Modify the policy to drop contact manifolds. First drop the old ones before the new ones
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17d1ee3681
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@ -71,7 +71,7 @@ void CollisionDetection::computeCollisionDetection() {
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computeMiddlePhase();
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// Compute the narrow-phase collision detection
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computeNarrowPhase();
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computeNarrowPhase();
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// Reset the linked list of narrow-phase info
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mNarrowPhaseInfoList = nullptr;
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@ -410,6 +410,9 @@ void CollisionDetection::processPotentialContacts(OverlappingPair* pair) {
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potentialManifold = potentialManifold->mNext;
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}
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// Reset the isNew status of the manifolds
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pair->resetIsNewManifoldStatus();
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// Clear the obsolete contact manifolds and contact points
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pair->clearObsoleteManifoldsAndContactPoints();
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@ -34,7 +34,7 @@ ContactManifold::ContactManifold(const ContactManifoldInfo* manifoldInfo, ProxyS
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: mShape1(shape1), mShape2(shape2), mContactPoints(nullptr), mContactNormalId(manifoldInfo->getContactNormalId()),
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mNbContactPoints(0), mFrictionImpulse1(0.0), mFrictionImpulse2(0.0),
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mFrictionTwistImpulse(0.0), mIsAlreadyInIsland(false),
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mMemoryAllocator(memoryAllocator), mNext(nullptr), mPrevious(nullptr), mIsObsolete(false) {
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mMemoryAllocator(memoryAllocator), mNext(nullptr), mPrevious(nullptr), mIsObsolete(false), mIsNew(true) {
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// For each contact point info in the manifold
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const ContactPointInfo* pointInfo = manifoldInfo->getFirstContactPointInfo();
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@ -85,6 +85,7 @@ void ContactManifold::addContactPoint(const ContactPointInfo* contactPointInfo)
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mContactPoints = contactPoint;
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mNbContactPoints++;
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assert(mNbContactPoints <= MAX_CONTACT_POINTS_IN_MANIFOLD);
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}
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// Clear the obsolete contact points
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@ -143,6 +143,9 @@ class ContactManifold {
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/// True if the contact manifold is obsolete
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bool mIsObsolete;
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/// True if the contact manifold is new (has just been added from potential contacts)
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bool mIsNew;
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// -------------------- Methods -------------------- //
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/// Return true if the contact manifold has already been added into an island
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@ -205,6 +208,12 @@ class ContactManifold {
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/// Return the friction twist accumulated impulse
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decimal getFrictionTwistImpulse() const;
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/// Return true if the manifold has just been created
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bool getIsNew() const;
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/// Set the isNew attribute
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void setIsNew(bool isNew);
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public:
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// -------------------- Methods -------------------- //
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@ -408,6 +417,18 @@ inline short ContactManifold::getContactNormalId() const {
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return mContactNormalId;
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}
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// Return true if the manifold has just been created
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inline bool ContactManifold::getIsNew() const {
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return mIsNew;
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}
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// Set the isNew attribute
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inline void ContactManifold::setIsNew(bool isNew) {
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mIsNew = isNew;
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}
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}
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#endif
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@ -66,8 +66,9 @@ void ContactManifoldSet::addContactManifold(const ContactManifoldInfo* contactMa
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if (mNbManifolds >= mNbMaxManifolds) {
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// We need to remove a manifold from the set.
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// We seach for the one with the smallest maximum penetration depth among its contact points
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ContactManifold* minDepthManifold = getManifoldWithSmallestContactPenetrationDepth(contactManifoldInfo->getLargestPenetrationDepth());
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// We search for an old manifold with the smallest maximum penetration depth among its contact points.
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// If we do not find an old manifold, we select a new one that has the smallest contact penetration depth.
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ContactManifold* minDepthManifold = selectManifoldToRemove(contactManifoldInfo->getLargestPenetrationDepth());
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// If the manifold with the minimum penetration depth is an existing one
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if (minDepthManifold != nullptr) {
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@ -135,25 +136,53 @@ void ContactManifoldSet::updateManifoldWithNewOne(ContactManifold* oldManifold,
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oldManifold->setIsObsolete(false, false);
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}
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// Return the manifold with the smallest contact penetration depth among its points
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ContactManifold* ContactManifoldSet::getManifoldWithSmallestContactPenetrationDepth(decimal initDepth) const {
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// Return the manifold to remove (because it is too old or has not the largest penetration depth)
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ContactManifold* ContactManifoldSet::selectManifoldToRemove(decimal penDepthNewManifold) const {
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assert(mNbManifolds == mNbMaxManifolds);
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assert(mManifolds != nullptr);
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ContactManifold* minDepthManifold = nullptr;
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decimal minDepth = initDepth;
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// Look for a manifold that is not new and with the smallest contact penetration depth.
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// At the same time, we also look for a new manifold with the smallest contact penetration depth
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// in case no old manifold exists.
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ContactManifold* minDepthOldManifold = nullptr;
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ContactManifold* minDepthNewManifold = nullptr;
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decimal minDepthOld = DECIMAL_LARGEST;
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decimal minDepthNew = penDepthNewManifold;
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ContactManifold* manifold = mManifolds;
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while (manifold != nullptr) {
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decimal depth = manifold->getLargestContactDepth();
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if (depth < minDepth) {
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minDepth = depth;
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minDepthManifold = manifold;
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// Get the largest contact point penetration depth of the manifold
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const decimal depth = manifold->getLargestContactDepth();
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// If it is a new manifold
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if (manifold->getIsNew()) {
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if (depth < minDepthNew) {
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minDepthNew = depth;
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minDepthNewManifold = manifold;
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}
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}
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else {
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if (depth < minDepthOld) {
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minDepthOld = depth;
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minDepthOldManifold = manifold;
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}
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}
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manifold = manifold->getNext();
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}
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return minDepthManifold;
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// If there was a contact manifold that was not new
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if (minDepthOldManifold != nullptr) {
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// Return the old manifold with the smallest penetration depth
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return minDepthOldManifold;
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}
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// Otherwise, we return the new manifold with the smallest penetration depth
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return minDepthNewManifold;
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}
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// Return the contact manifold with a similar average normal.
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@ -74,8 +74,8 @@ class ContactManifoldSet {
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// Return the contact manifold with a similar average normal.
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ContactManifold* selectManifoldWithSimilarNormal(short int normalDirectionId) const;
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/// Return the manifold with the smallest contact penetration depth
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ContactManifold* getManifoldWithSmallestContactPenetrationDepth(decimal initDepth) const;
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/// Return the manifold to remove (because it is too old or has not the largest penetration depth)
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ContactManifold* selectManifoldToRemove(decimal penDepthNewManifold) const;
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/// Update a previous similar manifold with a new one
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void updateManifoldWithNewOne(ContactManifold* oldManifold, const ContactManifoldInfo* newManifold);
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@ -124,6 +124,9 @@ class ContactManifoldSet {
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/// Clear the obsolete contact manifolds and contact points
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void clearObsoleteManifoldsAndContactPoints();
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/// Reset the isNew status of all the manifolds
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void resetIsNewManifoldStatus();
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// Map the normal vector into a cubemap face bucket (a face contains 4x4 buckets)
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// Each face of the cube is divided into 4x4 buckets. This method maps the
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// normal vector into of the of the bucket and returns a unique Id for the bucket
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@ -177,6 +180,17 @@ inline int ContactManifoldSet::computeNbMaxContactManifolds(const CollisionShape
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}
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}
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// Reset the isNew status of all the manifolds
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inline void ContactManifoldSet::resetIsNewManifoldStatus() {
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ContactManifold* manifold = mManifolds;
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while (manifold != nullptr) {
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manifold->setIsNew(false);
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manifold = manifold->getNext();
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}
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}
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}
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#endif
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@ -172,6 +172,9 @@ class OverlappingPair {
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/// Clear the obsolete contact manifold and contact points
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void clearObsoleteManifoldsAndContactPoints();
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/// Reset the isNew status of all the manifolds
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void resetIsNewManifoldStatus();
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/// Return the pair of bodies index
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static overlappingpairid computeID(ProxyShape* shape1, ProxyShape* shape2);
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@ -269,6 +272,12 @@ inline void OverlappingPair::clearObsoleteManifoldsAndContactPoints() {
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mContactManifoldSet.clearObsoleteManifoldsAndContactPoints();
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}
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// Reset the isNew status of all the manifolds
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inline void OverlappingPair::resetIsNewManifoldStatus() {
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mContactManifoldSet.resetIsNewManifoldStatus();
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}
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}
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#endif
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