diff --git a/sources/reactphysics3d/mathematics/Matrix.cpp b/sources/reactphysics3d/mathematics/Matrix.cpp index fe745c43..69f982f0 100644 --- a/sources/reactphysics3d/mathematics/Matrix.cpp +++ b/sources/reactphysics3d/mathematics/Matrix.cpp @@ -272,6 +272,21 @@ Matrix Matrix::identity(int dimension) throw(std::invalid_argument) { } } +// TODO : Test this method +// Fill in a sub-matrix of the current matrix with another matrix. +// This method replaces the sub-matrix with the upper-left index (i,j) in the current matrix by another +// "subMatrix" matrix. +void Matrix::fillInSubMatrix(unsigned int rowIndex, unsigned int colIndex, const Matrix& subMatrix) { + assert(nbRow-rowIndex >= subMatrix.nbColumn); + assert(nbColumn-colIndex >= subMatrix.nbColumn); + + // Fill in the sub-matrix + for (unsigned int i=0; i #include +// TODO : Replace the "int" by "unsigned int" + // ReactPhysics3D namespace namespace reactphysics3d { @@ -35,8 +37,8 @@ namespace reactphysics3d { */ class Matrix { private : - int nbRow; // Number of row in the matrix - int nbColumn; // Number of colum in the matrix + unsigned int nbRow; // Number of row in the matrix + unsigned int nbColumn; // Number of colum in the matrix double** array; // Dynamic array that contains the values of the matrix public : @@ -54,6 +56,7 @@ class Matrix { double getDeterminant() const throw(MathematicsException); // Return the determinant of the matrix double getTrace() const throw(MathematicsException); // Return the trace of a square matrix static Matrix identity(int dimension) throw(std::invalid_argument); // Return the identity matrix I of the given dimension + void fillInSubMatrix(unsigned int i, unsigned int j, const Matrix& subMatrix); // Fill in a sub-matrix of the current matrix with another matrix void display() const; // TO DELETE diff --git a/sources/reactphysics3d/mathematics/Vector.h b/sources/reactphysics3d/mathematics/Vector.h index 47ac8409..1c510e76 100644 --- a/sources/reactphysics3d/mathematics/Vector.h +++ b/sources/reactphysics3d/mathematics/Vector.h @@ -23,6 +23,7 @@ // Libraries #include "exceptions.h" #include +#include #include // ReactPhysics3D namespace @@ -35,8 +36,8 @@ namespace reactphysics3d { */ class Vector { private : - double* tab; // Array of the vector's components - int nbComponent; // number of components in the vector + double* tab; // Array of the vector's components + unsigned int nbComponent; // number of components in the vector public : Vector(); // Constructor without argument @@ -50,6 +51,7 @@ class Vector { Vector getUnit() const throw(MathematicsException); // Return the corresponding unit vector double scalarProduct(const Vector& vector) const throw(MathematicsException); // Scalar product of two vectors Vector crossProduct(const Vector& vector) const throw(MathematicsException); // Cross product of two vectors (in 3D only) + void fillInSubVector(unsigned int index, const Vector& subVector); // Replace a part of the current vector with another sub-vector // --- Overloaded operators --- // Vector operator+(const Vector& vector) const throw(MathematicsException); // Overloaded operator for addition @@ -106,6 +108,17 @@ inline double Vector::length() const { return sqrt(sum); } +// Replace a part of the current vector with another sub-vector. +// The argument "rowIndex" is the row index where the subVector starts. +inline void Vector::fillInSubVector(unsigned int rowIndex, const Vector& subVector) { + assert(nbComponent-rowIndex >= subVector.nbComponent); + + // For each value of the sub-vector + for (unsigned int i=0; i