Edit changelog file
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@ -7,7 +7,7 @@ do not hesitate to take a look at the user manual.
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### Added
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### Added
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- The performance of the collision detection and rigid bodies simulation has been improved a lot
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- The performance of the collision detection and rigid bodies simulation (PhysicsWorld::update() method) has been improved significantly (1.7x speedup measured in [PEEL](https://github.com/Pierre-Terdiman/PEEL) scenes)
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- Method RigidBody::resetForce() to reset the accumulated external force on a rigid body has been added
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- Method RigidBody::resetForce() to reset the accumulated external force on a rigid body has been added
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- Method RigidBody::resetTorque() to reset the accumulated external torque on a rigid body has been added
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- Method RigidBody::resetTorque() to reset the accumulated external torque on a rigid body has been added
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- Constructors with local-space anchor/axis have been added to BallAndSocketJointInfo, HingeJointInfo, FixedJointInfo and SliderJointInfo classes
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- Constructors with local-space anchor/axis have been added to BallAndSocketJointInfo, HingeJointInfo, FixedJointInfo and SliderJointInfo classes
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