git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@52 92aac97c-a6ce-11dd-a772-7fcde58d38e6

This commit is contained in:
chappuis.daniel 2009-02-04 14:24:21 +00:00
parent 87b6f7237a
commit cd7a8d1a58

View File

@ -0,0 +1,52 @@
/****************************************************************************
* Copyright (C) 2009 Daniel Chappuis *
****************************************************************************
* This file is part of ReactPhysics3D. *
* *
* ReactPhysics3D is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* ReactPhysics3D is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* *
* You should have received a copy of the GNU General Public License *
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
// Libraries
#include <iostream>
#include "TestSuite/Suite.h"
#include "mathematics/VectorTest.h"
#include "mathematics/Vector3DTest.h"
#include "mathematics/MatrixTest.h"
#include "mathematics/Matrix3x3Test.h"
#include "mathematics/QuaternionTest.h"
// Namespaces
using namespace std;
using namespace TestSuite;
// Main function
int main() {
// ReactPhysics3D TestSuite
Suite reactphysics3DTestSuite("ReactPhysics3D TestSuite");
// Mathematics Tests
reactphysics3DTestSuite.addTest(new VectorTest);
reactphysics3DTestSuite.addTest(new Vector3DTest);
reactphysics3DTestSuite.addTest(new MatrixTest);
reactphysics3DTestSuite.addTest(new Matrix3x3Test);
reactphysics3DTestSuite.addTest(new QuaternionTest);
// Run the ReactPhysics3D TestSuite and display the report
reactphysics3DTestSuite.run();
long nbFailures = reactphysics3DTestSuite.report();
reactphysics3DTestSuite.free();
return nbFailures;
double inPause;
cin >> inPause;
}