Fix compilation issues in testbed application on Windows

This commit is contained in:
Daniel Chappuis 2021-10-29 08:49:30 +02:00
parent 9973a4cb00
commit f3a11914f8
3 changed files with 6 additions and 2 deletions

View File

@ -24,6 +24,8 @@
********************************************************************************/
// Libraries
#define _USE_MATH_DEFINES
#include <cmath>
#include "BoxTowerScene.h"
// Namespaces

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@ -24,6 +24,8 @@
********************************************************************************/
// Libraries
#define _USE_MATH_DEFINES
#include <cmath>
#include "Scene.h"
#include <GLFW/glfw3.h>

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@ -53,7 +53,7 @@ class TestbedLogger : public reactphysics3d::Logger {
reactphysics3d::DefaultLogger::Formatter* getFormatter(reactphysics3d::DefaultLogger::Format format) const;
/// Add a stream destination to the logger
void addStreamDestination(std::ostream& outputStream, uint logLevelFlag, reactphysics3d::DefaultLogger::Format format);
void addStreamDestination(std::ostream& outputStream, reactphysics3d::uint logLevelFlag, reactphysics3d::DefaultLogger::Format format);
public:
@ -64,7 +64,7 @@ class TestbedLogger : public reactphysics3d::Logger {
~TestbedLogger();
/// Add a log file destination to the logger
void addFileDestination(const std::string& worldName, uint logLevelFlag, reactphysics3d::DefaultLogger::Format format);
void addFileDestination(const std::string& worldName, reactphysics3d::uint logLevelFlag, reactphysics3d::DefaultLogger::Format format);
/// Log something