rename NarrowPhaseAlgorithmType::None to NONE
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@ -40,7 +40,7 @@ namespace reactphysics3d {
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/// Enumeration for the type of narrow-phase
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/// collision detection algorithm
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enum class NarrowPhaseAlgorithmType {
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None,
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NONE,
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SphereVsSphere,
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SphereVsCapsule,
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CapsuleVsCapsule,
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@ -152,7 +152,7 @@ RP3D_FORCE_INLINE void NarrowPhaseInput::addNarrowPhaseTest(uint64 pairId, Entit
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case NarrowPhaseAlgorithmType::ConvexPolyhedronVsConvexPolyhedron:
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mConvexPolyhedronVsConvexPolyhedronBatch.addNarrowPhaseInfo(pairId, collider1, collider2, shape1, shape2, shape1Transform, shape2Transform, reportContacts, lastFrameInfo, shapeAllocator);
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break;
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case NarrowPhaseAlgorithmType::None:
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case NarrowPhaseAlgorithmType::NONE:
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// Must never happen
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assert(false);
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break;
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@ -75,7 +75,7 @@ NarrowPhaseAlgorithmType CollisionDispatch::selectAlgorithm(int type1, int type2
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CollisionShapeType shape2Type = static_cast<CollisionShapeType>(type2);
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if (type1 > type2) {
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return NarrowPhaseAlgorithmType::None;
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return NarrowPhaseAlgorithmType::NONE;
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}
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// Sphere vs Sphere algorithm
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if (shape1Type == CollisionShapeType::SPHERE && shape2Type == CollisionShapeType::SPHERE) {
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@ -103,7 +103,7 @@ NarrowPhaseAlgorithmType CollisionDispatch::selectAlgorithm(int type1, int type2
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return NarrowPhaseAlgorithmType::ConvexPolyhedronVsConvexPolyhedron;
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}
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return NarrowPhaseAlgorithmType::None;
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return NarrowPhaseAlgorithmType::NONE;
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}
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// Set the Sphere vs Sphere narrow-phase collision detection algorithm
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@ -478,7 +478,7 @@ void CollisionDetectionSystem::computeConvexVsConcaveMiddlePhase(OverlappingPair
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assert(convexShape->isConvex());
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assert(!concaveShape->isConvex());
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assert(overlappingPair.narrowPhaseAlgorithmType != NarrowPhaseAlgorithmType::None);
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assert(overlappingPair.narrowPhaseAlgorithmType != NarrowPhaseAlgorithmType::NONE);
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// Compute the convex shape AABB in the local-space of the concave shape
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AABB aabb;
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