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sources/reactphysics3d/testing/reactphysics3dTestSuite.cpp
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sources/reactphysics3d/testing/reactphysics3dTestSuite.cpp
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/****************************************************************************
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* Copyright (C) 2009 Daniel Chappuis *
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****************************************************************************
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* This file is part of ReactPhysics3D. *
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* *
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* ReactPhysics3D is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* ReactPhysics3D is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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// Libraries
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#include <iostream>
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#include "TestSuite/Suite.h"
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#include "mathematics/VectorTest.h"
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#include "mathematics/Vector3DTest.h"
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#include "mathematics/MatrixTest.h"
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#include "mathematics/Matrix3x3Test.h"
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#include "mathematics/QuaternionTest.h"
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// Namespaces
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using namespace std;
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using namespace TestSuite;
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// Main function
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int main() {
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// ReactPhysics3D TestSuite
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Suite reactphysics3DTestSuite("ReactPhysics3D TestSuite");
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// Mathematics Tests
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reactphysics3DTestSuite.addTest(new VectorTest);
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reactphysics3DTestSuite.addTest(new Vector3DTest);
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reactphysics3DTestSuite.addTest(new MatrixTest);
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reactphysics3DTestSuite.addTest(new Matrix3x3Test);
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reactphysics3DTestSuite.addTest(new QuaternionTest);
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// Run the ReactPhysics3D TestSuite and display the report
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reactphysics3DTestSuite.run();
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long nbFailures = reactphysics3DTestSuite.report();
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reactphysics3DTestSuite.free();
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return nbFailures;
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double inPause;
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cin >> inPause;
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}
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