git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@240 92aac97c-a6ce-11dd-a772-7fcde58d38e6
This commit is contained in:
parent
c213ab195c
commit
aa098e46cb
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@ -1,35 +0,0 @@
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/***************************************************************************
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* Copyright (C) 2009 Daniel Chappuis *
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****************************************************************************
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* This file is part of ReactPhysics3D. *
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* *
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||||
* ReactPhysics3D is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU Lesser General Public License as published *
|
||||
* by the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
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||||
* *
|
||||
* ReactPhysics3D is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU Lesser General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU Lesser General Public License *
|
||||
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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// Libraries
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#include "EdgeEdgeContact.h"
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// We want to use the ReactPhysics3D namespace
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using namespace reactphysics3d;
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// Constructor
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EdgeEdgeContact::EdgeEdgeContact(Body* const body1, Body* const body2, const Vector3D normalVector, const Time& time, const Segment3D& contactSegment)
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:Contact(body1, body2, normalVector, time), contactSegment(contactSegment) {
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}
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// Destructor
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EdgeEdgeContact::~EdgeEdgeContact() {
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}
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@ -1,55 +0,0 @@
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/***************************************************************************
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* Copyright (C) 2009 Daniel Chappuis *
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||||
****************************************************************************
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||||
* This file is part of ReactPhysics3D. *
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||||
* *
|
||||
* ReactPhysics3D is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU Lesser General Public License as published *
|
||||
* by the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* ReactPhysics3D is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU Lesser General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU Lesser General Public License *
|
||||
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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#ifndef EDGEEDGECONTACT_H
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#define EDGEEDGECONTACT_H
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// Libraries
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#include "Contact.h"
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#include "../mathematics/mathematics.h"
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// ReactPhysics3D namespace
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namespace reactphysics3d {
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/* -------------------------------------------------------------------
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Class EdgeEdgeContact :
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This class represents a edge-edge collision contact between two
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bodies in the physics engine.
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-------------------------------------------------------------------
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*/
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class EdgeEdgeContact : public Contact {
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private :
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Segment3D contactSegment; // Contact segment
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public :
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EdgeEdgeContact(Body* const body1, Body* const body2, const Vector3D normalVector, const Time& time, const Segment3D& contactSegment); // Constructor
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virtual ~EdgeEdgeContact(); // Destructor
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Segment3D getContactSegment() const; // Return the contact segment
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};
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// Return the contact segment
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inline Segment3D EdgeEdgeContact::getContactSegment() const {
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return contactSegment;
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}
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} // End of the ReactPhysics3D namespace
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#endif
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|
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@ -1,35 +0,0 @@
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/***************************************************************************
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* Copyright (C) 2009 Daniel Chappuis *
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||||
****************************************************************************
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||||
* This file is part of ReactPhysics3D. *
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* *
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||||
* ReactPhysics3D is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU Lesser General Public License as published *
|
||||
* by the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* ReactPhysics3D is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU Lesser General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU Lesser General Public License *
|
||||
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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// Libraries
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#include "EdgeVertexContact.h"
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// We want to use the ReactPhysics3D namespace
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using namespace reactphysics3d;
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// Constructor
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EdgeVertexContact::EdgeVertexContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Time& time, const Vector3D& contactVertex)
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:Contact(body1, body2, normalVector, time), contactVertex(contactVertex) {
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}
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// Destructor
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EdgeVertexContact::~EdgeVertexContact() {
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}
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@ -1,54 +0,0 @@
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/***************************************************************************
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* Copyright (C) 2009 Daniel Chappuis *
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****************************************************************************
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* This file is part of ReactPhysics3D. *
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* *
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||||
* ReactPhysics3D is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU Lesser General Public License as published *
|
||||
* by the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* ReactPhysics3D is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU Lesser General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU Lesser General Public License *
|
||||
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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#ifndef EDGEVERTEXCONTACT_H
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#define EDGEVERTEXCONTACT_H
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// Libraries
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#include "Contact.h"
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#include "../mathematics/mathematics.h"
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// ReactPhysics3D namespace
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namespace reactphysics3d {
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/* -------------------------------------------------------------------
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Class EdgeVertexContact :
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This class represents a edge-vertex collision contact between two
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bodies in the physics engine.
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-------------------------------------------------------------------
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*/
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class EdgeVertexContact : public Contact {
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private :
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Vector3D contactVertex; // Contact vertex
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public :
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EdgeVertexContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Time& time, const Vector3D& contactVertex); // Constructor
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virtual ~EdgeVertexContact(); // Destructor
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Vector3D getContactVertex() const; // Return the contact vertex
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};
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// Return the contact vertex
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inline Vector3D EdgeVertexContact::getContactVertex() const {
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return contactVertex;
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}
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} // End of the ReactPhysics3D namespace
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#endif
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@ -1,37 +0,0 @@
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/***************************************************************************
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* Copyright (C) 2009 Daniel Chappuis *
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****************************************************************************
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* This file is part of ReactPhysics3D. *
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* *
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||||
* ReactPhysics3D is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU Lesser General Public License as published *
|
||||
* by the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* ReactPhysics3D is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU Lesser General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU Lesser General Public License *
|
||||
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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// Libraries
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#include "FaceEdgeContact.h"
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// We want to use the ReactPhysics3D namespace
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using namespace reactphysics3d;
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// Constructor
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FaceEdgeContact::FaceEdgeContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Time& time, const Segment3D& contactSegment)
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:Contact(body1, body2, normalVector, time), contactSegment(contactSegment) {
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}
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// Destructor
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FaceEdgeContact::~FaceEdgeContact() {
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}
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|
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@ -1,54 +0,0 @@
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/***************************************************************************
|
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* Copyright (C) 2009 Daniel Chappuis *
|
||||
****************************************************************************
|
||||
* This file is part of ReactPhysics3D. *
|
||||
* *
|
||||
* ReactPhysics3D is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU Lesser General Public License as published *
|
||||
* by the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* ReactPhysics3D is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU Lesser General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU Lesser General Public License *
|
||||
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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#ifndef FACEEDGECONTACT_H
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#define FACEEDGECONTACT_H
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// Libraries
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#include "Contact.h"
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#include "../mathematics/mathematics.h"
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// ReactPhysics3D namespace
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namespace reactphysics3d {
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/* -------------------------------------------------------------------
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Class FaceEdgeContact :
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This class represents a face-edge collision contact between two
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bodies in the physics engine.
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-------------------------------------------------------------------
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*/
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class FaceEdgeContact : public Contact {
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private :
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Segment3D contactSegment;
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public :
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FaceEdgeContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Time& time, const Segment3D& contactSegment); // Constructor
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virtual ~FaceEdgeContact(); // Destructor
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Segment3D getContactSegment() const; // Return the contact segment
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};
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// Return the contact segment
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inline Segment3D FaceEdgeContact::getContactSegment() const {
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return contactSegment;
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}
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} // End of the ReactPhysics3D namespace
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#endif
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@ -1,35 +0,0 @@
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/****************************************************************************
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||||
* Copyright (C) 2009 Daniel Chappuis *
|
||||
****************************************************************************
|
||||
* This file is part of ReactPhysics3D. *
|
||||
* *
|
||||
* ReactPhysics3D is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU Lesser General Public License as published *
|
||||
* by the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* ReactPhysics3D is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU Lesser General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU Lesser General Public License *
|
||||
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
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// Libraries
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#include "FaceFaceContact.h"
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// We want to use the ReactPhysics3D namespace
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using namespace reactphysics3d;
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// Constructor
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FaceFaceContact::FaceFaceContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Time& time, const Polygon3D& contactPolygon)
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:Contact(body1, body2, normalVector, time), contactPolygon(contactPolygon) {
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}
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// Destructor
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FaceFaceContact::~FaceFaceContact() {
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}
|
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@ -1,54 +0,0 @@
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/****************************************************************************
|
||||
* Copyright (C) 2009 Daniel Chappuis *
|
||||
****************************************************************************
|
||||
* This file is part of ReactPhysics3D. *
|
||||
* *
|
||||
* ReactPhysics3D is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU Lesser General Public License as published *
|
||||
* by the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* ReactPhysics3D is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU Lesser General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU Lesser General Public License *
|
||||
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
||||
|
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#ifndef FACEFACECONTACT_H
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#define FACEFACECONTACT_H
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// Libraries
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#include "Contact.h"
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#include "../mathematics/mathematics.h"
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|
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// ReactPhysics3D namespace
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namespace reactphysics3d {
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/* -------------------------------------------------------------------
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Class FaceFaceContact :
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This class represents a face-face collision contact between two
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bodies in the physics engine.
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-------------------------------------------------------------------
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*/
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class FaceFaceContact : public Contact {
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private :
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Polygon3D contactPolygon;
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public :
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FaceFaceContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Time& time, const Polygon3D& contactPolygon); // Constructor
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virtual ~FaceFaceContact(); // Destructor
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|
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Polygon3D getContactPolygon() const; // Return the contact polygon
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};
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// Return the contact polygon
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inline Polygon3D FaceFaceContact::getContactPolygon() const {
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return contactPolygon;
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}
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} // End of the ReactPhysics3D namespace
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#endif
|
|
@ -1,35 +0,0 @@
|
|||
/****************************************************************************
|
||||
* Copyright (C) 2009 Daniel Chappuis *
|
||||
****************************************************************************
|
||||
* This file is part of ReactPhysics3D. *
|
||||
* *
|
||||
* ReactPhysics3D is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU Lesser General Public License as published *
|
||||
* by the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* ReactPhysics3D is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU Lesser General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU Lesser General Public License *
|
||||
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
||||
|
||||
// Libraries
|
||||
#include "FaceVertexContact.h"
|
||||
|
||||
// We want to use the ReactPhysics3D namespace
|
||||
using namespace reactphysics3d;
|
||||
|
||||
// Constructor
|
||||
FaceVertexContact::FaceVertexContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Time& time, const Vector3D& contactVertex)
|
||||
:Contact(body1, body2, normalVector, time), contactVertex(contactVertex) {
|
||||
|
||||
}
|
||||
|
||||
// Destructor
|
||||
FaceVertexContact::~FaceVertexContact() {
|
||||
|
||||
}
|
|
@ -1,54 +0,0 @@
|
|||
/****************************************************************************
|
||||
* Copyright (C) 2009 Daniel Chappuis *
|
||||
****************************************************************************
|
||||
* This file is part of ReactPhysics3D. *
|
||||
* *
|
||||
* ReactPhysics3D is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU Lesser General Public License as published *
|
||||
* by the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* ReactPhysics3D is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU Lesser General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU Lesser General Public License *
|
||||
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef FACEVERTEXCONTACT_H
|
||||
#define FACEVERTEXCONTACT_H
|
||||
|
||||
// Libraries
|
||||
#include "Contact.h"
|
||||
#include "../mathematics/mathematics.h"
|
||||
|
||||
// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
|
||||
/* -------------------------------------------------------------------
|
||||
Class FaceVertexContact :
|
||||
This class represents a face-vertex collision contact between two
|
||||
bodies in the physics engine.
|
||||
-------------------------------------------------------------------
|
||||
*/
|
||||
class FaceVertexContact : public Contact {
|
||||
private :
|
||||
Vector3D contactVertex; // Contact vertex
|
||||
|
||||
public :
|
||||
FaceVertexContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Time& time, const Vector3D& contactVertex); // Constructor
|
||||
virtual ~FaceVertexContact(); // Destructor
|
||||
|
||||
Vector3D getContactVertex() const; // Return the contact vertex
|
||||
};
|
||||
|
||||
// Return the contact vertex
|
||||
inline Vector3D FaceVertexContact::getContactVertex() const {
|
||||
return contactVertex;
|
||||
}
|
||||
|
||||
} // End of the ReactPhysics3D namespace
|
||||
|
||||
#endif
|
|
@ -1,35 +0,0 @@
|
|||
/****************************************************************************
|
||||
* Copyright (C) 2009 Daniel Chappuis *
|
||||
****************************************************************************
|
||||
* This file is part of ReactPhysics3D. *
|
||||
* *
|
||||
* ReactPhysics3D is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU Lesser General Public License as published *
|
||||
* by the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* ReactPhysics3D is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU Lesser General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU Lesser General Public License *
|
||||
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
||||
|
||||
// Libraries
|
||||
#include "VertexVertexContact.h"
|
||||
|
||||
// We want to use the ReactPhysics3D namespace
|
||||
using namespace reactphysics3d;
|
||||
|
||||
// Constructor
|
||||
VertexVertexContact::VertexVertexContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Time& time, const Vector3D& contactVertex)
|
||||
:Contact(body1, body2, normalVector, time), contactVertex(contactVertex) {
|
||||
|
||||
}
|
||||
|
||||
// Destructor
|
||||
VertexVertexContact::~VertexVertexContact() {
|
||||
|
||||
}
|
|
@ -1,55 +0,0 @@
|
|||
/****************************************************************************
|
||||
* Copyright (C) 2009 Daniel Chappuis *
|
||||
****************************************************************************
|
||||
* This file is part of ReactPhysics3D. *
|
||||
* *
|
||||
* ReactPhysics3D is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU Lesser General Public License as published *
|
||||
* by the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* ReactPhysics3D is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU Lesser General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU Lesser General Public License *
|
||||
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef VERTEXVERTEXCONTACT_H
|
||||
#define VERTEXVERTEXCONTACT_H
|
||||
|
||||
// Libraries
|
||||
#include "Contact.h"
|
||||
#include "../mathematics/mathematics.h"
|
||||
|
||||
// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
|
||||
/* -------------------------------------------------------------------
|
||||
Class VertexVertexContact :
|
||||
This class represents a vertex-vertex collision contact between two
|
||||
bodies in the physics engine.
|
||||
-------------------------------------------------------------------
|
||||
*/
|
||||
class VertexVertexContact : public Contact {
|
||||
private :
|
||||
Vector3D contactVertex; // Contact vertex
|
||||
|
||||
public :
|
||||
VertexVertexContact(Body* const body1, Body* const body2, const Vector3D& normalVector, const Time& time, const Vector3D& contactVertex); // Constructor
|
||||
virtual ~VertexVertexContact(); // Destructor
|
||||
|
||||
Vector3D getContactVertex() const; // Return the contact vertex
|
||||
|
||||
};
|
||||
|
||||
// Return the contact vertex
|
||||
inline Vector3D VertexVertexContact::getContactVertex() const {
|
||||
return contactVertex;
|
||||
}
|
||||
|
||||
|
||||
} // End of the ReactPhysics3D namespace
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user