From c4af071c08f73c6690bea96260a533417e64ccb1 Mon Sep 17 00:00:00 2001 From: Daniel Chappuis Date: Thu, 24 Jun 2021 23:39:52 +0200 Subject: [PATCH] Edit Ball and Socket joint scene --- .../scenes/ballandsocketjoint/BallAndSocketJointScene.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/testbed/scenes/ballandsocketjoint/BallAndSocketJointScene.cpp b/testbed/scenes/ballandsocketjoint/BallAndSocketJointScene.cpp index b26746e4..806e2db0 100644 --- a/testbed/scenes/ballandsocketjoint/BallAndSocketJointScene.cpp +++ b/testbed/scenes/ballandsocketjoint/BallAndSocketJointScene.cpp @@ -141,7 +141,7 @@ void BallAndSocketJointScene::createBallAndSocketJoint() { mJoint = dynamic_cast(mPhysicsWorld->createJoint(jointInfo)); mJoint->setConeLimitLocalAxisBody1(rp3d::Vector3(0, 1, 0)); mJoint->setConeLimitLocalAxisBody2(rp3d::Vector3(0, 1, 0)); - mJoint->setConeLimitHalfAngle(10.0 * rp3d::PI_RP3D / 180.0); + mJoint->setConeLimitHalfAngle(45.0 * rp3d::PI_RP3D / 180.0); mJoint->enableConeLimit(true); } @@ -150,7 +150,4 @@ void BallAndSocketJointScene::createBallAndSocketJoint() { void BallAndSocketJointScene::update() { SceneDemo::update(); - - std::cout << "Cone half angle: " << (mJoint->getConeHalfAngle() * 180.0 / rp3d::PI_RP3D) << " deg" << std::endl; - }