From a52f89a33eeafe767520b3ebe35416506c98e8c2 Mon Sep 17 00:00:00 2001 From: Daniel Chappuis Date: Sun, 13 Jul 2014 18:11:15 -0700 Subject: [PATCH] Add the Ray class for raycasting --- src/mathematics/Ray.cpp | 46 ++++++++++++++++++++++++ src/mathematics/Ray.h | 77 +++++++++++++++++++++++++++++++++++++++++ 2 files changed, 123 insertions(+) create mode 100644 src/mathematics/Ray.cpp create mode 100644 src/mathematics/Ray.h diff --git a/src/mathematics/Ray.cpp b/src/mathematics/Ray.cpp new file mode 100644 index 00000000..d617ad9c --- /dev/null +++ b/src/mathematics/Ray.cpp @@ -0,0 +1,46 @@ +/******************************************************************************** +* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ * +* Copyright (c) 2010-2014 Daniel Chappuis * +********************************************************************************* +* * +* This software is provided 'as-is', without any express or implied warranty. * +* In no event will the authors be held liable for any damages arising from the * +* use of this software. * +* * +* Permission is granted to anyone to use this software for any purpose, * +* including commercial applications, and to alter it and redistribute it * +* freely, subject to the following restrictions: * +* * +* 1. The origin of this software must not be misrepresented; you must not claim * +* that you wrote the original software. If you use this software in a * +* product, an acknowledgment in the product documentation would be * +* appreciated but is not required. * +* * +* 2. Altered source versions must be plainly marked as such, and must not be * +* misrepresented as being the original software. * +* * +* 3. This notice may not be removed or altered from any source distribution. * +* * +********************************************************************************/ + +// Libraries +#include "Ray.h" + +// Namespaces +using namespace reactphysics3d; + +// Constructor with arguments +Ray::Ray(const Vector3& originPoint, const Vector3& directionVector) + : origin(originPoint), direction(directionVector) { + +} + +// Copy-constructor +Ray::Ray(const Ray& ray) : origin(ray.origin), direction(ray.direction) { + +} + +// Destructor +Ray::~Ray() { + +} diff --git a/src/mathematics/Ray.h b/src/mathematics/Ray.h new file mode 100644 index 00000000..ab4eb259 --- /dev/null +++ b/src/mathematics/Ray.h @@ -0,0 +1,77 @@ +/******************************************************************************** +* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ * +* Copyright (c) 2010-2014 Daniel Chappuis * +********************************************************************************* +* * +* This software is provided 'as-is', without any express or implied warranty. * +* In no event will the authors be held liable for any damages arising from the * +* use of this software. * +* * +* Permission is granted to anyone to use this software for any purpose, * +* including commercial applications, and to alter it and redistribute it * +* freely, subject to the following restrictions: * +* * +* 1. The origin of this software must not be misrepresented; you must not claim * +* that you wrote the original software. If you use this software in a * +* product, an acknowledgment in the product documentation would be * +* appreciated but is not required. * +* * +* 2. Altered source versions must be plainly marked as such, and must not be * +* misrepresented as being the original software. * +* * +* 3. This notice may not be removed or altered from any source distribution. * +* * +********************************************************************************/ + +#ifndef REACTPHYSICS3D_RAY_H +#define REACTPHYSICS3D_RAY_H + +// Libraries +#include "Vector3.h" + +/// ReactPhysics3D namespace +namespace reactphysics3d { + +// Class Ray +/** + * This structure represents a 3D ray with a origin point and a direction. + */ +struct Ray { + + public: + + // -------------------- Attributes -------------------- // + + /// Origin point of the ray + Vector3 origin; + + /// Direction vector of the ray + Vector3 direction; + + // -------------------- Methods -------------------- // + + /// Constructor with arguments + Ray(const Vector3& originPoint, const Vector3& directionVector); + + /// Copy-constructor + Ray(const Ray& ray); + + /// Destructor + ~Ray(); + + /// Overloaded assignment operator + Ray& operator=(const Ray& ray); +}; + +// Assignment operator +inline Ray& Ray::operator=(const Ray& ray) { + if (&ray != this) { + origin = ray.origin; + direction = ray.direction; + } + return *this; +} + +} + +#endif