From cabef2b46086ce17f1d77d8c46174f01c3fbd529 Mon Sep 17 00:00:00 2001 From: jingqi <jingqidev@163.com> Date: Wed, 15 Dec 2021 16:22:21 +0800 Subject: [PATCH] Fix wrong argument order --- src/systems/CollisionDetectionSystem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/systems/CollisionDetectionSystem.cpp b/src/systems/CollisionDetectionSystem.cpp index 0de78a0d..a3debed7 100644 --- a/src/systems/CollisionDetectionSystem.cpp +++ b/src/systems/CollisionDetectionSystem.cpp @@ -770,7 +770,7 @@ void CollisionDetectionSystem::computeOverlapSnapshotContactPairs(NarrowPhaseInf const bool isTrigger = mCollidersComponents.mIsTrigger[collider1Index] || mCollidersComponents.mIsTrigger[collider2Index]; // Create a new contact pair - ContactPair contactPair(narrowPhaseInfoBatch.narrowPhaseInfos[i].overlappingPairId, body1Entity, body2Entity, collider1Entity, collider2Entity, static_cast<uint32>(contactPairs.size()), isTrigger, false); + ContactPair contactPair(narrowPhaseInfoBatch.narrowPhaseInfos[i].overlappingPairId, body1Entity, body2Entity, collider1Entity, collider2Entity, static_cast<uint32>(contactPairs.size()), false, isTrigger); contactPairs.add(contactPair); setOverlapContactPairId.add(narrowPhaseInfoBatch.narrowPhaseInfos[i].overlappingPairId);