Start to implement unit tests for the mathematics classes

This commit is contained in:
Daniel Chappuis 2013-03-09 08:34:57 +01:00
parent e92343b118
commit a178a3c0b9
10 changed files with 953 additions and 21 deletions

2
test/CMakeLists.txt Executable file → Normal file
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@ -15,6 +15,6 @@ file (
)
# Create the tests executable
ADD_EXECUTABLE(tests ${REACTPHYSICS3D_SOURCE_DIR})
ADD_EXECUTABLE(tests ${TESTS_SOURCE_FILES})
TARGET_LINK_LIBRARIES(tests reactphysics3d)

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@ -38,13 +38,47 @@ Test::~Test() {
}
// Called to test a boolean condition.
// This method should not be called directly in your test but you should call test() instead (macro)
void Test::applyTest(bool condition, const std::string& testText,
const char* filename, long lineNumber) {
// If the boolean condition is true
if (condition) {
// The test passed, call the succeed() method
succeed();
}
else { // If the boolean condition is false
// The test failed, call the applyFail() method
applyFail(testText, filename, lineNumber);
}
}
// Called when a test has failed.
// This method should not be called directly in your test buy you should call fail() instead (macro)
void Test::applyFail(const std::string& testText, const char* filename, long lineNumber) {
if (mOutputStream) {
// Display the failure message
*mOutputStream << typeid(*this).name() << "failure : (" << testText << "), " <<
filename << "(line " << lineNumber << ")" << std::endl;
}
// Increase the number of failed tests
mNbFailedTests++;
}
/// Display the report of the unit test and return the number of failed tests
uint Test::report() const {
long Test::report() const {
if(mOutputStream) {
*osptr << "Test \"" <<
*mOutputStream << "Test \"" <<
typeid(*this).name()
<< "\":\n\tPassed: " << mNbPassedTests << "\tFailed: " << mNbFailedTests << endl;
<< "\":\n\tPassed: " << mNbPassedTests << "\tFailed: " <<
mNbFailedTests << std::endl;
}
// Return the number of failed tests

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@ -34,8 +34,15 @@
/// Reactphysics3D namespace
namespace reactphysics3d {
// Macros
#define test(condition) applyTest(condition, #condition, __FILE__, __LINE__)
#define fail(text) applyFail(text, __FILE__, __LINE__);
// Class Test
/**
* This abstract class represents a unit test
* This abstract class represents a unit test. To create a unit test, you simply
* need to create a class that inherits from the Test class, override the run() method and
* use the test() and fail() macros.
*/
class Test {
@ -44,10 +51,10 @@ class Test {
// ---------- Attributes ---------- //
/// Number of tests that passed
uint mNbPassedTests;
long mNbPassedTests;
/// Number of tests that failed
uint mNbFailedTests;
long mNbFailedTests;
/// Output stream
std::ostream* mOutputStream;
@ -62,6 +69,19 @@ class Test {
protected :
// ---------- Methods ---------- //
/// Called to test a boolean condition.
/// This method should not be called directly in your test but you should
/// call test() instead (macro)
void applyTest(bool condition, const std::string& testText,
const char* filename, long lineNumber);
/// Called when a test has failed.
/// This method should not be called directly in your test buy you should
/// call fail() instead (macro)
void applyFail(const std::string& testText, const char* filename, long lineNumber);
public :
// ---------- Methods ---------- //
@ -73,50 +93,58 @@ class Test {
~Test();
/// Return the number of passed tests
uint getNbPassedTests() const;
long getNbPassedTests() const;
/// Return the number of failed tests
uint getNbFailedTests() const;
long getNbFailedTests() const;
/// Return the output stream
const std::ostream* getOutputStream() const;
/// Set the output stream
void setOutputStream(const std::ostream* stream);
void setOutputStream(std::ostream *stream);
/// Run the unit test
virtual void run() = 0;
/// Called when a test passed
void succeed();
/// Reset the unit test
virtual void reset();
/// Display the report of the unit test and return the number of failed tests
uint report() const;
long report() const;
};
/// Reset the unit test
// Called when a test passed
inline void Test::succeed() {
mNbPassedTests++;
}
// Reset the unit test
inline void Test::reset() {
mNbPassedTests = 0;
mNbFailedTests = 0;
}
/// Return the number of passed tests
inline uint Test::getNbPassedTests() const {
// Return the number of passed tests
inline long Test::getNbPassedTests() const {
return mNbPassedTests;
}
/// Return the number of failed tests
inline uint Test::getNbFailedTests() const {
// Return the number of failed tests
inline long Test::getNbFailedTests() const {
return mNbFailedTests;
}
/// Return the output stream
// Return the output stream
inline const std::ostream* Test::getOutputStream() const {
return mOutputStream;
}
/// Set the output stream
inline void Test::setOutputStream(const std::ostream* stream) {
// Set the output stream
inline void Test::setOutputStream(std::ostream* stream) {
mOutputStream = stream;
}

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@ -22,3 +22,124 @@
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
// Librairies
#include "TestSuite.h"
using namespace reactphysics3d;
// Constructor
TestSuite::TestSuite(const std::string& name, std::ostream* outputStream)
: mName(name), mOutputStream(outputStream) {
}
// Return the number of passed tests
long TestSuite::getNbPassedTests() const {
long nbPassedTests = 0;
for (size_t i=0; i<mTests.size(); i++) {
assert(mTests[i]);
nbPassedTests += mTests[i]->getNbPassedTests();
}
return nbPassedTests;
}
// Return the number of failed tests
long TestSuite::getNbFailedTests() const {
long nbFailedTests = 0;
for (size_t i=0; i<mTests.size(); i++) {
assert(mTests[i]);
nbFailedTests += mTests[i]->getNbFailedTests();
}
return nbFailedTests;
}
// Add a unit test in the test suite
void TestSuite::addTest(Test* test) {
if (test == NULL) {
throw std::invalid_argument("Error : You cannot add a NULL test in the test suite.");
}
else if (mOutputStream != NULL && test->getOutputStream() == NULL) {
test->setOutputStream(mOutputStream);
}
// Add the test to the suite
mTests.push_back(test);
// Reset the added test
test->reset();
}
// Add a test suite to the current test suite
void TestSuite::addTestSuite(const TestSuite& testSuite) {
// Add each test of the test suite to the current one
for (size_t i =0; i < testSuite.mTests.size(); i++) {
assert(testSuite.mTests[i] != NULL);
addTest(testSuite.mTests[i]);
}
}
// Launch the tests of the test suite
void TestSuite::run() {
// Reset all the tests
reset();
// Run all the tests
for (size_t i=0; i < mTests.size(); i++) {
assert(mTests[i] != NULL);
mTests[i]->run();
}
}
// Reset the test suite
void TestSuite::reset() {
for(size_t i=0; i < mTests.size(); ++i) {
assert(mTests[i]);
mTests[i]->reset();
}
}
// Display the tests report and return the number of failed tests
long TestSuite::report() const {
if (mOutputStream != NULL) {
long nbFailedTests = 0;
*mOutputStream << "Test Suite \"" << mName << "\"\n=====";
size_t i;
for (i=0; i < mName.size(); i++) {
*mOutputStream << "=";
}
*mOutputStream << "=" << std::endl;
for (i=0; i < mTests.size(); i++) {
assert(mTests[i] != NULL);
nbFailedTests += mTests[i]->report();
}
*mOutputStream << "=====";
for (i=0; i < mName.size(); i++) {
*mOutputStream << "=";
}
*mOutputStream << "=" << std::endl;
// Return the number of failed tests
return nbFailedTests;
}
else {
return getNbFailedTests();
}
}
// Delete all the tests
void TestSuite::clear() {
for (size_t i=0; i<mTests.size(); i++) {
delete mTests[i];
mTests[i] = NULL;
}
}

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@ -23,13 +23,103 @@
* *
********************************************************************************/
#ifndef TESTSUITE_H
#define TESTSUITE_H
#ifndef TEST_SUITE_H
#define TEST_SUITE_H
// Libraries
#include "Test.h"
#include <vector>
/// Reactphysics3D namespace
namespace reactphysics3d {
// Class TestSuite
/**
* This class represents a test suite that can
* contains multiple unit tests. You can also add a test suite inside
* another test suite (all the tests of the first test suite will be added
* to the second one).
*/
class TestSuite {
private :
// ---------- Attributes ---------- //
/// Name of the test suite
std::string mName;
/// Output stream
std::ostream* mOutputStream;
/// All the tests of the test suite
std::vector<Test*> mTests;
// ---------- Methods ---------- //
/// Reset the test suite
void reset();
/// Private copy-constructor
TestSuite(const TestSuite& testSuite);
/// Private assigmnent operator
TestSuite& operator=(const TestSuite testSuite);
public :
// ---------- Methods ---------- //
/// Constructor
TestSuite(const std::string& name, std::ostream* outputStream = &std::cout);
/// Return the name of the test suite
std::string getName() const;
/// Return the number of passed tests
long getNbPassedTests() const;
/// Return the number of failed tests
long getNbFailedTests() const;
/// Return the output stream
const std::ostream* getOutputStream() const;
/// Set the output stream
void setOutputStream(std::ostream* outputStream);
/// Add a unit test in the test suite
void addTest(Test* test);
/// Add a test suite to the current test suite
void addTestSuite(const TestSuite& testSuite);
/// Launch the tests of the test suite
void run();
/// Display the tests report and return the number of failed tests
long report() const;
// Delete all the tests
void clear();
};
// Return the name of the test suite
inline std::string TestSuite::getName() const {
return mName;
}
// Return the output stream
inline const std::ostream* TestSuite::getOutputStream() const {
return mOutputStream;
}
// Set the output stream
inline void TestSuite::setOutputStream(std::ostream* outputStream) {
mOutputStream = outputStream;
}
}
#endif

56
test/main.cpp Normal file
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@ -0,0 +1,56 @@
/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010-2013 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
// Libraries
#include "TestSuite.h"
#include "tests/mathematics/TestVector3.h"
#include "tests/mathematics/TestTransform.h"
#include "tests/mathematics/TestQuaternion.h"
using namespace reactphysics3d;
int main() {
TestSuite testSuite("ReactPhysics3D tests");
// ---------- Mathematics tests ---------- //
testSuite.addTest(new TestVector3);
testSuite.addTest(new TestTransform);
testSuite.addTest(new TestQuaternion);
// ----------------------------- --------- //
// Run the tests
testSuite.run();
// Display the report
long nbFailedTests = testSuite.report();
// Clear the tests from the test suite
testSuite.clear();
return nbFailedTests;
}

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@ -0,0 +1,72 @@
/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010-2013 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef TEST_MATRIX3X3_H
#define TEST_MATRIX3X3_H
#endif
// Libraries
#include "../../Test.h"
#include "../../../src/mathematics/Matrix3x3.h"
using namespace reactphysics3d;
/// Reactphysics3D namespace
namespace reactphysics3d {
// Class TestMatrix3x3
/**
* Unit test for the Matrix3x3 class
*/
class TestMatrix3x3 : public Test {
private :
// ---------- Atributes ---------- //
/// Identity transform
Matrix3x3 mIdentity;
public :
// ---------- Methods ---------- //
/// Constructor
TestMatrix3x3() : mIdentity(Matrix3x3::identity()){
}
/// Run the tests
void run() {
}
};
}

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@ -0,0 +1,101 @@
/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010-2013 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef TEST_QUATERNION_H
#define TEST_QUATERNION_H
#endif
// Libraries
#include "../../Test.h"
#include "../../../src/mathematics/Quaternion.h"
using namespace reactphysics3d;
/// Reactphysics3D namespace
namespace reactphysics3d {
// Class TestQuaternion
/**
* Unit test for the Quaternion class
*/
class TestQuaternion : public Test {
private :
// ---------- Atributes ---------- //
/// Identity Quaternion
Quaternion mIdentity;
/// First test quaternion
Quaternion mQuaternion1;
public :
// ---------- Methods ---------- //
/// Constructor
TestQuaternion() : mIdentity(Quaternion::identity()) {
decimal sinA = sin(PI/8.0f);
decimal cosA = cos(PI/8.0f);
mQuaternion1 = Quaternion(sinA, sinA, sinA, cosA);
}
/// Run the tests
void run() {
testConstructors();
}
/// Test the constructors
void testConstructors() {
Quaternion quaternion1(mQuaternion1);
test(mQuaternion1== quaternion1);
Quaternion quaternion2(4, 5, 6, 7);
test(quaternion2 == Quaternion(4, 5, 6, 7));
Quaternion quaternion3(8, Vector3(3, 5, 2));
test(quaternion3 == Quaternion(5, 6, 7, 4));
Matrix3x3 matrix(2, 3, 4, 5, 6, 7, 8, 9, 10);
Quaternion quaternion4(matrix);
Matrix3x3 result = quaternion4.getMatrix();
test(approxEqual(matrix.getValue(0, 0), result.getValue(0, 0), 0.1));
std::cout << "matrix : " << matrix.getValue(0, 0) << ", " << result.getValue(0, 0) << std::endl;
test(approxEqual(matrix.getValue(0, 1), result.getValue(0, 1), 0.1));
test(approxEqual(matrix.getValue(0, 2), result.getValue(0, 2), 0.1));
test(approxEqual(matrix.getValue(1, 0), result.getValue(1, 0), 0.1));
test(approxEqual(matrix.getValue(1, 1), result.getValue(1, 1), 0.1));
test(approxEqual(matrix.getValue(1, 2), result.getValue(1, 2), 0.1));
test(approxEqual(matrix.getValue(2, 0), result.getValue(2, 0), 0.1));
test(approxEqual(matrix.getValue(2, 1), result.getValue(2, 1), 0.1));
test(approxEqual(matrix.getValue(2, 2), result.getValue(2, 2), 0.1));
}
};
}

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@ -0,0 +1,205 @@
/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010-2013 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef TEST_TRANSFORM_H
#define TEST_TRANSFORM_H
#endif
// Libraries
#include "../../Test.h"
#include "../../../src/mathematics/Transform.h"
using namespace reactphysics3d;
/// Reactphysics3D namespace
namespace reactphysics3d {
// Class TestTransform
/**
* Unit test for the Transform class
*/
class TestTransform : public Test {
private :
// ---------- Atributes ---------- //
/// Identity transform
Transform mIdentityTransform;
/// First example transform
Transform mTransform1;
/// Second example transform
Transform mTransform2;
public :
// ---------- Methods ---------- //
/// Constructor
TestTransform() {
mIdentityTransform.setToIdentity();
decimal sinA = sin(PI/8.0f);
decimal cosA = cos(PI/8.0f);
mTransform1 = Transform(Vector3(4, 5, 6), Quaternion(sinA, sinA, sinA, cosA));
decimal sinB = sin(PI/3.0f);
decimal cosB = cos(PI/3.0f);
mTransform2 = Transform(Vector3(8, 45, -6), Quaternion(sinB, sinB, sinB, cosB));
}
/// Run the tests
void run() {
testConstructors();
testGetSet();
testInverse();
testGetSetOpenGLMatrix();
testInterpolateTransform();
testOperators();
}
/// Test the constructors
void testConstructors() {
Transform transform1(Vector3(1, 2, 3), Quaternion(6, 7, 8, 9));
Transform transform2(Vector3(4, 5, 6), Matrix3x3(1, 0, 0, 0, 1, 0, 0, 0, 1));
Transform transform3(transform1);
test(transform1.getPosition() == Vector3(1, 2, 3));
test(transform1.getOrientation() == Quaternion(6, 7, 8, 9));
test(transform2.getPosition() == Vector3(4, 5, 6));
test(transform2.getOrientation() == Quaternion::identity());
test(transform3 == transform1);
}
/// Test getter and setter
void testGetSet() {
test(mIdentityTransform.getPosition() == Vector3(0, 0, 0));
test(mIdentityTransform.getOrientation() == Quaternion::identity());
Transform transform;
transform.setPosition(Vector3(5, 7, 8));
transform.setOrientation(Quaternion(1, 2, 3, 1));
test(transform.getPosition() == Vector3(5, 7, 8));
test(transform.getOrientation() == Quaternion(1, 2, 3, 1));
transform.setToIdentity();
test(transform.getPosition() == Vector3(0, 0, 0));
test(transform.getOrientation() == Quaternion::identity());
}
/// Test the inverse
void testInverse() {
Transform inverseTransform = mTransform1.inverse();
Vector3 vector(2, 3, 4);
Vector3 tempVector = mTransform1 * vector;
Vector3 tempVector2 = inverseTransform * tempVector;
test(approxEqual(tempVector2.x, vector.x, decimal(10e-6)));
test(approxEqual(tempVector2.y, vector.y, decimal(10e-6)));
test(approxEqual(tempVector2.z, vector.z, decimal(10e-6)));
}
/// Test methods to set and get transform matrix from and to OpenGL
void testGetSetOpenGLMatrix() {
Transform transform;
Vector3 position = mTransform1.getPosition();
Matrix3x3 orientation = mTransform1.getOrientation().getMatrix();
decimal openglMatrix[16] = {orientation.getValue(0,0), orientation.getValue(1,0),
orientation.getValue(2,0), 0,
orientation.getValue(0,1), orientation.getValue(1,1),
orientation.getValue(2,1), 0,
orientation.getValue(0,2), orientation.getValue(1,2),
orientation.getValue(2,2), 0,
position.x, position.y, position.z, 1};
transform.setFromOpenGL(openglMatrix);
decimal openglMatrix2[16];
transform.getOpenGLMatrix(openglMatrix2);
test(approxEqual(openglMatrix2[0], orientation.getValue(0,0)));
test(approxEqual(openglMatrix2[1], orientation.getValue(1,0)));
test(approxEqual(openglMatrix2[2], orientation.getValue(2,0)));
test(approxEqual(openglMatrix2[3], 0));
test(approxEqual(openglMatrix2[4], orientation.getValue(0,1)));
test(approxEqual(openglMatrix2[5], orientation.getValue(1,1)));
test(approxEqual(openglMatrix2[6], orientation.getValue(2,1)));
test(approxEqual(openglMatrix2[7], 0));
test(approxEqual(openglMatrix2[8], orientation.getValue(0,2)));
test(approxEqual(openglMatrix2[9], orientation.getValue(1,2)));
test(approxEqual(openglMatrix2[10], orientation.getValue(2,2)));
test(approxEqual(openglMatrix2[11], 0));
test(approxEqual(openglMatrix2[12], position.x));
test(approxEqual(openglMatrix2[13], position.y));
test(approxEqual(openglMatrix2[14], position.z));
test(approxEqual(openglMatrix2[15], 1));
}
/// Test the method to interpolate transforms
void testInterpolateTransform() {
Transform transformStart = Transform::interpolateTransforms(mTransform1, mTransform2,0);
Transform transformEnd = Transform::interpolateTransforms(mTransform1, mTransform2,1);
test(transformStart == mTransform1);
test(transformEnd == mTransform2);
decimal sinA = sin(PI/3.0f);
decimal cosA = cos(PI/3.0f);
decimal sinB = sin(PI/6.0f);
decimal cosB = cos(PI/6.0f);
Transform transform1(Vector3(4, 5, 6), Quaternion::identity());
Transform transform2(Vector3(8, 11, 16), Quaternion(sinA, sinA, sinA, cosA));
Transform transform = Transform::interpolateTransforms(transform1, transform2, 0.5);
Vector3 position = transform.getPosition();
Quaternion orientation = transform.getOrientation();
test(approxEqual(position.x, 6));
test(approxEqual(position.y, 8));
test(approxEqual(position.z, 11));
test(approxEqual(orientation.x, sinB));
test(approxEqual(orientation.y, sinB));
test(approxEqual(orientation.z, sinB));
test(approxEqual(orientation.w, cosB));
}
/// Test the overloaded operators
void testOperators() {
// Equality, inequality operator
test(mTransform1 == mTransform1);
test(mTransform1 != mTransform2);
// Assignment operator
Transform transform;
transform = mTransform1;
test(transform == mTransform1);
// Multiplication
Vector3 vector(7, 53, 5);
Vector3 vector2 = mTransform2 * (mTransform1 * vector);
Vector3 vector3 = (mTransform2 * mTransform1) * vector;
test(approxEqual(vector2.x, vector3.x, decimal(10e-6)));
test(approxEqual(vector2.y, vector3.y, decimal(10e-6)));
test(approxEqual(vector2.z, vector3.z, decimal(10e-6)));
}
};
}

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@ -0,0 +1,225 @@
/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010-2013 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef TEST_VECTOR3_H
#define TEST_VECTOR3_H
#endif
// Libraries
#include "../../Test.h"
#include "../../../src/mathematics/Vector3.h"
using namespace reactphysics3d;
/// Reactphysics3D namespace
namespace reactphysics3d {
// Class TestVector3
/**
* Unit test for the Vector3 class
*/
class TestVector3 : public Test {
private :
// ---------- Atributes ---------- //
/// Zero vector
Vector3 mVectorZero;
// Vector (3, 4, 5)
Vector3 mVector345;
public :
// ---------- Methods ---------- //
/// Constructor
TestVector3() : mVectorZero(0, 0, 0), mVector345(3, 4, 5) {}
/// Run the tests
void run() {
testConstructors();
testLengthMethods();
testDotCrossProducts();
testOthersMethods();
testOperators();
}
/// Test the constructors, getter and setter
void testConstructors() {
// Test constructor
test(mVectorZero.x == 0.0);
test(mVectorZero.y == 0.0);
test(mVectorZero.z == 0.0);
test(mVector345.x == 3.0);
test(mVector345.y == 4.0);
test(mVector345.z == 5.0);
// Test copy-constructor
Vector3 newVector(mVector345);
test(newVector.x == 3.0);
test(newVector.y == 4.0);
test(newVector.z == 5.0);
// Test method to set values
Vector3 newVector2;
newVector2.setAllValues(decimal(6.1), decimal(7.2), decimal(8.6));
test(approxEqual(newVector2.x, decimal(6.1)));
test(approxEqual(newVector2.y, decimal(7.2)));
test(approxEqual(newVector2.z, decimal(8.6)));
}
/// Test the length, unit vector and normalize methods
void testLengthMethods() {
// Test length methods
test(mVectorZero.length() == 0.0);
test(mVectorZero.lengthSquare() == 0.0);
test(Vector3(1, 0, 0).length() == 1.0);
test(Vector3(0, 1, 0).length() == 1.0);
test(Vector3(0, 0, 1).length() == 1.0);
test(mVector345.lengthSquare() == 50.0);
// Test unit vector methods
test(Vector3(1, 0, 0).isUnit());
test(Vector3(0, 1, 0).isUnit());
test(Vector3(0, 0, 1).isUnit());
test(!mVector345.isUnit());
test(Vector3(5, 0, 0).getUnit() == Vector3(1, 0, 0));
test(Vector3(0, 5, 0).getUnit() == Vector3(0, 1, 0));
test(Vector3(0, 0, 5).getUnit() == Vector3(0, 0, 1));
test(!mVector345.isZero());
test(mVectorZero.isZero());
// Test normalization method
Vector3 mVector100(1, 0, 0);
Vector3 mVector010(0, 1, 0);
Vector3 mVector001(0, 0, 1);
Vector3 mVector500(5, 0, 0);
Vector3 mVector050(0, 5, 0);
Vector3 mVector005(0, 0, 5);
mVector100.normalize();
mVector010.normalize();
mVector001.normalize();
mVector500.normalize();
mVector050.normalize();
mVector005.normalize();
test(mVector100 == Vector3(1, 0, 0));
test(mVector010 == Vector3(0, 1, 0));
test(mVector001 == Vector3(0, 0, 1));
test(mVector500 == Vector3(1, 0, 0));
test(mVector050 == Vector3(0, 1, 0));
test(mVector005 == Vector3(0, 0, 1));
}
/// Test the dot and cross products
void testDotCrossProducts() {
// Test the dot product
test(Vector3(5, 0, 0).dot(Vector3(0, 8, 0)) == 0);
test(Vector3(5, 8, 0).dot(Vector3(0, 0, 6)) == 0);
test(Vector3(12, 45, 83).dot(Vector3(0, 0, 0)) == 0);
test(Vector3(5, 7, 8).dot(Vector3(5, 7, 8)) == 138);
test(Vector3(3, 6, 78).dot(Vector3(-3, -6, -78)) == -6129);
test(Vector3(2, 3, 5).dot(Vector3(2, 3, 5)) == 38);
test(Vector3(4, 3, 2).dot(Vector3(8, 9, 10)) == 79);
// Test the cross product
test(Vector3(0, 0, 0).cross(Vector3(0, 0, 0)) == Vector3(0, 0, 0));
test(Vector3(6, 7, 2).cross(Vector3(6, 7, 2)) == Vector3(0, 0, 0));
test(Vector3(1, 0, 0).cross(Vector3(0, 1, 0)) == Vector3(0, 0, 1));
test(Vector3(0, 1, 0).cross(Vector3(0, 0, 1)) == Vector3(1, 0, 0));
test(Vector3(0, 0, 1).cross(Vector3(0, 1, 0)) == Vector3(-1, 0, 0));
test(Vector3(4, 7, 24).cross(Vector3(8, 13, 11)) == Vector3(-235, 148, -4));
test(Vector3(-4, 42, -2).cross(Vector3(35, 7, -21)) == Vector3(-868, -154, -1498));
}
/// Test others methods
void testOthersMethods() {
// Test the method that returns the absolute vector
test(Vector3(4, 5, 6).getAbsoluteVector() == Vector3(4, 5, 6));
test(Vector3(-7, -24, -12).getAbsoluteVector() == Vector3(7, 24, 12));
// Test the method that returns the minimal element
test(Vector3(6, 35, 82).getMinAxis() == 0);
test(Vector3(564, 45, 532).getMinAxis() == 1);
test(Vector3(98, 23, 3).getMinAxis() == 2);
test(Vector3(-53, -25, -63).getMinAxis() == 2);
// Test the method that returns the maximal element
test(Vector3(6, 35, 82).getMaxAxis() == 2);
test(Vector3(7, 533, 36).getMaxAxis() == 1);
test(Vector3(98, 23, 3).getMaxAxis() == 0);
test(Vector3(-53, -25, -63).getMaxAxis() == 1);
}
/// Test the operators
void testOperators() {
// Test the [] operator
test(mVector345[0] == 3);
test(mVector345[1] == 4);
test(mVector345[2] == 5);
// Assignment operator
Vector3 newVector(6, 4, 2);
newVector = Vector3(7, 8, 9);
test(newVector == Vector3(7, 8, 9));
// Equality, inequality operators
test(Vector3(5, 7, 3) == Vector3(5, 7, 3));
test(Vector3(63, 64, 24) != Vector3(63, 64, 5));
test(Vector3(63, 64, 24) != Vector3(12, 64, 24));
test(Vector3(63, 64, 24) != Vector3(63, 8, 24));
// Addition, substraction
Vector3 vector1(6, 33, 62);
Vector3 vector2(7, 68, 35);
test(Vector3(63, 24, 5) + Vector3(3, 4, 2) == Vector3(66, 28, 7));
test(Vector3(63, 24, 5) - Vector3(3, 4, 2) == Vector3(60, 20, 3));
vector1 += Vector3(5, 10, 12);
vector2 -= Vector3(10, 21, 5);
test(vector1 == Vector3(11, 43, 74));
test(vector2 == Vector3(-3, 47, 30));
// Multiplication, division
Vector3 vector3(6, 33, 62);
Vector3 vector4(15, 60, 33);
test(Vector3(63, 24, 5) * 3 == Vector3(189, 72, 15));
test(3 * Vector3(63, 24, 5) == Vector3(189, 72, 15));
test(Vector3(14, 8, 50) / 2 == Vector3(7, 4, 25));
vector3 *= 10;
vector4 /= 3;
test(vector3 == Vector3(60, 330, 620));
test(vector4 == Vector3(5, 20, 11));
}
};
}