *
|
||||
* *
|
||||
* Permission is granted to anyone to use this software for any purpose, *
|
||||
* including commercial applications, and to alter it and redistribute it *
|
||||
* freely, subject to the following restrictions: *
|
||||
* *
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim *
|
||||
* that you wrote the original software. If you use this software in a *
|
||||
* product, an acknowledgment in the product documentation would be *
|
||||
* appreciated but is not required. *
|
||||
* *
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be *
|
||||
* misrepresented as being the original software. *
|
||||
* *
|
||||
* 3. This notice may not be removed or altered from any source distribution. *
|
||||
* *
|
||||
********************************************************************************/
|
||||
|
||||
#ifndef TEST_QUATERNION_H
|
||||
#define TEST_QUATERNION_H
|
||||
|
||||
#endif
|
||||
|
||||
// Libraries
|
||||
#include "../../Test.h"
|
||||
#include "../../../src/mathematics/Quaternion.h"
|
||||
|
||||
using namespace reactphysics3d;
|
||||
|
||||
/// Reactphysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
|
||||
// Class TestQuaternion
|
||||
/**
|
||||
* Unit test for the Quaternion class
|
||||
*/
|
||||
class TestQuaternion : public Test {
|
||||
|
||||
private :
|
||||
|
||||
// ---------- Atributes ---------- //
|
||||
|
||||
/// Identity Quaternion
|
||||
Quaternion mIdentity;
|
||||
|
||||
/// First test quaternion
|
||||
Quaternion mQuaternion1;
|
||||
|
||||
public :
|
||||
|
||||
// ---------- Methods ---------- //
|
||||
|
||||
/// Constructor
|
||||
TestQuaternion() : mIdentity(Quaternion::identity()) {
|
||||
|
||||
decimal sinA = sin(PI/8.0f);
|
||||
decimal cosA = cos(PI/8.0f);
|
||||
mQuaternion1 = Quaternion(sinA, sinA, sinA, cosA);
|
||||
}
|
||||
|
||||
/// Run the tests
|
||||
void run() {
|
||||
testConstructors();
|
||||
}
|
||||
|
||||
/// Test the constructors
|
||||
void testConstructors() {
|
||||
Quaternion quaternion1(mQuaternion1);
|
||||
test(mQuaternion1== quaternion1);
|
||||
|
||||
Quaternion quaternion2(4, 5, 6, 7);
|
||||
test(quaternion2 == Quaternion(4, 5, 6, 7));
|
||||
|
||||
Quaternion quaternion3(8, Vector3(3, 5, 2));
|
||||
test(quaternion3 == Quaternion(5, 6, 7, 4));
|
||||
|
||||
Matrix3x3 matrix(2, 3, 4, 5, 6, 7, 8, 9, 10);
|
||||
Quaternion quaternion4(matrix);
|
||||
Matrix3x3 result = quaternion4.getMatrix();
|
||||
test(approxEqual(matrix.getValue(0, 0), result.getValue(0, 0), 0.1));
|
||||
std::cout << "matrix : " << matrix.getValue(0, 0) << ", " << result.getValue(0, 0) << std::endl;
|
||||
test(approxEqual(matrix.getValue(0, 1), result.getValue(0, 1), 0.1));
|
||||
test(approxEqual(matrix.getValue(0, 2), result.getValue(0, 2), 0.1));
|
||||
test(approxEqual(matrix.getValue(1, 0), result.getValue(1, 0), 0.1));
|
||||
test(approxEqual(matrix.getValue(1, 1), result.getValue(1, 1), 0.1));
|
||||
test(approxEqual(matrix.getValue(1, 2), result.getValue(1, 2), 0.1));
|
||||
test(approxEqual(matrix.getValue(2, 0), result.getValue(2, 0), 0.1));
|
||||
test(approxEqual(matrix.getValue(2, 1), result.getValue(2, 1), 0.1));
|
||||
test(approxEqual(matrix.getValue(2, 2), result.getValue(2, 2), 0.1));
|
||||
}
|
||||
};
|
||||
|
||||
}
|
205
test/tests/mathematics/TestTransform.h
Normal file
205
test/tests/mathematics/TestTransform.h
Normal file
|
@ -0,0 +1,205 @@
|
|||
|
||||
/********************************************************************************
|
||||
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
|
||||
* Copyright (c) 2010-2013 Daniel Chappuis *
|
||||
*********************************************************************************
|
||||
* *
|
||||
* This software is provided 'as-is', without any express or implied warranty. *
|
||||
* In no event will the authors be held liable for any damages arising from the *
|
||||
* use of this software. *
|
||||
* *
|
||||
* Permission is granted to anyone to use this software for any purpose, *
|
||||
* including commercial applications, and to alter it and redistribute it *
|
||||
* freely, subject to the following restrictions: *
|
||||
* *
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim *
|
||||
* that you wrote the original software. If you use this software in a *
|
||||
* product, an acknowledgment in the product documentation would be *
|
||||
* appreciated but is not required. *
|
||||
* *
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be *
|
||||
* misrepresented as being the original software. *
|
||||
* *
|
||||
* 3. This notice may not be removed or altered from any source distribution. *
|
||||
* *
|
||||
********************************************************************************/
|
||||
|
||||
#ifndef TEST_TRANSFORM_H
|
||||
#define TEST_TRANSFORM_H
|
||||
|
||||
#endif
|
||||
|
||||
// Libraries
|
||||
#include "../../Test.h"
|
||||
#include "../../../src/mathematics/Transform.h"
|
||||
|
||||
using namespace reactphysics3d;
|
||||
|
||||
/// Reactphysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
|
||||
// Class TestTransform
|
||||
/**
|
||||
* Unit test for the Transform class
|
||||
*/
|
||||
class TestTransform : public Test {
|
||||
|
||||
private :
|
||||
|
||||
// ---------- Atributes ---------- //
|
||||
|
||||
/// Identity transform
|
||||
Transform mIdentityTransform;
|
||||
|
||||
/// First example transform
|
||||
Transform mTransform1;
|
||||
|
||||
/// Second example transform
|
||||
Transform mTransform2;
|
||||
|
||||
public :
|
||||
|
||||
// ---------- Methods ---------- //
|
||||
|
||||
/// Constructor
|
||||
TestTransform() {
|
||||
|
||||
mIdentityTransform.setToIdentity();
|
||||
|
||||
decimal sinA = sin(PI/8.0f);
|
||||
decimal cosA = cos(PI/8.0f);
|
||||
mTransform1 = Transform(Vector3(4, 5, 6), Quaternion(sinA, sinA, sinA, cosA));
|
||||
|
||||
decimal sinB = sin(PI/3.0f);
|
||||
decimal cosB = cos(PI/3.0f);
|
||||
mTransform2 = Transform(Vector3(8, 45, -6), Quaternion(sinB, sinB, sinB, cosB));
|
||||
}
|
||||
|
||||
/// Run the tests
|
||||
void run() {
|
||||
testConstructors();
|
||||
testGetSet();
|
||||
testInverse();
|
||||
testGetSetOpenGLMatrix();
|
||||
testInterpolateTransform();
|
||||
testOperators();
|
||||
}
|
||||
|
||||
/// Test the constructors
|
||||
void testConstructors() {
|
||||
Transform transform1(Vector3(1, 2, 3), Quaternion(6, 7, 8, 9));
|
||||
Transform transform2(Vector3(4, 5, 6), Matrix3x3(1, 0, 0, 0, 1, 0, 0, 0, 1));
|
||||
Transform transform3(transform1);
|
||||
test(transform1.getPosition() == Vector3(1, 2, 3));
|
||||
test(transform1.getOrientation() == Quaternion(6, 7, 8, 9));
|
||||
test(transform2.getPosition() == Vector3(4, 5, 6));
|
||||
test(transform2.getOrientation() == Quaternion::identity());
|
||||
test(transform3 == transform1);
|
||||
}
|
||||
|
||||
/// Test getter and setter
|
||||
void testGetSet() {
|
||||
test(mIdentityTransform.getPosition() == Vector3(0, 0, 0));
|
||||
test(mIdentityTransform.getOrientation() == Quaternion::identity());
|
||||
Transform transform;
|
||||
transform.setPosition(Vector3(5, 7, 8));
|
||||
transform.setOrientation(Quaternion(1, 2, 3, 1));
|
||||
test(transform.getPosition() == Vector3(5, 7, 8));
|
||||
test(transform.getOrientation() == Quaternion(1, 2, 3, 1));
|
||||
transform.setToIdentity();
|
||||
test(transform.getPosition() == Vector3(0, 0, 0));
|
||||
test(transform.getOrientation() == Quaternion::identity());
|
||||
}
|
||||
|
||||
/// Test the inverse
|
||||
void testInverse() {
|
||||
Transform inverseTransform = mTransform1.inverse();
|
||||
Vector3 vector(2, 3, 4);
|
||||
Vector3 tempVector = mTransform1 * vector;
|
||||
Vector3 tempVector2 = inverseTransform * tempVector;
|
||||
test(approxEqual(tempVector2.x, vector.x, decimal(10e-6)));
|
||||
test(approxEqual(tempVector2.y, vector.y, decimal(10e-6)));
|
||||
test(approxEqual(tempVector2.z, vector.z, decimal(10e-6)));
|
||||
}
|
||||
|
||||
/// Test methods to set and get transform matrix from and to OpenGL
|
||||
void testGetSetOpenGLMatrix() {
|
||||
Transform transform;
|
||||
Vector3 position = mTransform1.getPosition();
|
||||
Matrix3x3 orientation = mTransform1.getOrientation().getMatrix();
|
||||
decimal openglMatrix[16] = {orientation.getValue(0,0), orientation.getValue(1,0),
|
||||
orientation.getValue(2,0), 0,
|
||||
orientation.getValue(0,1), orientation.getValue(1,1),
|
||||
orientation.getValue(2,1), 0,
|
||||
orientation.getValue(0,2), orientation.getValue(1,2),
|
||||
orientation.getValue(2,2), 0,
|
||||
position.x, position.y, position.z, 1};
|
||||
transform.setFromOpenGL(openglMatrix);
|
||||
decimal openglMatrix2[16];
|
||||
transform.getOpenGLMatrix(openglMatrix2);
|
||||
test(approxEqual(openglMatrix2[0], orientation.getValue(0,0)));
|
||||
test(approxEqual(openglMatrix2[1], orientation.getValue(1,0)));
|
||||
test(approxEqual(openglMatrix2[2], orientation.getValue(2,0)));
|
||||
test(approxEqual(openglMatrix2[3], 0));
|
||||
test(approxEqual(openglMatrix2[4], orientation.getValue(0,1)));
|
||||
test(approxEqual(openglMatrix2[5], orientation.getValue(1,1)));
|
||||
test(approxEqual(openglMatrix2[6], orientation.getValue(2,1)));
|
||||
test(approxEqual(openglMatrix2[7], 0));
|
||||
test(approxEqual(openglMatrix2[8], orientation.getValue(0,2)));
|
||||
test(approxEqual(openglMatrix2[9], orientation.getValue(1,2)));
|
||||
test(approxEqual(openglMatrix2[10], orientation.getValue(2,2)));
|
||||
test(approxEqual(openglMatrix2[11], 0));
|
||||
test(approxEqual(openglMatrix2[12], position.x));
|
||||
test(approxEqual(openglMatrix2[13], position.y));
|
||||
test(approxEqual(openglMatrix2[14], position.z));
|
||||
test(approxEqual(openglMatrix2[15], 1));
|
||||
}
|
||||
|
||||
/// Test the method to interpolate transforms
|
||||
void testInterpolateTransform() {
|
||||
Transform transformStart = Transform::interpolateTransforms(mTransform1, mTransform2,0);
|
||||
Transform transformEnd = Transform::interpolateTransforms(mTransform1, mTransform2,1);
|
||||
test(transformStart == mTransform1);
|
||||
test(transformEnd == mTransform2);
|
||||
|
||||
decimal sinA = sin(PI/3.0f);
|
||||
decimal cosA = cos(PI/3.0f);
|
||||
decimal sinB = sin(PI/6.0f);
|
||||
decimal cosB = cos(PI/6.0f);
|
||||
Transform transform1(Vector3(4, 5, 6), Quaternion::identity());
|
||||
Transform transform2(Vector3(8, 11, 16), Quaternion(sinA, sinA, sinA, cosA));
|
||||
Transform transform = Transform::interpolateTransforms(transform1, transform2, 0.5);
|
||||
Vector3 position = transform.getPosition();
|
||||
Quaternion orientation = transform.getOrientation();
|
||||
test(approxEqual(position.x, 6));
|
||||
test(approxEqual(position.y, 8));
|
||||
test(approxEqual(position.z, 11));
|
||||
test(approxEqual(orientation.x, sinB));
|
||||
test(approxEqual(orientation.y, sinB));
|
||||
test(approxEqual(orientation.z, sinB));
|
||||
test(approxEqual(orientation.w, cosB));
|
||||
}
|
||||
|
||||
/// Test the overloaded operators
|
||||
void testOperators() {
|
||||
|
||||
// Equality, inequality operator
|
||||
test(mTransform1 == mTransform1);
|
||||
test(mTransform1 != mTransform2);
|
||||
|
||||
// Assignment operator
|
||||
Transform transform;
|
||||
transform = mTransform1;
|
||||
test(transform == mTransform1);
|
||||
|
||||
// Multiplication
|
||||
Vector3 vector(7, 53, 5);
|
||||
Vector3 vector2 = mTransform2 * (mTransform1 * vector);
|
||||
Vector3 vector3 = (mTransform2 * mTransform1) * vector;
|
||||
test(approxEqual(vector2.x, vector3.x, decimal(10e-6)));
|
||||
test(approxEqual(vector2.y, vector3.y, decimal(10e-6)));
|
||||
test(approxEqual(vector2.z, vector3.z, decimal(10e-6)));
|
||||
}
|
||||
};
|
||||
|
||||
}
|
225
test/tests/mathematics/TestVector3.h
Normal file
225
test/tests/mathematics/TestVector3.h
Normal file
|
@ -0,0 +1,225 @@
|
|||
/********************************************************************************
|
||||
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
|
||||
* Copyright (c) 2010-2013 Daniel Chappuis *
|
||||
*********************************************************************************
|
||||
* *
|
||||
* This software is provided 'as-is', without any express or implied warranty. *
|
||||
* In no event will the authors be held liable for any damages arising from the *
|
||||
* use of this software. *
|
||||
* *
|
||||
* Permission is granted to anyone to use this software for any purpose, *
|
||||
* including commercial applications, and to alter it and redistribute it *
|
||||
* freely, subject to the following restrictions: *
|
||||
* *
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim *
|
||||
* that you wrote the original software. If you use this software in a *
|
||||
* product, an acknowledgment in the product documentation would be *
|
||||
* appreciated but is not required. *
|
||||
* *
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be *
|
||||
* misrepresented as being the original software. *
|
||||
* *
|
||||
* 3. This notice may not be removed or altered from any source distribution. *
|
||||
* *
|
||||
********************************************************************************/
|
||||
|
||||
#ifndef TEST_VECTOR3_H
|
||||
#define TEST_VECTOR3_H
|
||||
|
||||
#endif
|
||||
|
||||
// Libraries
|
||||
#include "../../Test.h"
|
||||
#include "../../../src/mathematics/Vector3.h"
|
||||
|
||||
using namespace reactphysics3d;
|
||||
|
||||
/// Reactphysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
|
||||
// Class TestVector3
|
||||
/**
|
||||
* Unit test for the Vector3 class
|
||||
*/
|
||||
class TestVector3 : public Test {
|
||||
|
||||
private :
|
||||
|
||||
// ---------- Atributes ---------- //
|
||||
|
||||
/// Zero vector
|
||||
Vector3 mVectorZero;
|
||||
|
||||
// Vector (3, 4, 5)
|
||||
Vector3 mVector345;
|
||||
|
||||
public :
|
||||
|
||||
// ---------- Methods ---------- //
|
||||
|
||||
/// Constructor
|
||||
TestVector3() : mVectorZero(0, 0, 0), mVector345(3, 4, 5) {}
|
||||
|
||||
/// Run the tests
|
||||
void run() {
|
||||
testConstructors();
|
||||
testLengthMethods();
|
||||
testDotCrossProducts();
|
||||
testOthersMethods();
|
||||
testOperators();
|
||||
}
|
||||
|
||||
/// Test the constructors, getter and setter
|
||||
void testConstructors() {
|
||||
|
||||
// Test constructor
|
||||
test(mVectorZero.x == 0.0);
|
||||
test(mVectorZero.y == 0.0);
|
||||
test(mVectorZero.z == 0.0);
|
||||
test(mVector345.x == 3.0);
|
||||
test(mVector345.y == 4.0);
|
||||
test(mVector345.z == 5.0);
|
||||
|
||||
// Test copy-constructor
|
||||
Vector3 newVector(mVector345);
|
||||
test(newVector.x == 3.0);
|
||||
test(newVector.y == 4.0);
|
||||
test(newVector.z == 5.0);
|
||||
|
||||
// Test method to set values
|
||||
Vector3 newVector2;
|
||||
newVector2.setAllValues(decimal(6.1), decimal(7.2), decimal(8.6));
|
||||
test(approxEqual(newVector2.x, decimal(6.1)));
|
||||
test(approxEqual(newVector2.y, decimal(7.2)));
|
||||
test(approxEqual(newVector2.z, decimal(8.6)));
|
||||
}
|
||||
|
||||
/// Test the length, unit vector and normalize methods
|
||||
void testLengthMethods() {
|
||||
|
||||
// Test length methods
|
||||
test(mVectorZero.length() == 0.0);
|
||||
test(mVectorZero.lengthSquare() == 0.0);
|
||||
test(Vector3(1, 0, 0).length() == 1.0);
|
||||
test(Vector3(0, 1, 0).length() == 1.0);
|
||||
test(Vector3(0, 0, 1).length() == 1.0);
|
||||
test(mVector345.lengthSquare() == 50.0);
|
||||
|
||||
// Test unit vector methods
|
||||
test(Vector3(1, 0, 0).isUnit());
|
||||
test(Vector3(0, 1, 0).isUnit());
|
||||
test(Vector3(0, 0, 1).isUnit());
|
||||
test(!mVector345.isUnit());
|
||||
test(Vector3(5, 0, 0).getUnit() == Vector3(1, 0, 0));
|
||||
test(Vector3(0, 5, 0).getUnit() == Vector3(0, 1, 0));
|
||||
test(Vector3(0, 0, 5).getUnit() == Vector3(0, 0, 1));
|
||||
|
||||
test(!mVector345.isZero());
|
||||
test(mVectorZero.isZero());
|
||||
|
||||
// Test normalization method
|
||||
Vector3 mVector100(1, 0, 0);
|
||||
Vector3 mVector010(0, 1, 0);
|
||||
Vector3 mVector001(0, 0, 1);
|
||||
Vector3 mVector500(5, 0, 0);
|
||||
Vector3 mVector050(0, 5, 0);
|
||||
Vector3 mVector005(0, 0, 5);
|
||||
mVector100.normalize();
|
||||
mVector010.normalize();
|
||||
mVector001.normalize();
|
||||
mVector500.normalize();
|
||||
mVector050.normalize();
|
||||
mVector005.normalize();
|
||||
test(mVector100 == Vector3(1, 0, 0));
|
||||
test(mVector010 == Vector3(0, 1, 0));
|
||||
test(mVector001 == Vector3(0, 0, 1));
|
||||
test(mVector500 == Vector3(1, 0, 0));
|
||||
test(mVector050 == Vector3(0, 1, 0));
|
||||
test(mVector005 == Vector3(0, 0, 1));
|
||||
}
|
||||
|
||||
/// Test the dot and cross products
|
||||
void testDotCrossProducts() {
|
||||
|
||||
// Test the dot product
|
||||
test(Vector3(5, 0, 0).dot(Vector3(0, 8, 0)) == 0);
|
||||
test(Vector3(5, 8, 0).dot(Vector3(0, 0, 6)) == 0);
|
||||
test(Vector3(12, 45, 83).dot(Vector3(0, 0, 0)) == 0);
|
||||
test(Vector3(5, 7, 8).dot(Vector3(5, 7, 8)) == 138);
|
||||
test(Vector3(3, 6, 78).dot(Vector3(-3, -6, -78)) == -6129);
|
||||
test(Vector3(2, 3, 5).dot(Vector3(2, 3, 5)) == 38);
|
||||
test(Vector3(4, 3, 2).dot(Vector3(8, 9, 10)) == 79);
|
||||
|
||||
// Test the cross product
|
||||
test(Vector3(0, 0, 0).cross(Vector3(0, 0, 0)) == Vector3(0, 0, 0));
|
||||
test(Vector3(6, 7, 2).cross(Vector3(6, 7, 2)) == Vector3(0, 0, 0));
|
||||
test(Vector3(1, 0, 0).cross(Vector3(0, 1, 0)) == Vector3(0, 0, 1));
|
||||
test(Vector3(0, 1, 0).cross(Vector3(0, 0, 1)) == Vector3(1, 0, 0));
|
||||
test(Vector3(0, 0, 1).cross(Vector3(0, 1, 0)) == Vector3(-1, 0, 0));
|
||||
test(Vector3(4, 7, 24).cross(Vector3(8, 13, 11)) == Vector3(-235, 148, -4));
|
||||
test(Vector3(-4, 42, -2).cross(Vector3(35, 7, -21)) == Vector3(-868, -154, -1498));
|
||||
}
|
||||
|
||||
/// Test others methods
|
||||
void testOthersMethods() {
|
||||
|
||||
// Test the method that returns the absolute vector
|
||||
test(Vector3(4, 5, 6).getAbsoluteVector() == Vector3(4, 5, 6));
|
||||
test(Vector3(-7, -24, -12).getAbsoluteVector() == Vector3(7, 24, 12));
|
||||
|
||||
// Test the method that returns the minimal element
|
||||
test(Vector3(6, 35, 82).getMinAxis() == 0);
|
||||
test(Vector3(564, 45, 532).getMinAxis() == 1);
|
||||
test(Vector3(98, 23, 3).getMinAxis() == 2);
|
||||
test(Vector3(-53, -25, -63).getMinAxis() == 2);
|
||||
|
||||
// Test the method that returns the maximal element
|
||||
test(Vector3(6, 35, 82).getMaxAxis() == 2);
|
||||
test(Vector3(7, 533, 36).getMaxAxis() == 1);
|
||||
test(Vector3(98, 23, 3).getMaxAxis() == 0);
|
||||
test(Vector3(-53, -25, -63).getMaxAxis() == 1);
|
||||
}
|
||||
|
||||
/// Test the operators
|
||||
void testOperators() {
|
||||
|
||||
// Test the [] operator
|
||||
test(mVector345[0] == 3);
|
||||
test(mVector345[1] == 4);
|
||||
test(mVector345[2] == 5);
|
||||
|
||||
// Assignment operator
|
||||
Vector3 newVector(6, 4, 2);
|
||||
newVector = Vector3(7, 8, 9);
|
||||
test(newVector == Vector3(7, 8, 9));
|
||||
|
||||
// Equality, inequality operators
|
||||
test(Vector3(5, 7, 3) == Vector3(5, 7, 3));
|
||||
test(Vector3(63, 64, 24) != Vector3(63, 64, 5));
|
||||
test(Vector3(63, 64, 24) != Vector3(12, 64, 24));
|
||||
test(Vector3(63, 64, 24) != Vector3(63, 8, 24));
|
||||
|
||||
// Addition, substraction
|
||||
Vector3 vector1(6, 33, 62);
|
||||
Vector3 vector2(7, 68, 35);
|
||||
test(Vector3(63, 24, 5) + Vector3(3, 4, 2) == Vector3(66, 28, 7));
|
||||
test(Vector3(63, 24, 5) - Vector3(3, 4, 2) == Vector3(60, 20, 3));
|
||||
vector1 += Vector3(5, 10, 12);
|
||||
vector2 -= Vector3(10, 21, 5);
|
||||
test(vector1 == Vector3(11, 43, 74));
|
||||
test(vector2 == Vector3(-3, 47, 30));
|
||||
|
||||
// Multiplication, division
|
||||
Vector3 vector3(6, 33, 62);
|
||||
Vector3 vector4(15, 60, 33);
|
||||
test(Vector3(63, 24, 5) * 3 == Vector3(189, 72, 15));
|
||||
test(3 * Vector3(63, 24, 5) == Vector3(189, 72, 15));
|
||||
test(Vector3(14, 8, 50) / 2 == Vector3(7, 4, 25));
|
||||
vector3 *= 10;
|
||||
vector4 /= 3;
|
||||
test(vector3 == Vector3(60, 330, 620));
|
||||
test(vector4 == Vector3(5, 20, 11));
|
||||
}
|
||||
};
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user