diff --git a/sources/reactphysics3d/testing/testing_mathematics/MathematicsTest.h b/sources/reactphysics3d/testing/testing_mathematics/MathematicsTest.h
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+++ b/sources/reactphysics3d/testing/testing_mathematics/MathematicsTest.h
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+
+/****************************************************************************
+ * Copyright (C) 2009 Daniel Chappuis *
+ ****************************************************************************
+ * This file is part of ReactPhysics3D. *
+ * *
+ * ReactPhysics3D is free software: you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation, either version 3 of the License, or *
+ * (at your option) any later version. *
+ * *
+ * ReactPhysics3D is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+ * GNU General Public License for more details. *
+ * *
+ * You should have received a copy of the GNU General Public License *
+ * along with ReactPhysics3D. If not, see . *
+ ***************************************************************************/
+
+#ifndef MATHEMATICSTEST_H
+#define MATHEMATICSTEST_H
+
+// Libraries
+#include "../TestSuite/Test.h"
+#include "../../mathematics/mathematics.h"
+#include
+#include
+#include
+
+// Namespaces
+using namespace reactphysics3d;
+
+// Class MathematicsTest
+class MathematicsTest : public TestSuite::Test {
+ private :
+
+ public :
+
+ // Constructor
+ MathematicsTest() {
+
+ }
+
+ // Run method of the Test
+ void run() {
+ testEqual();
+ }
+
+ // Test the equal() method
+ void testEqual() {
+ double number1 = 19.13417;
+ double number2 = 19.13417 + EPSILON/2.0;
+ double number3 = 19.13417 + 2*EPSILON;
+
+ test_(equal(number1, number2));
+ test_(equal(number2, number1));
+ test_(!equal(number1, number3));
+ test_(!equal(number3, number1));
+ }
+
+};
+
+#endif