Disable previous axis clipping (temporal coherence) in SAT algorithm for testCollision() methods

This commit is contained in:
Daniel Chappuis 2019-06-27 07:12:17 +02:00
parent 9740c699dc
commit eccc4faa6d
11 changed files with 44 additions and 25 deletions

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@ -156,7 +156,7 @@ decimal RigidBody::getMass() const {
* @param force The force to apply on the body * @param force The force to apply on the body
* @param point The point where the force is applied (in world-space coordinates) * @param point The point where the force is applied (in world-space coordinates)
*/ */
inline void RigidBody::applyForce(const Vector3& force, const Vector3& point) { void RigidBody::applyForce(const Vector3& force, const Vector3& point) {
// If it is not a dynamic body, we do nothing // If it is not a dynamic body, we do nothing
if (mType != BodyType::DYNAMIC) return; if (mType != BodyType::DYNAMIC) return;
@ -208,7 +208,7 @@ void RigidBody::setInertiaTensorLocal(const Matrix3x3& inertiaTensorLocal) {
/** /**
* @param force The external force to apply on the center of mass of the body * @param force The external force to apply on the center of mass of the body
*/ */
inline void RigidBody::applyForceToCenterOfMass(const Vector3& force) { void RigidBody::applyForceToCenterOfMass(const Vector3& force) {
// If it is not a dynamic body, we do nothing // If it is not a dynamic body, we do nothing
if (mType != BodyType::DYNAMIC) return; if (mType != BodyType::DYNAMIC) return;
@ -719,7 +719,7 @@ bool RigidBody::isGravityEnabled() const {
/** /**
* @param torque The external torque to apply on the body * @param torque The external torque to apply on the body
*/ */
inline void RigidBody::applyTorque(const Vector3& torque) { void RigidBody::applyTorque(const Vector3& torque) {
// If it is not a dynamic body, we do nothing // If it is not a dynamic body, we do nothing
if (mType != BodyType::DYNAMIC) return; if (mType != BodyType::DYNAMIC) return;

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@ -335,7 +335,8 @@ void CollisionDetection::computeConvexVsConcaveMiddlePhase(OverlappingPair* pair
} }
// Execute the narrow-phase collision detection algorithm on batches // Execute the narrow-phase collision detection algorithm on batches
bool CollisionDetection::testNarrowPhaseCollision(NarrowPhaseInput& narrowPhaseInput, bool reportContacts, MemoryAllocator& allocator) { bool CollisionDetection::testNarrowPhaseCollision(NarrowPhaseInput& narrowPhaseInput, bool reportContacts,
bool clipWithPreviousAxisIfStillColliding, MemoryAllocator& allocator) {
bool contactFound = false; bool contactFound = false;
@ -366,13 +367,13 @@ bool CollisionDetection::testNarrowPhaseCollision(NarrowPhaseInput& narrowPhaseI
contactFound |= capsuleVsCapsuleAlgo->testCollision(capsuleVsCapsuleBatch, 0, capsuleVsCapsuleBatch.getNbObjects(), reportContacts, allocator); contactFound |= capsuleVsCapsuleAlgo->testCollision(capsuleVsCapsuleBatch, 0, capsuleVsCapsuleBatch.getNbObjects(), reportContacts, allocator);
} }
if (sphereVsConvexPolyhedronBatch.getNbObjects() > 0) { if (sphereVsConvexPolyhedronBatch.getNbObjects() > 0) {
contactFound |= sphereVsConvexPolyAlgo->testCollision(sphereVsConvexPolyhedronBatch, 0, sphereVsConvexPolyhedronBatch.getNbObjects(), reportContacts, allocator); contactFound |= sphereVsConvexPolyAlgo->testCollision(sphereVsConvexPolyhedronBatch, 0, sphereVsConvexPolyhedronBatch.getNbObjects(), reportContacts, clipWithPreviousAxisIfStillColliding, allocator);
} }
if (capsuleVsConvexPolyhedronBatch.getNbObjects() > 0) { if (capsuleVsConvexPolyhedronBatch.getNbObjects() > 0) {
contactFound |= capsuleVsConvexPolyAlgo->testCollision(capsuleVsConvexPolyhedronBatch, 0, capsuleVsConvexPolyhedronBatch.getNbObjects(), reportContacts, allocator); contactFound |= capsuleVsConvexPolyAlgo->testCollision(capsuleVsConvexPolyhedronBatch, 0, capsuleVsConvexPolyhedronBatch.getNbObjects(), reportContacts, clipWithPreviousAxisIfStillColliding, allocator);
} }
if (convexPolyhedronVsConvexPolyhedronBatch.getNbObjects() > 0) { if (convexPolyhedronVsConvexPolyhedronBatch.getNbObjects() > 0) {
contactFound |= convexPolyVsConvexPolyAlgo->testCollision(convexPolyhedronVsConvexPolyhedronBatch, 0, convexPolyhedronVsConvexPolyhedronBatch.getNbObjects(), reportContacts, allocator); contactFound |= convexPolyVsConvexPolyAlgo->testCollision(convexPolyhedronVsConvexPolyhedronBatch, 0, convexPolyhedronVsConvexPolyhedronBatch.getNbObjects(), reportContacts, clipWithPreviousAxisIfStillColliding, allocator);
} }
return contactFound; return contactFound;
@ -423,7 +424,7 @@ void CollisionDetection::computeNarrowPhase() {
swapPreviousAndCurrentContacts(); swapPreviousAndCurrentContacts();
// Test the narrow-phase collision detection on the batches to be tested // Test the narrow-phase collision detection on the batches to be tested
testNarrowPhaseCollision(mNarrowPhaseInput, true, allocator); testNarrowPhaseCollision(mNarrowPhaseInput, true, true, allocator);
// Process all the potential contacts after narrow-phase collision // Process all the potential contacts after narrow-phase collision
processAllPotentialContacts(mNarrowPhaseInput, true, mPotentialContactPoints, mCurrentMapPairIdToContactPairIndex, processAllPotentialContacts(mNarrowPhaseInput, true, mPotentialContactPoints, mCurrentMapPairIdToContactPairIndex,
@ -449,7 +450,7 @@ bool CollisionDetection::computeNarrowPhaseOverlapSnapshot(NarrowPhaseInput& nar
MemoryAllocator& allocator = mMemoryManager.getPoolAllocator(); MemoryAllocator& allocator = mMemoryManager.getPoolAllocator();
// Test the narrow-phase collision detection on the batches to be tested // Test the narrow-phase collision detection on the batches to be tested
bool collisionFound = testNarrowPhaseCollision(narrowPhaseInput, false, allocator); bool collisionFound = testNarrowPhaseCollision(narrowPhaseInput, false, false, allocator);
if (collisionFound && callback != nullptr) { if (collisionFound && callback != nullptr) {
// Compute the overlapping bodies // Compute the overlapping bodies
@ -503,6 +504,7 @@ void CollisionDetection::computeSnapshotContactPairs(NarrowPhaseInfoBatch& narro
narrowPhaseInfoBatch.resetContactPoints(i); narrowPhaseInfoBatch.resetContactPoints(i);
} }
} }
// Compute the narrow-phase collision detection for the testCollision() methods. // Compute the narrow-phase collision detection for the testCollision() methods.
// This method returns true if contacts are found. // This method returns true if contacts are found.
bool CollisionDetection::computeNarrowPhaseCollisionSnapshot(NarrowPhaseInput& narrowPhaseInput, CollisionCallback& callback) { bool CollisionDetection::computeNarrowPhaseCollisionSnapshot(NarrowPhaseInput& narrowPhaseInput, CollisionCallback& callback) {
@ -512,7 +514,7 @@ bool CollisionDetection::computeNarrowPhaseCollisionSnapshot(NarrowPhaseInput& n
MemoryAllocator& allocator = mMemoryManager.getPoolAllocator(); MemoryAllocator& allocator = mMemoryManager.getPoolAllocator();
// Test the narrow-phase collision detection on the batches to be tested // Test the narrow-phase collision detection on the batches to be tested
bool collisionFound = testNarrowPhaseCollision(narrowPhaseInput, true, allocator); bool collisionFound = testNarrowPhaseCollision(narrowPhaseInput, true, false, allocator);
// If collision has been found, create contacts // If collision has been found, create contacts
if (collisionFound) { if (collisionFound) {

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@ -205,7 +205,7 @@ class CollisionDetection {
void removeNonOverlappingPairs(); void removeNonOverlappingPairs();
/// Execute the narrow-phase collision detection algorithm on batches /// Execute the narrow-phase collision detection algorithm on batches
bool testNarrowPhaseCollision(NarrowPhaseInput& narrowPhaseInput, bool reportContacts, MemoryAllocator& allocator); bool testNarrowPhaseCollision(NarrowPhaseInput& narrowPhaseInput, bool reportContacts, bool clipWithPreviousAxisIfStillColliding, MemoryAllocator& allocator);
/// Compute the concave vs convex middle-phase algorithm for a given pair of bodies /// Compute the concave vs convex middle-phase algorithm for a given pair of bodies
void computeConvexVsConcaveMiddlePhase(OverlappingPair* pair, MemoryAllocator& allocator, void computeConvexVsConcaveMiddlePhase(OverlappingPair* pair, MemoryAllocator& allocator,

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@ -41,13 +41,14 @@ using namespace reactphysics3d;
// by Dirk Gregorius. // by Dirk Gregorius.
bool CapsuleVsConvexPolyhedronAlgorithm::testCollision(NarrowPhaseInfoBatch& narrowPhaseInfoBatch, bool CapsuleVsConvexPolyhedronAlgorithm::testCollision(NarrowPhaseInfoBatch& narrowPhaseInfoBatch,
uint batchStartIndex, uint batchNbItems, uint batchStartIndex, uint batchNbItems,
bool reportContacts, MemoryAllocator& memoryAllocator) { bool reportContacts, bool clipWithPreviousAxisIfStillColliding,
MemoryAllocator& memoryAllocator) {
bool isCollisionFound = false; bool isCollisionFound = false;
// First, we run the GJK algorithm // First, we run the GJK algorithm
GJKAlgorithm gjkAlgorithm; GJKAlgorithm gjkAlgorithm;
SATAlgorithm satAlgorithm(memoryAllocator); SATAlgorithm satAlgorithm(clipWithPreviousAxisIfStillColliding, memoryAllocator);
#ifdef IS_PROFILING_ACTIVE #ifdef IS_PROFILING_ACTIVE

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@ -71,7 +71,8 @@ class CapsuleVsConvexPolyhedronAlgorithm : public NarrowPhaseAlgorithm {
/// Compute the narrow-phase collision detection between a capsule and a polyhedron /// Compute the narrow-phase collision detection between a capsule and a polyhedron
bool testCollision(NarrowPhaseInfoBatch& narrowPhaseInfoBatch, uint batchStartIndex, bool testCollision(NarrowPhaseInfoBatch& narrowPhaseInfoBatch, uint batchStartIndex,
uint batchNbItems, bool reportContacts, MemoryAllocator& memoryAllocator); uint batchNbItems, bool reportContacts, bool clipWithPreviousAxisIfStillColliding,
MemoryAllocator& memoryAllocator);
}; };
} }

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@ -37,10 +37,10 @@ using namespace reactphysics3d;
// by Dirk Gregorius. // by Dirk Gregorius.
bool ConvexPolyhedronVsConvexPolyhedronAlgorithm::testCollision(NarrowPhaseInfoBatch& narrowPhaseInfoBatch, bool ConvexPolyhedronVsConvexPolyhedronAlgorithm::testCollision(NarrowPhaseInfoBatch& narrowPhaseInfoBatch,
uint batchStartIndex, uint batchNbItems, uint batchStartIndex, uint batchNbItems,
bool reportContacts, MemoryAllocator& memoryAllocator) { bool reportContacts, bool clipWithPreviousAxisIfStillColliding, MemoryAllocator& memoryAllocator) {
// Run the SAT algorithm to find the separating axis and compute contact point // Run the SAT algorithm to find the separating axis and compute contact point
SATAlgorithm satAlgorithm(memoryAllocator); SATAlgorithm satAlgorithm(clipWithPreviousAxisIfStillColliding, memoryAllocator);
#ifdef IS_PROFILING_ACTIVE #ifdef IS_PROFILING_ACTIVE

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@ -66,7 +66,7 @@ class ConvexPolyhedronVsConvexPolyhedronAlgorithm : public NarrowPhaseAlgorithm
/// Compute the narrow-phase collision detection between two convex polyhedra /// Compute the narrow-phase collision detection between two convex polyhedra
bool testCollision(NarrowPhaseInfoBatch& narrowPhaseInfoBatch, uint batchStartIndex, uint batchNbItems, bool reportContacts, bool testCollision(NarrowPhaseInfoBatch& narrowPhaseInfoBatch, uint batchStartIndex, uint batchNbItems, bool reportContacts,
MemoryAllocator& memoryAllocator); bool clipWithPreviousAxisIfStillColliding, MemoryAllocator& memoryAllocator);
}; };
} }

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@ -43,7 +43,8 @@ using namespace reactphysics3d;
const decimal SATAlgorithm::SAME_SEPARATING_AXIS_BIAS = decimal(0.001); const decimal SATAlgorithm::SAME_SEPARATING_AXIS_BIAS = decimal(0.001);
// Constructor // Constructor
SATAlgorithm::SATAlgorithm(MemoryAllocator& memoryAllocator) : mMemoryAllocator(memoryAllocator) { SATAlgorithm::SATAlgorithm(bool clipWithPreviousAxisIfStillColliding, MemoryAllocator& memoryAllocator)
: mClipWithPreviousAxisIfStillColliding(clipWithPreviousAxisIfStillColliding), mMemoryAllocator(memoryAllocator) {
#ifdef IS_PROFILING_ACTIVE #ifdef IS_PROFILING_ACTIVE
mProfiler = nullptr; mProfiler = nullptr;
@ -525,7 +526,7 @@ bool SATAlgorithm::testCollisionConvexPolyhedronVsConvexPolyhedron(NarrowPhaseIn
} }
// The two shapes were overlapping in the previous frame and still seem to overlap in this one // The two shapes were overlapping in the previous frame and still seem to overlap in this one
if (lastFrameCollisionInfo->wasColliding && penetrationDepth > decimal(0.0)) { if (lastFrameCollisionInfo->wasColliding && mClipWithPreviousAxisIfStillColliding && penetrationDepth > decimal(0.0)) {
minPenetrationDepth = penetrationDepth; minPenetrationDepth = penetrationDepth;
minFaceIndex = lastFrameCollisionInfo->satMinAxisFaceIndex; minFaceIndex = lastFrameCollisionInfo->satMinAxisFaceIndex;
@ -565,7 +566,7 @@ bool SATAlgorithm::testCollisionConvexPolyhedronVsConvexPolyhedron(NarrowPhaseIn
} }
// The two shapes were overlapping in the previous frame and still seem to overlap in this one // The two shapes were overlapping in the previous frame and still seem to overlap in this one
if (lastFrameCollisionInfo->wasColliding && penetrationDepth > decimal(0.0)) { if (lastFrameCollisionInfo->wasColliding && mClipWithPreviousAxisIfStillColliding && penetrationDepth > decimal(0.0)) {
minPenetrationDepth = penetrationDepth; minPenetrationDepth = penetrationDepth;
minFaceIndex = lastFrameCollisionInfo->satMinAxisFaceIndex; minFaceIndex = lastFrameCollisionInfo->satMinAxisFaceIndex;
@ -623,7 +624,7 @@ bool SATAlgorithm::testCollisionConvexPolyhedronVsConvexPolyhedron(NarrowPhaseIn
} }
// If the shapes were overlapping on the previous axis and still seem to overlap in this frame // If the shapes were overlapping on the previous axis and still seem to overlap in this frame
if (lastFrameCollisionInfo->wasColliding && penetrationDepth > decimal(0.0)) { if (lastFrameCollisionInfo->wasColliding && mClipWithPreviousAxisIfStillColliding && penetrationDepth > decimal(0.0)) {
// Compute the closest points between the two edges (in the local-space of poylhedron 2) // Compute the closest points between the two edges (in the local-space of poylhedron 2)
Vector3 closestPointPolyhedron1Edge, closestPointPolyhedron2Edge; Vector3 closestPointPolyhedron1Edge, closestPointPolyhedron2Edge;

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@ -60,6 +60,20 @@ class SATAlgorithm {
/// make sure the contact manifold does not change too much between frames. /// make sure the contact manifold does not change too much between frames.
static const decimal SAME_SEPARATING_AXIS_BIAS; static const decimal SAME_SEPARATING_AXIS_BIAS;
/// True means that if two shapes were colliding last time (previous frame) and are still colliding
/// we use the previous (minimum penetration depth) axis to clip the colliding features and we don't
/// recompute a new (minimum penetration depth) axis. This value must be true for a dynamic simulation
/// because it uses temporal coherence and clip the colliding features with the previous
/// axis (this is good for stability). However, when we use the testCollision() methods, the penetration
/// depths might be very large and we always want the current true axis with minimum penetration depth.
/// In this case, this value must be set to false. Consider the following situation. Two shapes start overlaping
/// with "x" being the axis of minimum penetration depth. Then, if the shapes move but are still penetrating,
/// it is possible that the axis of minimum penetration depth changes for axis "y" for instance. If this value
/// if true, we will always use the axis of the previous collision test and therefore always report that the
/// penetrating axis is "x" even if it has changed to axis "y" during the collision. This is not what we want
/// when we call the testCollision() methods.
bool mClipWithPreviousAxisIfStillColliding;
/// Memory allocator /// Memory allocator
MemoryAllocator& mMemoryAllocator; MemoryAllocator& mMemoryAllocator;
@ -126,7 +140,7 @@ class SATAlgorithm {
// -------------------- Methods -------------------- // // -------------------- Methods -------------------- //
/// Constructor /// Constructor
SATAlgorithm(MemoryAllocator& memoryAllocator); SATAlgorithm(bool clipWithPreviousAxisIfStillColliding, MemoryAllocator& memoryAllocator);
/// Destructor /// Destructor
~SATAlgorithm() = default; ~SATAlgorithm() = default;

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@ -36,7 +36,7 @@ using namespace reactphysics3d;
// This technique is based on the "Robust Contact Creation for Physics Simulations" presentation // This technique is based on the "Robust Contact Creation for Physics Simulations" presentation
// by Dirk Gregorius. // by Dirk Gregorius.
bool SphereVsConvexPolyhedronAlgorithm::testCollision(NarrowPhaseInfoBatch& narrowPhaseInfoBatch, uint batchStartIndex, uint batchNbItems, bool SphereVsConvexPolyhedronAlgorithm::testCollision(NarrowPhaseInfoBatch& narrowPhaseInfoBatch, uint batchStartIndex, uint batchNbItems,
bool reportContacts, MemoryAllocator& memoryAllocator) { bool reportContacts, bool clipWithPreviousAxisIfStillColliding, MemoryAllocator& memoryAllocator) {
// First, we run the GJK algorithm // First, we run the GJK algorithm
GJKAlgorithm gjkAlgorithm; GJKAlgorithm gjkAlgorithm;
@ -80,7 +80,7 @@ bool SphereVsConvexPolyhedronAlgorithm::testCollision(NarrowPhaseInfoBatch& narr
if (gjkResults[batchIndex] == GJKAlgorithm::GJKResult::INTERPENETRATE) { if (gjkResults[batchIndex] == GJKAlgorithm::GJKResult::INTERPENETRATE) {
// Run the SAT algorithm to find the separating axis and compute contact point // Run the SAT algorithm to find the separating axis and compute contact point
SATAlgorithm satAlgorithm(memoryAllocator); SATAlgorithm satAlgorithm(clipWithPreviousAxisIfStillColliding, memoryAllocator);
#ifdef IS_PROFILING_ACTIVE #ifdef IS_PROFILING_ACTIVE

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@ -72,7 +72,7 @@ class SphereVsConvexPolyhedronAlgorithm : public NarrowPhaseAlgorithm {
/// Compute the narrow-phase collision detection between a sphere and a convex polyhedron /// Compute the narrow-phase collision detection between a sphere and a convex polyhedron
bool testCollision(NarrowPhaseInfoBatch& narrowPhaseInfoBatch, uint batchStartIndex, uint batchNbItems, bool reportContacts, bool testCollision(NarrowPhaseInfoBatch& narrowPhaseInfoBatch, uint batchStartIndex, uint batchNbItems, bool reportContacts,
MemoryAllocator& memoryAllocator); bool clipWithPreviousAxisIfStillColliding, MemoryAllocator& memoryAllocator);
}; };
} }