From caaa54874c191fc6b8f0baea87e781d7f4c3fe6d Mon Sep 17 00:00:00 2001 From: Daniel Chappuis Date: Thu, 14 Apr 2016 22:33:31 +0200 Subject: [PATCH] Update Readme file --- README.md | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 05807620..bc38da22 100644 --- a/README.md +++ b/README.md @@ -1,9 +1,5 @@ [![Travis Build Status](https://travis-ci.org/DanielChappuis/reactphysics3d.svg?branch=master)](https://travis-ci.org/DanielChappuis/reactphysics3d) - - Coverity Scan Build Status - - ## ReactPhysics3D ReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games. @@ -18,7 +14,7 @@ ReactPhysics3D has the following features : - Rigid body dynamics - Discrete collision detection -- Collision shapes (Sphere, Box, Cone, Cylinder, Capsule, Convex Mesh) +- Collision shapes (Sphere, Box, Cone, Cylinder, Capsule, Convex Mesh, static Concave Mesh, Height Field) - Multiple collision shapes per body - Broadphase collision detection (Dynamic AABB tree) - Narrowphase collision detection (GJK/EPA) @@ -29,8 +25,9 @@ ReactPhysics3D has the following features : - Sleeping technique for inactive bodies - Integrated Profiler - Multi-platform (Windows, Linux, Mac OS X) +- No dependencies (only OpenGL for the testbed application) - Documentation (User manual and Doxygen API) -- Examples +- Testbed application with demo scenes - Unit tests ## License