diff --git a/sources/reactphysics3d/engine/DynamicEngine.cpp b/sources/reactphysics3d/engine/DynamicEngine.cpp
index 73de4e7f..20a13313 100644
--- a/sources/reactphysics3d/engine/DynamicEngine.cpp
+++ b/sources/reactphysics3d/engine/DynamicEngine.cpp
@@ -56,9 +56,9 @@ void DynamicEngine::update() {
while(timer.getAccumulator() >= timer.getTimeStep().getValue()) {
// For each body in the dynamic world
for(std::vector
::const_iterator it = world.getBodyListStartIterator(); it != world.getBodyListEndIterator(); ++it) {
- // If the body is a RigidBody
+ // If the body is a RigidBody and if the rigid body motion is enabled
RigidBody* rigidBody = dynamic_cast(*it);
- if (rigidBody) {
+ if (rigidBody && rigidBody->getIsMotionEnabled()) {
// Update the state of the rigid body
updateBodyState(rigidBody);
}
@@ -70,9 +70,9 @@ void DynamicEngine::update() {
// For each body in the dynamic world
for(std::vector::const_iterator it = world.getBodyListStartIterator(); it != world.getBodyListEndIterator(); ++it) {
- // If the body is a RigidBody
+ // If the body is a RigidBody and if the rigid body motion is enabled
RigidBody* rigidBody = dynamic_cast(*it);
- if (rigidBody) {
+ if (rigidBody && rigidBody->getIsMotionEnabled()) {
// Update the interpolation factor of the rigid body
// This one will be used to compute the interpolated state
rigidBody->setInterpolationFactor(timer.getInterpolationFactor());
diff --git a/sources/reactphysics3d/engine/DynamicWorld.cpp b/sources/reactphysics3d/engine/DynamicWorld.cpp
new file mode 100644
index 00000000..aec63e76
--- /dev/null
+++ b/sources/reactphysics3d/engine/DynamicWorld.cpp
@@ -0,0 +1,41 @@
+/****************************************************************************
+* Copyright (C) 2009 Daniel Chappuis *
+****************************************************************************
+* This file is part of ReactPhysics3D. *
+* *
+* ReactPhysics3D is free software: you can redistribute it and/or modify *
+* it under the terms of the GNU General Public License as published by *
+* the Free Software Foundation, either version 3 of the License, or *
+* (at your option) any later version. *
+* *
+* ReactPhysics3D is distributed in the hope that it will be useful, *
+* but WITHOUT ANY WARRANTY; without even the implied warranty of *
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+* GNU General Public License for more details. *
+* *
+* You should have received a copy of the GNU General Public License *
+* along with ReactPhysics3D. If not, see . *
+***************************************************************************/
+
+// Libraries
+#include "DynamicWorld.h"
+
+// We want to use the ReactPhysics3D namespace
+using namespace reactphysics3d;
+
+// Constructor
+DynamicWorld::DynamicWorld(const Vector3D& gravity)
+ :PhysicsWorld(gravity) {
+
+}
+
+// Copy-constructor
+DynamicWorld::DynamicWorld(const DynamicWorld& world)
+ :PhysicsWorld(world) {
+
+}
+
+// Destructor
+DynamicWorld::~DynamicWorld() {
+
+}
diff --git a/sources/reactphysics3d/engine/DynamicWorld.h b/sources/reactphysics3d/engine/DynamicWorld.h
index b44ed1b7..a1b5df41 100644
--- a/sources/reactphysics3d/engine/DynamicWorld.h
+++ b/sources/reactphysics3d/engine/DynamicWorld.h
@@ -35,6 +35,10 @@ namespace reactphysics3d {
*/
class DynamicWorld : public PhysicsWorld {
+ public :
+ DynamicWorld(const Vector3D& gravity); // Constructor
+ DynamicWorld(const DynamicWorld& world); // Copy-constructor
+ virtual ~DynamicWorld(); // Destructor
};
}