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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@15 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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@ -1,5 +1,5 @@
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/****************************************************************************
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* Copyright (C) 2008 Daniel Chappuis *
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* Copyright (C) 2009 Daniel Chappuis *
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****************************************************************************
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* This file is part of ReactPhysics3D. *
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* *
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@ -20,6 +20,9 @@
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// Libraries
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#include "Matrix.h"
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// Namespaces
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using namespace reactphysics3d;
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// Constructor of the class Matrix
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Matrix::Matrix(int nbRow, int nbColumn) throw(std::invalid_argument)
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:nbRow(nbRow),nbColumn(nbColumn) {
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@ -49,7 +52,7 @@ Matrix::Matrix(int nbRow, int nbColumn) throw(std::invalid_argument)
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Matrix::Matrix(const Matrix& matrix)
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:nbRow(matrix.nbRow), nbColumn(matrix.nbColumn) {
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// Create the two dimensional dynamic array
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// Create the two dimensioCompiling: ../sources/reactphysics3d/mathematics/Matrix3x3.cpp
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array = new double*[nbRow];
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for(int i=0; i<nbRow; ++i) {
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array[i] = new double[nbColumn];
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@ -126,7 +129,7 @@ Matrix Matrix::getTranspose() const {
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// Function that return the inverse of the matrix if there exists
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Matrix Matrix::getInverse() const throw(MatrixException) {
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Matrix Matrix::getInverse() const throw(MathematicsException) {
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// Check if the matrix is a square-matrix
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if (nbRow==nbColumn) {
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// Compute the determinant of the matrix
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@ -160,18 +163,18 @@ Matrix Matrix::getInverse() const throw(MatrixException) {
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return inverseMatrix;
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}
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else {
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// We throw an Matrix Exception
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throw MatrixException("Exception : Inverse of the matrix can't be computed because the determinant is zero !");
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// We throw a MathematicsException
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throw MathematicsException("MathematicsException : Inverse of the matrix can't be computed because the determinant is zero !");
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}
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}
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else {
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// We throw an Matrix Exception
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throw MatrixException("Exception : Inverse can't be computed for a non-square matrix !");
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throw MathematicsException("MathematicsException : Inverse can't be computed for a non-square matrix !");
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}
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}
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// Function that return the determinant of the matrix
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double Matrix::getDeterminant() const throw(MatrixException) {
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double Matrix::getDeterminant() const throw(MathematicsException) {
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// If the matrix is a square matrix
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if (nbRow == nbColumn) {
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if(nbRow == 1) {
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@ -201,13 +204,12 @@ double Matrix::getDeterminant() const throw(MatrixException) {
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}
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}
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else {
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// Throw a Matrix Multiplication Exception
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throw MatrixException("Exception : The determinant of a non-square matrix isn't computable !");
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// Throw a MathematicsException
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throw MathematicsException("MathematicsException : The determinant of a non-square matrix isn't computable !");
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}
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}
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// Return the trace of the matrix
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// TODO Matrix::getTrace() : Test this method
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double Matrix::getTrace() const {
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double sum = 0.0;
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@ -246,13 +248,13 @@ Matrix Matrix::identityMatrix(int dimension) throw(std::invalid_argument) {
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}
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else {
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// Throw an exception
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throw std::invalid_argument("Exception : The argument of identityMatrix has to be positive !");
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throw std::invalid_argument("Exception : The argument of identityMatrix() has to be positive !");
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}
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}
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// Definition of the operator + for the sum of two matrices with references
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Matrix Matrix::operator + (const Matrix& matrix2) const throw(MatrixException) {
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Matrix Matrix::operator+(const Matrix& matrix2) const throw(MathematicsException) {
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if (nbRow == matrix2.nbRow && nbColumn == matrix2.nbColumn) {
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// Create a new matrix
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Matrix sumMatrix(nbRow,nbColumn);
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@ -268,13 +270,13 @@ Matrix Matrix::operator + (const Matrix& matrix2) const throw(MatrixException) {
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return sumMatrix;
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}
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else {
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// We throw an Matrix Exception
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throw MatrixException("Exception : Addition of the matrices isn't possible beacause the size of the matrices aren't the same");
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// We throw an MathematicsException
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throw MathematicsException("MathematicsException : Addition of the matrices isn't possible beacause the size of the matrices aren't the same");
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}
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}
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// Definition of the operator - for the substraction of two matrices with references
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Matrix Matrix::operator - (const Matrix& matrix2) const throw(MatrixException) {
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Matrix Matrix::operator-(const Matrix& matrix2) const throw(MathematicsException) {
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if (nbRow == matrix2.nbRow && nbColumn == matrix2.nbColumn) {
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// Create a new matrix
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Matrix sumMatrix(nbRow, nbColumn);
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@ -290,13 +292,13 @@ Matrix Matrix::operator - (const Matrix& matrix2) const throw(MatrixException) {
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return sumMatrix;
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}
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else {
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// We throw an Matrix Exception
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throw MatrixException("Exception : Substraction of the matrices isn't possible beacause the size of the matrices aren't the same");
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// We throw a MathematicsException
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throw MathematicsException("MathematicsException : Substraction of the matrices isn't possible beacause the size of the matrices aren't the same");
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}
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}
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// Overloaded operator * for the multiplication of the matrix with a number
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Matrix Matrix::operator * (double nb) const {
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Matrix Matrix::operator*(double nb) const {
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// Creation of the result matrix
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Matrix result(nbRow,nbColumn);
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@ -312,7 +314,7 @@ Matrix Matrix::operator * (double nb) const {
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}
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// Overloaded operator for multiplication with a matrix
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Matrix Matrix::operator * (const Matrix& matrix2) const throw(MatrixException) {
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Matrix Matrix::operator*(const Matrix& matrix2) const throw(MathematicsException) {
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// Check the sizes of the matrices
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if (nbColumn == matrix2.nbRow) {
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// Compute the result of the multiplication
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@ -334,12 +336,18 @@ Matrix Matrix::operator * (const Matrix& matrix2) const throw(MatrixException) {
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}
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else {
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// Throw an exception because the multiplication is impossible
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throw MatrixException("Exception : The sizes of the matrices aren't compatible for the multiplication");
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throw MathematicsException("MathematicsException : The sizes of the matrices aren't compatible for the multiplication");
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}
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}
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// Overloaded operator = for the assignment
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Matrix& Matrix::operator = (const Matrix& matrix2) throw(MatrixException) {
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Matrix& Matrix::operator=(const Matrix& matrix2) throw(MathematicsException) {
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// Check for self-assignement
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if(this == &matrix2) {
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return *this;
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}
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// Check the size of the matrix
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if (nbRow==matrix2.nbRow && nbColumn==matrix2.nbColumn) {
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// Check for self-assignment
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@ -355,13 +363,13 @@ Matrix& Matrix::operator = (const Matrix& matrix2) throw(MatrixException) {
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return *this;
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}
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else {
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// Throw a Matrix Exception
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throw MatrixException("Exception : Assignment impossible because the size of the matrices aren't the same !");
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// Throw a MathematicsException
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throw MathematicsException("MathematicsException : Assignment impossible because the size of the matrices aren't the same !");
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}
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}
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// Overloaded operator for equality condition
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bool Matrix::operator == (const Matrix& matrix2) const throw(MatrixException) {
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bool Matrix::operator==(const Matrix& matrix2) const throw(MathematicsException) {
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// Check if the matrices dimensions are compatible
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if (nbRow == matrix2.nbRow && nbColumn == matrix2.nbColumn) {
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for (int i=0; i<nbRow; ++i) {
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@ -376,7 +384,7 @@ bool Matrix::operator == (const Matrix& matrix2) const throw(MatrixException) {
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}
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else {
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// Throw an exception because the matrices dimensions aren't the same
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throw MatrixException("Exception : Impossible to check if the matrices are equal because they don't have the same dimension");
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throw MathematicsException("MathematicsException : Impossible to check if the matrices are equal because they don't have the same dimension");
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}
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}
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@ -391,4 +399,3 @@ void Matrix::display() const {
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std::cout << std::endl;
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}
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}
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@ -1,5 +1,5 @@
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/****************************************************************************
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* Copyright (C) 2008 Daniel Chappuis *
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* Copyright (C) 2009 Daniel Chappuis *
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****************************************************************************
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* This file is part of ReactPhysics3D. *
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* *
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@ -26,6 +26,9 @@
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#include <stdexcept>
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#include <iostream>
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// ReactPhysics3D namespace
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namespace reactphysics3d {
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/* -------------------------------------------------------------------
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Class Matrix :
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This class represents a matrix.
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@ -43,24 +46,24 @@ class Matrix {
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virtual ~Matrix(); // Destructor of the class Matrix
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double getValue(int i, int j) const throw(std::invalid_argument); // Return a value in the matrix
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void setValue(int i, int j, double value) throw(std::invalid_argument); // Set a value in the matrix
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int getNbRow() const; // Return the number of row of the matrix
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int getNbColumn() const; // Return the number of column of the matrix
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int getNbRow() const; // Return the number of row of the matrix
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int getNbColumn() const; // Return the number of column of the matrix
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Matrix getCofactor(int i, int j) const throw(std::invalid_argument); // Return the cofactor matrix by removing row i and column j
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Matrix getTranspose() const; // Return the transposed matrixs
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Matrix getInverse() const throw(MatrixException); // Return the inverse of the matrix if there exists
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double getDeterminant() const throw(MatrixException); // Return the determinant of the matrix
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Matrix getInverse() const throw(MathematicsException); // Return the inverse of the matrix if there exists
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double getDeterminant() const throw(MathematicsException); // Return the determinant of the matrix
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double getTrace() const; // Return the trace of the matrix
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static Matrix identityMatrix(int dimension) throw(std::invalid_argument); // Return the identity matrix I of the given dimension
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void display() const; // TO DELETE
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// --- Overloaded operators --- //
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Matrix operator + (const Matrix& matrix2) const throw(MatrixException); // Overloaded operator for addition
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Matrix operator - (const Matrix& matrix2) const throw(MatrixException); // Overloaded operator for substraction
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Matrix operator * (double nb) const; // Overloaded operator for multiplication with a number
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Matrix operator * (const Matrix& matrix2) const throw(MatrixException); // Overloaded operator for multiplication with a matrix
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Matrix& operator = (const Matrix& matrix2) throw(MatrixException); // Overloaded operator for assignment
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bool operator == (const Matrix& matrix2) const throw(MatrixException); // Overloaded operator for equality condition
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Matrix operator+(const Matrix& matrix2) const throw(MathematicsException); // Overloaded operator for addition
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Matrix operator-(const Matrix& matrix2) const throw(MathematicsException); // Overloaded operator for substraction
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Matrix operator*(double nb) const; // Overloaded operator for multiplication with a number
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Matrix operator*(const Matrix& matrix2) const throw(MathematicsException); // Overloaded operator for multiplication with a matrix
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Matrix& operator=(const Matrix& matrix2) throw(MathematicsException); // Overloaded operator for assignment
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bool operator==(const Matrix& matrix2) const throw(MathematicsException); // Overloaded operator for equality condition
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};
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// Function to get a value in the matrix (inline)
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}
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// Overloaded operator for multiplication between a number and a Matrix (inline)
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inline Matrix operator * (double number, const Matrix& matrix) {
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inline Matrix operator*(double number, const Matrix& matrix) {
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// Return the result matrix
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return matrix * number;
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}
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} // End of the ReactPhysics3D namespace
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#endif
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@ -1,5 +1,5 @@
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/****************************************************************************
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* Copyright (C) 2008 Daniel Chappuis *
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* Copyright (C) 2009 Daniel Chappuis *
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****************************************************************************
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* This file is part of ReactPhysics3D. *
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* *
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@ -19,11 +19,10 @@
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// Libraries
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#include <iostream>
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#include "Matrix3x3.h"
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// Namespaces
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using namespace reactphysics3d;
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// Constructor of the class Matrix3x3
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Matrix3x3::Matrix3x3() {
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@ -70,7 +69,7 @@ Matrix3x3::~Matrix3x3() {
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}
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// Return the inverse matrix
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Matrix3x3 Matrix3x3::getInverse() const throw(MatrixException) {
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Matrix3x3 Matrix3x3::getInverse() const throw(MathematicsException) {
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// Compute the determinant of the matrix
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double determinant = getDeterminant();
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@ -89,12 +88,13 @@ Matrix3x3 Matrix3x3::getInverse() const throw(MatrixException) {
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}
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else {
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// Throw an exception because the inverse of the matrix doesn't exist if the determinant is equal to zero
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throw MatrixException("Exception : Impossible to compute the inverse of the matrix because the determinant is equal to zero");
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throw MathematicsException("MathematicsException : Impossible to compute the inverse of the matrix because the determinant is equal to zero");
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}
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}
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// Return the quaternion corresponding to the matrix (it returns a unit quaternion)
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Quaternion Matrix3x3::getQuaternion() const {
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// Get the trace of the matrix
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double trace = getTrace();
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@ -102,30 +102,33 @@ Quaternion Matrix3x3::getQuaternion() const {
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double s;
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if (trace < 0.0) {
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// TODO Matrix3x3::getQuaternion() : End the implementation of this ...
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if (array[1][1] > array[0][0]) {
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if(array[2][2] > array[1][1]) {
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r = sqrt(array[2][2] - array[0][0] - array[1][1] + 1.0);
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s = 0.5 / r;
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return Quaternion((array[0][1] + array[1][0])*s, , (array[1][2] + array[2][1])*s, 0.5 * r);
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return Quaternion((array[2][0] + array[0][2])*s, (array[1][2] + array[2][1])*s, 0.5*r, (array[1][0] - array[0][1])*s);
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}
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else {
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r = sqrt(array[1][1] - array[2][2] - array[0][0] + 1.0);
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s = 0.5 / r;
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return Quaternion((array[2][0] + array[0][2])*s, (array[1][2] + array[2][1])*s, 0.5 * r, (array[1][0] + array[0][1])*s);
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return Quaternion((array[0][1] + array[1][0])*s, 0.5 * r, (array[1][2] + array[2][1])*s, (array[0][2] - array[2][0])*s);
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}
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}
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else if (array[2][2] > array[0][0]) {
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r = sqrt(array[2][2] - array[0][0] - array[1][1] + 1.0);
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s = 0.5 / r;
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return Quaternion((array[2][0] + array[0][2])*s, (array[1][2] + array[2][1])*s, 0.5 * r, (array[1][0] - array[0][1])*s);
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}
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else {
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r = sqrt(array[0][0] - array[1][1] - array[2][2] + 1.0);
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s = 0.5 / r;
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return Quaternion(0.5 * r, (array[0][1] + array[1][0])*s, (array[2][0] - array[0][2])*s, (array[2][1] - array[1][2])*s);
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}
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}
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else {
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r = sqrt(trace + 1.0);
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s = 0.5/r;
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return Quaternion((array[2][1]-array[1][2])*s, (array[0][2]-array[2][0])*s, (array[1][0]-array[0][1])*s, 0.5 * r);
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return Quaternion(0.5 * r, (array[0][1]-array[1][0])*s, (array[2][0]-array[0][2])*s, (array[2][1]-array[1][2])*s);
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}
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}
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@ -147,7 +150,7 @@ void Matrix3x3::display() const {
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}
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// Overloaded operator for addition
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Matrix3x3 Matrix3x3::operator + (const Matrix3x3& matrix2) const {
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Matrix3x3 Matrix3x3::operator+(const Matrix3x3& matrix2) const {
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// Return the sum matrix
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return Matrix3x3(array[0][0] + matrix2.array[0][0], array[0][1] + matrix2.array[0][1], array[0][2] + matrix2.array[0][2],
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array[1][0] + matrix2.array[1][0], array[1][1] + matrix2.array[1][1], array[1][2] + matrix2.array[1][2],
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@ -155,7 +158,7 @@ Matrix3x3 Matrix3x3::operator + (const Matrix3x3& matrix2) const {
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}
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// Overloaded operator for substraction
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Matrix3x3 Matrix3x3::operator - (const Matrix3x3& matrix2) const {
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Matrix3x3 Matrix3x3::operator-(const Matrix3x3& matrix2) const {
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// Return the substraction matrix
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return Matrix3x3(array[0][0] - matrix2.array[0][0], array[0][1] - matrix2.array[0][1], array[0][2] - matrix2.array[0][2],
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array[1][0] - matrix2.array[1][0], array[1][1] - matrix2.array[1][1], array[1][2] - matrix2.array[1][2],
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@ -163,7 +166,7 @@ Matrix3x3 Matrix3x3::operator - (const Matrix3x3& matrix2) const {
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}
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// Overloaded operator for multiplication with a number
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Matrix3x3 Matrix3x3::operator * (double nb) const {
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Matrix3x3 Matrix3x3::operator*(double nb) const {
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// Return multiplied matrix
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return Matrix3x3(array[0][0] * nb, array[0][1] * nb, array[0][2] * nb,
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array[1][0] * nb, array[1][1] * nb, array[1][2] * nb,
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@ -171,7 +174,7 @@ Matrix3x3 Matrix3x3::operator * (double nb) const {
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}
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// Overloaded operator for multiplication with a matrix
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Matrix3x3 Matrix3x3::operator * (const Matrix3x3& matrix2) const {
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Matrix3x3 Matrix3x3::operator*(const Matrix3x3& matrix2) const {
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// Compute and return the multiplication of the matrices
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return Matrix3x3(array[0][0]*matrix2.array[0][0] + array[0][1]*matrix2.array[1][0] + array[0][2]*matrix2.array[2][0],
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array[0][0]*matrix2.array[0][1] + array[0][1]*matrix2.array[1][1] + array[0][2]*matrix2.array[2][1],
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@ -185,7 +188,7 @@ Matrix3x3 Matrix3x3::operator * (const Matrix3x3& matrix2) const {
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}
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// Overloaded operator for assignment
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Matrix3x3& Matrix3x3::operator = (const Matrix3x3& matrix2) {
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Matrix3x3& Matrix3x3::operator=(const Matrix3x3& matrix2) {
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// Check for self-assignment
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if (this != &matrix2) {
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setAllValues(matrix2.array[0][0], matrix2.array[0][1], matrix2.array[0][2],
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@ -1,5 +1,5 @@
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/****************************************************************************
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* Copyright (C) 2008 Daniel Chappuis *
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* Copyright (C) 2009 Daniel Chappuis *
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****************************************************************************
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* This file is part of ReactPhysics3D. *
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* *
|
||||
|
@ -25,6 +25,9 @@
|
|||
#include "exceptions.h"
|
||||
#include "Quaternion.h"
|
||||
|
||||
// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
|
||||
|
||||
/* -------------------------------------------------------------------
|
||||
Class Matrix3x3 :
|
||||
|
@ -33,7 +36,7 @@
|
|||
*/
|
||||
class Matrix3x3 {
|
||||
private :
|
||||
double array[3][3]; // Array with the values of the matrix
|
||||
double array[3][3]; // Array with the values of the matrix
|
||||
|
||||
public :
|
||||
Matrix3x3(); // Constructor of the class Matrix3x3
|
||||
|
@ -49,19 +52,19 @@ class Matrix3x3 {
|
|||
Matrix3x3 getTranspose() const; // Return the transpose matrix
|
||||
double getDeterminant() const; // Return the determinant of the matrix
|
||||
double getTrace() const; // Return the trace of the matrix
|
||||
Matrix3x3 getInverse() const throw(MatrixException); // Return the inverse matrix
|
||||
Matrix3x3 getInverse() const throw(MathematicsException); // Return the inverse matrix
|
||||
Quaternion getQuaternion() const; // Return the quaternion corresponding to the matrix (it returns a unit quaternion)
|
||||
static Matrix3x3 identityMatrix(); // Return the 3x3 identity matrix
|
||||
|
||||
void display() const; // TO DELETE
|
||||
|
||||
// --- Overloaded operators --- //
|
||||
Matrix3x3 operator + (const Matrix3x3& matrix2) const; // Overloaded operator for addition
|
||||
Matrix3x3 operator - (const Matrix3x3& matrix2) const ; // Overloaded operator for substraction
|
||||
Matrix3x3 operator * (double nb) const; // Overloaded operator for multiplication with a number
|
||||
Matrix3x3 operator * (const Matrix3x3& matrix2) const; // Overloaded operator for multiplication with a matrix
|
||||
Matrix3x3& operator = (const Matrix3x3& matrix2); // Overloaded operator for assignment
|
||||
bool operator == (const Matrix3x3& matrix2) const; // Overloaded operator for equality condition
|
||||
Matrix3x3 operator+(const Matrix3x3& matrix2) const; // Overloaded operator for addition
|
||||
Matrix3x3 operator-(const Matrix3x3& matrix2) const ; // Overloaded operator for substraction
|
||||
Matrix3x3 operator*(double nb) const; // Overloaded operator for multiplication with a number
|
||||
Matrix3x3 operator*(const Matrix3x3& matrix2) const; // Overloaded operator for multiplication with a matrix
|
||||
Matrix3x3& operator=(const Matrix3x3& matrix2); // Overloaded operator for assignment
|
||||
bool operator==(const Matrix3x3& matrix2) const; // Overloaded operator for equality condition
|
||||
};
|
||||
|
||||
|
||||
|
@ -74,7 +77,7 @@ inline double Matrix3x3::getValue(int i, int j) const throw(std::invalid_argumen
|
|||
}
|
||||
else {
|
||||
// Throw an exception because of the wrong argument
|
||||
throw MatrixException("Exception : The argument isn't in the bounds of the 3x3 matrix");
|
||||
throw std::invalid_argument("Exception : The argument isn't in the bounds of the 3x3 matrix");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -87,7 +90,7 @@ inline void Matrix3x3::setValue(int i, int j, double value) throw(std::invalid_a
|
|||
}
|
||||
else {
|
||||
// Throw an exception because of the wrong argument
|
||||
throw MatrixException("Exception : The argument isn't in the bounds of the 3x3 matrix");
|
||||
throw std::invalid_argument("Exception : The argument isn't in the bounds of the 3x3 matrix");
|
||||
}
|
||||
} // End of the dcmaths namespace
|
||||
|
||||
|
@ -124,23 +127,24 @@ inline double Matrix3x3::getDeterminant() const {
|
|||
}
|
||||
|
||||
// Return the trace of the matrix
|
||||
// TODO Matrix3x3::getTrace() : Test this method
|
||||
inline double Matrix3x3::getTrace() const {
|
||||
// Compute and return the trace
|
||||
return (array[0][0] + array[1][1] + array[2][2]);
|
||||
}
|
||||
|
||||
// Overloaded operator for multiplication between a number and a Matrix3x3 (inline)
|
||||
inline Matrix3x3 operator * (double number, const Matrix3x3& matrix) {
|
||||
inline Matrix3x3 operator*(double number, const Matrix3x3& matrix) {
|
||||
// Return the multiplied matrix
|
||||
return matrix * number;
|
||||
}
|
||||
|
||||
// Overloaded operator for equality condition
|
||||
inline bool Matrix3x3::operator == (const Matrix3x3& matrix2) const {
|
||||
inline bool Matrix3x3::operator==(const Matrix3x3& matrix2) const {
|
||||
return (array[0][0] == matrix2.array[0][0] && array[0][1] == matrix2.array[0][1] && array[0][2] == matrix2.array[0][2] &&
|
||||
array[1][0] == matrix2.array[1][0] && array[1][1] == matrix2.array[1][1] && array[1][2] == matrix2.array[1][2] &&
|
||||
array[2][0] == matrix2.array[2][0] && array[2][1] == matrix2.array[2][1] && array[2][2] == matrix2.array[2][2]);
|
||||
}
|
||||
|
||||
} // End of the ReactPhysics3D namespace
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/****************************************************************************
|
||||
* Copyright (C) 2008 Daniel Chappuis *
|
||||
* Copyright (C) 2009 Daniel Chappuis *
|
||||
****************************************************************************
|
||||
* This file is part of ReactPhysics3D. *
|
||||
* *
|
||||
|
@ -20,6 +20,9 @@
|
|||
// Libraries
|
||||
#include "Quaternion.h"
|
||||
|
||||
// Namespaces
|
||||
using namespace reactphysics3d;
|
||||
|
||||
// Constructor of the class
|
||||
Quaternion::Quaternion()
|
||||
:x(0.0), y(0.0), z(0.0), w(0.0) {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/****************************************************************************
|
||||
* Copyright (C) 2008 Daniel Chappuis *
|
||||
* Copyright (C) 2009 Daniel Chappuis *
|
||||
****************************************************************************
|
||||
* This file is part of ReactPhysics3D. *
|
||||
* *
|
||||
|
@ -17,19 +17,16 @@
|
|||
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
||||
|
||||
|
||||
#ifndef QUATERNION_H
|
||||
#define QUATERNION_H
|
||||
|
||||
// Libraries
|
||||
#include <cmath>
|
||||
|
||||
#include "Vector3D.h"
|
||||
#include "exceptions.h"
|
||||
|
||||
// TODO : Test the Quaternion implementation
|
||||
// TODO : Test == operator of all classes
|
||||
// TODO : In every operator= overloading, we don't check for self-assignment, it's an error
|
||||
// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
|
||||
/* -------------------------------------------------------------------
|
||||
Class Quaternion :
|
||||
|
@ -60,16 +57,16 @@ class Quaternion
|
|||
void setW(double w); // Set the value w
|
||||
Vector3D vectorV() const; // Return the vector v=(x y z) of the quaternion
|
||||
double length() const; // Return the length of the quaternion
|
||||
Quaternion getUnit() const throw (QuaternionException); // Return the unit quaternion
|
||||
Quaternion getUnit() const throw (MathematicsException); // Return the unit quaternion
|
||||
Quaternion getConjugate() const; // Return the conjugate quaternion
|
||||
Quaternion getInverse() const throw (QuaternionException); // Return the inverse of the quaternion
|
||||
Quaternion getInverse() const throw (MathematicsException); // Return the inverse of the quaternion
|
||||
|
||||
// --- Overloaded operators --- //
|
||||
Quaternion operator + (const Quaternion& quaternion) const; // Overloaded operator for the addition
|
||||
Quaternion operator - (const Quaternion& quaternion) const; // Overloaded operator for the substraction
|
||||
Quaternion operator * (const Quaternion& quaternion) const; // Overloaded operator for the multiplication
|
||||
Quaternion& operator = (const Quaternion& quaternion); // Overloaded operator for assignment
|
||||
bool operator == (const Quaternion& quaternion) const; // Overloaded operator for equality condition
|
||||
Quaternion operator+(const Quaternion& quaternion) const; // Overloaded operator for the addition
|
||||
Quaternion operator-(const Quaternion& quaternion) const; // Overloaded operator for the substraction
|
||||
Quaternion operator*(const Quaternion& quaternion) const; // Overloaded operator for the multiplication
|
||||
Quaternion& operator=(const Quaternion& quaternion); // Overloaded operator for assignment
|
||||
bool operator==(const Quaternion& quaternion) const; // Overloaded operator for equality condition
|
||||
};
|
||||
|
||||
|
||||
|
@ -125,7 +122,7 @@ inline double Quaternion::length() const {
|
|||
}
|
||||
|
||||
// Return the unit quaternion
|
||||
inline Quaternion Quaternion::getUnit() const throw(QuaternionException) {
|
||||
inline Quaternion Quaternion::getUnit() const throw(MathematicsException) {
|
||||
double lengthQuaternion = length();
|
||||
|
||||
// Check if the length is not equal to zero
|
||||
|
@ -135,7 +132,7 @@ inline Quaternion Quaternion::getUnit() const throw(QuaternionException) {
|
|||
}
|
||||
else {
|
||||
// Throw an exception because it's impossible to compute a unit quaternion if its length is equal to zero
|
||||
throw QuaternionException("Exception : Impossible to compute the unit quaternion if the length of the quaternion is zero");
|
||||
throw MathematicsException("MathematicsException : Impossible to compute the unit quaternion if the length of the quaternion is zero");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -145,7 +142,7 @@ inline Quaternion Quaternion::getConjugate() const {
|
|||
}
|
||||
|
||||
// Return the inverse of the quaternion (inline)
|
||||
inline Quaternion Quaternion::getInverse() const throw(QuaternionException) {
|
||||
inline Quaternion Quaternion::getInverse() const throw(MathematicsException) {
|
||||
double lengthQuaternion = length();
|
||||
lengthQuaternion = lengthQuaternion * lengthQuaternion;
|
||||
|
||||
|
@ -156,30 +153,30 @@ inline Quaternion Quaternion::getInverse() const throw(QuaternionException) {
|
|||
}
|
||||
else {
|
||||
// Throw an exception because the inverse cannot be computed
|
||||
throw QuaternionException("Exception : Impossible to compute the inverse of the quaternion because it's length is zero");
|
||||
throw MathematicsException("MathematicsException : Impossible to compute the inverse of the quaternion because it's length is zero");
|
||||
}
|
||||
}
|
||||
|
||||
// Overloaded operator for the addition of two quaternions
|
||||
inline Quaternion Quaternion::operator + (const Quaternion& quaternion) const {
|
||||
inline Quaternion Quaternion::operator+(const Quaternion& quaternion) const {
|
||||
// Return the result quaternion
|
||||
return Quaternion(x + quaternion.x, y + quaternion.y, z + quaternion.z, w + quaternion.w);
|
||||
}
|
||||
|
||||
// Overloaded operator for the substraction of two quaternions
|
||||
inline Quaternion Quaternion::operator - (const Quaternion& quaternion) const {
|
||||
inline Quaternion Quaternion::operator-(const Quaternion& quaternion) const {
|
||||
// Return the result of the substraction
|
||||
return Quaternion(x-quaternion.x, y - quaternion.y, z - quaternion.z, w - quaternion.w);
|
||||
}
|
||||
|
||||
// Overloaded operator for the multiplication of two quaternions
|
||||
inline Quaternion Quaternion::operator * (const Quaternion& quaternion) const {
|
||||
inline Quaternion Quaternion::operator*(const Quaternion& quaternion) const {
|
||||
// Return the result of the multiplication
|
||||
return Quaternion(w*quaternion.w - vectorV().scalarProduct(quaternion.vectorV()), w*quaternion.vectorV()+quaternion.w*vectorV() + vectorV().crossProduct(quaternion.vectorV()));
|
||||
}
|
||||
|
||||
// Overloaded operator for the assignment
|
||||
inline Quaternion& Quaternion::operator = (const Quaternion& quaternion) {
|
||||
inline Quaternion& Quaternion::operator=(const Quaternion& quaternion) {
|
||||
// Check for self-assignment
|
||||
if (this != &quaternion) {
|
||||
x = quaternion.x;
|
||||
|
@ -193,8 +190,10 @@ inline Quaternion& Quaternion::operator = (const Quaternion& quaternion) {
|
|||
}
|
||||
|
||||
// Overloaded operator for equality condition
|
||||
inline bool Quaternion::operator == (const Quaternion& quaternion) const {
|
||||
inline bool Quaternion::operator==(const Quaternion& quaternion) const {
|
||||
return (x == quaternion.x && y == quaternion.y && z == quaternion.z && w == quaternion.w);
|
||||
}
|
||||
|
||||
} // End of the ReactPhysics3D namespace
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/****************************************************************************
|
||||
* Copyright (C) 2008 Daniel Chappuis *
|
||||
* Copyright (C) 2009 Daniel Chappuis *
|
||||
****************************************************************************
|
||||
* This file is part of ReactPhysics3D. *
|
||||
* *
|
||||
|
@ -20,6 +20,9 @@
|
|||
// Libraries
|
||||
#include "Vector.h"
|
||||
|
||||
// Namespaces
|
||||
using namespace reactphysics3d;
|
||||
|
||||
// Constructor of the class Vector
|
||||
Vector::Vector(int n) throw(std::invalid_argument) {
|
||||
// Check the argument
|
||||
|
@ -58,7 +61,7 @@ Vector::~Vector() {
|
|||
}
|
||||
|
||||
// Return the corresponding unit vector
|
||||
Vector Vector::getUnit() const throw(VectorException) {
|
||||
Vector Vector::getUnit() const throw(MathematicsException) {
|
||||
double lengthVector = length();
|
||||
|
||||
// Check if the length of the vector is equal to zero
|
||||
|
@ -77,12 +80,12 @@ Vector Vector::getUnit() const throw(VectorException) {
|
|||
}
|
||||
else {
|
||||
// Throw an exception because the length of the vector is zero
|
||||
throw VectorException("Exception : Impossible to compute the unit vector because the length of the vector is zero");
|
||||
throw MathematicsException("MathematicsException : Impossible to compute the unit vector because the length of the vector is zero");
|
||||
}
|
||||
}
|
||||
|
||||
// Method to compute the scalar product of two vectors
|
||||
double Vector::scalarProduct(const Vector& vector) const throw(VectorException) {
|
||||
double Vector::scalarProduct(const Vector& vector) const throw(MathematicsException) {
|
||||
// Check the sizes of the two vectors
|
||||
if (nbComponent == vector.nbComponent) {
|
||||
double result = 0.0;
|
||||
|
@ -97,12 +100,12 @@ double Vector::scalarProduct(const Vector& vector) const throw(VectorException)
|
|||
}
|
||||
else {
|
||||
// Throw an exception because the two vectors haven't the same size
|
||||
throw VectorException("Exception : Impossible to compute the scalar product because the vectors haven't the same size");
|
||||
throw MathematicsException("MathematicsException : Impossible to compute the scalar product because the vectors haven't the same size");
|
||||
}
|
||||
}
|
||||
|
||||
// Method to compute the cross product of two vectors
|
||||
Vector Vector::crossProduct(const Vector& vector) const throw(VectorException) {
|
||||
Vector Vector::crossProduct(const Vector& vector) const throw(MathematicsException) {
|
||||
// Check if the vectors have 3 components
|
||||
if (nbComponent == 3 && vector.nbComponent == 3) {
|
||||
Vector result(3);
|
||||
|
@ -117,7 +120,7 @@ Vector Vector::crossProduct(const Vector& vector) const throw(VectorException) {
|
|||
}
|
||||
else {
|
||||
// Throw an exception because the vectors haven't three components
|
||||
throw VectorException("Exception : Impossible to compute the cross product because the vectors haven't 3 components");
|
||||
throw MathematicsException("MathematicsException : Impossible to compute the cross product because the vectors haven't 3 components");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -129,7 +132,7 @@ void Vector::display() const {
|
|||
}
|
||||
|
||||
// Overloaded operator for addition
|
||||
Vector Vector::operator + (const Vector& vector) const throw(VectorException) {
|
||||
Vector Vector::operator+(const Vector& vector) const throw(MathematicsException) {
|
||||
// Check the size of the two vectors
|
||||
if (nbComponent == vector.nbComponent) {
|
||||
Vector sum(nbComponent);
|
||||
|
@ -144,12 +147,12 @@ Vector Vector::operator + (const Vector& vector) const throw(VectorException) {
|
|||
}
|
||||
else {
|
||||
// Throw an exception because the sizes of the two vectors aren't the same
|
||||
throw VectorException("Exception : Impossible two sum the two vectors because the sizes aren't the same !");
|
||||
throw MathematicsException("MathematicsException : Impossible two sum the two vectors because the sizes aren't the same !");
|
||||
}
|
||||
}
|
||||
|
||||
// Overloaded operator for substraction
|
||||
Vector Vector::operator - (const Vector& vector) const throw(VectorException) {
|
||||
Vector Vector::operator-(const Vector& vector) const throw(MathematicsException) {
|
||||
// Check the size of the two vectors
|
||||
if (nbComponent == vector.nbComponent) {
|
||||
Vector substraction(nbComponent);
|
||||
|
@ -164,12 +167,12 @@ Vector Vector::operator - (const Vector& vector) const throw(VectorException) {
|
|||
}
|
||||
else {
|
||||
// Throw an exception because the sizes of the two vectors aren't the same
|
||||
throw VectorException("Exception : Impossible two substract the two vectors because the sizes aren't the same !");
|
||||
throw MathematicsException("MathematicsException : Impossible two substract the two vectors because the sizes aren't the same !");
|
||||
}
|
||||
}
|
||||
|
||||
// Overloaded operator for multiplication with a number
|
||||
Vector Vector::operator * (double number) const {
|
||||
Vector Vector::operator*(double number) const {
|
||||
Vector result(nbComponent);
|
||||
|
||||
// Compute the multiplication
|
||||
|
@ -182,7 +185,13 @@ Vector Vector::operator * (double number) const {
|
|||
}
|
||||
|
||||
// Overloaded operator for assigment to a Vector
|
||||
Vector& Vector::operator = (const Vector& vector) throw(VectorException) {
|
||||
Vector& Vector::operator=(const Vector& vector) throw(MathematicsException) {
|
||||
|
||||
// Check for self-assignment
|
||||
if (this == &vector) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Check the size of the vectors
|
||||
if (nbComponent == vector.nbComponent) {
|
||||
// Check for self-assignment
|
||||
|
@ -197,12 +206,12 @@ Vector& Vector::operator = (const Vector& vector) throw(VectorException) {
|
|||
}
|
||||
else {
|
||||
// Throw an exception because the sizes of the vectors aren't the same
|
||||
throw VectorException("Exception : The assigment to a Vector is impossible because the size of the vectors aren't the same");
|
||||
throw MathematicsException("MathematicsException : The assigment to a Vector is impossible because the size of the vectors aren't the same");
|
||||
}
|
||||
}
|
||||
|
||||
// Overloaded operator for the equality condition
|
||||
bool Vector::operator == (const Vector& vector) const throw(VectorException) {
|
||||
bool Vector::operator==(const Vector& vector) const throw(MathematicsException) {
|
||||
// Check if the sizes of the vectors are compatible
|
||||
if (nbComponent == vector.nbComponent) {
|
||||
for (int i=0; i<nbComponent; ++i) {
|
||||
|
@ -215,7 +224,7 @@ bool Vector::operator == (const Vector& vector) const throw(VectorException) {
|
|||
}
|
||||
else {
|
||||
// Throw an exception because the sizes of the vectors aren't the same
|
||||
throw VectorException("Exception : Impossible to check if the vectors are equal because they don't have the same size");
|
||||
throw MathematicsException("MathematicsException : Impossible to check if the vectors are equal because they don't have the same size");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/****************************************************************************
|
||||
* Copyright (C) 2008 Daniel Chappuis *
|
||||
* Copyright (C) 2009 Daniel Chappuis *
|
||||
****************************************************************************
|
||||
* This file is part of ReactPhysics3D. *
|
||||
* *
|
||||
|
@ -17,16 +17,17 @@
|
|||
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
||||
|
||||
|
||||
#ifndef VECTOR_H
|
||||
#define VECTOR_H
|
||||
|
||||
// Libraries
|
||||
#include "exceptions.h"
|
||||
|
||||
#include <cmath>
|
||||
#include <iostream>
|
||||
|
||||
// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
|
||||
/* -------------------------------------------------------------------
|
||||
Class Vector :
|
||||
This class represents a Vector.
|
||||
|
@ -34,29 +35,29 @@
|
|||
*/
|
||||
class Vector {
|
||||
private :
|
||||
double* tab; // Array of the vector's components
|
||||
int nbComponent; // number of components in the vector
|
||||
double* tab; // Array of the vector's components
|
||||
int nbComponent; // number of components in the vector
|
||||
|
||||
public :
|
||||
Vector(int n) throw(std::invalid_argument); // Constructor of the class Vector
|
||||
Vector(const Vector& vector); // Copy-constructor of the class Vector
|
||||
virtual ~Vector(); // Destructor of the class Vector
|
||||
double getValue(int n) const throw(std::invalid_argument); // Get a component of the vector
|
||||
void setValue(int n, double value) throw(std::invalid_argument); // Set the value of a component of the vector
|
||||
int getNbComponent() const; // Get the number of components in the vector
|
||||
double length() const; // Get the length of the vector
|
||||
Vector getUnit() const throw(VectorException); // Return the corresponding unit vector
|
||||
double scalarProduct(const Vector& vector) const throw(VectorException); // Scalar product of two vectors
|
||||
Vector crossProduct(const Vector& vector) const throw(VectorException); // Cross product of two vectors (in 3D only)
|
||||
Vector(int n) throw(std::invalid_argument); // Constructor of the class Vector
|
||||
Vector(const Vector& vector); // Copy-constructor of the class Vector
|
||||
virtual ~Vector(); // Destructor of the class Vector
|
||||
double getValue(int n) const throw(std::invalid_argument); // Get a component of the vector
|
||||
void setValue(int n, double value) throw(std::invalid_argument); // Set the value of a component of the vector
|
||||
int getNbComponent() const; // Get the number of components in the vector
|
||||
double length() const; // Get the length of the vector
|
||||
Vector getUnit() const throw(MathematicsException); // Return the corresponding unit vector
|
||||
double scalarProduct(const Vector& vector) const throw(MathematicsException); // Scalar product of two vectors
|
||||
Vector crossProduct(const Vector& vector) const throw(MathematicsException); // Cross product of two vectors (in 3D only)
|
||||
|
||||
void display() const; // TO DELETE
|
||||
void display() const; // TO DELETE
|
||||
|
||||
// --- Overloaded operators --- //
|
||||
Vector operator + (const Vector& vector) const throw(VectorException); // Overloaded operator for addition
|
||||
Vector operator - (const Vector& vector) const throw(VectorException); // Overloaded operator for substraction
|
||||
Vector operator * (double number) const; // Overloaded operator for multiplication with a number
|
||||
Vector& operator = (const Vector& vector) throw(VectorException); // Overloaded operator for the assignement to a Vector
|
||||
bool operator == (const Vector& vector) const throw(VectorException); // Overloaded operator for the equality condition
|
||||
Vector operator+(const Vector& vector) const throw(MathematicsException); // Overloaded operator for addition
|
||||
Vector operator-(const Vector& vector) const throw(MathematicsException); // Overloaded operator for substraction
|
||||
Vector operator*(double number) const; // Overloaded operator for multiplication with a number
|
||||
Vector& operator=(const Vector& vector) throw(MathematicsException); // Overloaded operator for the assignement to a Vector
|
||||
bool operator==(const Vector& vector) const throw(MathematicsException); // Overloaded operator for the equality condition
|
||||
};
|
||||
|
||||
|
||||
|
@ -107,10 +108,11 @@ inline double Vector::length() const {
|
|||
}
|
||||
|
||||
// Overloaded operator for multiplication between a number and a Vector (inline)
|
||||
inline Vector operator * (double number, const Vector& vector) {
|
||||
inline Vector operator*(double number, const Vector& vector) {
|
||||
// Compute and return the result
|
||||
return vector * number;
|
||||
}
|
||||
|
||||
} // End of the ReactPhysics3D namespace
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/****************************************************************************
|
||||
* Copyright (C) 2008 Daniel Chappuis *
|
||||
* Copyright (C) 2009 Daniel Chappuis *
|
||||
****************************************************************************
|
||||
* This file is part of ReactPhysics3D. *
|
||||
* *
|
||||
|
@ -19,9 +19,10 @@
|
|||
|
||||
// Libraries
|
||||
#include "Vector3D.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
// Namespaces
|
||||
using namespace reactphysics3d;
|
||||
|
||||
// Constructor of the class Vector3D
|
||||
Vector3D::Vector3D()
|
||||
|
@ -47,7 +48,7 @@ Vector3D::~Vector3D() {
|
|||
}
|
||||
|
||||
// Return the corresponding unit vector
|
||||
Vector3D Vector3D::getUnit() const throw(VectorException) {
|
||||
Vector3D Vector3D::getUnit() const throw(MathematicsException) {
|
||||
double lengthVector = length();
|
||||
|
||||
// Check if the length is equal to zero
|
||||
|
@ -58,7 +59,7 @@ Vector3D Vector3D::getUnit() const throw(VectorException) {
|
|||
}
|
||||
else {
|
||||
// Throw an exception because the length of the vector is zero
|
||||
throw VectorException("Exception : Impossible to compute the unit vector because the length of the vector is zero");
|
||||
throw MathematicsException("MathematicsException : Impossible to compute the unit vector because the length of the vector is zero");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -68,25 +69,25 @@ void Vector3D::display() const {
|
|||
}
|
||||
|
||||
// Overloaded operator for addition
|
||||
Vector3D Vector3D::operator + (const Vector3D& vector) const {
|
||||
Vector3D Vector3D::operator+(const Vector3D& vector) const {
|
||||
// Compute and return the sum of the two vectors
|
||||
return Vector3D(x + vector.x, y + vector.y, z + vector.z);
|
||||
}
|
||||
|
||||
// Overloaded operator for substraction
|
||||
Vector3D Vector3D::operator - (const Vector3D& vector) const {
|
||||
Vector3D Vector3D::operator-(const Vector3D& vector) const {
|
||||
// Compute and return the substraction of the two vectors
|
||||
return Vector3D(x - vector.x, y - vector.y, z - vector.z);
|
||||
}
|
||||
|
||||
// Overloaded operator for multiplication with a number
|
||||
Vector3D Vector3D::operator * (double number) const {
|
||||
Vector3D Vector3D::operator*(double number) const {
|
||||
// Compute and return the result
|
||||
return Vector3D(x * number, y * number, z * number);
|
||||
}
|
||||
|
||||
// Overloaded operator for the assignement to a Vector
|
||||
Vector3D& Vector3D::operator = (const Vector3D& vector) {
|
||||
Vector3D& Vector3D::operator=(const Vector3D& vector) {
|
||||
// Check for self-assignment
|
||||
if (this != &vector) {
|
||||
// Copy the vector
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/****************************************************************************
|
||||
* Copyright (C) 2008 Daniel Chappuis *
|
||||
* Copyright (C) 2009 Daniel Chappuis *
|
||||
****************************************************************************
|
||||
* This file is part of ReactPhysics3D. *
|
||||
* *
|
||||
|
@ -17,15 +17,16 @@
|
|||
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
||||
|
||||
|
||||
#ifndef VECTOR3D_H
|
||||
#define VECTOR3D_H
|
||||
|
||||
// Libraries
|
||||
#include <cmath>
|
||||
|
||||
#include "exceptions.h"
|
||||
|
||||
// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
|
||||
|
||||
/* -------------------------------------------------------------------
|
||||
Class Vector3D :
|
||||
|
@ -51,18 +52,18 @@ class Vector3D {
|
|||
void setZ(double z); // Set the z component of the vector
|
||||
void setAllValues(double x, double y, double z); // Set all the values of the vector
|
||||
double length() const; // Return the lenght of the vector
|
||||
Vector3D getUnit() const throw(VectorException); // Return the corresponding unit vector
|
||||
Vector3D getUnit() const throw(MathematicsException); // Return the corresponding unit vector
|
||||
double scalarProduct(const Vector3D& vector) const; // Scalar product of two vectors
|
||||
Vector3D crossProduct(const Vector3D& vector) const; // Cross product of two vectors
|
||||
|
||||
void display() const; // TO DELETE
|
||||
|
||||
// --- Overloaded operators --- //
|
||||
Vector3D operator + (const Vector3D& vector) const; // Overloaded operator for addition
|
||||
Vector3D operator - (const Vector3D& vector) const ; // Overloaded operator for substraction
|
||||
Vector3D operator * (double number) const; // Overloaded operator for multiplication with a number
|
||||
Vector3D& operator = (const Vector3D& vector); // Overloaded operator for the assignement to a Vector
|
||||
bool operator == (const Vector3D& vector) const; // Overloaded operator for the equality condition
|
||||
Vector3D operator+(const Vector3D& vector) const; // Overloaded operator for addition
|
||||
Vector3D operator-(const Vector3D& vector) const ; // Overloaded operator for substraction
|
||||
Vector3D operator*(double number) const; // Overloaded operator for multiplication with a number
|
||||
Vector3D& operator=(const Vector3D& vector); // Overloaded operator for the assignement to a Vector
|
||||
bool operator==(const Vector3D& vector) const; // Overloaded operator for the equality condition
|
||||
};
|
||||
|
||||
|
||||
|
@ -132,4 +133,6 @@ inline bool Vector3D::operator == (const Vector3D& vector) const {
|
|||
return (x == vector.x && y == vector.y && z == vector.z);
|
||||
}
|
||||
|
||||
} // End of the ReactPhysics3D namespace
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/****************************************************************************
|
||||
* Copyright (C) 2008 Daniel Chappuis *
|
||||
* Copyright (C) 2009 Daniel Chappuis *
|
||||
****************************************************************************
|
||||
* This file is part of ReactPhysics3D. *
|
||||
* *
|
||||
|
@ -20,26 +20,29 @@
|
|||
// Libraries
|
||||
#include "exceptions.h"
|
||||
|
||||
// Namespaces
|
||||
using namespace reactphysics3d;
|
||||
|
||||
// Constructor of the MathException class
|
||||
MathException::MathException(const std::string& msg)
|
||||
|
||||
// Constructor of the MathematicsException class
|
||||
MathematicsException::MathematicsException(const std::string& msg)
|
||||
:std::runtime_error(msg) {
|
||||
|
||||
}
|
||||
|
||||
// Destructor of the MathException class
|
||||
MathException::~MathException() throw() {
|
||||
MathematicsException::~MathematicsException() throw() {
|
||||
|
||||
}
|
||||
|
||||
// Overriden exception base class method
|
||||
const char* MathException::what() const throw() {
|
||||
const char* MathematicsException::what() const throw() {
|
||||
return std::runtime_error::what();
|
||||
}
|
||||
|
||||
// Constructor of the DivisionByZeroException class
|
||||
DivisionByZeroException::DivisionByZeroException(const std::string& msg)
|
||||
:MathException(msg) {
|
||||
:MathematicsException(msg) {
|
||||
|
||||
}
|
||||
|
||||
|
@ -50,38 +53,6 @@ DivisionByZeroException::~DivisionByZeroException() throw() {
|
|||
|
||||
// Overriden exception base class method
|
||||
const char* DivisionByZeroException::what() const throw() {
|
||||
return MathException::what();
|
||||
}
|
||||
|
||||
// Construtor of the MatrixException class
|
||||
MatrixException::MatrixException(const std::string& msg)
|
||||
:MathException(msg) {
|
||||
|
||||
}
|
||||
|
||||
// Destructor of the MatrixException class
|
||||
MatrixException::~MatrixException() throw() {
|
||||
|
||||
}
|
||||
|
||||
// Overriden exception base class method
|
||||
const char* MatrixException::what() const throw() {
|
||||
return MathException::what();
|
||||
}
|
||||
|
||||
// Constructor of the VectorException class
|
||||
VectorException::VectorException(const std::string& msg)
|
||||
:std::runtime_error(msg) {
|
||||
|
||||
}
|
||||
|
||||
// Destructor of the VectorException class
|
||||
VectorException::~VectorException() throw() {
|
||||
|
||||
}
|
||||
|
||||
// Overidden exception base class method
|
||||
const char* VectorException::what() const throw() {
|
||||
return std::runtime_error::what();
|
||||
return MathematicsException::what();
|
||||
}
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/****************************************************************************
|
||||
* Copyright (C) 2008 Daniel Chappuis *
|
||||
* Copyright (C) 2009 Daniel Chappuis *
|
||||
****************************************************************************
|
||||
* This file is part of ReactPhysics3D. *
|
||||
* *
|
||||
|
@ -17,59 +17,36 @@
|
|||
* along with ReactPhysics3D. If not, see <http://www.gnu.org/licenses/>. *
|
||||
***************************************************************************/
|
||||
|
||||
// TODO exceptions.h : Check if all expressions are usefull and are correct (in Matrix3x3.h methods throw std::invalid_argument MatrixException doesn't inherit from
|
||||
// std::invalid_argument
|
||||
#ifndef EXCEPTIONS_H
|
||||
#define EXCEPTIONS_H
|
||||
|
||||
// Libraries
|
||||
#include <stdexcept>
|
||||
|
||||
// ReactPhysics3D namespace
|
||||
namespace reactphysics3d {
|
||||
|
||||
/* -------------------------------------------------------------------
|
||||
Exception class for the mathematics library
|
||||
-------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
// MathException
|
||||
class MathException : public std::runtime_error {
|
||||
// Class MathematicsException
|
||||
class MathematicsException : public std::runtime_error {
|
||||
public:
|
||||
MathException(const std::string& msg="MathException"); // Constructor
|
||||
virtual ~MathException() throw(); // Destructor
|
||||
MathematicsException(const std::string& msg="MathException"); // Constructor
|
||||
virtual ~MathematicsException() throw(); // Destructor
|
||||
virtual const char* what() const throw(); // Overriding the base exception method
|
||||
};
|
||||
|
||||
|
||||
// DivisionByZeroException
|
||||
class DivisionByZeroException : public MathException {
|
||||
// Class DivisionByZeroException
|
||||
class DivisionByZeroException : public MathematicsException {
|
||||
public:
|
||||
DivisionByZeroException(const std::string& msg="DivisionByZeroException : Division by zero !"); // Constructor
|
||||
virtual ~DivisionByZeroException() throw(); // Destructor
|
||||
virtual const char* what() const throw(); // Overriding the base exception method
|
||||
};
|
||||
|
||||
// Matrix Exception class
|
||||
class MatrixException : public MathException {
|
||||
public:
|
||||
MatrixException(const std::string& msg="MatrixException"); // Constructor
|
||||
virtual ~MatrixException() throw(); // Destructor
|
||||
virtual const char* what() const throw(); // Overriden exception base class method
|
||||
};
|
||||
|
||||
// VectorException class
|
||||
class VectorException : public std::runtime_error {
|
||||
public :
|
||||
VectorException(const std::string& msg="VectorException"); // Constructor of the VectorException class
|
||||
virtual ~VectorException() throw(); // Destructor of the VectorException class
|
||||
virtual const char* what() const throw(); // Overriding the base exception method
|
||||
};
|
||||
|
||||
// QuaternionException class
|
||||
class QuaternionException : public std::runtime_error {
|
||||
public :
|
||||
QuaternionException(const std::string& msg="QuaternionException"); // Constructor of the QuaternionException class
|
||||
virtual ~QuaternionException() throw(); // Destructor of the QuaternionException class
|
||||
virtual const char* what() const throw(); // Overriding the base exception method
|
||||
};
|
||||
|
||||
} // End of the ReactPhysics3D namespace
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
#include "dcmaths.h"
|
||||
#include "mathematics.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <stdexcept>
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/****************************************************************************
|
||||
* Copyright (C) 2008 Daniel Chappuis *
|
||||
* Copyright (C) 2009 Daniel Chappuis *
|
||||
****************************************************************************
|
||||
* This file is part of ReactPhysics3D. *
|
||||
* *
|
||||
|
@ -19,8 +19,6 @@
|
|||
|
||||
// TODO : Mathematics library : We have to use assert to debug
|
||||
// TODO : Mathematics library : Check everywhere that in member methods we use attributes access instead of getter and setter.
|
||||
|
||||
// Mathematics library used in the react project
|
||||
|
||||
#ifndef DCMATHS_H
|
||||
#define DCMATHS_H
|
||||
|
|
Loading…
Reference in New Issue
Block a user