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@ -54,10 +54,14 @@ do not hesitate to take a look at the user manual.
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- Issue with edge vs edge collision has been fixed in SAT algorithm (wrong contact normal was computed)
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- Issue with sphere radius in DebugRenderer
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- Issue where changing the transform of a Collider attached to a sleeping RigidBody caused the body to remain asleep
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- Issue with wrong calculation performed in the ContactSolverSystem
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- Issue [#157](https://github.com/DanielChappuis/reactphysics3d/issues/157) with matrix to quaternion conversion has been fixed
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- Issue [#184](https://github.com/DanielChappuis/reactphysics3d/issues/184) with update of mass/inertia properties of static bodies
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- Issue with the computation of the two friction vectors in the contact solver
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- Issue with the rendering of the capsule collision shape in the Debug Renderer (missing triangle faces)
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- Issue with wrong linear velocity update computed in RigidBody::setLocalCenterOfMass() method
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- Issue with wrong linear velocity update computed in RigidBody::updateLocalCenterOfMassFromColliders() method
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- Issue with wrong linear velocity update computed in RigidBody::updateMassPropertiesFromColliders() method
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## Version 0.8.0 (May 31, 2020)
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