From b8192db3ef82dc06b48ebea08047bd22f1eb7c5a Mon Sep 17 00:00:00 2001 From: Daniel Chappuis Date: Mon, 20 Apr 2015 23:22:22 +0200 Subject: [PATCH] Fix compilation error in DynamicsWorld --- src/engine/DynamicsWorld.cpp | 3 --- src/engine/DynamicsWorld.h | 9 --------- 2 files changed, 12 deletions(-) diff --git a/src/engine/DynamicsWorld.cpp b/src/engine/DynamicsWorld.cpp index 927b28ee..242c8af9 100644 --- a/src/engine/DynamicsWorld.cpp +++ b/src/engine/DynamicsWorld.cpp @@ -142,9 +142,6 @@ void DynamicsWorld::update(decimal timeStep) { // Reset the external force and torque applied to the bodies resetBodiesForceAndTorque(); - - // Compute and set the interpolation factor to all the bodies - setInterpolationFactorToAllBodies(); } // Integrate position and orientation of the rigid bodies. diff --git a/src/engine/DynamicsWorld.h b/src/engine/DynamicsWorld.h index bb0e9acb..482bc66e 100644 --- a/src/engine/DynamicsWorld.h +++ b/src/engine/DynamicsWorld.h @@ -186,12 +186,6 @@ class DynamicsWorld : public CollisionWorld { /// Destructor virtual ~DynamicsWorld(); - /// Start the physics simulation - void start(); - - /// Stop the physics simulation - void stop(); - /// Update the physics simulation void update(decimal timeStep); @@ -238,9 +232,6 @@ class DynamicsWorld : public CollisionWorld { /// Return the number of joints in the world uint getNbJoints() const; - /// Return the current physics time (in seconds) - long double getPhysicsTime() const; - /// Return an iterator to the beginning of the rigid bodies of the physics world std::set::iterator getRigidBodiesBeginIterator();