git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@212 92aac97c-a6ce-11dd-a772-7fcde58d38e6

This commit is contained in:
chappuis.daniel 2009-11-20 13:52:25 +00:00
parent ec7e94e300
commit c42568371a
3 changed files with 80 additions and 31 deletions

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@ -42,8 +42,7 @@ class NarrowPhaseAlgorithm {
NarrowPhaseAlgorithm(); // Constructor
virtual ~NarrowPhaseAlgorithm(); // Destructor
virtual bool testCollision(const BoundingVolume* const boundingVolume1, const BoundingVolume* const boundingVolume2,
Contact** contact, const Vector3D& velocity1, const Vector3D& velocity2)=0; // Return true and compute a collision contact if the two bounding volume collide
virtual bool testCollision(const BoundingVolume* const boundingVolume1, const BoundingVolume* const boundingVolume2, Contact** contact)=0; // Return true and compute a collision contact if the two bounding volume collide
};
} // End of reactphysics3d namespace

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@ -36,6 +36,9 @@
// We want to use the ReactPhysics3D namespace
using namespace reactphysics3d;
// TODO : Check and modify all comments on this file in order that
//  everything have to do with the new SAT algorithm
// Constructor
NarrowPhaseSATAlgorithm::NarrowPhaseSATAlgorithm() {
@ -49,6 +52,7 @@ NarrowPhaseSATAlgorithm::~NarrowPhaseSATAlgorithm() {
// Return true and compute a collision contact if the two bounding volume collide.
// The method returns false if there is no collision between the two bounding volumes.
bool NarrowPhaseSATAlgorithm::testCollision(const BoundingVolume* const boundingVolume1, const BoundingVolume* const boundingVolume2, Contact** contact) {
/*
assert(boundingVolume1 != boundingVolume2);
assert(*contact == 0);
@ -79,15 +83,15 @@ bool NarrowPhaseSATAlgorithm::testCollision(const BoundingVolume* const bounding
bool NarrowPhaseSATAlgorithm::computeCollisionTest(const OBB* const obb1, const OBB* const obb2, Contact** contact) {
double center; // Center
double speed; // Relavtive speed of the projection intervals (dotProduct(SeparatingAxis, deltaVelocity))
double radius1; // Radius of projection interval [min1, max1]
double radius2; // Radius of projection interval [min2, max2]
double min1; // Minimum of interval 1
double max1; // Maximum of interval 1
double min2; // Minimm of interval 2
double max2; // Maximum of interval 2
ProjectionInterval currentInterval1; // Current projection interval 1 (correspond to the first collision)
ProjectionInterval currentInterval2; // Current projection interval 2 (correspond to the first collision)
ProjectionInterval currentInterval1; // Current projection interval 1 (correspond to the minimum penetration depth)
ProjectionInterval currentInterval2; // Current projection interval 2 (correspond to the minimum penetration depth)
double minPenetrationDepth = 0.0; // Minimum penetration depth detected among all separated axis
bool side; // True if the collision is between max1 and min2 and false if it's between max2 and min1
const double cutoff = 0.999999; // Cutoff for cosine of angles between box axes
bool existsParallelPair = false; // True if there exists two face normals that are parallel.
@ -100,7 +104,6 @@ bool NarrowPhaseSATAlgorithm::computeCollisionTest(const OBB* const obb1, const
double c[3][3]; // c[i][j] = DotProduct(obb1.Ai, obb2.Bj)
double absC[3][3]; // absC[i][j] = abs(DotProduct(obb1.Ai, obb2.Bj))
double udc1[3]; // DotProduct(obb1.Ai, obb2.center - obb1.center)
double udv1[3]; // DotProduct(obb1.Ai, velocity2 - velocity1)
double udc2[3]; // DotProduct(obb2.Ai, obb2.center - obb1.center)
Vector3D boxDistance = obb2->getCenter() - obb1->getCenter(); // Distance between the centers of the OBBs
@ -121,15 +124,25 @@ bool NarrowPhaseSATAlgorithm::computeCollisionTest(const OBB* const obb1, const
max1 = radius1;
min2 = center - radius2;
max2 = center + radius2;
ProjectionInterval interval1 = computeProjectionInterval(min1, max1, obb1, obb1->getAxis(0));
ProjectionInterval interval2 = computeProjectionInterval(min2, max2, obb2, obb1->getAxis(0));
/*
double penetrationDepth = computePenetrationDepth(min1, max1, min2, max2, minPenetrationDepth, side);
if (penetrationDepth < 0) { // We have found a separation axis, therefore the two OBBs don't collide
return false;
}
else if (penetrationDepth < minPenetrationDepth) { // Test if the penetration depth on this axis is smaller that the others
minPenetrationDepth = penetrationDepth; // Update the minimum penetration depth
// Construct the two new colliding intervals
currentInterval1 = computeProjectionInterval(min1, max1, obb1, obb1->getAxis(0));
currentInterval2 = computeProjectionInterval(min2, max2, obb2, obb1->getAxis(0));
}
// TODO : Delete this
std::cout << "Speed : " << speed << std::endl;
std::cout << "min1 : " << min1 << std::endl;
std::cout << "max1 : " << max1 << std::endl;
std::cout << "min2 : " << min2 << std::endl;
std::cout << "max2 : " << max2 << std::endl;
*/
if(0 > computePenetrationDepth(currentInterval1, currentInterval2, interval1, interval2, side)) {
// We have found a separation axis, therefore the two OBBs don't collide
//std::cout << "SEPARATION AXIS : A0 " << std::endl;
@ -156,13 +169,14 @@ bool NarrowPhaseSATAlgorithm::computeCollisionTest(const OBB* const obb1, const
max2 = center + radius2;
interval1 = computeProjectionInterval(min1, max1, obb1, obb1->getAxis(1));
interval2 = computeProjectionInterval(min2, max2, obb2, obb1->getAxis(1));
/*
// TODO : Delete this
std::cout << "speed : " << speed << std::endl;
std::cout << "min1 : " << min1 << std::endl;
std::cout << "max1 : " << max1 << std::endl;
std::cout << "min2 : " << min2 << std::endl;
std::cout << "max2 : " << max2 << std::endl;
*/
if(0 > computePenetrationDepth(currentInterval1, currentInterval2, interval1, interval2, timeFirst, timeLast, side)) {
// We have found a separation axis, therefore the two OBBs don't collide
//std::cout << "SEPARATION AXIS : A1 " << std::endl;
@ -188,13 +202,14 @@ bool NarrowPhaseSATAlgorithm::computeCollisionTest(const OBB* const obb1, const
max2 = center + radius2;
interval1 = computeProjectionInterval(min1, max1, obb1, obb1->getAxis(2));
interval2 = computeProjectionInterval(min2, max2, obb2, obb1->getAxis(2));
/*
// TODO : Delete this
std::cout << "Speed : " << speed << std::endl;
std::cout << "min1 : " << min1 << std::endl;
std::cout << "max1 : " << max1 << std::endl;
std::cout << "min2 : " << min2 << std::endl;
std::cout << "max2 : " << max2 << std::endl;
*/
if(0 > computePenetrationDepth(currentInterval1, currentInterval2, interval1, interval2, side)) {
// We have found a separation axis, therefore the two OBBs don't collide
//std::cout << "SEPARATION AXIS : A2 " << std::endl;
@ -439,20 +454,56 @@ bool NarrowPhaseSATAlgorithm::computeCollisionTest(const OBB* const obb1, const
// We have found no separation axis, therefore the two OBBs must collide
assert(*contact != 0);
*/
return true;
}
// This method computes penetration depth between two intervals. It will return a positive value
// if the two intervals overlap and a negative value if the intervals are separated.
double NarrowPhaseSATAlgorithm::computePenetrationDepth(ProjectionInterval& currentInterval1, ProjectionInterval& currentInterval2, const ProjectionInterval& interval1,
const ProjectionInterval& interval2, bool& side) {
// The speed is the speed of interval2 relative to interval1.
// This method returns true if the computed penetration depth is smaller than the current
// minimum penetration depth but it's positive (a penetration occurs).
bool NarrowPhaseSATAlgorithm::computePenetrationDepth(double min1, double max1, double min2, double max2,
double& minPenetrationDepth, bool& side) {
double penetrationDepth;
bool currentSide;
if (interval1.getMin(); <= interval2.getMin()) {
return (interval1.getMax() - interval2.getMin());
/*
// TODO : Use the speed to compute a more robust penetration depth and compute the side value
if (min1 <= min2 && max1 < max2) {
penetrationDepth = max1 - min2;
currentSide = true;
}
else {
return (interval2.getMax() - interval1.getMin(););
else if (min1 <= min2 && max1 >= max2) { // interval2 is inside interval1
if (speed <=0) {
penetrationDepth = max1 - min2;
}
else {
penetrationDepth = max2 - min1;
}
else if (min2 <= min1 && max2 >=) { // interval1 is inside interval2
if (speed <=0) {
penetrationDepth = max1 - min2;
}
else {
penetrationDepth = max2 - min1;
}
}
else if (min1 >= min2 && && max1 >= min1) {
penetrationDepth = max2 - min1;
}
// If a penestration occurs and we have found a smaller penetration depth on this axis
if (penetrationDepth >= 0 && penetrationDepth < minPenetrationDepth) {
minPenetrationDepth = penetrationDepth;
side = currentSide;
return true;
}
*/
return false;
}
// Compute a new collision contact between two projection intervals.
@ -461,18 +512,17 @@ double NarrowPhaseSATAlgorithm::computePenetrationDepth(ProjectionInterval& curr
void NarrowPhaseSATAlgorithm::computeContact(const ProjectionInterval& interval1, const ProjectionInterval& interval2,
bool side, Contact** contact) {
std::cout << "COMPUTE CONTACT and timeFirst is " << time.getValue() << std::endl;
assert(*contact == 0);
ProjectionInterval intervalLeft = (side) ? interval1 : interval2;
ProjectionInterval intervalRight = (!side) ? interval2 : interval1;
Vector3D velocityLeft = (side) ? velocity1 : velocity2;
Vector3D velocityRight = (!side) ? velocity2 : velocity1;
//Vector3D velocityLeft = (side) ? velocity1 : velocity2;
//Vector3D velocityRight = (!side) ? velocity2 : velocity1;
// Compute the extreme points of the two intervals at the instant of contact
std::vector<Vector3D> leftExtremePointsAtContact = movePoints(intervalLeft.getMaxProjectedPoints(), velocityLeft * time.getValue());
std::vector<Vector3D> rightExtremePointsAtContact = movePoints(intervalRight.getMinProjectedPoints(), velocityRight * time.getValue());
//std::vector<Vector3D> leftExtremePointsAtContact = movePoints(intervalLeft.getMaxProjectedPoints(), velocityLeft * time.getValue());
//std::vector<Vector3D> rightExtremePointsAtContact = movePoints(intervalRight.getMinProjectedPoints(), velocityRight * time.getValue());
// TODO : ADD THE BODY ADRESS INTO THE CONTACT HERE
// Get the rigid bodies
@ -487,6 +537,7 @@ void NarrowPhaseSATAlgorithm::computeContact(const ProjectionInterval& interval1
// TODO : Compute the normal vector of the contact
Vector3D normalVector(0.0, 1.0, 0.0);
/*
switch(intervalLeft.getMaxType()) {
case VERTEX : if (intervalRight.getMinType() == VERTEX) {
// Construct a new Vertex-Vertex contact
@ -562,6 +613,7 @@ void NarrowPhaseSATAlgorithm::computeContact(const ProjectionInterval& interval1
}
break;
}
*/
}
// Compute a new projection interval

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@ -46,18 +46,16 @@ namespace reactphysics3d {
class NarrowPhaseSATAlgorithm : public NarrowPhaseAlgorithm {
private :
bool computeCollisionTest(const OBB* const obb1, const OBB* const obb2, Contact** contact); // Return true and compute a collision contact if the two OBB collide
double computePenetrationDepth(ProjectionInterval& currentInterval1, ProjectionInterval& currentInterval2,
const ProjectionInterval& interval1, const ProjectionInterval& interval2, bool& side); // Compute the penetration depth of two projection intervals
void computeContact(const ProjectionInterval& interval1, const ProjectionInterval& interval2, bool side, Contact** contact); // Compute a new collision contact between two projection intervals
bool computePenetrationDepth(double min1, double max1, double min2, double max2,
double& minPenetrationDepth, bool& side); // Compute the penetration depth of two projection intervals
void computeContact(const ProjectionInterval& interval1, const ProjectionInterval& interval2, bool side, Contact** contact); // Compute a new collision contact between two projection intervals
ProjectionInterval computeProjectionInterval(double min, double max, const OBB* const obb, const Vector3D& axis) const; // Compute a new projection interval
public :
NarrowPhaseSATAlgorithm(); // Constructor
~NarrowPhaseSATAlgorithm(); // Destructor
virtual bool testCollision(const BoundingVolume* const boundingVolume1, const BoundingVolume* const boundingVolume2, Contact** contact,
const Vector3D& velocity1, const Vector3D& velocity2); // Return true and compute a collision contact if the two bounding volume collide
virtual bool testCollision(const BoundingVolume* const boundingVolume1, const BoundingVolume* const boundingVolume2, Contact** contact); // Return true and compute a collision contact if the two bounding volume collide
};
} // End of the ReactPhysics3D namespace