Remove all the special proxy shapes to keep only the ProxyShape class
This commit is contained in:
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bd5668ed51
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@ -82,6 +82,8 @@ SET (REACTPHYSICS3D_SOURCES
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"src/collision/BroadPhasePair.h"
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"src/collision/BroadPhasePair.cpp"
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"src/collision/RaycastInfo.h"
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"src/collision/ProxyShape.h"
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"src/collision/ProxyShape.cpp"
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"src/collision/CollisionDetection.h"
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"src/collision/CollisionDetection.cpp"
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"src/constraint/BallAndSocketJoint.h"
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@ -62,14 +62,15 @@ CollisionBody::~CollisionBody() {
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/// This method will return a pointer to the proxy collision shape that links the body with
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/// the collision shape you have added.
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ProxyShape* CollisionBody::addCollisionShape(const CollisionShape& collisionShape,
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const Transform& transform) {
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const Transform& transform) {
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// Create an internal copy of the collision shape into the world (if it does not exist yet)
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CollisionShape* newCollisionShape = mWorld.createCollisionShape(collisionShape);
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// Create a new proxy collision shape to attach the collision shape to the body
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ProxyShape* proxyShape = newCollisionShape->createProxyShape(mWorld.mMemoryAllocator,
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this, transform, decimal(1.0));
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ProxyShape* proxyShape = new (mWorld.mMemoryAllocator.allocate(
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sizeof(ProxyShape))) ProxyShape(this, newCollisionShape,
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transform, decimal(1));
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// Add it to the list of proxy collision shapes of the body
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if (mProxyCollisionShapes == NULL) {
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@ -102,10 +103,9 @@ void CollisionBody::removeCollisionShape(const ProxyShape* proxyShape) {
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if (current == proxyShape) {
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mProxyCollisionShapes = current->mNext;
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mWorld.mCollisionDetection.removeProxyCollisionShape(current);
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mWorld.removeCollisionShape(proxyShape->getInternalCollisionShape());
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size_t sizeBytes = current->getSizeInBytes();
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mWorld.removeCollisionShape(proxyShape->mCollisionShape);
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current->ProxyShape::~ProxyShape();
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mWorld.mMemoryAllocator.release(current, sizeBytes);
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mWorld.mMemoryAllocator.release(current, sizeof(ProxyShape));
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mNbCollisionShapes--;
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return;
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}
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@ -120,10 +120,9 @@ void CollisionBody::removeCollisionShape(const ProxyShape* proxyShape) {
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ProxyShape* elementToRemove = current->mNext;
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current->mNext = elementToRemove->mNext;
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mWorld.mCollisionDetection.removeProxyCollisionShape(elementToRemove);
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mWorld.removeCollisionShape(proxyShape->getInternalCollisionShape());
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size_t sizeBytes = elementToRemove->getSizeInBytes();
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mWorld.removeCollisionShape(proxyShape->mCollisionShape);
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elementToRemove->ProxyShape::~ProxyShape();
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mWorld.mMemoryAllocator.release(elementToRemove, sizeBytes);
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mWorld.mMemoryAllocator.release(elementToRemove, sizeof(ProxyShape));
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mNbCollisionShapes--;
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return;
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}
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@ -146,7 +145,7 @@ void CollisionBody::removeAllCollisionShapes() {
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// Remove the proxy collision shape
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ProxyShape* nextElement = current->mNext;
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mWorld.mCollisionDetection.removeProxyCollisionShape(current);
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mWorld.removeCollisionShape(current->getInternalCollisionShape());
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mWorld.removeCollisionShape(current->mCollisionShape);
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current->ProxyShape::~ProxyShape();
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mWorld.mMemoryAllocator.release(current, sizeof(ProxyShape));
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@ -212,3 +211,15 @@ bool CollisionBody::testPointInside(const Vector3& worldPoint) const {
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return false;
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}
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// Raycast method
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bool CollisionBody::raycast(const Ray& ray, decimal distance) {
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// TODO : Implement this method
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return false;
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}
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// Raycast method with feedback information
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bool CollisionBody::raycast(const Ray& ray, RaycastInfo& raycastInfo, decimal distance) {
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// TODO : Implement this method
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return false;
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}
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@ -166,13 +166,11 @@ class CollisionBody : public Body {
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bool testPointInside(const Vector3& worldPoint) const;
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/// Raycast method
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// TODO : Implement this method
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bool raycast(const Ray& ray, decimal distance = RAYCAST_INFINITY_DISTANCE) const;
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bool raycast(const Ray& ray, decimal distance = RAYCAST_INFINITY_DISTANCE);
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/// Raycast method with feedback information
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// TODO : Implement this method
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bool raycast(const Ray& ray, RaycastInfo& raycastInfo,
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decimal distance = RAYCAST_INFINITY_DISTANCE) const;
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decimal distance = RAYCAST_INFINITY_DISTANCE);
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// -------------------- Friendship -------------------- //
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@ -184,8 +184,9 @@ ProxyShape* RigidBody::addCollisionShape(const CollisionShape& collisionShape,
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CollisionShape* newCollisionShape = mWorld.createCollisionShape(collisionShape);
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// Create a new proxy collision shape to attach the collision shape to the body
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ProxyShape* proxyShape = newCollisionShape->createProxyShape(mWorld.mMemoryAllocator,
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this, transform, mass);
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ProxyShape* proxyShape = new (mWorld.mMemoryAllocator.allocate(
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sizeof(ProxyShape))) ProxyShape(this, newCollisionShape,
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transform, mass);
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// Add it to the list of proxy collision shapes of the body
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if (mProxyCollisionShapes == NULL) {
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30
src/collision/ProxyShape.cpp
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30
src/collision/ProxyShape.cpp
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@ -0,0 +1,30 @@
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// Libraries
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#include "ProxyShape.h"
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using namespace reactphysics3d;
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// Constructor
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ProxyShape::ProxyShape(CollisionBody* body, CollisionShape* shape, const Transform& transform,
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decimal mass)
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:mBody(body), mCollisionShape(shape), mLocalToBodyTransform(transform), mMass(mass),
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mNext(NULL), mBroadPhaseID(-1), mCachedCollisionData(NULL) {
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}
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// Destructor
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ProxyShape::~ProxyShape() {
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// Release the cached collision data memory
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if (mCachedCollisionData != NULL) {
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free(mCachedCollisionData);
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}
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}
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// Return true if a point is inside the collision shape
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bool ProxyShape::testPointInside(const Vector3& worldPoint) {
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const Transform localToWorld = mBody->getTransform() * mLocalToBodyTransform;
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const Vector3 localPoint = localToWorld.getInverse() * worldPoint;
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return mCollisionShape->testPointInside(localPoint);
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}
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156
src/collision/ProxyShape.h
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156
src/collision/ProxyShape.h
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@ -0,0 +1,156 @@
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#ifndef REACTPHYSICS3D_PROXY_SHAPE_H
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#define REACTPHYSICS3D_PROXY_SHAPE_H
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// Libraries
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#include "body/CollisionBody.h"
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#include "shapes/CollisionShape.h"
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namespace reactphysics3d {
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// Class ProxyShape
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/**
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* The CollisionShape instances are supposed to be unique for memory optimization. For instance,
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* consider two rigid bodies with the same sphere collision shape. In this situation, we will have
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* a unique instance of SphereShape but we need to differentiate between the two instances during
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* the collision detection. They do not have the same position in the world and they do not
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* belong to the same rigid body. The ProxyShape class is used for that purpose by attaching a
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* rigid body with one of its collision shape. A body can have multiple proxy shapes (one for
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* each collision shape attached to the body).
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*/
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class ProxyShape {
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protected:
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// -------------------- Attributes -------------------- //
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/// Pointer to the parent body
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CollisionBody* mBody;
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/// Internal collision shape
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CollisionShape* mCollisionShape;
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/// Local-space to parent body-space transform (does not change over time)
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const Transform mLocalToBodyTransform;
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/// Mass (in kilogramms) of the corresponding collision shape
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decimal mMass;
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/// Pointer to the next proxy shape of the body (linked list)
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ProxyShape* mNext;
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/// Broad-phase ID (node ID in the dynamic AABB tree)
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int mBroadPhaseID;
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/// Cached collision data
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void* mCachedCollisionData;
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// -------------------- Methods -------------------- //
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/// Private copy-constructor
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ProxyShape(const ProxyShape& proxyShape);
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/// Private assignment operator
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ProxyShape& operator=(const ProxyShape& proxyShape);
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// Return a local support point in a given direction with the object margin
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Vector3 getLocalSupportPointWithMargin(const Vector3& direction);
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/// Return a local support point in a given direction without the object margin.
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Vector3 getLocalSupportPointWithoutMargin(const Vector3& direction);
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/// Return the collision shape margin
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decimal getMargin() const;
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public:
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// -------------------- Methods -------------------- //
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/// Constructor
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ProxyShape(CollisionBody* body, CollisionShape* shape,
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const Transform& transform, decimal mass);
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/// Destructor
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~ProxyShape();
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/// Return the collision shape
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const CollisionShape* getCollisionShape() const;
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/// Return the parent body
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CollisionBody* getBody() const;
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/// Return the mass of the collision shape
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decimal getMass() const;
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/// Return the local to parent body transform
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const Transform& getLocalToBodyTransform() const;
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/// Return true if a point is inside the collision shape
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bool testPointInside(const Vector3& worldPoint);
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/// Raycast method
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bool raycast(const Ray& ray, decimal distance = RAYCAST_INFINITY_DISTANCE);
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/// Raycast method with feedback information
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bool raycast(const Ray& ray, RaycastInfo& raycastInfo,
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decimal distance = RAYCAST_INFINITY_DISTANCE);
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// -------------------- Friendship -------------------- //
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friend class OverlappingPair;
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friend class CollisionBody;
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friend class RigidBody;
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friend class BroadPhaseAlgorithm;
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friend class DynamicAABBTree;
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friend class CollisionDetection;
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friend class EPAAlgorithm;
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friend class GJKAlgorithm;
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};
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/// Return the collision shape
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inline const CollisionShape* ProxyShape::getCollisionShape() const {
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return mCollisionShape;
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}
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// Return the parent body
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inline CollisionBody* ProxyShape::getBody() const {
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return mBody;
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}
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// Return the mass of the collision shape
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inline decimal ProxyShape::getMass() const {
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return mMass;
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}
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// Return the local to parent body transform
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inline const Transform& ProxyShape::getLocalToBodyTransform() const {
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return mLocalToBodyTransform;
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}
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// Return a local support point in a given direction with the object margin
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inline Vector3 ProxyShape::getLocalSupportPointWithMargin(const Vector3& direction) {
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return mCollisionShape->getLocalSupportPointWithMargin(direction, &mCachedCollisionData);
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}
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// Return a local support point in a given direction without the object margin.
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inline Vector3 ProxyShape::getLocalSupportPointWithoutMargin(const Vector3& direction) {
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return mCollisionShape->getLocalSupportPointWithoutMargin(direction, &mCachedCollisionData);
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}
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// Return the collision shape margin
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inline decimal ProxyShape::getMargin() const {
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return mCollisionShape->getMargin();
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}
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// Raycast method
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inline bool ProxyShape::raycast(const Ray& ray, decimal distance) {
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return mCollisionShape->raycast(ray, distance);
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}
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// Raycast method with feedback information
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inline bool ProxyShape::raycast(const Ray& ray, RaycastInfo& raycastInfo, decimal distance) {
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return mCollisionShape->raycast(ray, raycastInfo, distance);
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}
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}
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#endif
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@ -29,6 +29,7 @@
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// Libraries
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#include <vector>
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#include "../../body/CollisionBody.h"
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#include "collision/ProxyShape.h"
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#include "DynamicAABBTree.h"
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/// Namespace ReactPhysics3D
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@ -37,7 +37,6 @@ BoxShape::BoxShape(const Vector3& extent, decimal margin)
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assert(extent.x > decimal(0.0) && extent.x > margin);
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assert(extent.y > decimal(0.0) && extent.y > margin);
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assert(extent.z > decimal(0.0) && extent.z > margin);
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assert(margin > decimal(0.0));
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}
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// Private copy-constructor
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@ -79,27 +78,3 @@ bool BoxShape::testPointInside(const Vector3& localPoint) const {
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// TODO : Implement this method
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return false;
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}
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// Constructor
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ProxyBoxShape::ProxyBoxShape(BoxShape* shape, CollisionBody* body,
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const Transform& transform, decimal mass)
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:ProxyShape(body, transform, mass), mCollisionShape(shape){
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}
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// Destructor
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ProxyBoxShape::~ProxyBoxShape() {
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}
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// Raycast method
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bool ProxyBoxShape::raycast(const Ray& ray, decimal distance) const {
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// TODO : Implement this method
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return false;
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}
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// Raycast method with feedback information
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bool ProxyBoxShape::raycast(const Ray& ray, RaycastInfo& raycastInfo, decimal distance) const {
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// TODO : Implement this method
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return false;
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}
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@ -67,8 +67,16 @@ class BoxShape : public CollisionShape {
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/// Private assignment operator
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BoxShape& operator=(const BoxShape& shape);
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/// Return a local support point in a given direction with the object margin
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virtual Vector3 getLocalSupportPointWithMargin(const Vector3& direction,
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void** cachedCollisionData) const;
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/// Return a local support point in a given direction without the object margin
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virtual Vector3 getLocalSupportPointWithoutMargin(const Vector3& direction,
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void** cachedCollisionData) const;
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/// Return true if a point is inside the collision shape
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bool testPointInside(const Vector3& localPoint) const;
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virtual bool testPointInside(const Vector3& localPoint) const;
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public :
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@ -92,94 +100,18 @@ class BoxShape : public CollisionShape {
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/// Return the number of bytes used by the collision shape
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virtual size_t getSizeInBytes() const;
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/// Return a local support point in a given direction with the object margin
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virtual Vector3 getLocalSupportPointWithMargin(const Vector3& direction) const;
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/// Return a local support point in a given direction without the object margin
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virtual Vector3 getLocalSupportPointWithoutMargin(const Vector3& direction) const;
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/// Return the local inertia tensor of the collision shape
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virtual void computeLocalInertiaTensor(Matrix3x3& tensor, decimal mass) const;
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/// Test equality between two box shapes
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virtual bool isEqualTo(const CollisionShape& otherCollisionShape) const;
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/// Create a proxy collision shape for the collision shape
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virtual ProxyShape* createProxyShape(MemoryAllocator& allocator, CollisionBody* body,
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const Transform& transform, decimal mass);
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/// Raycast method
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virtual bool raycast(const Ray& ray, decimal distance = RAYCAST_INFINITY_DISTANCE) const;
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/// Raycast method with feedback information
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virtual bool raycast(const Ray& ray, RaycastInfo& raycastInfo,
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decimal distance = RAYCAST_INFINITY_DISTANCE) const;
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// -------------------- Friendship -------------------- //
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friend class ProxyBoxShape;
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};
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// Class ProxyBoxShape
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/**
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* The proxy collision shape for a box shape.
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*/
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class ProxyBoxShape : public ProxyShape {
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private:
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// -------------------- Attributes -------------------- //
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/// Pointer to the actual collision shape
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BoxShape* mCollisionShape;
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// -------------------- Methods -------------------- //
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/// Private copy-constructor
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ProxyBoxShape(const ProxyBoxShape& proxyShape);
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/// Private assignment operator
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ProxyBoxShape& operator=(const ProxyBoxShape& proxyShape);
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/// Return the non-const collision shape
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virtual CollisionShape* getInternalCollisionShape() const;
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public:
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// -------------------- Methods -------------------- //
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/// Constructor
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ProxyBoxShape(BoxShape* shape, CollisionBody* body,
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const Transform& transform, decimal mass);
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/// Destructor
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~ProxyBoxShape();
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/// Return the collision shape
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virtual const CollisionShape* getCollisionShape() const;
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/// Return the number of bytes used by the proxy collision shape
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virtual size_t getSizeInBytes() const;
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/// Return a local support point in a given direction with the object margin
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virtual Vector3 getLocalSupportPointWithMargin(const Vector3& direction);
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/// Return a local support point in a given direction without the object margin
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virtual Vector3 getLocalSupportPointWithoutMargin(const Vector3& direction);
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/// Return the current collision shape margin
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virtual decimal getMargin() const;
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/// Raycast method
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virtual bool raycast(const Ray& ray, decimal distance = RAYCAST_INFINITY_DISTANCE) const;
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/// Raycast method with feedback information
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virtual bool raycast(const Ray& ray, RaycastInfo& raycastInfo,
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decimal distance = RAYCAST_INFINITY_DISTANCE) const;
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/// Return true if a point is inside the collision shape
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virtual bool testPointInside(const Vector3& worldPoint);
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};
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// Allocate and return a copy of the object
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@ -209,7 +141,8 @@ inline size_t BoxShape::getSizeInBytes() const {
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}
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// Return a local support point in a given direction with the object margin
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inline Vector3 BoxShape::getLocalSupportPointWithMargin(const Vector3& direction) const {
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inline Vector3 BoxShape::getLocalSupportPointWithMargin(const Vector3& direction,
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void** cachedCollisionData) const {
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assert(mMargin > 0.0);
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@ -219,7 +152,8 @@ inline Vector3 BoxShape::getLocalSupportPointWithMargin(const Vector3& direction
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}
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// Return a local support point in a given direction without the objec margin
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inline Vector3 BoxShape::getLocalSupportPointWithoutMargin(const Vector3& direction) const {
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inline Vector3 BoxShape::getLocalSupportPointWithoutMargin(const Vector3& direction,
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void** cachedCollisionData) const {
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return Vector3(direction.x < 0.0 ? -mExtent.x : mExtent.x,
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direction.y < 0.0 ? -mExtent.y : mExtent.y,
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@ -232,50 +166,6 @@ inline bool BoxShape::isEqualTo(const CollisionShape& otherCollisionShape) const
|
|||
return (mExtent == otherShape.mExtent);
|
||||
}
|
||||
|
||||
// Create a proxy collision shape for the collision shape
|
||||
inline ProxyShape* BoxShape::createProxyShape(MemoryAllocator& allocator, CollisionBody* body,
|
||||
const Transform& transform, decimal mass) {
|
||||
return new (allocator.allocate(sizeof(ProxyBoxShape))) ProxyBoxShape(this, body,
|
||||
transform, mass);
|
||||
}
|
||||
|
||||
// Return the non-const collision shape
|
||||
inline CollisionShape* ProxyBoxShape::getInternalCollisionShape() const {
|
||||
return mCollisionShape;
|
||||
}
|
||||
|
||||
// Return the collision shape
|
||||
inline const CollisionShape* ProxyBoxShape::getCollisionShape() const {
|
||||
return mCollisionShape;
|
||||
}
|
||||
|
||||
// Return the number of bytes used by the proxy collision shape
|
||||
inline size_t ProxyBoxShape::getSizeInBytes() const {
|
||||
return sizeof(ProxyBoxShape);
|
||||
}
|
||||
|
||||
// Return a local support point in a given direction with the object margin
|
||||
inline Vector3 ProxyBoxShape::getLocalSupportPointWithMargin(const Vector3& direction) {
|
||||
return mCollisionShape->getLocalSupportPointWithMargin(direction);
|
||||
}
|
||||
|
||||
// Return a local support point in a given direction without the object margin
|
||||
inline Vector3 ProxyBoxShape::getLocalSupportPointWithoutMargin(const Vector3& direction) {
|
||||
return mCollisionShape->getLocalSupportPointWithoutMargin(direction);
|
||||
}
|
||||
|
||||
// Return the current object margin
|
||||
inline decimal ProxyBoxShape::getMargin() const {
|
||||
return mCollisionShape->getMargin();
|
||||
}
|
||||
|
||||
// Return true if a point is inside the collision shape
|
||||
inline bool ProxyBoxShape::testPointInside(const Vector3& worldPoint) {
|
||||
const Transform localToWorld = mBody->getTransform() * mLocalToBodyTransform;
|
||||
const Vector3 localPoint = localToWorld.getInverse() * worldPoint;
|
||||
return mCollisionShape->testPointInside(localPoint);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -55,7 +55,8 @@ CapsuleShape::~CapsuleShape() {
|
|||
/// Therefore, in this method, we compute the support points of both top and bottom spheres of
|
||||
/// the capsule and return the point with the maximum dot product with the direction vector. Note
|
||||
/// that the object margin is implicitly the radius and height of the capsule.
|
||||
Vector3 CapsuleShape::getLocalSupportPointWithMargin(const Vector3& direction) const {
|
||||
Vector3 CapsuleShape::getLocalSupportPointWithMargin(const Vector3& direction,
|
||||
void** cachedCollisionData) const {
|
||||
|
||||
// If the direction vector is not the zero vector
|
||||
if (direction.lengthSquare() >= MACHINE_EPSILON * MACHINE_EPSILON) {
|
||||
|
@ -87,7 +88,8 @@ Vector3 CapsuleShape::getLocalSupportPointWithMargin(const Vector3& direction) c
|
|||
}
|
||||
|
||||
// Return a local support point in a given direction without the object margin.
|
||||
Vector3 CapsuleShape::getLocalSupportPointWithoutMargin(const Vector3& direction) const {
|
||||
Vector3 CapsuleShape::getLocalSupportPointWithoutMargin(const Vector3& direction,
|
||||
void** cachedCollisionData) const {
|
||||
|
||||
// If the dot product of the direction and the local Y axis (dotProduct = direction.y)
|
||||
// is positive
|
||||
|
@ -141,27 +143,3 @@ bool CapsuleShape::testPointInside(const Vector3& localPoint) const {
|
|||
// TODO : Implement this method
|
||||
return false;
|
||||
}
|
||||
|
||||
// Constructor
|
||||
ProxyCapsuleShape::ProxyCapsuleShape(CapsuleShape* shape, CollisionBody* body,
|
||||
const Transform& transform, decimal mass)
|
||||
:ProxyShape(body, transform, mass), mCollisionShape(shape){
|
||||
|
||||
}
|
||||
|
||||
// Destructor
|
||||
ProxyCapsuleShape::~ProxyCapsuleShape() {
|
||||
|
||||
}
|
||||
|
||||
// Raycast method
|
||||
bool ProxyCapsuleShape::raycast(const Ray& ray, decimal distance) const {
|
||||
// TODO : Implement this method
|
||||
return false;
|
||||
}
|
||||
|
||||
// Raycast method with feedback information
|
||||
bool ProxyCapsuleShape::raycast(const Ray& ray, RaycastInfo& raycastInfo, decimal distance) const {
|
||||
// TODO : Implement this method
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -64,8 +64,16 @@ class CapsuleShape : public CollisionShape {
|
|||
/// Private assignment operator
|
||||
CapsuleShape& operator=(const CapsuleShape& shape);
|
||||
|
||||
/// Return a local support point in a given direction with the object margin.
|
||||
virtual Vector3 getLocalSupportPointWithMargin(const Vector3& direction,
|
||||
void** cachedCollisionData) const;
|
||||
|
||||
/// Return a local support point in a given direction without the object margin
|
||||
virtual Vector3 getLocalSupportPointWithoutMargin(const Vector3& direction,
|
||||
void** cachedCollisionData) const;
|
||||
|
||||
/// Return true if a point is inside the collision shape
|
||||
bool testPointInside(const Vector3& localPoint) const;
|
||||
virtual bool testPointInside(const Vector3& localPoint) const;
|
||||
|
||||
public :
|
||||
|
||||
|
@ -89,12 +97,6 @@ class CapsuleShape : public CollisionShape {
|
|||
/// Return the number of bytes used by the collision shape
|
||||
virtual size_t getSizeInBytes() const;
|
||||
|
||||
/// Return a local support point in a given direction with the object margin.
|
||||
virtual Vector3 getLocalSupportPointWithMargin(const Vector3& direction) const;
|
||||
|
||||
/// Return a local support point in a given direction without the object margin
|
||||
virtual Vector3 getLocalSupportPointWithoutMargin(const Vector3& direction) const;
|
||||
|
||||
/// Return the local bounds of the shape in x, y and z directions
|
||||
virtual void getLocalBounds(Vector3& min, Vector3& max) const;
|
||||
|
||||
|
@ -104,82 +106,12 @@ class CapsuleShape : public CollisionShape {
|
|||
/// Test equality between two capsule shapes
|
||||
virtual bool isEqualTo(const CollisionShape& otherCollisionShape) const;
|
||||
|
||||
/// Create a proxy collision shape for the collision shape
|
||||
virtual ProxyShape* createProxyShape(MemoryAllocator& allocator, CollisionBody* body,
|
||||
const Transform& transform, decimal mass);
|
||||
|
||||
/// Raycast method
|
||||
virtual bool raycast(const Ray& ray, decimal distance = RAYCAST_INFINITY_DISTANCE) const;
|
||||
|
||||
/// Raycast method with feedback information
|
||||
virtual bool raycast(const Ray& ray, RaycastInfo& raycastInfo,
|
||||
decimal distance = RAYCAST_INFINITY_DISTANCE) const;
|
||||
|
||||
// -------------------- Friendship -------------------- //
|
||||
|
||||
friend class ProxyCapsuleShape;
|
||||
};
|
||||
|
||||
// Class ProxyCapsuleShape
|
||||
/**
|
||||
* The proxy collision shape for a capsule shape.
|
||||
*/
|
||||
class ProxyCapsuleShape : public ProxyShape {
|
||||
|
||||
private:
|
||||
|
||||
// -------------------- Attributes -------------------- //
|
||||
|
||||
/// Pointer to the actual collision shape
|
||||
CapsuleShape* mCollisionShape;
|
||||
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Private copy-constructor
|
||||
ProxyCapsuleShape(const ProxyCapsuleShape& proxyShape);
|
||||
|
||||
/// Private assignment operator
|
||||
ProxyCapsuleShape& operator=(const ProxyCapsuleShape& proxyShape);
|
||||
|
||||
/// Return the non-const collision shape
|
||||
virtual CollisionShape* getInternalCollisionShape() const;
|
||||
|
||||
public:
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Constructor
|
||||
ProxyCapsuleShape(CapsuleShape* shape, CollisionBody* body,
|
||||
const Transform& transform, decimal mass);
|
||||
|
||||
/// Destructor
|
||||
~ProxyCapsuleShape();
|
||||
|
||||
/// Return the collision shape
|
||||
virtual const CollisionShape* getCollisionShape() const;
|
||||
|
||||
/// Return the number of bytes used by the proxy collision shape
|
||||
virtual size_t getSizeInBytes() const;
|
||||
|
||||
/// Return a local support point in a given direction with the object margin
|
||||
virtual Vector3 getLocalSupportPointWithMargin(const Vector3& direction);
|
||||
|
||||
/// Return a local support point in a given direction without the object margin
|
||||
virtual Vector3 getLocalSupportPointWithoutMargin(const Vector3& direction);
|
||||
|
||||
/// Return the current collision shape margin
|
||||
virtual decimal getMargin() const;
|
||||
|
||||
/// Raycast method
|
||||
virtual bool raycast(const Ray& ray, decimal distance = RAYCAST_INFINITY_DISTANCE) const;
|
||||
|
||||
/// Raycast method with feedback information
|
||||
virtual bool raycast(const Ray& ray, RaycastInfo& raycastInfo,
|
||||
decimal distance = RAYCAST_INFINITY_DISTANCE) const;
|
||||
|
||||
/// Return true if a point is inside the collision shape
|
||||
virtual bool testPointInside(const Vector3& worldPoint);
|
||||
};
|
||||
|
||||
/// Allocate and return a copy of the object
|
||||
|
@ -223,50 +155,6 @@ inline bool CapsuleShape::isEqualTo(const CollisionShape& otherCollisionShape) c
|
|||
return (mRadius == otherShape.mRadius && mHalfHeight == otherShape.mHalfHeight);
|
||||
}
|
||||
|
||||
// Create a proxy collision shape for the collision shape
|
||||
inline ProxyShape* CapsuleShape::createProxyShape(MemoryAllocator& allocator, CollisionBody* body,
|
||||
const Transform& transform, decimal mass) {
|
||||
return new (allocator.allocate(sizeof(ProxyCapsuleShape))) ProxyCapsuleShape(this, body,
|
||||
transform, mass);
|
||||
}
|
||||
|
||||
// Return the non-const collision shape
|
||||
inline CollisionShape* ProxyCapsuleShape::getInternalCollisionShape() const {
|
||||
return mCollisionShape;
|
||||
}
|
||||
|
||||
// Return the collision shape
|
||||
inline const CollisionShape* ProxyCapsuleShape::getCollisionShape() const {
|
||||
return mCollisionShape;
|
||||
}
|
||||
|
||||
// Return the number of bytes used by the proxy collision shape
|
||||
inline size_t ProxyCapsuleShape::getSizeInBytes() const {
|
||||
return sizeof(ProxyCapsuleShape);
|
||||
}
|
||||
|
||||
// Return a local support point in a given direction with the object margin
|
||||
inline Vector3 ProxyCapsuleShape::getLocalSupportPointWithMargin(const Vector3& direction) {
|
||||
return mCollisionShape->getLocalSupportPointWithMargin(direction);
|
||||
}
|
||||
|
||||
// Return a local support point in a given direction without the object margin
|
||||
inline Vector3 ProxyCapsuleShape::getLocalSupportPointWithoutMargin(const Vector3& direction) {
|
||||
return mCollisionShape->getLocalSupportPointWithoutMargin(direction);
|
||||
}
|
||||
|
||||
// Return the current object margin
|
||||
inline decimal ProxyCapsuleShape::getMargin() const {
|
||||
return mCollisionShape->getMargin();
|
||||
}
|
||||
|
||||
// Return true if a point is inside the collision shape
|
||||
inline bool ProxyCapsuleShape::testPointInside(const Vector3& worldPoint) {
|
||||
const Transform localToWorld = mBody->getTransform() * mLocalToBodyTransform;
|
||||
const Vector3 localPoint = localToWorld.getInverse() * worldPoint;
|
||||
return mCollisionShape->testPointInside(localPoint);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
// Libraries
|
||||
#include "CollisionShape.h"
|
||||
#include "../../engine/Profiler.h"
|
||||
#include "body/CollisionBody.h"
|
||||
|
||||
// We want to use the ReactPhysics3D namespace
|
||||
using namespace reactphysics3d;
|
||||
|
@ -75,15 +76,3 @@ void CollisionShape::computeAABB(AABB& aabb, const Transform& transform) const {
|
|||
aabb.setMin(minCoordinates);
|
||||
aabb.setMax(maxCoordinates);
|
||||
}
|
||||
|
||||
// Constructor
|
||||
ProxyShape::ProxyShape(CollisionBody* body, const Transform& transform, decimal mass)
|
||||
:mBody(body), mLocalToBodyTransform(transform), mMass(mass), mNext(NULL),
|
||||
mBroadPhaseID(-1) {
|
||||
|
||||
}
|
||||
|
||||
// Destructor
|
||||
ProxyShape::~ProxyShape() {
|
||||
|
||||
}
|
||||
|
|
|
@ -43,8 +43,8 @@ namespace reactphysics3d {
|
|||
enum CollisionShapeType {BOX, SPHERE, CONE, CYLINDER, CAPSULE, CONVEX_MESH};
|
||||
|
||||
// Declarations
|
||||
class CollisionBody;
|
||||
class ProxyShape;
|
||||
class CollisionBody;
|
||||
|
||||
// Class CollisionShape
|
||||
/**
|
||||
|
@ -74,6 +74,24 @@ class CollisionShape {
|
|||
/// Private assignment operator
|
||||
CollisionShape& operator=(const CollisionShape& shape);
|
||||
|
||||
// Return a local support point in a given direction with the object margin
|
||||
virtual Vector3 getLocalSupportPointWithMargin(const Vector3& direction,
|
||||
void** cachedCollisionData) const=0;
|
||||
|
||||
/// Return a local support point in a given direction without the object margin
|
||||
virtual Vector3 getLocalSupportPointWithoutMargin(const Vector3& direction,
|
||||
void** cachedCollisionData) const=0;
|
||||
|
||||
/// Return true if a point is inside the collision shape
|
||||
virtual bool testPointInside(const Vector3& worldPoint) const=0;
|
||||
|
||||
/// Raycast method
|
||||
virtual bool raycast(const Ray& ray, decimal distance = RAYCAST_INFINITY_DISTANCE) const=0;
|
||||
|
||||
/// Raycast method with feedback information
|
||||
virtual bool raycast(const Ray& ray, RaycastInfo& raycastInfo,
|
||||
decimal distance = RAYCAST_INFINITY_DISTANCE) const=0;
|
||||
|
||||
public :
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
@ -120,115 +138,14 @@ class CollisionShape {
|
|||
/// Test equality between two collision shapes of the same type (same derived classes).
|
||||
virtual bool isEqualTo(const CollisionShape& otherCollisionShape) const=0;
|
||||
|
||||
/// Create a proxy collision shape for the collision shape
|
||||
virtual ProxyShape* createProxyShape(MemoryAllocator& allocator, CollisionBody* body,
|
||||
const Transform& transform, decimal mass)=0;
|
||||
|
||||
/// Raycast method
|
||||
virtual bool raycast(const Ray& ray, decimal distance = RAYCAST_INFINITY_DISTANCE) const=0;
|
||||
|
||||
/// Raycast method with feedback information
|
||||
virtual bool raycast(const Ray& ray, RaycastInfo& raycastInfo,
|
||||
decimal distance = RAYCAST_INFINITY_DISTANCE) const=0;
|
||||
};
|
||||
|
||||
|
||||
// Class ProxyShape
|
||||
/**
|
||||
* The CollisionShape instances are supposed to be unique for memory optimization. For instance,
|
||||
* consider two rigid bodies with the same sphere collision shape. In this situation, we will have
|
||||
* a unique instance of SphereShape but we need to differentiate between the two instances during
|
||||
* the collision detection. They do not have the same position in the world and they do not
|
||||
* belong to the same rigid body. The ProxyShape class is used for that purpose by attaching a
|
||||
* rigid body with one of its collision shape. A body can have multiple proxy shapes (one for
|
||||
* each collision shape attached to the body).
|
||||
*/
|
||||
class ProxyShape {
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------- Attributes -------------------- //
|
||||
|
||||
/// Pointer to the parent body
|
||||
CollisionBody* mBody;
|
||||
|
||||
/// Local-space to parent body-space transform (does not change over time)
|
||||
const Transform mLocalToBodyTransform;
|
||||
|
||||
/// Mass (in kilogramms) of the corresponding collision shape
|
||||
decimal mMass;
|
||||
|
||||
/// Pointer to the next proxy shape of the body (linked list)
|
||||
ProxyShape* mNext;
|
||||
|
||||
/// Broad-phase ID (node ID in the dynamic AABB tree)
|
||||
int mBroadPhaseID;
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Private copy-constructor
|
||||
ProxyShape(const ProxyShape& proxyShape);
|
||||
|
||||
/// Private assignment operator
|
||||
ProxyShape& operator=(const ProxyShape& proxyShape);
|
||||
|
||||
/// Return the non-const collision shape
|
||||
virtual CollisionShape* getInternalCollisionShape() const=0;
|
||||
|
||||
public:
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Constructor
|
||||
ProxyShape(CollisionBody* body, const Transform& transform, decimal mass);
|
||||
|
||||
/// Destructor
|
||||
~ProxyShape();
|
||||
|
||||
/// Return the collision shape
|
||||
virtual const CollisionShape* getCollisionShape() const=0;
|
||||
|
||||
/// Return the number of bytes used by the proxy collision shape
|
||||
virtual size_t getSizeInBytes() const=0;
|
||||
|
||||
/// Return the parent body
|
||||
CollisionBody* getBody() const;
|
||||
|
||||
/// Return the mass of the collision shape
|
||||
decimal getMass() const;
|
||||
|
||||
/// Return the local to parent body transform
|
||||
const Transform& getLocalToBodyTransform() const;
|
||||
|
||||
/// Return a local support point in a given direction with the object margin
|
||||
virtual Vector3 getLocalSupportPointWithMargin(const Vector3& direction)=0;
|
||||
|
||||
/// Return a local support point in a given direction without the object margin
|
||||
virtual Vector3 getLocalSupportPointWithoutMargin(const Vector3& direction)=0;
|
||||
|
||||
/// Return the current object margin
|
||||
virtual decimal getMargin() const=0;
|
||||
|
||||
/// Return true if a point is inside the collision shape
|
||||
virtual bool testPointInside(const Vector3& worldPoint)=0;
|
||||
|
||||
/// Raycast method
|
||||
virtual bool raycast(const Ray& ray, decimal distance = RAYCAST_INFINITY_DISTANCE) const=0;
|
||||
|
||||
/// Raycast method with feedback information
|
||||
virtual bool raycast(const Ray& ray, RaycastInfo& raycastInfo,
|
||||
decimal distance = RAYCAST_INFINITY_DISTANCE) const=0;
|
||||
|
||||
// -------------------- Friendship -------------------- //
|
||||
|
||||
friend class OverlappingPair;
|
||||
friend class CollisionBody;
|
||||
friend class RigidBody;
|
||||
friend class BroadPhaseAlgorithm;
|
||||
friend class DynamicAABBTree;
|
||||
friend class CollisionDetection;
|
||||
friend class ProxyShape;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
// Return the type of the collision shape
|
||||
inline CollisionShapeType CollisionShape::getType() const {
|
||||
return mType;
|
||||
|
@ -271,21 +188,6 @@ inline bool CollisionShape::operator==(const CollisionShape& otherCollisionShape
|
|||
return otherCollisionShape.isEqualTo(*this);
|
||||
}
|
||||
|
||||
// Return the parent body
|
||||
inline CollisionBody* ProxyShape::getBody() const {
|
||||
return mBody;
|
||||
}
|
||||
|
||||
// Return the mass of the collision shape
|
||||
inline decimal ProxyShape::getMass() const {
|
||||
return mMass;
|
||||
}
|
||||
|
||||
// Return the local to parent body transform
|
||||
inline const Transform& ProxyShape::getLocalToBodyTransform() const {
|
||||
return mLocalToBodyTransform;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -35,7 +35,6 @@ ConeShape::ConeShape(decimal radius, decimal height, decimal margin)
|
|||
: CollisionShape(CONE, margin), mRadius(radius), mHalfHeight(height * decimal(0.5)) {
|
||||
assert(mRadius > decimal(0.0));
|
||||
assert(mHalfHeight > decimal(0.0));
|
||||
assert(margin > decimal(0.0));
|
||||
|
||||
// Compute the sine of the semi-angle at the apex point
|
||||
mSinTheta = mRadius / (sqrt(mRadius * mRadius + height * height));
|
||||
|
@ -54,10 +53,11 @@ ConeShape::~ConeShape() {
|
|||
}
|
||||
|
||||
// Return a local support point in a given direction with the object margin
|
||||
Vector3 ConeShape::getLocalSupportPointWithMargin(const Vector3& direction) const {
|
||||
Vector3 ConeShape::getLocalSupportPointWithMargin(const Vector3& direction,
|
||||
void** cachedCollisionData) const {
|
||||
|
||||
// Compute the support point without the margin
|
||||
Vector3 supportPoint = getLocalSupportPointWithoutMargin(direction);
|
||||
Vector3 supportPoint = getLocalSupportPointWithoutMargin(direction, cachedCollisionData);
|
||||
|
||||
// Add the margin to the support point
|
||||
Vector3 unitVec(0.0, -1.0, 0.0);
|
||||
|
@ -70,7 +70,8 @@ Vector3 ConeShape::getLocalSupportPointWithMargin(const Vector3& direction) cons
|
|||
}
|
||||
|
||||
// Return a local support point in a given direction without the object margin
|
||||
Vector3 ConeShape::getLocalSupportPointWithoutMargin(const Vector3& direction) const {
|
||||
Vector3 ConeShape::getLocalSupportPointWithoutMargin(const Vector3& direction,
|
||||
void** cachedCollisionData) const {
|
||||
|
||||
const Vector3& v = direction;
|
||||
decimal sinThetaTimesLengthV = mSinTheta * v.length();
|
||||
|
@ -110,27 +111,3 @@ bool ConeShape::testPointInside(const Vector3& localPoint) const {
|
|||
// TODO : Implement this method
|
||||
return false;
|
||||
}
|
||||
|
||||
// Constructor
|
||||
ProxyConeShape::ProxyConeShape(ConeShape* shape, CollisionBody* body,
|
||||
const Transform& transform, decimal mass)
|
||||
:ProxyShape(body, transform, mass), mCollisionShape(shape){
|
||||
|
||||
}
|
||||
|
||||
// Destructor
|
||||
ProxyConeShape::~ProxyConeShape() {
|
||||
|
||||
}
|
||||
|
||||
// Raycast method
|
||||
bool ProxyConeShape::raycast(const Ray& ray, decimal distance) const {
|
||||
// TODO : Implement this method
|
||||
return false;
|
||||
}
|
||||
|
||||
// Raycast method with feedback information
|
||||
bool ProxyConeShape::raycast(const Ray& ray, RaycastInfo& raycastInfo, decimal distance) const {
|
||||
// TODO : Implement this method
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -72,8 +72,16 @@ class ConeShape : public CollisionShape {
|
|||
/// Private assignment operator
|
||||
ConeShape& operator=(const ConeShape& shape);
|
||||
|
||||
/// Return a local support point in a given direction with the object margin
|
||||
virtual Vector3 getLocalSupportPointWithMargin(const Vector3& direction,
|
||||
void** cachedCollisionData) const;
|
||||
|
||||
/// Return a local support point in a given direction without the object margin
|
||||
virtual Vector3 getLocalSupportPointWithoutMargin(const Vector3& direction,
|
||||
void** cachedCollisionData) const;
|
||||
|
||||
/// Return true if a point is inside the collision shape
|
||||
bool testPointInside(const Vector3& localPoint) const;
|
||||
virtual bool testPointInside(const Vector3& localPoint) const;
|
||||
|
||||
public :
|
||||
|
||||
|
@ -97,12 +105,6 @@ class ConeShape : public CollisionShape {
|
|||
/// Return the number of bytes used by the collision shape
|
||||
virtual size_t getSizeInBytes() const;
|
||||
|
||||
/// Return a local support point in a given direction with the object margin
|
||||
virtual Vector3 getLocalSupportPointWithMargin(const Vector3& direction) const;
|
||||
|
||||
/// Return a local support point in a given direction without the object margin
|
||||
virtual Vector3 getLocalSupportPointWithoutMargin(const Vector3& direction) const;
|
||||
|
||||
/// Return the local bounds of the shape in x, y and z directions
|
||||
virtual void getLocalBounds(Vector3& min, Vector3& max) const;
|
||||
|
||||
|
@ -112,82 +114,12 @@ class ConeShape : public CollisionShape {
|
|||
/// Test equality between two cone shapes
|
||||
virtual bool isEqualTo(const CollisionShape& otherCollisionShape) const;
|
||||
|
||||
/// Create a proxy collision shape for the collision shape
|
||||
virtual ProxyShape* createProxyShape(MemoryAllocator& allocator, CollisionBody* body,
|
||||
const Transform& transform, decimal mass);
|
||||
|
||||
/// Raycast method
|
||||
virtual bool raycast(const Ray& ray, decimal distance = RAYCAST_INFINITY_DISTANCE) const;
|
||||
|
||||
/// Raycast method with feedback information
|
||||
virtual bool raycast(const Ray& ray, RaycastInfo& raycastInfo,
|
||||
decimal distance = RAYCAST_INFINITY_DISTANCE) const;
|
||||
|
||||
// -------------------- Friendship -------------------- //
|
||||
|
||||
friend class ProxyConeShape;
|
||||
};
|
||||
|
||||
// Class ProxyConeShape
|
||||
/**
|
||||
* The proxy collision shape for a cone shape.
|
||||
*/
|
||||
class ProxyConeShape : public ProxyShape {
|
||||
|
||||
private:
|
||||
|
||||
// -------------------- Attributes -------------------- //
|
||||
|
||||
/// Pointer to the actual collision shape
|
||||
ConeShape* mCollisionShape;
|
||||
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Private copy-constructor
|
||||
ProxyConeShape(const ProxyConeShape& proxyShape);
|
||||
|
||||
/// Private assignment operator
|
||||
ProxyConeShape& operator=(const ProxyConeShape& proxyShape);
|
||||
|
||||
/// Return the non-const collision shape
|
||||
virtual CollisionShape* getInternalCollisionShape() const;
|
||||
|
||||
public:
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Constructor
|
||||
ProxyConeShape(ConeShape* shape, CollisionBody* body,
|
||||
const Transform& transform, decimal mass);
|
||||
|
||||
/// Destructor
|
||||
~ProxyConeShape();
|
||||
|
||||
/// Return the collision shape
|
||||
virtual const CollisionShape* getCollisionShape() const;
|
||||
|
||||
/// Return the number of bytes used by the proxy collision shape
|
||||
virtual size_t getSizeInBytes() const;
|
||||
|
||||
/// Return a local support point in a given direction with the object margin
|
||||
virtual Vector3 getLocalSupportPointWithMargin(const Vector3& direction);
|
||||
|
||||
/// Return a local support point in a given direction without the object margin
|
||||
virtual Vector3 getLocalSupportPointWithoutMargin(const Vector3& direction);
|
||||
|
||||
/// Return the current collision shape margin
|
||||
virtual decimal getMargin() const;
|
||||
|
||||
/// Raycast method
|
||||
virtual bool raycast(const Ray& ray, decimal distance = RAYCAST_INFINITY_DISTANCE) const;
|
||||
|
||||
/// Raycast method with feedback information
|
||||
virtual bool raycast(const Ray& ray, RaycastInfo& raycastInfo,
|
||||
decimal distance = RAYCAST_INFINITY_DISTANCE) const;
|
||||
|
||||
/// Return true if a point is inside the collision body
|
||||
virtual bool testPointInside(const Vector3& worldPoint);
|
||||
};
|
||||
|
||||
// Allocate and return a copy of the object
|
||||
|
@ -239,50 +171,6 @@ inline bool ConeShape::isEqualTo(const CollisionShape& otherCollisionShape) cons
|
|||
return (mRadius == otherShape.mRadius && mHalfHeight == otherShape.mHalfHeight);
|
||||
}
|
||||
|
||||
// Create a proxy collision shape for the collision shape
|
||||
inline ProxyShape* ConeShape::createProxyShape(MemoryAllocator& allocator, CollisionBody* body,
|
||||
const Transform& transform, decimal mass) {
|
||||
return new (allocator.allocate(sizeof(ProxyConeShape))) ProxyConeShape(this, body,
|
||||
transform, mass);
|
||||
}
|
||||
|
||||
// Return the non-const collision shape
|
||||
inline CollisionShape* ProxyConeShape::getInternalCollisionShape() const {
|
||||
return mCollisionShape;
|
||||
}
|
||||
|
||||
// Return the collision shape
|
||||
inline const CollisionShape* ProxyConeShape::getCollisionShape() const {
|
||||
return mCollisionShape;
|
||||
}
|
||||
|
||||
// Return the number of bytes used by the proxy collision shape
|
||||
inline size_t ProxyConeShape::getSizeInBytes() const {
|
||||
return sizeof(ProxyConeShape);
|
||||
}
|
||||
|
||||
// Return a local support point in a given direction with the object margin
|
||||
inline Vector3 ProxyConeShape::getLocalSupportPointWithMargin(const Vector3& direction) {
|
||||
return mCollisionShape->getLocalSupportPointWithMargin(direction);
|
||||
}
|
||||
|
||||
// Return a local support point in a given direction without the object margin
|
||||
inline Vector3 ProxyConeShape::getLocalSupportPointWithoutMargin(const Vector3& direction) {
|
||||
return mCollisionShape->getLocalSupportPointWithoutMargin(direction);
|
||||
}
|
||||
|
||||
// Return the current object margin
|
||||
inline decimal ProxyConeShape::getMargin() const {
|
||||
return mCollisionShape->getMargin();
|
||||
}
|
||||
|
||||
// Return true if a point is inside the collision shape
|
||||
inline bool ProxyConeShape::testPointInside(const Vector3& worldPoint) {
|
||||
const Transform localToWorld = mBody->getTransform() * mLocalToBodyTransform;
|
||||
const Vector3 localPoint = localToWorld.getInverse() * worldPoint;
|
||||
return mCollisionShape->testPointInside(localPoint);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -38,7 +38,6 @@ ConvexMeshShape::ConvexMeshShape(const decimal* arrayVertices, uint nbVertices,
|
|||
mMaxBounds(0, 0, 0), mIsEdgesInformationUsed(false) {
|
||||
assert(nbVertices > 0);
|
||||
assert(stride > 0);
|
||||
assert(margin > decimal(0.0));
|
||||
|
||||
const unsigned char* vertexPointer = (const unsigned char*) arrayVertices;
|
||||
|
||||
|
@ -59,7 +58,7 @@ ConvexMeshShape::ConvexMeshShape(const decimal* arrayVertices, uint nbVertices,
|
|||
ConvexMeshShape::ConvexMeshShape(decimal margin)
|
||||
: CollisionShape(CONVEX_MESH, margin), mNbVertices(0), mMinBounds(0, 0, 0),
|
||||
mMaxBounds(0, 0, 0), mIsEdgesInformationUsed(false) {
|
||||
assert(margin > decimal(0.0));
|
||||
|
||||
}
|
||||
|
||||
// Private copy-constructor
|
||||
|
@ -79,10 +78,10 @@ ConvexMeshShape::~ConvexMeshShape() {
|
|||
|
||||
// Return a local support point in a given direction with the object margin
|
||||
Vector3 ConvexMeshShape::getLocalSupportPointWithMargin(const Vector3& direction,
|
||||
uint& cachedSupportVertex) const {
|
||||
void** cachedCollisionData) const {
|
||||
|
||||
// Get the support point without the margin
|
||||
Vector3 supportPoint = getLocalSupportPointWithoutMargin(direction, cachedSupportVertex);
|
||||
Vector3 supportPoint = getLocalSupportPointWithoutMargin(direction, cachedCollisionData);
|
||||
|
||||
// Get the unit direction vector
|
||||
Vector3 unitDirection = direction;
|
||||
|
@ -104,16 +103,23 @@ Vector3 ConvexMeshShape::getLocalSupportPointWithMargin(const Vector3& direction
|
|||
/// will be in most of the cases very close to the previous one. Using hill-climbing, this method
|
||||
/// runs in almost constant time.
|
||||
Vector3 ConvexMeshShape::getLocalSupportPointWithoutMargin(const Vector3& direction,
|
||||
uint& cachedSupportVertex) const {
|
||||
void** cachedCollisionData) const {
|
||||
|
||||
assert(mNbVertices == mVertices.size());
|
||||
assert(cachedCollisionData != NULL);
|
||||
|
||||
// Allocate memory for the cached collision data if not allocated yet
|
||||
if ((*cachedCollisionData) == NULL) {
|
||||
*cachedCollisionData = (int*) malloc(sizeof(int));
|
||||
*((int*)(*cachedCollisionData)) = 0;
|
||||
}
|
||||
|
||||
// If the edges information is used to speed up the collision detection
|
||||
if (mIsEdgesInformationUsed) {
|
||||
|
||||
assert(mEdgesAdjacencyList.size() == mNbVertices);
|
||||
|
||||
uint maxVertex = cachedSupportVertex;
|
||||
uint maxVertex = *((int*)(*cachedCollisionData));
|
||||
decimal maxDotProduct = direction.dot(mVertices[maxVertex]);
|
||||
bool isOptimal;
|
||||
|
||||
|
@ -143,7 +149,7 @@ Vector3 ConvexMeshShape::getLocalSupportPointWithoutMargin(const Vector3& direct
|
|||
} while(!isOptimal);
|
||||
|
||||
// Cache the support vertex
|
||||
cachedSupportVertex = maxVertex;
|
||||
*((int*)(*cachedCollisionData)) = maxVertex;
|
||||
|
||||
// Return the support vertex
|
||||
return mVertices[maxVertex];
|
||||
|
@ -235,29 +241,3 @@ bool ConvexMeshShape::raycast(const Ray& ray, RaycastInfo& raycastInfo, decimal
|
|||
// TODO : Implement this method
|
||||
return false;
|
||||
}
|
||||
|
||||
// Constructor
|
||||
ProxyConvexMeshShape::ProxyConvexMeshShape(ConvexMeshShape* shape, CollisionBody* body,
|
||||
const Transform& transform, decimal mass)
|
||||
:ProxyShape(body, transform, mass), mCollisionShape(shape),
|
||||
mCachedSupportVertex(0) {
|
||||
|
||||
}
|
||||
|
||||
// Destructor
|
||||
ProxyConvexMeshShape::~ProxyConvexMeshShape() {
|
||||
|
||||
}
|
||||
|
||||
// Raycast method
|
||||
bool ProxyConvexMeshShape::raycast(const Ray& ray, decimal distance) const {
|
||||
// TODO : Implement this method
|
||||
return false;
|
||||
}
|
||||
|
||||
// Raycast method with feedback information
|
||||
bool ProxyConvexMeshShape::raycast(const Ray& ray, RaycastInfo& raycastInfo,
|
||||
decimal distance) const {
|
||||
// TODO : Implement this method
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -93,6 +93,17 @@ class ConvexMeshShape : public CollisionShape {
|
|||
/// Recompute the bounds of the mesh
|
||||
void recalculateBounds();
|
||||
|
||||
/// Return a local support point in a given direction with the object margin
|
||||
virtual Vector3 getLocalSupportPointWithMargin(const Vector3& direction,
|
||||
void** cachedCollisionData) const;
|
||||
|
||||
/// Return a local support point in a given direction without the object margin.
|
||||
virtual Vector3 getLocalSupportPointWithoutMargin(const Vector3& direction,
|
||||
void** cachedCollisionData) const;
|
||||
|
||||
/// Return true if a point is inside the collision shape
|
||||
virtual bool testPointInside(const Vector3& localPoint) const;
|
||||
|
||||
public :
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
@ -113,14 +124,6 @@ class ConvexMeshShape : public CollisionShape {
|
|||
/// Return the number of bytes used by the collision shape
|
||||
virtual size_t getSizeInBytes() const;
|
||||
|
||||
/// Return a local support point in a given direction with the object margin
|
||||
virtual Vector3 getLocalSupportPointWithMargin(const Vector3& direction,
|
||||
uint& cachedSupportVertex) const;
|
||||
|
||||
/// Return a local support point in a given direction without the object margin.
|
||||
virtual Vector3 getLocalSupportPointWithoutMargin(const Vector3& direction,
|
||||
uint& cachedSupportVertex) const;
|
||||
|
||||
/// Return the local bounds of the shape in x, y and z directions
|
||||
virtual void getLocalBounds(Vector3& min, Vector3& max) const;
|
||||
|
||||
|
@ -143,85 +146,12 @@ class ConvexMeshShape : public CollisionShape {
|
|||
/// collision detection
|
||||
void setIsEdgesInformationUsed(bool isEdgesUsed);
|
||||
|
||||
/// Create a proxy collision shape for the collision shape
|
||||
virtual ProxyShape* createProxyShape(MemoryAllocator& allocator, CollisionBody* body,
|
||||
const Transform& transform, decimal mass);
|
||||
|
||||
/// Raycast method
|
||||
virtual bool raycast(const Ray& ray, decimal distance = RAYCAST_INFINITY_DISTANCE) const;
|
||||
|
||||
/// Raycast method with feedback information
|
||||
virtual bool raycast(const Ray& ray, RaycastInfo& raycastInfo,
|
||||
decimal distance = RAYCAST_INFINITY_DISTANCE) const;
|
||||
|
||||
// -------------------- Friendship -------------------- //
|
||||
|
||||
friend class ProxyConvexMeshShape;
|
||||
};
|
||||
|
||||
|
||||
// Class ProxyConvexMeshSphape
|
||||
/**
|
||||
* The proxy collision shape for a convex mesh shape.
|
||||
*/
|
||||
class ProxyConvexMeshShape : public ProxyShape {
|
||||
|
||||
private:
|
||||
|
||||
// -------------------- Attributes -------------------- //
|
||||
|
||||
/// Pointer to the actual collision shape
|
||||
ConvexMeshShape* mCollisionShape;
|
||||
|
||||
/// Cached support vertex index (previous support vertex for hill-climbing)
|
||||
uint mCachedSupportVertex;
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Private copy-constructor
|
||||
ProxyConvexMeshShape(const ProxyConvexMeshShape& proxyShape);
|
||||
|
||||
/// Private assignment operator
|
||||
ProxyConvexMeshShape& operator=(const ProxyConvexMeshShape& proxyShape);
|
||||
|
||||
/// Return the non-const collision shape
|
||||
virtual CollisionShape* getInternalCollisionShape() const;
|
||||
|
||||
public:
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Constructor
|
||||
ProxyConvexMeshShape(ConvexMeshShape* shape, CollisionBody* body,
|
||||
const Transform& transform, decimal mass);
|
||||
|
||||
/// Destructor
|
||||
~ProxyConvexMeshShape();
|
||||
|
||||
/// Return the collision shape
|
||||
virtual const CollisionShape* getCollisionShape() const;
|
||||
|
||||
/// Return the number of bytes used by the proxy collision shape
|
||||
virtual size_t getSizeInBytes() const;
|
||||
|
||||
/// Return a local support point in a given direction with the object margin
|
||||
virtual Vector3 getLocalSupportPointWithMargin(const Vector3& direction);
|
||||
|
||||
/// Return a local support point in a given direction without the object margin
|
||||
virtual Vector3 getLocalSupportPointWithoutMargin(const Vector3& direction);
|
||||
|
||||
/// Return the current collision shape margin
|
||||
virtual decimal getMargin() const;
|
||||
|
||||
/// Raycast method
|
||||
virtual bool raycast(const Ray& ray, decimal distance = RAYCAST_INFINITY_DISTANCE) const;
|
||||
|
||||
/// Raycast method with feedback information
|
||||
virtual bool raycast(const Ray& ray, RaycastInfo& raycastInfo,
|
||||
decimal distance = RAYCAST_INFINITY_DISTANCE) const;
|
||||
|
||||
/// Return true if a point is inside the collision shape
|
||||
virtual bool testPointInside(const Vector3& worldPoint);
|
||||
};
|
||||
|
||||
// Allocate and return a copy of the object
|
||||
|
@ -306,48 +236,10 @@ inline void ConvexMeshShape::setIsEdgesInformationUsed(bool isEdgesUsed) {
|
|||
mIsEdgesInformationUsed = isEdgesUsed;
|
||||
}
|
||||
|
||||
// Create a proxy collision shape for the collision shape
|
||||
inline ProxyShape* ConvexMeshShape::createProxyShape(MemoryAllocator& allocator,
|
||||
CollisionBody* body,
|
||||
const Transform& transform,
|
||||
decimal mass) {
|
||||
return new (allocator.allocate(sizeof(ProxyConvexMeshShape))) ProxyConvexMeshShape(this, body,
|
||||
transform, mass);
|
||||
}
|
||||
|
||||
// Return the non-const collision shape
|
||||
inline CollisionShape* ProxyConvexMeshShape::getInternalCollisionShape() const {
|
||||
return mCollisionShape;
|
||||
}
|
||||
|
||||
// Return the collision shape
|
||||
inline const CollisionShape* ProxyConvexMeshShape::getCollisionShape() const {
|
||||
return mCollisionShape;
|
||||
}
|
||||
|
||||
// Return the number of bytes used by the proxy collision shape
|
||||
inline size_t ProxyConvexMeshShape::getSizeInBytes() const {
|
||||
return sizeof(ProxyConvexMeshShape);
|
||||
}
|
||||
|
||||
// Return a local support point in a given direction with the object margin
|
||||
inline Vector3 ProxyConvexMeshShape::getLocalSupportPointWithMargin(const Vector3& direction) {
|
||||
return mCollisionShape->getLocalSupportPointWithMargin(direction, mCachedSupportVertex);
|
||||
}
|
||||
|
||||
// Return a local support point in a given direction without the object margin
|
||||
inline Vector3 ProxyConvexMeshShape::getLocalSupportPointWithoutMargin(const Vector3& direction) {
|
||||
return mCollisionShape->getLocalSupportPointWithoutMargin(direction, mCachedSupportVertex);
|
||||
}
|
||||
|
||||
// Return the current object margin
|
||||
inline decimal ProxyConvexMeshShape::getMargin() const {
|
||||
return mCollisionShape->getMargin();
|
||||
}
|
||||
|
||||
// Return true if a point is inside the collision shape
|
||||
inline bool ProxyConvexMeshShape::testPointInside(const Vector3& worldPoint) {
|
||||
return mBody->mWorld.mCollisionDetection.mNarrowPhaseGJKAlgorithm.testPointInside(worldPoint,this);
|
||||
inline bool ConvexMeshShape::testPointInside(const Vector3& localPoint) const {
|
||||
// TODO : Implement this
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -35,7 +35,6 @@ CylinderShape::CylinderShape(decimal radius, decimal height, decimal margin)
|
|||
mHalfHeight(height/decimal(2.0)) {
|
||||
assert(radius > decimal(0.0));
|
||||
assert(height > decimal(0.0));
|
||||
assert(margin > decimal(0.0));
|
||||
}
|
||||
|
||||
// Private copy-constructor
|
||||
|
@ -50,10 +49,11 @@ CylinderShape::~CylinderShape() {
|
|||
}
|
||||
|
||||
// Return a local support point in a given direction with the object margin
|
||||
Vector3 CylinderShape::getLocalSupportPointWithMargin(const Vector3& direction) const {
|
||||
Vector3 CylinderShape::getLocalSupportPointWithMargin(const Vector3& direction,
|
||||
void** cachedCollisionData) const {
|
||||
|
||||
// Compute the support point without the margin
|
||||
Vector3 supportPoint = getLocalSupportPointWithoutMargin(direction);
|
||||
Vector3 supportPoint = getLocalSupportPointWithoutMargin(direction, NULL);
|
||||
|
||||
// Add the margin to the support point
|
||||
Vector3 unitVec(0.0, 1.0, 0.0);
|
||||
|
@ -66,7 +66,8 @@ Vector3 CylinderShape::getLocalSupportPointWithMargin(const Vector3& direction)
|
|||
}
|
||||
|
||||
// Return a local support point in a given direction without the object margin
|
||||
Vector3 CylinderShape::getLocalSupportPointWithoutMargin(const Vector3& direction) const {
|
||||
Vector3 CylinderShape::getLocalSupportPointWithoutMargin(const Vector3& direction,
|
||||
void** cachedCollisionData) const {
|
||||
|
||||
Vector3 supportPoint(0.0, 0.0, 0.0);
|
||||
decimal uDotv = direction.y;
|
||||
|
@ -103,27 +104,3 @@ bool CylinderShape::testPointInside(const Vector3& localPoint) const {
|
|||
// TODO : Implement this method
|
||||
return false;
|
||||
}
|
||||
|
||||
// Constructor
|
||||
ProxyCylinderShape::ProxyCylinderShape(CylinderShape* cylinderShape, CollisionBody* body,
|
||||
const Transform& transform, decimal mass)
|
||||
:ProxyShape(body, transform, mass), mCollisionShape(cylinderShape){
|
||||
|
||||
}
|
||||
|
||||
// Destructor
|
||||
ProxyCylinderShape::~ProxyCylinderShape() {
|
||||
|
||||
}
|
||||
|
||||
// Raycast method
|
||||
bool ProxyCylinderShape::raycast(const Ray& ray, decimal distance) const {
|
||||
// TODO : Implement this method
|
||||
return false;
|
||||
}
|
||||
|
||||
// Raycast method with feedback information
|
||||
bool ProxyCylinderShape::raycast(const Ray& ray, RaycastInfo& raycastInfo, decimal distance) const {
|
||||
// TODO : Implement this method
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -69,8 +69,16 @@ class CylinderShape : public CollisionShape {
|
|||
/// Private assignment operator
|
||||
CylinderShape& operator=(const CylinderShape& shape);
|
||||
|
||||
/// Return a local support point in a given direction with the object margin
|
||||
virtual Vector3 getLocalSupportPointWithMargin(const Vector3& direction,
|
||||
void** cachedCollisionData) const;
|
||||
|
||||
/// Return a local support point in a given direction without the object margin
|
||||
virtual Vector3 getLocalSupportPointWithoutMargin(const Vector3& direction,
|
||||
void** cachedCollisionData) const;
|
||||
|
||||
/// Return true if a point is inside the collision shape
|
||||
bool testPointInside(const Vector3& localPoint) const;
|
||||
virtual bool testPointInside(const Vector3& localPoint) const;
|
||||
|
||||
public :
|
||||
|
||||
|
@ -94,12 +102,6 @@ class CylinderShape : public CollisionShape {
|
|||
/// Return the number of bytes used by the collision shape
|
||||
virtual size_t getSizeInBytes() const;
|
||||
|
||||
/// Return a local support point in a given direction with the object margin
|
||||
virtual Vector3 getLocalSupportPointWithMargin(const Vector3& direction) const;
|
||||
|
||||
/// Return a local support point in a given direction without the object margin
|
||||
virtual Vector3 getLocalSupportPointWithoutMargin(const Vector3& direction) const;
|
||||
|
||||
/// Return the local bounds of the shape in x, y and z directions
|
||||
virtual void getLocalBounds(Vector3& min, Vector3& max) const;
|
||||
|
||||
|
@ -109,81 +111,12 @@ class CylinderShape : public CollisionShape {
|
|||
/// Test equality between two cylinder shapes
|
||||
virtual bool isEqualTo(const CollisionShape& otherCollisionShape) const;
|
||||
|
||||
/// Create a proxy collision shape for the collision shape
|
||||
virtual ProxyShape* createProxyShape(MemoryAllocator& allocator, CollisionBody* body,
|
||||
const Transform& transform, decimal mass);
|
||||
|
||||
/// Raycast method
|
||||
virtual bool raycast(const Ray& ray, decimal distance = RAYCAST_INFINITY_DISTANCE) const;
|
||||
|
||||
/// Raycast method with feedback information
|
||||
virtual bool raycast(const Ray& ray, RaycastInfo& raycastInfo,
|
||||
decimal distance = RAYCAST_INFINITY_DISTANCE) const;
|
||||
|
||||
// -------------------- Friendship -------------------- //
|
||||
|
||||
friend class ProxyCylinderShape;
|
||||
};
|
||||
|
||||
// Class ProxyCylinderShape
|
||||
/**
|
||||
* The proxy collision shape for a cylinder shape.
|
||||
*/
|
||||
class ProxyCylinderShape : public ProxyShape {
|
||||
|
||||
private:
|
||||
|
||||
// -------------------- Attributes -------------------- //
|
||||
|
||||
/// Pointer to the actual collision shape
|
||||
CylinderShape* mCollisionShape;
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Private copy-constructor
|
||||
ProxyCylinderShape(const ProxyCylinderShape& proxyShape);
|
||||
|
||||
/// Private assignment operator
|
||||
ProxyCylinderShape& operator=(const ProxyCylinderShape& proxyShape);
|
||||
|
||||
/// Return the non-const collision shape
|
||||
virtual CollisionShape* getInternalCollisionShape() const;
|
||||
|
||||
public:
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Constructor
|
||||
ProxyCylinderShape(CylinderShape* cylinderShape, CollisionBody* body,
|
||||
const Transform& transform, decimal mass);
|
||||
|
||||
/// Destructor
|
||||
~ProxyCylinderShape();
|
||||
|
||||
/// Return the collision shape
|
||||
virtual const CollisionShape* getCollisionShape() const;
|
||||
|
||||
/// Return the number of bytes used by the proxy collision shape
|
||||
virtual size_t getSizeInBytes() const;
|
||||
|
||||
/// Return a local support point in a given direction with the object margin
|
||||
virtual Vector3 getLocalSupportPointWithMargin(const Vector3& direction);
|
||||
|
||||
/// Return a local support point in a given direction without the object margin
|
||||
virtual Vector3 getLocalSupportPointWithoutMargin(const Vector3& direction);
|
||||
|
||||
/// Return the current collision shape margin
|
||||
virtual decimal getMargin() const;
|
||||
|
||||
/// Raycast method
|
||||
virtual bool raycast(const Ray& ray, decimal distance = RAYCAST_INFINITY_DISTANCE) const;
|
||||
|
||||
/// Raycast method with feedback information
|
||||
virtual bool raycast(const Ray& ray, RaycastInfo& raycastInfo,
|
||||
decimal distance = RAYCAST_INFINITY_DISTANCE) const;
|
||||
|
||||
/// Return true if a point is inside the collision shape
|
||||
virtual bool testPointInside(const Vector3& worldPoint);
|
||||
};
|
||||
|
||||
/// Allocate and return a copy of the object
|
||||
|
@ -235,49 +168,6 @@ inline bool CylinderShape::isEqualTo(const CollisionShape& otherCollisionShape)
|
|||
return (mRadius == otherShape.mRadius && mHalfHeight == otherShape.mHalfHeight);
|
||||
}
|
||||
|
||||
// Create a proxy collision shape for the collision shape
|
||||
inline ProxyShape* CylinderShape::createProxyShape(MemoryAllocator& allocator, CollisionBody* body,
|
||||
const Transform& transform, decimal mass) {
|
||||
return new (allocator.allocate(sizeof(ProxyCylinderShape))) ProxyCylinderShape(this, body,
|
||||
transform, mass);
|
||||
}
|
||||
|
||||
// Return the non-const collision shape
|
||||
inline CollisionShape* ProxyCylinderShape::getInternalCollisionShape() const {
|
||||
return mCollisionShape;
|
||||
}
|
||||
|
||||
// Return the collision shape
|
||||
inline const CollisionShape* ProxyCylinderShape::getCollisionShape() const {
|
||||
return mCollisionShape;
|
||||
}
|
||||
|
||||
// Return the number of bytes used by the proxy collision shape
|
||||
inline size_t ProxyCylinderShape::getSizeInBytes() const {
|
||||
return sizeof(ProxyCylinderShape);
|
||||
}
|
||||
|
||||
// Return a local support point in a given direction with the object margin
|
||||
inline Vector3 ProxyCylinderShape::getLocalSupportPointWithMargin(const Vector3& direction) {
|
||||
return mCollisionShape->getLocalSupportPointWithMargin(direction);
|
||||
}
|
||||
|
||||
// Return a local support point in a given direction without the object margin
|
||||
inline Vector3 ProxyCylinderShape::getLocalSupportPointWithoutMargin(const Vector3& direction) {
|
||||
return mCollisionShape->getLocalSupportPointWithoutMargin(direction);
|
||||
}
|
||||
|
||||
// Return the current object margin
|
||||
inline decimal ProxyCylinderShape::getMargin() const {
|
||||
return mCollisionShape->getMargin();
|
||||
}
|
||||
|
||||
// Return true if a point is inside the collision shape
|
||||
inline bool ProxyCylinderShape::testPointInside(const Vector3& worldPoint) {
|
||||
const Transform localToWorld = mBody->getTransform() * mLocalToBodyTransform;
|
||||
const Vector3 localPoint = localToWorld.getInverse() * worldPoint;
|
||||
return mCollisionShape->testPointInside(localPoint);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -63,27 +63,3 @@ bool SphereShape::testPointInside(const Vector3& localPoint) const {
|
|||
// TODO : Implement this method
|
||||
return false;
|
||||
}
|
||||
|
||||
// Constructor
|
||||
ProxySphereShape::ProxySphereShape(SphereShape* shape, CollisionBody* body,
|
||||
const Transform& transform, decimal mass)
|
||||
:ProxyShape(body, transform, mass), mCollisionShape(shape){
|
||||
|
||||
}
|
||||
|
||||
// Destructor
|
||||
ProxySphereShape::~ProxySphereShape() {
|
||||
|
||||
}
|
||||
|
||||
// Raycast method
|
||||
bool ProxySphereShape::raycast(const Ray& ray, decimal distance) const {
|
||||
// TODO : Implement this method
|
||||
return false;
|
||||
}
|
||||
|
||||
// Raycast method with feedback information
|
||||
bool ProxySphereShape::raycast(const Ray& ray, RaycastInfo& raycastInfo, decimal distance) const {
|
||||
// TODO : Implement this method
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -59,8 +59,16 @@ class SphereShape : public CollisionShape {
|
|||
/// Private assignment operator
|
||||
SphereShape& operator=(const SphereShape& shape);
|
||||
|
||||
/// Return a local support point in a given direction with the object margin
|
||||
virtual Vector3 getLocalSupportPointWithMargin(const Vector3& direction,
|
||||
void** cachedCollisionData) const;
|
||||
|
||||
/// Return a local support point in a given direction without the object margin
|
||||
virtual Vector3 getLocalSupportPointWithoutMargin(const Vector3& direction,
|
||||
void** cachedCollisionData) const;
|
||||
|
||||
/// Return true if a point is inside the collision shape
|
||||
bool testPointInside(const Vector3& localPoint) const;
|
||||
virtual bool testPointInside(const Vector3& localPoint) const;
|
||||
|
||||
public :
|
||||
|
||||
|
@ -81,12 +89,6 @@ class SphereShape : public CollisionShape {
|
|||
/// Return the number of bytes used by the collision shape
|
||||
virtual size_t getSizeInBytes() const;
|
||||
|
||||
/// Return a local support point in a given direction with the object margin
|
||||
virtual Vector3 getLocalSupportPointWithMargin(const Vector3& direction) const;
|
||||
|
||||
/// Return a local support point in a given direction without the object margin
|
||||
virtual Vector3 getLocalSupportPointWithoutMargin(const Vector3& direction) const;
|
||||
|
||||
/// Return the local bounds of the shape in x, y and z directions.
|
||||
virtual void getLocalBounds(Vector3& min, Vector3& max) const;
|
||||
|
||||
|
@ -99,83 +101,12 @@ class SphereShape : public CollisionShape {
|
|||
/// Test equality between two sphere shapes
|
||||
virtual bool isEqualTo(const CollisionShape& otherCollisionShape) const;
|
||||
|
||||
/// Create a proxy collision shape for the collision shape
|
||||
virtual ProxyShape* createProxyShape(MemoryAllocator& allocator, CollisionBody* body,
|
||||
const Transform& transform, decimal mass);
|
||||
|
||||
/// Raycast method
|
||||
virtual bool raycast(const Ray& ray, decimal distance = RAYCAST_INFINITY_DISTANCE) const;
|
||||
|
||||
/// Raycast method with feedback information
|
||||
virtual bool raycast(const Ray& ray, RaycastInfo& raycastInfo,
|
||||
decimal distance = RAYCAST_INFINITY_DISTANCE) const;
|
||||
|
||||
// -------------------- Friendship -------------------- //
|
||||
|
||||
friend class ProxySphereShape;
|
||||
};
|
||||
|
||||
|
||||
// Class ProxySphereShape
|
||||
/**
|
||||
* The proxy collision shape for a sphere shape.
|
||||
*/
|
||||
class ProxySphereShape : public ProxyShape {
|
||||
|
||||
private:
|
||||
|
||||
// -------------------- Attributes -------------------- //
|
||||
|
||||
/// Pointer to the actual collision shape
|
||||
SphereShape* mCollisionShape;
|
||||
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Private copy-constructor
|
||||
ProxySphereShape(const ProxySphereShape& proxyShape);
|
||||
|
||||
/// Private assignment operator
|
||||
ProxySphereShape& operator=(const ProxySphereShape& proxyShape);
|
||||
|
||||
/// Return the non-const collision shape
|
||||
virtual CollisionShape* getInternalCollisionShape() const;
|
||||
|
||||
public:
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Constructor
|
||||
ProxySphereShape(SphereShape* shape, CollisionBody* body,
|
||||
const Transform& transform, decimal mass);
|
||||
|
||||
/// Destructor
|
||||
~ProxySphereShape();
|
||||
|
||||
/// Return the collision shape
|
||||
virtual const CollisionShape* getCollisionShape() const;
|
||||
|
||||
/// Return the number of bytes used by the proxy collision shape
|
||||
virtual size_t getSizeInBytes() const;
|
||||
|
||||
/// Return a local support point in a given direction with the object margin
|
||||
virtual Vector3 getLocalSupportPointWithMargin(const Vector3& direction);
|
||||
|
||||
/// Return a local support point in a given direction without the object margin
|
||||
virtual Vector3 getLocalSupportPointWithoutMargin(const Vector3& direction);
|
||||
|
||||
/// Return the current collision shape margin
|
||||
virtual decimal getMargin() const;
|
||||
|
||||
/// Raycast method
|
||||
virtual bool raycast(const Ray& ray, decimal distance = RAYCAST_INFINITY_DISTANCE) const;
|
||||
|
||||
/// Raycast method with feedback information
|
||||
virtual bool raycast(const Ray& ray, RaycastInfo& raycastInfo,
|
||||
decimal distance = RAYCAST_INFINITY_DISTANCE) const;
|
||||
|
||||
/// Return true if a point is inside the collision shape
|
||||
virtual bool testPointInside(const Vector3& worldPoint);
|
||||
};
|
||||
|
||||
/// Allocate and return a copy of the object
|
||||
|
@ -194,7 +125,8 @@ inline size_t SphereShape::getSizeInBytes() const {
|
|||
}
|
||||
|
||||
// Return a local support point in a given direction with the object margin
|
||||
inline Vector3 SphereShape::getLocalSupportPointWithMargin(const Vector3& direction) const {
|
||||
inline Vector3 SphereShape::getLocalSupportPointWithMargin(const Vector3& direction,
|
||||
void** cachedCollisionData) const {
|
||||
|
||||
// If the direction vector is not the zero vector
|
||||
if (direction.lengthSquare() >= MACHINE_EPSILON * MACHINE_EPSILON) {
|
||||
|
@ -209,7 +141,8 @@ inline Vector3 SphereShape::getLocalSupportPointWithMargin(const Vector3& direct
|
|||
}
|
||||
|
||||
// Return a local support point in a given direction without the object margin
|
||||
inline Vector3 SphereShape::getLocalSupportPointWithoutMargin(const Vector3& direction) const {
|
||||
inline Vector3 SphereShape::getLocalSupportPointWithoutMargin(const Vector3& direction,
|
||||
void** cachedCollisionData) const {
|
||||
|
||||
// Return the center of the sphere (the radius is taken into account in the object margin)
|
||||
return Vector3(0.0, 0.0, 0.0);
|
||||
|
@ -255,50 +188,6 @@ inline bool SphereShape::isEqualTo(const CollisionShape& otherCollisionShape) co
|
|||
return (mRadius == otherShape.mRadius);
|
||||
}
|
||||
|
||||
// Create a proxy collision shape for the collision shape
|
||||
inline ProxyShape* SphereShape::createProxyShape(MemoryAllocator& allocator, CollisionBody* body,
|
||||
const Transform& transform, decimal mass) {
|
||||
return new (allocator.allocate(sizeof(ProxySphereShape))) ProxySphereShape(this, body,
|
||||
transform, mass);
|
||||
}
|
||||
|
||||
// Return the non-const collision shape
|
||||
inline CollisionShape* ProxySphereShape::getInternalCollisionShape() const {
|
||||
return mCollisionShape;
|
||||
}
|
||||
|
||||
// Return the collision shape
|
||||
inline const CollisionShape* ProxySphereShape::getCollisionShape() const {
|
||||
return mCollisionShape;
|
||||
}
|
||||
|
||||
// Return the number of bytes used by the proxy collision shape
|
||||
inline size_t ProxySphereShape::getSizeInBytes() const {
|
||||
return sizeof(ProxySphereShape);
|
||||
}
|
||||
|
||||
// Return a local support point in a given direction with the object margin
|
||||
inline Vector3 ProxySphereShape::getLocalSupportPointWithMargin(const Vector3& direction) {
|
||||
return mCollisionShape->getLocalSupportPointWithMargin(direction);
|
||||
}
|
||||
|
||||
// Return a local support point in a given direction without the object margin
|
||||
inline Vector3 ProxySphereShape::getLocalSupportPointWithoutMargin(const Vector3& direction) {
|
||||
return mCollisionShape->getLocalSupportPointWithoutMargin(direction);
|
||||
}
|
||||
|
||||
// Return the current object margin
|
||||
inline decimal ProxySphereShape::getMargin() const {
|
||||
return mCollisionShape->getMargin();
|
||||
}
|
||||
|
||||
// Return true if a point is inside the collision shape
|
||||
inline bool ProxySphereShape::testPointInside(const Vector3& worldPoint) {
|
||||
const Transform localToWorld = mBody->getTransform() * mLocalToBodyTransform;
|
||||
const Vector3 localPoint = localToWorld.getInverse() * worldPoint;
|
||||
return mCollisionShape->testPointInside(localPoint);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
|
||||
// Libraries
|
||||
#include "ContactPoint.h"
|
||||
#include "collision/ProxyShape.h"
|
||||
|
||||
using namespace reactphysics3d;
|
||||
using namespace std;
|
||||
|
|
|
@ -166,4 +166,16 @@ void CollisionWorld::removeCollisionShape(CollisionShape* collisionShape) {
|
|||
}
|
||||
}
|
||||
|
||||
/// Raycast method
|
||||
bool CollisionWorld::raycast(const Ray& ray, decimal distance) {
|
||||
// TODO : Implement this method
|
||||
return false;
|
||||
}
|
||||
|
||||
/// Raycast method with feedback information
|
||||
bool CollisionWorld::raycast(const Ray& ray, RaycastInfo& raycastInfo, decimal distance) {
|
||||
// TODO : Implement this method
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -121,13 +121,11 @@ class CollisionWorld {
|
|||
void destroyCollisionBody(CollisionBody* collisionBody);
|
||||
|
||||
/// Raycast method
|
||||
// TODO : Implement this method
|
||||
bool raycast(const Ray& ray, decimal distance = RAYCAST_INFINITY_DISTANCE) const;
|
||||
bool raycast(const Ray& ray, decimal distance = RAYCAST_INFINITY_DISTANCE);
|
||||
|
||||
/// Raycast method with feedback information
|
||||
// TODO : Implement this method
|
||||
bool raycast(const Ray& ray, RaycastInfo& raycastInfo,
|
||||
decimal distance = RAYCAST_INFINITY_DISTANCE) const;
|
||||
decimal distance = RAYCAST_INFINITY_DISTANCE);
|
||||
|
||||
// -------------------- Friendship -------------------- //
|
||||
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
|
||||
// Libraries
|
||||
#include "ContactManifold.h"
|
||||
#include "collision/ProxyShape.h"
|
||||
#include "../collision/shapes/CollisionShape.h"
|
||||
|
||||
/// ReactPhysics3D namespace
|
||||
|
|
|
@ -68,13 +68,13 @@ class TestPointInside : public Test {
|
|||
Transform mLocalShape2ToWorld;
|
||||
|
||||
// Collision Shapes
|
||||
ProxyBoxShape* mBoxShape;
|
||||
ProxySphereShape* mSphereShape;
|
||||
ProxyCapsuleShape* mCapsuleShape;
|
||||
ProxyConeShape* mConeShape;
|
||||
ProxyConvexMeshShape* mConvexMeshShape;
|
||||
ProxyConvexMeshShape* mConvexMeshShapeEdgesInfo;
|
||||
ProxyCylinderShape* mCylinderShape;
|
||||
ProxyShape* mBoxShape;
|
||||
ProxyShape* mSphereShape;
|
||||
ProxyShape* mCapsuleShape;
|
||||
ProxyShape* mConeShape;
|
||||
ProxyShape* mConvexMeshShape;
|
||||
ProxyShape* mConvexMeshShapeEdgesInfo;
|
||||
ProxyShape* mCylinderShape;
|
||||
|
||||
public :
|
||||
|
||||
|
@ -130,7 +130,7 @@ class TestPointInside : public Test {
|
|||
convexMeshShape.addVertex(Vector3(2, 3, 4));
|
||||
convexMeshShape.addVertex(Vector3(-2, 3, -4));
|
||||
convexMeshShape.addVertex(Vector3(2, 3, -4));
|
||||
mConvexMeshShape = mConvexMeshBody->addCollisionShape(convexMeshShape, shapeTransform);
|
||||
mConvexMeshShape = mConvexMeshBody->addCollisionShape(convexMeshShape, mShapeTransform);
|
||||
|
||||
ConvexMeshShape convexMeshShapeEdgesInfo(0);
|
||||
convexMeshShapeEdgesInfo.addVertex(Vector3(-2, -3, 4));
|
||||
|
@ -158,14 +158,14 @@ class TestPointInside : public Test {
|
|||
convexMeshShapeEdgesInfo);
|
||||
|
||||
CylinderShape cylinderShape(3, 8, 0);
|
||||
mCylinderShape = mCylinderBody->addCollisionShape(cylinderShape, shapeTransform);
|
||||
mCylinderShape = mCylinderBody->addCollisionShape(cylinderShape, mShapeTransform);
|
||||
|
||||
// Compound shape is a cylinder and a sphere
|
||||
Vector3 positionShape2(Vector3(4, 2, -3));
|
||||
Quaternion orientationShape2(-3 *PI / 8, 1.5 * PI/ 3, PI / 13);
|
||||
Transform shapeTransform2(positionShape2, orientationShape2);
|
||||
mLocalShape2ToWorld = mBodyTransform * shapeTransform2;
|
||||
mCompoundBody->addCollisionShape(cylinderShape, shapeTransform);
|
||||
mCompoundBody->addCollisionShape(cylinderShape, mShapeTransform);
|
||||
mCompoundBody->addCollisionShape(sphereShape, shapeTransform2);
|
||||
}
|
||||
|
||||
|
|
|
@ -28,14 +28,14 @@
|
|||
|
||||
// Libraries
|
||||
#include "../../Test.h"
|
||||
#include "../../src/engine/CollisionWorld.h"
|
||||
#include "../../src/body/CollisionBody.h"
|
||||
#include "../../src/collision/shapes/BoxShape.h"
|
||||
#include "../../src/collision/shapes/SphereShape.h"
|
||||
#include "../../src/collision/shapes/CapsuleShape.h"
|
||||
#include "../../src/collision/shapes/ConeShape.h"
|
||||
#include "../../src/collision/shapes/ConvexMeshShape.h"
|
||||
#include "../../src/collision/shapes/CylinderShape.h"
|
||||
#include "engine/CollisionWorld.h"
|
||||
#include "body/CollisionBody.h"
|
||||
#include "collision/shapes/BoxShape.h"
|
||||
#include "collision/shapes/SphereShape.h"
|
||||
#include "collision/shapes/CapsuleShape.h"
|
||||
#include "collision/shapes/ConeShape.h"
|
||||
#include "collision/shapes/ConvexMeshShape.h"
|
||||
#include "collision/shapes/CylinderShape.h"
|
||||
|
||||
/// Reactphysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
|
@ -51,7 +51,7 @@ class TestRaycast : public Test {
|
|||
// ---------- Atributes ---------- //
|
||||
|
||||
// Physics world
|
||||
DynamicsWorld* mWorld;
|
||||
CollisionWorld* mWorld;
|
||||
|
||||
// Bodies
|
||||
CollisionBody* mBoxBody;
|
||||
|
@ -70,13 +70,13 @@ class TestRaycast : public Test {
|
|||
Transform mLocalShape2ToWorld;
|
||||
|
||||
// Collision Shapes
|
||||
ProxyBoxShape* mBoxShape;
|
||||
ProxySphereShape* mSphereShape;
|
||||
ProxyCapsuleShape* mCapsuleShape;
|
||||
ProxyConeShape* mConeShape;
|
||||
ProxyConvexMeshShape* mConvexMeshShape;
|
||||
ProxyConvexMeshShape* mConvexMeshShapeEdgesInfo;
|
||||
ProxyCylinderShape* mCylinderShape;
|
||||
ProxyShape* mBoxShape;
|
||||
ProxyShape* mSphereShape;
|
||||
ProxyShape* mCapsuleShape;
|
||||
ProxyShape* mConeShape;
|
||||
ProxyShape* mConvexMeshShape;
|
||||
ProxyShape* mConvexMeshShapeEdgesInfo;
|
||||
ProxyShape* mCylinderShape;
|
||||
|
||||
public :
|
||||
|
||||
|
@ -86,7 +86,7 @@ class TestRaycast : public Test {
|
|||
TestRaycast() {
|
||||
|
||||
// Create the world
|
||||
mWorld = new rp3d::CollisionWorld();
|
||||
mWorld = new CollisionWorld();
|
||||
|
||||
// Body transform
|
||||
Vector3 position(-3, 2, 7);
|
||||
|
@ -94,13 +94,13 @@ class TestRaycast : public Test {
|
|||
mBodyTransform = Transform(position, orientation);
|
||||
|
||||
// Create the bodies
|
||||
mBoxBody = mWorld->createCollisionBody(bodyTransform);
|
||||
mSphereBody = mWorld->createCollisionBody(bodyTransform);
|
||||
mCapsuleBody = mWorld->createCollisionBody(bodyTransform);
|
||||
mConeBody = mWorld->createCollisionBody(bodyTransform);
|
||||
mConvexMeshBody = mWorld->createCollisionBody(bodyTransform);
|
||||
mConvexMeshBodyEdgesInfo = mWorld->createCollisionBody(bodyTransform);
|
||||
mCylinderBody = mWorld->createCollisionBody(bodyTransform);
|
||||
mBoxBody = mWorld->createCollisionBody(mBodyTransform);
|
||||
mSphereBody = mWorld->createCollisionBody(mBodyTransform);
|
||||
mCapsuleBody = mWorld->createCollisionBody(mBodyTransform);
|
||||
mConeBody = mWorld->createCollisionBody(mBodyTransform);
|
||||
mConvexMeshBody = mWorld->createCollisionBody(mBodyTransform);
|
||||
mConvexMeshBodyEdgesInfo = mWorld->createCollisionBody(mBodyTransform);
|
||||
mCylinderBody = mWorld->createCollisionBody(mBodyTransform);
|
||||
|
||||
// Collision shape transform
|
||||
Vector3 shapePosition(1, -4, -3);
|
||||
|
@ -112,16 +112,16 @@ class TestRaycast : public Test {
|
|||
|
||||
// Create collision shapes
|
||||
BoxShape boxShape(Vector3(2, 3, 4), 0);
|
||||
mBoxShape = mBoxBody->addCollisionShape(boxShape, shapeTransform);
|
||||
mBoxShape = mBoxBody->addCollisionShape(boxShape, mShapeTransform);
|
||||
|
||||
SphereShape sphereShape(3);
|
||||
mSphereShape = mSphereBody->addCollisionShape(sphereShape, shapeTransform);
|
||||
mSphereShape = mSphereBody->addCollisionShape(sphereShape, mShapeTransform);
|
||||
|
||||
CapsuleShape capsuleShape(2, 5);
|
||||
mCapsuleShape = mCapsuleBody->addCollisionShape(capsuleShape, shapeTransform);
|
||||
mCapsuleShape = mCapsuleBody->addCollisionShape(capsuleShape, mShapeTransform);
|
||||
|
||||
ConeShape coneShape(2, 6, 0);
|
||||
mConeShape = mConeBody->addCollisionShape(coneShape, shapeTransform);
|
||||
mConeShape = mConeBody->addCollisionShape(coneShape, mShapeTransform);
|
||||
|
||||
ConvexMeshShape convexMeshShape(0); // Box of dimension (2, 3, 4)
|
||||
convexMeshShape.addVertex(Vector3(-2, -3, 4));
|
||||
|
@ -132,7 +132,7 @@ class TestRaycast : public Test {
|
|||
convexMeshShape.addVertex(Vector3(2, 3, 4));
|
||||
convexMeshShape.addVertex(Vector3(-2, 3, -4));
|
||||
convexMeshShape.addVertex(Vector3(2, 3, -4));
|
||||
mConvexMeshShape = mConvexMeshBody->addCollisionShape(convexMeshShape, shapeTransform);
|
||||
mConvexMeshShape = mConvexMeshBody->addCollisionShape(convexMeshShape, mShapeTransform);
|
||||
|
||||
ConvexMeshShape convexMeshShapeEdgesInfo(0);
|
||||
convexMeshShapeEdgesInfo.addVertex(Vector3(-2, -3, 4));
|
||||
|
@ -160,14 +160,14 @@ class TestRaycast : public Test {
|
|||
convexMeshShapeEdgesInfo);
|
||||
|
||||
CylinderShape cylinderShape(2, 5, 0);
|
||||
mCylinderShape = mCylinderBody->addCollisionShape(cylinderShape, shapeTransform);
|
||||
mCylinderShape = mCylinderBody->addCollisionShape(cylinderShape, mShapeTransform);
|
||||
|
||||
// Compound shape is a cylinder and a sphere
|
||||
Vector3 (Vector3(4, 2, -3));
|
||||
Vector3 positionShape2(Vector3(4, 2, -3));
|
||||
Quaternion orientationShape2(-3 *PI / 8, 1.5 * PI/ 3, PI / 13);
|
||||
Transform shapeTransform2(positionShape2, orientationShape2);
|
||||
mLocalShape2ToWorld = mBodyTransform * shapeTransform2;
|
||||
mCompoundBody->addCollisionShape(cylinderShape, shapeTransform);
|
||||
mCompoundBody->addCollisionShape(cylinderShape, mShapeTransform);
|
||||
mCompoundBody->addCollisionShape(sphereShape, shapeTransform2);
|
||||
}
|
||||
|
||||
|
@ -674,8 +674,8 @@ class TestRaycast : public Test {
|
|||
// CollisionBody::raycast()
|
||||
RaycastInfo raycastInfo2;
|
||||
test(mConeBody->raycast(ray, raycastInfo2));
|
||||
test(raycastInfo2.body == mConeShape);
|
||||
test(raycastInfo2.proxyShape == mBoxShape);
|
||||
test(raycastInfo2.body == mConeBody);
|
||||
test(raycastInfo2.proxyShape == mConeShape);
|
||||
test(approxEqual(raycastInfo2.distance, 6));
|
||||
test(approxEqual(raycastInfo2.worldPoint.x, hitPoint.x));
|
||||
test(approxEqual(raycastInfo2.worldPoint.y, hitPoint.y));
|
||||
|
@ -1174,6 +1174,9 @@ class TestRaycast : public Test {
|
|||
/// CollisionWorld::raycast() methods.
|
||||
void testCompound() {
|
||||
|
||||
// ----- Test feedback data ----- //
|
||||
const Matrix3x3 mLocalToWorldMatrix = mLocalShapeToWorld.getOrientation().getMatrix();
|
||||
|
||||
// Raycast hit agains the sphere shape
|
||||
Ray ray1(mLocalShape2ToWorld * Vector3(4, 1, 2), mLocalToWorldMatrix * Vector3(-4, 0, 0));
|
||||
Ray ray2(mLocalShape2ToWorld * Vector3(1, 4, -1), mLocalToWorldMatrix * Vector3(0, -3, 0));
|
||||
|
@ -1182,34 +1185,35 @@ class TestRaycast : public Test {
|
|||
Ray ray5(mLocalShape2ToWorld * Vector3(0, -4, 1), mLocalToWorldMatrix * Vector3(0, 3, 0));
|
||||
Ray ray6(mLocalShape2ToWorld * Vector3(-1, 2, -11), mLocalToWorldMatrix * Vector3(0, 0, 8));
|
||||
|
||||
test(mCompoundBody->raycast(ray1, raycastInfo3));
|
||||
test(mWorld->raycast(ray1, raycastInfo3));
|
||||
test(mWorld->raycast(ray1, raycastInfo3, 2));
|
||||
RaycastInfo raycastInfo;
|
||||
test(mCompoundBody->raycast(ray1, raycastInfo));
|
||||
test(mWorld->raycast(ray1, raycastInfo));
|
||||
test(mWorld->raycast(ray1, raycastInfo, 2));
|
||||
test(mWorld->raycast(ray1));
|
||||
|
||||
test(mCompoundBody->raycast(ray2, raycastInfo3));
|
||||
test(mWorld->raycast(ray2, raycastInfo3));
|
||||
test(mWorld->raycast(ray2, raycastInfo3, 2));
|
||||
test(mCompoundBody->raycast(ray2, raycastInfo));
|
||||
test(mWorld->raycast(ray2, raycastInfo));
|
||||
test(mWorld->raycast(ray2, raycastInfo, 2));
|
||||
test(mWorld->raycast(ray2));
|
||||
|
||||
test(mCompoundBody->raycast(ray3, raycastInfo3));
|
||||
test(mWorld->raycast(ray3, raycastInfo3));
|
||||
test(mWorld->raycast(ray3, raycastInfo3, 2));
|
||||
test(mCompoundBody->raycast(ray3, raycastInfo));
|
||||
test(mWorld->raycast(ray3, raycastInfo));
|
||||
test(mWorld->raycast(ray3, raycastInfo, 2));
|
||||
test(mWorld->raycast(ray3));
|
||||
|
||||
test(mCompoundBody->raycast(ray4, raycastInfo3));
|
||||
test(mWorld->raycast(ray4, raycastInfo3));
|
||||
test(mWorld->raycast(ray4, raycastInfo3, 2));
|
||||
test(mCompoundBody->raycast(ray4, raycastInfo));
|
||||
test(mWorld->raycast(ray4, raycastInfo));
|
||||
test(mWorld->raycast(ray4, raycastInfo, 2));
|
||||
test(mWorld->raycast(ray4));
|
||||
|
||||
test(mCompoundBody->raycast(ray5, raycastInfo3));
|
||||
test(mWorld->raycast(ray5, raycastInfo3));
|
||||
test(mWorld->raycast(ray5, raycastInfo3, 2));
|
||||
test(mCompoundBody->raycast(ray5, raycastInfo));
|
||||
test(mWorld->raycast(ray5, raycastInfo));
|
||||
test(mWorld->raycast(ray5, raycastInfo, 2));
|
||||
test(mWorld->raycast(ray5));
|
||||
|
||||
test(mCompoundBody->raycast(ray6, raycastInfo3));
|
||||
test(mWorld->raycast(ray6, raycastInfo3));
|
||||
test(mWorld->raycast(ray6, raycastInfo3, 4));
|
||||
test(mCompoundBody->raycast(ray6, raycastInfo));
|
||||
test(mWorld->raycast(ray6, raycastInfo));
|
||||
test(mWorld->raycast(ray6, raycastInfo, 4));
|
||||
test(mWorld->raycast(ray6));
|
||||
|
||||
// Raycast hit agains the cylinder shape
|
||||
|
@ -1220,34 +1224,34 @@ class TestRaycast : public Test {
|
|||
Ray ray15(mLocalShapeToWorld * Vector3(0, -9, 1), mLocalToWorldMatrix * Vector3(0, 3, 0));
|
||||
Ray ray16(mLocalShapeToWorld * Vector3(-1, 2, -7), mLocalToWorldMatrix * Vector3(0, 0, 8));
|
||||
|
||||
test(mCompoundBody->raycast(ray11, raycastInfo3));
|
||||
test(mWorld->raycast(ray11, raycastInfo3));
|
||||
test(mWorld->raycast(ray11, raycastInfo3, 2));
|
||||
test(mCompoundBody->raycast(ray11, raycastInfo));
|
||||
test(mWorld->raycast(ray11, raycastInfo));
|
||||
test(mWorld->raycast(ray11, raycastInfo, 2));
|
||||
test(mWorld->raycast(ray11));
|
||||
|
||||
test(mCompoundBody->raycast(ray12, raycastInfo3));
|
||||
test(mWorld->raycast(ray12, raycastInfo3));
|
||||
test(mWorld->raycast(ray12, raycastInfo3, 2));
|
||||
test(mCompoundBody->raycast(ray12, raycastInfo));
|
||||
test(mWorld->raycast(ray12, raycastInfo));
|
||||
test(mWorld->raycast(ray12, raycastInfo, 2));
|
||||
test(mWorld->raycast(ray12));
|
||||
|
||||
test(mCompoundBody->raycast(ray13, raycastInfo3));
|
||||
test(mWorld->raycast(ray13, raycastInfo3));
|
||||
test(mWorld->raycast(ray13, raycastInfo3, 2));
|
||||
test(mCompoundBody->raycast(ray13, raycastInfo));
|
||||
test(mWorld->raycast(ray13, raycastInfo));
|
||||
test(mWorld->raycast(ray13, raycastInfo, 2));
|
||||
test(mWorld->raycast(ray13));
|
||||
|
||||
test(mCompoundBody->raycast(ray14, raycastInfo3));
|
||||
test(mWorld->raycast(ray14, raycastInfo3));
|
||||
test(mWorld->raycast(ray14, raycastInfo3, 2));
|
||||
test(mCompoundBody->raycast(ray14, raycastInfo));
|
||||
test(mWorld->raycast(ray14, raycastInfo));
|
||||
test(mWorld->raycast(ray14, raycastInfo, 2));
|
||||
test(mWorld->raycast(ray14));
|
||||
|
||||
test(mCompoundBody->raycast(ray15, raycastInfo3));
|
||||
test(mWorld->raycast(ray15, raycastInfo3));
|
||||
test(mWorld->raycast(ray15, raycastInfo3, 2));
|
||||
test(mCompoundBody->raycast(ray15, raycastInfo));
|
||||
test(mWorld->raycast(ray15, raycastInfo));
|
||||
test(mWorld->raycast(ray15, raycastInfo, 2));
|
||||
test(mWorld->raycast(ray15));
|
||||
|
||||
test(mCompoundBody->raycast(ray16, raycastInfo3));
|
||||
test(mWorld->raycast(ray16, raycastInfo3));
|
||||
test(mWorld->raycast(ray16, raycastInfo3, 4));
|
||||
test(mCompoundBody->raycast(ray16, raycastInfo));
|
||||
test(mWorld->raycast(ray16, raycastInfo));
|
||||
test(mWorld->raycast(ray16, raycastInfo, 4));
|
||||
test(mWorld->raycast(ray16));
|
||||
}
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue
Block a user