diff --git a/src/collision/narrowphase/SAT/SATAlgorithm.cpp b/src/collision/narrowphase/SAT/SATAlgorithm.cpp index d204a88e..4e15eb15 100644 --- a/src/collision/narrowphase/SAT/SATAlgorithm.cpp +++ b/src/collision/narrowphase/SAT/SATAlgorithm.cpp @@ -141,15 +141,11 @@ bool SATAlgorithm::testCollisionSphereVsConvexPolyhedron(const NarrowPhaseInfo* const Vector3 minFaceNormal = polyhedron->getFaceNormal(minFaceIndex); Vector3 normalWorld = -(polyhedronToWorldTransform.getOrientation() * minFaceNormal); - const Vector3 contactPointSphereLocal = sphereToWorldTransform.getInverse() * normalWorld * sphere->getRadius(); + const Vector3 contactPointSphereLocal = sphereToWorldTransform.getInverse().getOrientation() * normalWorld * sphere->getRadius(); const Vector3 contactPointPolyhedronLocal = sphereCenter + minFaceNormal * (minPenetrationDepth - sphere->getRadius()); - if (!isSphereShape1) { - normalWorld = -normalWorld; - } - // Create the contact info object - contactManifoldInfo.addContactPoint(normalWorld, minPenetrationDepth, + contactManifoldInfo.addContactPoint(isSphereShape1 ? normalWorld : -normalWorld, minPenetrationDepth, isSphereShape1 ? contactPointSphereLocal : contactPointPolyhedronLocal, isSphereShape1 ? contactPointPolyhedronLocal : contactPointSphereLocal); @@ -497,32 +493,41 @@ void SATAlgorithm::computeCapsulePolyhedronFaceContactPoints(uint referenceFaceI // Construct a clippling plane for each adjacent edge of the separting face of the polyhedron planesPoints.push_back(polyhedron->getVertexPosition(edge.vertexIndex)); - planesNormals.push_back(polyhedron->getFaceNormal(twinEdge.faceIndex)); + planesNormals.push_back(-polyhedron->getFaceNormal(twinEdge.faceIndex)); edgeIndex = edge.nextEdgeIndex; } while(edgeIndex != firstEdgeIndex); // First we clip the inner segment of the capsule with the four planes of the adjacent faces - std::vector clipSegment = clipSegmentWithPlanes(capsuleSegAPolyhedronSpace, capsuleSegBPolyhedronSpace, - planesPoints, planesNormals); + std::vector clipSegment = clipSegmentWithPlanes(capsuleSegAPolyhedronSpace, capsuleSegBPolyhedronSpace, planesPoints, planesNormals); + assert(clipSegment.size() == 2); - // Project the two clipped points into the polyhedron face - const Vector3 faceNormal = polyhedron->getFaceNormal(referenceFaceIndex); - const Vector3 contactPoint1Polyhedron = clipSegment[0] + faceNormal * (penetrationDepth - capsuleRadius); - const Vector3 contactPoint2Polyhedron = clipSegment[1] + faceNormal * (penetrationDepth - capsuleRadius); + const Vector3 faceNormal = polyhedron->getFaceNormal(referenceFaceIndex); - // Project the two clipped points into the capsule bounds - const Vector3 contactPoint1Capsule = (polyhedronToCapsuleTransform * clipSegment[0]) - separatingAxisCapsuleSpace * capsuleRadius; - const Vector3 contactPoint2Capsule = (polyhedronToCapsuleTransform * clipSegment[1]) - separatingAxisCapsuleSpace * capsuleRadius; + // Project the two clipped points into the polyhedron face + const Vector3 delta = faceNormal * (penetrationDepth - capsuleRadius); - // Create the contact points - contactManifoldInfo.addContactPoint(normalWorld, penetrationDepth, - isCapsuleShape1 ? contactPoint1Capsule : contactPoint1Polyhedron, - isCapsuleShape1 ? contactPoint1Polyhedron : contactPoint1Capsule); - contactManifoldInfo.addContactPoint(normalWorld, penetrationDepth, - isCapsuleShape1 ? contactPoint2Capsule : contactPoint2Polyhedron, - isCapsuleShape1 ? contactPoint2Polyhedron : contactPoint2Capsule); + // For each of the two clipped points + for (int i = 0; i<2; i++) { + + // Compute the penetration depth of the two clipped points (to filter out the points that does not correspond to the penetration depth) + const decimal clipPointPenDepth = (planesPoints[0] - clipSegment[i]).dot(faceNormal); + + // If the clipped point is one that produce this penetration depth, we keep it + if (clipPointPenDepth > penetrationDepth - capsuleRadius - decimal(0.001)) { + + const Vector3 contactPointPolyhedron = clipSegment[i] + delta; + + // Project the clipped point into the capsule bounds + const Vector3 contactPointCapsule = (polyhedronToCapsuleTransform * clipSegment[i]) - separatingAxisCapsuleSpace * capsuleRadius; + + // Create the contact point + contactManifoldInfo.addContactPoint(isCapsuleShape1 ? -normalWorld : normalWorld, penetrationDepth, + isCapsuleShape1 ? contactPointCapsule : contactPointPolyhedron, + isCapsuleShape1 ? contactPointPolyhedron : contactPointCapsule); + } + } } // This method returns true if an edge of a polyhedron and a capsule forms a diff --git a/src/collision/narrowphase/SphereVsConvexPolyhedronAlgorithm.cpp b/src/collision/narrowphase/SphereVsConvexPolyhedronAlgorithm.cpp index 068a79ff..d90a29b3 100644 --- a/src/collision/narrowphase/SphereVsConvexPolyhedronAlgorithm.cpp +++ b/src/collision/narrowphase/SphereVsConvexPolyhedronAlgorithm.cpp @@ -43,8 +43,8 @@ bool SphereVsConvexPolyhedronAlgorithm::testCollision(const NarrowPhaseInfo* nar assert(narrowPhaseInfo->collisionShape1->getType() == CollisionShapeType::CONVEX_POLYHEDRON || narrowPhaseInfo->collisionShape2->getType() == CollisionShapeType::CONVEX_POLYHEDRON); - assert(narrowPhaseInfo->collisionShape1->getType() == CollisionShapeType::CAPSULE || - narrowPhaseInfo->collisionShape2->getType() == CollisionShapeType::CAPSULE); + assert(narrowPhaseInfo->collisionShape1->getType() == CollisionShapeType::SPHERE || + narrowPhaseInfo->collisionShape2->getType() == CollisionShapeType::SPHERE); narrowPhaseInfo->overlappingPair->getLastFrameCollisionInfo().wasUsingGJK = true; narrowPhaseInfo->overlappingPair->getLastFrameCollisionInfo().wasUsingSAT = false;