Add the makefiles to the repository
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21
CMakeLists.txt
Normal file → Executable file
21
CMakeLists.txt
Normal file → Executable file
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@ -1,12 +1,17 @@
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# Minimum cmake version required
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cmake_minimum_required(VERSION 2.6)
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CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
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# Project configuration
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project(ReactPhysics3D)
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set(LIBRARY_OUTPUT_PATH lib/)
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PROJECT(REACTPHYSICS3D)
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# Where to build the library
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SET(LIBRARY_OUTPUT_PATH lib/)
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# Options
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OPTION(COMPILE_EXAMPLES "Select this if you want to build the examples" OFF)
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# Headers
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include_directories(src)
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INCLUDE_DIRECTORIES(src)
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# Library configuration
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file (
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@ -15,8 +20,14 @@ file (
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src/*
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)
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add_library (
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# Require the reactphysics3d code to be compiled in a static library
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ADD_LIBRARY (
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reactphysics3d
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STATIC
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${source_files}
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)
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# If we need to compile the examples
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IF (COMPILE_EXAMPLES)
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add_subdirectory(examples/fallingcubes)
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ENDIF (COMPILE_EXAMPLES)
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50
examples/fallingbox/CMakeLists.txt
Executable file
50
examples/fallingbox/CMakeLists.txt
Executable file
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@ -0,0 +1,50 @@
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# Minimum cmake version required
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cmake_minimum_required(VERSION 2.6)
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# Project configuration
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PROJECT(FallingCubes)
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# Headers
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INCLUDE_DIRECTORIES(${REACTPHYSICS3D_SOURCE_DIR}/src)
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# Find Glut or Freeglut
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if(WIN32 OR APPLE)
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# Find the necessary libraries
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FIND_PACKAGE(GLUT)
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else()
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# Find the Freeglut library
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FIND_PATH(FREEGLUT_INCLUDE_DIR NAMES GL/freeglut.h
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/usr/include/GL
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)
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FIND_LIBRARY(FREEGLUT_LIBRARY NAMES freeglut glut)
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INCLUDE(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(FREEGLUT DEFAULT_MSG FREEGLUT_LIBRARY FREEGLUT_INCLUDE_DIR)
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IF(FREEGLUT_FOUND)
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MESSAGE("Freeglut found")
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SET(FREEGLUT_LIBRARIES ${FREEGLUT_LIBRARY})
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SET(FREEGLUT_INCLUDE_DIRS ${FREEGLUT_INCLUDE_DIR})
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else()
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MESSAGE("Freeglut not found (required to build the examples)")
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SET(FREEGLUT_LIBRARIES)
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SET(FREEGLUT_INCLUDE_DIRS)
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endif()
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endif()
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# Find OpenGL
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FIND_PACKAGE(OpenGL)
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if(OPENGL_FOUND)
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MESSAGE("OpenGL found")
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else()
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MESSAGE("OpenGL not found")
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endif()
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# Create the example executable using the
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# compiled reactphysics3d static library
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ADD_EXECUTABLE(fallingcubes main.cpp Box.cpp Box.h)
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if(WIN32 OR APPLE)
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TARGET_LINK_LIBRARIES(fallingcubes reactphysics3d ${GLUT_LIBRARY} ${OPENGL_LIBRARY})
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elseif(FREEGLUT_FOUND)
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TARGET_LINK_LIBRARIES(fallingcubes reactphysics3d ${FREEGLUT_LIBRARY} ${OPENGL_LIBRARY})
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endif()
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