Edit changelog file

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Daniel Chappuis 2021-08-13 08:14:50 +02:00
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@ -54,10 +54,14 @@ do not hesitate to take a look at the user manual.
- Issue with edge vs edge collision has been fixed in SAT algorithm (wrong contact normal was computed)
- Issue with sphere radius in DebugRenderer
- Issue where changing the transform of a Collider attached to a sleeping RigidBody caused the body to remain asleep
- Issue with wrong calculation performed in the ContactSolverSystem
- Issue [#157](https://github.com/DanielChappuis/reactphysics3d/issues/157) with matrix to quaternion conversion has been fixed
- Issue [#184](https://github.com/DanielChappuis/reactphysics3d/issues/184) with update of mass/inertia properties of static bodies
- Issue with the computation of the two friction vectors in the contact solver
- Issue with the rendering of the capsule collision shape in the Debug Renderer (missing triangle faces)
- Issue with wrong linear velocity update computed in RigidBody::setLocalCenterOfMass() method
- Issue with wrong linear velocity update computed in RigidBody::updateLocalCenterOfMassFromColliders() method
- Issue with wrong linear velocity update computed in RigidBody::updateMassPropertiesFromColliders() method
## Version 0.8.0 (May 31, 2020)