diff --git a/sources/reactphysics3d/collision/NoBroadPhaseAlgorithm.cpp b/sources/reactphysics3d/collision/NoBroadPhaseAlgorithm.cpp
new file mode 100644
index 00000000..84daaac7
--- /dev/null
+++ b/sources/reactphysics3d/collision/NoBroadPhaseAlgorithm.cpp
@@ -0,0 +1,36 @@
+/****************************************************************************
+* Copyright (C) 2009 Daniel Chappuis *
+****************************************************************************
+* This file is part of ReactPhysics3D. *
+* *
+* ReactPhysics3D is free software: you can redistribute it and/or modify *
+* it under the terms of the GNU Lesser General Public License as published *
+* by the Free Software Foundation, either version 3 of the License, or *
+* (at your option) any later version. *
+* *
+* ReactPhysics3D is distributed in the hope that it will be useful, *
+* but WITHOUT ANY WARRANTY; without even the implied warranty of *
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+* GNU Lesser General Public License for more details. *
+* *
+* You should have received a copy of the GNU Lesser General Public License *
+* along with ReactPhysics3D. If not, see . *
+***************************************************************************/
+
+// Libraries
+#include "NoBroadPhaseAlgorithm.h"
+
+// We want to use the ReactPhysics3D namespace
+using namespace reactphysics3d;
+
+// Constructor
+NoBroadPhaseAlgorithm::NoBroadPhaseAlgorithm() {
+
+}
+
+// Destructor
+NoBroadPhaseAlgorithm::~NoBroadPhaseAlgorithm() {
+
+}
+
+
diff --git a/sources/reactphysics3d/collision/NoBroadPhaseAlgorithm.h b/sources/reactphysics3d/collision/NoBroadPhaseAlgorithm.h
new file mode 100644
index 00000000..c3ed4367
--- /dev/null
+++ b/sources/reactphysics3d/collision/NoBroadPhaseAlgorithm.h
@@ -0,0 +1,56 @@
+/***************************************************************************
+* Copyright (C) 2009 Daniel Chappuis *
+****************************************************************************
+* This file is part of ReactPhysics3D. *
+* *
+* ReactPhysics3D is free software: you can redistribute it and/or modify *
+* it under the terms of the GNU Lesser General Public License as published *
+* by the Free Software Foundation, either version 3 of the License, or *
+* (at your option) any later version. *
+* *
+* ReactPhysics3D is distributed in the hope that it will be useful, *
+* but WITHOUT ANY WARRANTY; without even the implied warranty of *
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+* GNU Lesser General Public License for more details. *
+* *
+* You should have received a copy of the GNU Lesser General Public License *
+* along with ReactPhysics3D. If not, see . *
+***************************************************************************/
+
+#ifndef NOBROADPHASEALGORITHM_H
+#define NOBROADPHASEALGORITHM_H
+
+// Libraries
+#include "BroadPhaseAlgorithm.h"
+
+// Namespace ReactPhysics3D
+namespace reactphysics3d {
+
+/* --------------------------------------------------------------------
+ Class BroadPhaseAlgorithm :
+ This class implements a broad-phase algorithm that does nothing.
+ It should be use if we don't want to perform a broad-phase for
+ the collision detection.
+ --------------------------------------------------------------------
+*/
+class NoBroadPhaseAlgorithm : public BroadPhaseAlgorithm {
+ private :
+
+ public :
+ NoBroadPhaseAlgorithm(); // Constructor
+ virtual ~NoBroadPhaseAlgorithm(); // Destructor
+
+ virtual bool testCollisionPair(const BoundingVolume* const boundingVolume1, const BoundingVolume* const boundingVolume2); // Return true if the two bounding volume can collide
+};
+
+// Method that always returns true (meaning that the two bounding volumes can collide).
+// We don't want to perform the broad-phase and therefore this method always returns true.
+inline bool NoBroadPhaseAlgorithm::testCollisionPair(const BoundingVolume* const boundingVolume1, const BoundingVolume* const boundingVolume2) {
+ return true;
+}
+
+} // End of reactphysics3d namespace
+
+#endif
+
+