git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@258 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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/****************************************************************************
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* Copyright (C) 2009 Daniel Chappuis *
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****************************************************************************
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* This file is part of ReactPhysics3D. *
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* *
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* ReactPhysics3D is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Lesser General Public License as published *
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* by the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* ReactPhysics3D is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public License *
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* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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// Libraries
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#include "ProjectionInterval.h"
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#include <iostream>
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// We want to use the ReactPhysics3D namespace
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using namespace reactphysics3d;
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// Constructor
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ProjectionInterval::ProjectionInterval()
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:minType(VERTEX), maxType(VERTEX) {
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boundingVolume = 0;
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min = 0;
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max = 0;
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}
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// Constructor
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ProjectionInterval::ProjectionInterval(const BoundingVolume* const boudingVolume, double min, double max, ExtremeType minType, ExtremeType maxType, std::vector<Vector3D> minProjectedPoints, std::vector<Vector3D> maxProjectedPoints)
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:min(min), max(max), minType(minType), maxType(maxType), minProjectedPoints(minProjectedPoints), maxProjectedPoints(maxProjectedPoints) {
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this->boundingVolume = boundingVolume;
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}
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// Destructor
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ProjectionInterval::~ProjectionInterval() {
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}
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/****************************************************************************
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* Copyright (C) 2009 Daniel Chappuis *
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****************************************************************************
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* This file is part of ReactPhysics3D. *
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* *
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* ReactPhysics3D is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Lesser General Public License as published *
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* by the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* ReactPhysics3D is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public License *
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* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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#ifndef PROJECTIONINTERVAL_H
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#define PROJECTIONINTERVAL_H
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// Libraries
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#include <vector>
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#include "../body/BoundingVolume.h"
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#include "../mathematics/mathematics.h"
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// ReactPhysics3D namespace
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namespace reactphysics3d {
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// Type of the extreme of an interval. For instance if a extreme of an
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// interval is the result of the projection of an edge, the type will be
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// EDGE.
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enum ExtremeType {VERTEX, EDGE, FACE};
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/* -------------------------------------------------------------------
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Class ProjectionInterval :
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This class represents an projection interval of an bounding
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volume onto a separation axis.
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-------------------------------------------------------------------
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*/
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class ProjectionInterval {
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private :
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BoundingVolume* boundingVolume; // Pointer on the bounding volume corresponding to this projection interval
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double min; // Minimum of the interval
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double max; // Maximum of the interval
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ExtremeType minType; // Type of the extreme of the projection interval
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ExtremeType maxType; // Type of the extreme of the projection interval
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std::vector<Vector3D> minProjectedPoints; // Projected points onto the minimum of the interval
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std::vector<Vector3D> maxProjectedPoints; // Projected points onto the maximum of the interval
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public :
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ProjectionInterval(); // Constructor
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ProjectionInterval(const BoundingVolume* const boudingVolume, double min, double max, ExtremeType minType, ExtremeType maxType, std::vector<Vector3D> minProjectedPoints, std::vector<Vector3D> maxProjectedPoints); // Constructor
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~ProjectionInterval(); // Destructor
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BoundingVolume* getBoundingVolumePointer() const; // Return the pointer on the bounding volume
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double getMin() const; // Return the minimum of the interval
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double getMax() const; // Return the maximum of the interval
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ExtremeType getMinType() const; // Return the type of the minimum extreme
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ExtremeType getMaxType() const; // Return the type of the maximum extreme
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std::vector<Vector3D> getMinProjectedPoints() const; // Return the projected points onto the minimum extreme
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std::vector<Vector3D> getMaxProjectedPoints() const; // Return the projected points onto the maximum extreme
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};
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// Return the pointer on the bounding volume
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inline BoundingVolume* ProjectionInterval::getBoundingVolumePointer() const {
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return boundingVolume;
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}
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// Return the minimum of the interval
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inline double ProjectionInterval::getMin() const {
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return min;
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}
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// Return the maximum of the interval
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inline double ProjectionInterval::getMax() const {
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return max;
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}
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// Return the type of the minimum extreme
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inline ExtremeType ProjectionInterval::getMinType() const {
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return minType;
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}
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// Return the type of the maximum extreme
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inline ExtremeType ProjectionInterval::getMaxType() const {
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return maxType;
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}
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// Return the projected points onto the minimum extreme
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inline std::vector<Vector3D> ProjectionInterval::getMinProjectedPoints() const {
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return minProjectedPoints;
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}
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// Return the projected points onto the maximum extreme
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inline std::vector<Vector3D> ProjectionInterval::getMaxProjectedPoints() const {
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return maxProjectedPoints;
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}
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} // End of the ReactPhysics3D namespace
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#endif
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