git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@154 92aac97c-a6ce-11dd-a772-7fcde58d38e6

This commit is contained in:
chappuis.daniel 2009-07-02 20:44:58 +00:00
parent 9eacac84af
commit d61f7c3b25
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/****************************************************************************
* Copyright (C) 2009 Daniel Chappuis *
****************************************************************************
* This file is part of ReactPhysics3D. *
* *
* ReactPhysics3D is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* ReactPhysics3D is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
// Libraries
#include "Segment3D.h"
// Namespace
using namespace reactphysics3d;
// Constructor
Segment3D::Segment3D() {
}
// Constructor with arguments
Segment3D::Segment3D(Vector3D& pointA, Vector3D& pointB) {
this->pointA = pointA;
this->pointB = pointB;
}
// Copy-constructor
Segment3D::Segment3D(const Segment3D& segment)
:pointA(segment.pointA), pointB(segment.pointB) {
}
// Destructor
Segment3D::~Segment3D() {
}

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/****************************************************************************
* Copyright (C) 2009 Daniel Chappuis *
****************************************************************************
* This file is part of ReactPhysics3D. *
* *
* ReactPhysics3D is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published *
* by the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* ReactPhysics3D is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
#ifndef SEGMENT3D_H
#define SEGMENT3D_H
// Libraries
#include "Vector3D.h"
// ReactPhysics3D namespace
namespace reactphysics3d {
/* -------------------------------------------------------------------
Class Segment3D :
This class represents a line segment in a 3D space. A segment is
described by two points A and B.
-------------------------------------------------------------------
*/
class Segment3D {
private :
Vector3D pointA; // Point A of the line segment
Vector3D pointB; // Point B of the line segment
public :
Segment3D(); // Constructor
Segment3D(Vector3D& pointA, Vector3D& pointB); // Constructor with arguments
Segment3D(const Segment3D& segment); // Copy-constructor
~Segment3D(); // Destructor
Vector3D getPointA() const; // Return the point A
void setPointA(const Vector3D& pointA); // Set the point A
Vector3D getPointB() const; // Return the point B
void setPointB(const Vector3D& pointB); // Set the point B
};
inline Vector3D Segment3D::getPointA() const {
return pointA;
}
inline void Segment3D::setPointA(const Vector3D& pointA) {
this->pointA = pointA;
}
inline Vector3D Segment3D::getPointB() const {
return pointB;
}
inline void Segment3D::setPointB(const Vector3D& pointB) {
this->pointB = pointB;
}
} // End of the ReactPhysics3D namespace
#endif