Fix compilation issues in testbed application on Windows
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@ -24,6 +24,8 @@
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********************************************************************************/
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// Libraries
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#define _USE_MATH_DEFINES
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#include <cmath>
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#include "BoxTowerScene.h"
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// Namespaces
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@ -24,6 +24,8 @@
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********************************************************************************/
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// Libraries
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#define _USE_MATH_DEFINES
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#include <cmath>
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#include "Scene.h"
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#include <GLFW/glfw3.h>
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@ -53,7 +53,7 @@ class TestbedLogger : public reactphysics3d::Logger {
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reactphysics3d::DefaultLogger::Formatter* getFormatter(reactphysics3d::DefaultLogger::Format format) const;
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/// Add a stream destination to the logger
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void addStreamDestination(std::ostream& outputStream, uint logLevelFlag, reactphysics3d::DefaultLogger::Format format);
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void addStreamDestination(std::ostream& outputStream, reactphysics3d::uint logLevelFlag, reactphysics3d::DefaultLogger::Format format);
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public:
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@ -64,7 +64,7 @@ class TestbedLogger : public reactphysics3d::Logger {
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~TestbedLogger();
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/// Add a log file destination to the logger
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void addFileDestination(const std::string& worldName, uint logLevelFlag, reactphysics3d::DefaultLogger::Format format);
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void addFileDestination(const std::string& worldName, reactphysics3d::uint logLevelFlag, reactphysics3d::DefaultLogger::Format format);
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/// Log something
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