Fix issue in HeightFieldShape
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@ -40,8 +40,9 @@
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namespace reactphysics3d {
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/// Type of the collision shape
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enum CollisionShapeType {TRIANGLE, BOX, SPHERE, CONE, CYLINDER, CAPSULE, CONVEX_MESH, CONCAVE_MESH};
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const int NB_COLLISION_SHAPE_TYPES = 8;
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enum CollisionShapeType {TRIANGLE, BOX, SPHERE, CONE, CYLINDER,
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CAPSULE, CONVEX_MESH, CONCAVE_MESH, HEIGHTFIELD};
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const int NB_COLLISION_SHAPE_TYPES = 9;
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// Declarations
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class ProxyShape;
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@ -135,7 +136,7 @@ inline CollisionShapeType CollisionShape::getType() const {
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// Return true if the collision shape type is a convex shape
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inline bool CollisionShape::isConvex(CollisionShapeType shapeType) {
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return shapeType != CONCAVE_MESH;
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return shapeType != CONCAVE_MESH && shapeType != HEIGHTFIELD;
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}
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// Return the scaling vector of the collision shape
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@ -42,7 +42,7 @@ using namespace reactphysics3d;
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HeightFieldShape::HeightFieldShape(int nbWidthGridPoints, int nbLengthGridPoints, decimal minHeight, decimal maxHeight,
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const void* heightFieldData, HeightDataType dataType, int upAxis,
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decimal integerHeightScale)
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: ConcaveShape(CONCAVE_MESH), mNbWidthGridPoints(nbWidthGridPoints), mNbLengthGridPoints(nbLengthGridPoints),
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: ConcaveShape(HEIGHTFIELD), mNbWidthGridPoints(nbWidthGridPoints), mNbLengthGridPoints(nbLengthGridPoints),
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mWidth(nbWidthGridPoints - 1), mLength(nbLengthGridPoints - 1), mMinHeight(minHeight),
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mMaxHeight(maxHeight), mUpAxis(upAxis), mIntegerHeightScale(integerHeightScale),
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mHeightDataType(dataType) {
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@ -171,7 +171,7 @@ void HeightFieldShape::computeMinMaxGridCoordinates(int* minCoords, int* maxCoor
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// Translate the min/max points such that the we compute grid points from [0 ... mNbWidthGridPoints]
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// and from [0 ... mNbLengthGridPoints] because the AABB coordinates range are [-mWdith/2 ... mWidth/2]
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// and [-mLength/2 ... mLength/2]
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const Vector3 translateVec = mAABB.getExtent();
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const Vector3 translateVec = mAABB.getExtent() * decimal(0.5);
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minPoint += translateVec;
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maxPoint += translateVec;
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