Fix issue that prevented us from compiling with double precision with CMake
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@ -29,7 +29,7 @@
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/// ReactPhysiscs3D namespace
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namespace reactphysics3d {
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#if defined(DOUBLE_PRECISION_ENABLED) // If we are compiling for double precision
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#if defined(IS_DOUBLE_PRECISION_ENABLED) // If we are compiling for double precision
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typedef double decimal;
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#else // If we are compiling for single precision
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typedef float decimal;
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