Set the working directory of the testbed application when building with CMake for Visual Studio
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a12703b86d
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@ -89,6 +89,12 @@ SET(SCENES_SOURCES
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scenes/concavemesh/ConcaveMeshScene.cpp
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)
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# Add .user file to set debug path in Visual Studio
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SET(USER_FILE testbed.vcxproj.user)
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SET(VS_USERFILE_WORKING_DIRECTORY_DEBUG ${EXECUTABLE_OUTPUT_PATH})
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SET(OUTPUT_PATH ${CMAKE_CURRENT_BINARY_DIR}/${USER_FILE})
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CONFIGURE_FILE(VisualStudioUserTemplate.user ${USER_FILE} @ONLY)
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# Create the executable
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ADD_EXECUTABLE(testbed ${TESTBED_SOURCES} ${SCENES_SOURCES} ${COMMON_SOURCES} ${IMGUI_SOURCES})
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19
testbed/VisualStudioUserTemplate.user
Normal file
19
testbed/VisualStudioUserTemplate.user
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@ -0,0 +1,19 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LocalDebuggerWorkingDirectory>@VS_USERFILE_WORKING_DIRECTORY_DEBUG@</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">
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<LocalDebuggerWorkingDirectory>@VS_USERFILE_WORKING_DIRECTORY_DEBUG@</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">
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<LocalDebuggerWorkingDirectory>@VS_USERFILE_WORKING_DIRECTORY_DEBUG@</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LocalDebuggerWorkingDirectory>@VS_USERFILE_WORKING_DIRECTORY_DEBUG@</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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</Project>
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