git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@294 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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@ -60,7 +60,7 @@ void Simulation::start() {
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// Get the current time
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// Get the current time
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lastFrameTime = SDL_GetTicks();
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lastFrameTime = SDL_GetTicks();
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DynamicEngine* pEngine = &engine;
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PhysicsEngine* pEngine = &engine;
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// Initialize the display time
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// Initialize the display time
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pEngine->initializeDisplayTime(Time(SDL_GetTicks()/1000.0));
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pEngine->initializeDisplayTime(Time(SDL_GetTicks()/1000.0));
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@ -28,10 +28,10 @@
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// Class Simulation
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// Class Simulation
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class Simulation {
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class Simulation {
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private :
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private :
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rp3d::PhysicsWorld* world; // Pointer to the collision world that contains bodies of the simulation
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rp3d::PhysicsWorld* world; // Pointer to the collision world that contains bodies of the simulation
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Scene scene; // Scene object for displaying the simulation
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Scene scene; // Scene object for displaying the simulation
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Context context; // Context of the simulation
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Context context; // Context of the simulation
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rp3d::CollisionEngine engine; // Collision engine for the physics of the simulation
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rp3d::PhysicsEngine engine; // Collision engine for the physics of the simulation
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bool simRunning; // True if the simulation is running and false otherwise
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bool simRunning; // True if the simulation is running and false otherwise
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bool mouseButtonPressed; // True if the left mouse button is pressed
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bool mouseButtonPressed; // True if the left mouse button is pressed
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double lastFrameTime; // Last frame time
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double lastFrameTime; // Last frame time
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