Add rolling resistance to shapes in collision shapes scene in testbed application
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@ -101,7 +101,7 @@ CollisionShapesScene::CollisionShapesScene(const std::string& name)
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}
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// Create all the spheres of the scene
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for (int i=0; i<NB_CUBES; i++) {
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for (int i=0; i<NB_SPHERES; i++) {
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// Position
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float angle = i * 35.0f;
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@ -113,6 +113,9 @@ CollisionShapesScene::CollisionShapesScene(const std::string& name)
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Sphere* sphere = new Sphere(SPHERE_RADIUS, position , BOX_MASS, mDynamicsWorld,
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meshFolderPath);
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// Add some rolling resistance
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sphere->getRigidBody()->getMaterial().setRollingResistance(0.08);
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// Set the box color
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sphere->setColor(mDemoColors[i % mNbDemoColors]);
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sphere->setSleepingColor(mRedColorDemo);
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@ -138,6 +141,9 @@ CollisionShapesScene::CollisionShapesScene(const std::string& name)
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Cone* cone = new Cone(CONE_RADIUS, CONE_HEIGHT, position, CONE_MASS, mDynamicsWorld,
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meshFolderPath);
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// Add some rolling resistance
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cone->getRigidBody()->getMaterial().setRollingResistance(0.08);
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// Set the box color
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cone->setColor(mDemoColors[i % mNbDemoColors]);
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cone->setSleepingColor(mRedColorDemo);
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@ -163,6 +169,9 @@ CollisionShapesScene::CollisionShapesScene(const std::string& name)
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Cylinder* cylinder = new Cylinder(CYLINDER_RADIUS, CYLINDER_HEIGHT, position ,
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CYLINDER_MASS, mDynamicsWorld, meshFolderPath);
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// Add some rolling resistance
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cylinder->getRigidBody()->getMaterial().setRollingResistance(0.08);
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// Set the box color
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cylinder->setColor(mDemoColors[i % mNbDemoColors]);
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cylinder->setSleepingColor(mRedColorDemo);
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@ -188,6 +197,8 @@ CollisionShapesScene::CollisionShapesScene(const std::string& name)
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Capsule* capsule = new Capsule(CAPSULE_RADIUS, CAPSULE_HEIGHT, position ,
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CAPSULE_MASS, mDynamicsWorld, meshFolderPath);
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capsule->getRigidBody()->getMaterial().setRollingResistance(0.08);
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// Set the box color
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capsule->setColor(mDemoColors[i % mNbDemoColors]);
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capsule->setSleepingColor(mRedColorDemo);
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@ -540,7 +551,7 @@ void CollisionShapesScene::reset() {
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}
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// Create all the spheres of the scene
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for (int i=0; i<NB_CUBES; i++) {
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for (int i=0; i<NB_SPHERES; i++) {
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// Position
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float angle = i * 35.0f;
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@ -45,7 +45,7 @@ namespace collisionshapesscene {
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// Constants
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const float SCENE_RADIUS = 30.0f;
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const int NB_BOXES = 5;
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const int NB_CUBES = 5;
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const int NB_SPHERES = 5;
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const int NB_CONES = 5;
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const int NB_CYLINDERS = 5;
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const int NB_CAPSULES = 5;
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