Add fixed joint scene to the testbed application
This commit is contained in:
parent
4c0e629e9b
commit
f600e6b678
|
@ -151,6 +151,8 @@ set(SCENES_SOURCES
|
|||
scenes/boxtower/BoxTowerScene.cpp
|
||||
scenes/bridge/BridgeScene.h
|
||||
scenes/bridge/BridgeScene.cpp
|
||||
scenes/fixedjoint/FixedJointScene.h
|
||||
scenes/fixedjoint/FixedJointScene.cpp
|
||||
)
|
||||
|
||||
# Create the executable
|
||||
|
|
149
testbed/scenes/fixedjoint/FixedJointScene.cpp
Normal file
149
testbed/scenes/fixedjoint/FixedJointScene.cpp
Normal file
|
@ -0,0 +1,149 @@
|
|||
/********************************************************************************
|
||||
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
|
||||
* Copyright (c) 2010-2016 Daniel Chappuis *
|
||||
*********************************************************************************
|
||||
* *
|
||||
* This software is provided 'as-is', without any express or implied warranty. *
|
||||
* In no event will the authors be held liable for any damages arising from the *
|
||||
* use of this software. *
|
||||
* *
|
||||
* Permission is granted to anyone to use this software for any purpose, *
|
||||
* including commercial applications, and to alter it and redistribute it *
|
||||
* freely, subject to the following restrictions: *
|
||||
* *
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim *
|
||||
* that you wrote the original software. If you use this software in a *
|
||||
* product, an acknowledgment in the product documentation would be *
|
||||
* appreciated but is not required. *
|
||||
* *
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be *
|
||||
* misrepresented as being the original software. *
|
||||
* *
|
||||
* 3. This notice may not be removed or altered from any source distribution. *
|
||||
* *
|
||||
********************************************************************************/
|
||||
|
||||
// Libraries
|
||||
#include "FixedJointScene.h"
|
||||
#include <cmath>
|
||||
|
||||
// Namespaces
|
||||
using namespace openglframework;
|
||||
using namespace fixedjointscene;
|
||||
|
||||
// Constructor
|
||||
FixedJointScene::FixedJointScene(const std::string& name, EngineSettings& settings)
|
||||
: SceneDemo(name, settings, true, SCENE_RADIUS) {
|
||||
|
||||
// Compute the radius and the center of the scene
|
||||
openglframework::Vector3 center(0, 5, 0);
|
||||
|
||||
// Set the center of the scene
|
||||
setScenePosition(center, SCENE_RADIUS);
|
||||
|
||||
// Gravity vector in the physics world
|
||||
rp3d::Vector3 gravity(0, rp3d::decimal(-9.81), 0);
|
||||
|
||||
rp3d::PhysicsWorld::WorldSettings worldSettings;
|
||||
worldSettings.worldName = name;
|
||||
|
||||
// Logger
|
||||
rp3d::DefaultLogger* defaultLogger = mPhysicsCommon.createDefaultLogger();
|
||||
uint logLevel = static_cast<uint>(rp3d::Logger::Level::Information) | static_cast<uint>(rp3d::Logger::Level::Warning) |
|
||||
static_cast<uint>(rp3d::Logger::Level::Error);
|
||||
defaultLogger->addFileDestination("rp3d_log_" + name + ".html", logLevel, rp3d::DefaultLogger::Format::HTML);
|
||||
mPhysicsCommon.setLogger(defaultLogger);
|
||||
|
||||
// Create the physics world for the physics simulation
|
||||
rp3d::PhysicsWorld* physicsWorld = mPhysicsCommon.createPhysicsWorld(worldSettings);
|
||||
physicsWorld->setEventListener(this);
|
||||
mPhysicsWorld = physicsWorld;
|
||||
|
||||
// Create the fixed joint
|
||||
createFixedJoint();
|
||||
|
||||
// Get the physics engine parameters
|
||||
mEngineSettings.isGravityEnabled = mPhysicsWorld->isGravityEnabled();
|
||||
rp3d::Vector3 gravityVector = mPhysicsWorld->getGravity();
|
||||
mEngineSettings.gravity = openglframework::Vector3(gravityVector.x, gravityVector.y, gravityVector.z);
|
||||
mEngineSettings.isSleepingEnabled = mPhysicsWorld->isSleepingEnabled();
|
||||
mEngineSettings.sleepLinearVelocity = mPhysicsWorld->getSleepLinearVelocity();
|
||||
mEngineSettings.sleepAngularVelocity = mPhysicsWorld->getSleepAngularVelocity();
|
||||
mEngineSettings.nbPositionSolverIterations = mPhysicsWorld->getNbIterationsPositionSolver();
|
||||
mEngineSettings.nbVelocitySolverIterations = mPhysicsWorld->getNbIterationsVelocitySolver();
|
||||
mEngineSettings.timeBeforeSleep = mPhysicsWorld->getTimeBeforeSleep();
|
||||
}
|
||||
|
||||
// Destructor
|
||||
FixedJointScene::~FixedJointScene() {
|
||||
|
||||
// Destroy the joints
|
||||
mPhysicsWorld->destroyJoint(mFixedJoint);
|
||||
|
||||
// Destroy all the rigid bodies of the scene
|
||||
mPhysicsWorld->destroyRigidBody(mBox1->getRigidBody());
|
||||
mPhysicsWorld->destroyRigidBody(mBox2->getRigidBody());
|
||||
|
||||
delete mBox1;
|
||||
delete mBox2;
|
||||
|
||||
// Destroy the physics world
|
||||
mPhysicsCommon.destroyPhysicsWorld(mPhysicsWorld);
|
||||
}
|
||||
|
||||
// Reset the scene
|
||||
void FixedJointScene::reset() {
|
||||
|
||||
SceneDemo::reset();
|
||||
|
||||
mBox1->setTransform(rp3d::Transform(rp3d::Vector3(0, 4, 0), rp3d::Quaternion::identity()));
|
||||
mBox2->setTransform(rp3d::Transform(rp3d::Vector3(4, 8, 4), rp3d::Quaternion::identity()));
|
||||
}
|
||||
|
||||
/// Create the fixed joint
|
||||
void FixedJointScene::createFixedJoint() {
|
||||
|
||||
// --------------- Create the first box --------------- //
|
||||
|
||||
// Position of the box
|
||||
rp3d::Vector3 positionBox1(0, 4, 0);
|
||||
|
||||
// Create a box and a corresponding rigid in the physics world
|
||||
openglframework::Vector3 boxDimension(4, 4, 4);
|
||||
mBox1 = new Box(true, boxDimension, mPhysicsCommon, mPhysicsWorld, mMeshFolderPath);
|
||||
mBox1->setTransform(rp3d::Transform(positionBox1, rp3d::Quaternion::identity()));
|
||||
mBox1->getRigidBody()->setType(rp3d::BodyType::STATIC);
|
||||
|
||||
// Set the box color
|
||||
mBox1->setColor(mObjectColorDemo);
|
||||
mBox1->setSleepingColor(mSleepingColorDemo);
|
||||
|
||||
mPhysicsObjects.push_back(mBox1);
|
||||
|
||||
// --------------- Create the second box --------------- //
|
||||
|
||||
// Position of the box
|
||||
rp3d::Vector3 positionBox2(4, 8, 4);
|
||||
|
||||
// Create a box and a corresponding rigid in the physics world
|
||||
mBox2 = new Box(true, boxDimension, mPhysicsCommon, mPhysicsWorld, mMeshFolderPath);
|
||||
mBox2->setTransform(rp3d::Transform(positionBox2, rp3d::Quaternion::identity()));
|
||||
|
||||
// Set the box color
|
||||
mBox2->setColor(mObjectColorDemo);
|
||||
mBox2->setSleepingColor(mSleepingColorDemo);
|
||||
|
||||
mPhysicsObjects.push_back(mBox2);
|
||||
|
||||
// --------------- Create the fixed joint --------------- //
|
||||
|
||||
// Create the joint info object
|
||||
rp3d::RigidBody* body1 = mBox1->getRigidBody();
|
||||
rp3d::RigidBody* body2 = mBox2->getRigidBody();
|
||||
const rp3d::Vector3 anchorPointWorldSpace1(5, 7, 0);
|
||||
rp3d::FixedJointInfo jointInfo1(body1, body2, anchorPointWorldSpace1);
|
||||
jointInfo1.isCollisionEnabled = false;
|
||||
|
||||
// Create the joint in the physics world
|
||||
mFixedJoint = dynamic_cast<rp3d::FixedJoint*>(mPhysicsWorld->createJoint(jointInfo1));
|
||||
}
|
81
testbed/scenes/fixedjoint/FixedJointScene.h
Normal file
81
testbed/scenes/fixedjoint/FixedJointScene.h
Normal file
|
@ -0,0 +1,81 @@
|
|||
/********************************************************************************
|
||||
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
|
||||
* Copyright (c) 2010-2016 Daniel Chappuis *
|
||||
*********************************************************************************
|
||||
* *
|
||||
* This software is provided 'as-is', without any express or implied warranty. *
|
||||
* In no event will the authors be held liable for any damages arising from the *
|
||||
* use of this software. *
|
||||
* *
|
||||
* Permission is granted to anyone to use this software for any purpose, *
|
||||
* including commercial applications, and to alter it and redistribute it *
|
||||
* freely, subject to the following restrictions: *
|
||||
* *
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim *
|
||||
* that you wrote the original software. If you use this software in a *
|
||||
* product, an acknowledgment in the product documentation would be *
|
||||
* appreciated but is not required. *
|
||||
* *
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be *
|
||||
* misrepresented as being the original software. *
|
||||
* *
|
||||
* 3. This notice may not be removed or altered from any source distribution. *
|
||||
* *
|
||||
********************************************************************************/
|
||||
|
||||
#ifndef FIXED_JOINT_SCENE_H
|
||||
#define FIXED_JOINT_SCENE_H
|
||||
|
||||
// Libraries
|
||||
#include "openglframework.h"
|
||||
#include <reactphysics3d/reactphysics3d.h>
|
||||
#include "Box.h"
|
||||
#include "SceneDemo.h"
|
||||
|
||||
namespace fixedjointscene {
|
||||
|
||||
// Constants
|
||||
const float SCENE_RADIUS = 30.0f;
|
||||
const openglframework::Vector3 BOX_SIZE(2, 2, 2); // Box dimensions in meters
|
||||
const openglframework::Vector3 FLOOR_SIZE(50, 0.5f, 50); // Floor dimensions in meters
|
||||
const int NB_BALLSOCKETJOINT_BOXES = 7; // Number of Ball-And-Socket chain boxes
|
||||
const int NB_HINGE_BOXES = 7; // Number of Hinge chain boxes
|
||||
|
||||
// Class FixedJointScene
|
||||
class FixedJointScene : public SceneDemo {
|
||||
|
||||
protected :
|
||||
|
||||
// -------------------- Attributes -------------------- //
|
||||
|
||||
/// First box
|
||||
Box* mBox1;
|
||||
|
||||
/// Second box
|
||||
Box* mBox2;
|
||||
|
||||
/// Fixed joint
|
||||
rp3d::FixedJoint* mFixedJoint;
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Create the fixed joint
|
||||
void createFixedJoint();
|
||||
|
||||
public:
|
||||
|
||||
// -------------------- Methods -------------------- //
|
||||
|
||||
/// Constructor
|
||||
FixedJointScene(const std::string& name, EngineSettings& settings);
|
||||
|
||||
/// Destructor
|
||||
virtual ~FixedJointScene() override ;
|
||||
|
||||
/// Reset the scene
|
||||
virtual void reset() override;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
|
@ -43,6 +43,7 @@
|
|||
#include "ballandsocketjointschain/BallAndSocketJointsChainScene.h"
|
||||
#include "hingejointschain/HingeJointsChainScene.h"
|
||||
#include "bridge/BridgeScene.h"
|
||||
#include "fixedjoint/FixedJointScene.h"
|
||||
|
||||
using namespace openglframework;
|
||||
using namespace jointsscene;
|
||||
|
@ -59,6 +60,7 @@ using namespace ballandsocketjointsnetscene;
|
|||
using namespace ballandsocketjointschainscene;
|
||||
using namespace hingejointschainscene;
|
||||
using namespace bridgescene;
|
||||
using namespace fixedjointscene;
|
||||
|
||||
// Initialization of static variables
|
||||
const float TestbedApplication::SCROLL_SENSITIVITY = 0.08f;
|
||||
|
@ -177,6 +179,9 @@ void TestbedApplication::createScenes() {
|
|||
BridgeScene* bridgeScene = new BridgeScene("Bridge", mEngineSettings);
|
||||
mScenes.push_back(bridgeScene);
|
||||
|
||||
// Fixed joint scene
|
||||
FixedJointScene* fixedJointScene = new FixedJointScene("Fixed joint", mEngineSettings);
|
||||
mScenes.push_back(fixedJointScene);
|
||||
assert(mScenes.size() > 0);
|
||||
|
||||
const int firstSceneIndex = 0;
|
||||
|
|
Loading…
Reference in New Issue
Block a user