diff --git a/sources/reactphysics3d/Vector3D.cpp b/sources/reactphysics3d/Vector3D.cpp
deleted file mode 100644
index bdd0b7b3..00000000
--- a/sources/reactphysics3d/Vector3D.cpp
+++ /dev/null
@@ -1,96 +0,0 @@
-/****************************************************************************
- * Copyright (C) 2009 Daniel Chappuis *
- ****************************************************************************
- * This file is part of ReactPhysics3D. *
- * *
- * ReactPhysics3D is free software: you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation, either version 3 of the License, or *
- * (at your option) any later version. *
- * *
- * ReactPhysics3D is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
- * GNU General Public License for more details. *
- * *
- * You should have received a copy of the GNU General Public License *
- * along with ReactPhysics3D. If not, see . *
- ***************************************************************************/
-
-// Libraries
-#include "Vector3D.h"
-#include
-
-// Namespaces
-using namespace reactphysics3d;
-
-// Constructor of the class Vector3D
-Vector3D::Vector3D()
- :x(0.0), y(0.0), z(0.0) {
-
-}
-
-// Constructor with arguments
-Vector3D::Vector3D(double x, double y, double z)
- :x(x), y(y), z(z) {
-
-}
-
-// Copy-constructor
-Vector3D::Vector3D(const Vector3D& vector)
- :x(vector.x), y(vector.y), z(vector.z) {
-
-}
-
-// Destructor
-Vector3D::~Vector3D() {
-
-}
-
-// Return the corresponding unit vector
-Vector3D Vector3D::getUnit() const throw(MathematicsException) {
- double lengthVector = length();
-
- // Check if the length is equal to zero
- if (lengthVector != 0) {
- // Compute and return the unit vector
- double lengthInv = 1.0 / lengthVector;
- return Vector3D(x * lengthInv, y * lengthInv, z*lengthInv);
- }
- else {
- // Throw an exception because the length of the vector is zero
- throw MathematicsException("MathematicsException : Impossible to compute the unit vector because the length of the vector is zero");
- }
-}
-
-// Overloaded operator for addition
-Vector3D Vector3D::operator+(const Vector3D& vector) const {
- // Compute and return the sum of the two vectors
- return Vector3D(x + vector.x, y + vector.y, z + vector.z);
-}
-
-// Overloaded operator for substraction
-Vector3D Vector3D::operator-(const Vector3D& vector) const {
- // Compute and return the substraction of the two vectors
- return Vector3D(x - vector.x, y - vector.y, z - vector.z);
-}
-
-// Overloaded operator for multiplication with a number
-Vector3D Vector3D::operator*(double number) const {
- // Compute and return the result
- return Vector3D(x * number, y * number, z * number);
-}
-
-// Overloaded operator for the assignement to a Vector
-Vector3D& Vector3D::operator=(const Vector3D& vector) {
- // Check for self-assignment
- if (this != &vector) {
- // Copy the vector
- x = vector.x;
- y = vector.y;
- z = vector.z;
- }
-
- // Return a reference to the vector
- return *this;
-}