Allow for zero mass rigid body
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@ -213,8 +213,6 @@ ProxyShape* RigidBody::addCollisionShape(CollisionShape* collisionShape,
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const Transform& transform,
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const Transform& transform,
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decimal mass) {
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decimal mass) {
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assert(mass > decimal(0.0));
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// Create a new proxy collision shape to attach the collision shape to the body
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// Create a new proxy collision shape to attach the collision shape to the body
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ProxyShape* proxyShape = new (mWorld.mMemoryAllocator.allocate(
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ProxyShape* proxyShape = new (mWorld.mMemoryAllocator.allocate(
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sizeof(ProxyShape))) ProxyShape(this, collisionShape,
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sizeof(ProxyShape))) ProxyShape(this, collisionShape,
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@ -348,8 +346,8 @@ void RigidBody::recomputeMassInformation() {
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mMassInverse = decimal(1.0) / mInitMass;
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mMassInverse = decimal(1.0) / mInitMass;
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}
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}
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else {
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else {
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mInitMass = decimal(1.0);
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mCenterOfMassWorld = mTransform.getPosition();
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mMassInverse = decimal(1.0);
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return;
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}
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}
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// Compute the center of mass
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// Compute the center of mass
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