From cabef2b46086ce17f1d77d8c46174f01c3fbd529 Mon Sep 17 00:00:00 2001
From: jingqi <jingqidev@163.com>
Date: Wed, 15 Dec 2021 16:22:21 +0800
Subject: [PATCH] Fix wrong argument order

---
 src/systems/CollisionDetectionSystem.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/systems/CollisionDetectionSystem.cpp b/src/systems/CollisionDetectionSystem.cpp
index 0de78a0d..a3debed7 100644
--- a/src/systems/CollisionDetectionSystem.cpp
+++ b/src/systems/CollisionDetectionSystem.cpp
@@ -770,7 +770,7 @@ void CollisionDetectionSystem::computeOverlapSnapshotContactPairs(NarrowPhaseInf
                 const bool isTrigger = mCollidersComponents.mIsTrigger[collider1Index] || mCollidersComponents.mIsTrigger[collider2Index];
 
                 // Create a new contact pair
-                ContactPair contactPair(narrowPhaseInfoBatch.narrowPhaseInfos[i].overlappingPairId, body1Entity, body2Entity, collider1Entity, collider2Entity, static_cast<uint32>(contactPairs.size()), isTrigger, false);
+                ContactPair contactPair(narrowPhaseInfoBatch.narrowPhaseInfos[i].overlappingPairId, body1Entity, body2Entity, collider1Entity, collider2Entity, static_cast<uint32>(contactPairs.size()), false, isTrigger);
                 contactPairs.add(contactPair);
 
                 setOverlapContactPairId.add(narrowPhaseInfoBatch.narrowPhaseInfos[i].overlappingPairId);