diff --git a/test/tests/collision/TestCollisionWorld.h b/test/tests/collision/TestCollisionWorld.h index c7e8084a..64abab25 100644 --- a/test/tests/collision/TestCollisionWorld.h +++ b/test/tests/collision/TestCollisionWorld.h @@ -487,11 +487,14 @@ class TestCollisionWorld : public Test { testBoxVsBoxCollision(); testBoxVsConvexMeshCollision(); testBoxVsCapsuleCollision(); + testBoxVsConcaveMeshCollision(); + + testCapsuleVsCapsuleCollision(); + testCapsuleVsConcaveMeshCollision(); testConvexMeshVsConvexMeshCollision(); testConvexMeshVsCapsuleCollision(); - - testMultipleCollisions(); + testConvexMeshVsConcaveMeshCollision(); } void testNoCollisions() { @@ -2361,7 +2364,7 @@ class TestCollisionWorld : public Test { Transform initTransform2 = mCapsuleBody1->getTransform(); /******************************************************************************** - * Test Box vs Capsule collision * + * Test Convex Mesh vs Capsule collision * *********************************************************************************/ Transform transform1(Vector3(10, 20, 50), Quaternion::identity()); @@ -2474,17 +2477,583 @@ class TestCollisionWorld : public Test { mCapsuleBody1->setTransform(initTransform2); } - void testMultipleCollisions() { + void testBoxVsConcaveMeshCollision() { - // TODO : Test collisions without categories set + Transform initTransform1 = mBoxBody1->getTransform(); + Transform initTransform2 = mConcaveMeshBody->getTransform(); - // TODO : Test colliisons with categories set + /******************************************************************************** + * Test Box vs Concave Mesh + *********************************************************************************/ - // Assign collision categories to proxy shapes - //mBoxProxyShape->setCollisionCategoryBits(CATEGORY_1); - //mSphere1ProxyShape->setCollisionCategoryBits(CATEGORY_1); - //mSphere2ProxyShape->setCollisionCategoryBits(CATEGORY_2); - } + Transform transform1(Vector3(10, 22, 50), Quaternion::identity()); + Transform transform2(Vector3(10, 20, 50), Quaternion::identity()); + + // Move spheres to collide with each other + mBoxBody1->setTransform(transform1); + mConcaveMeshBody->setTransform(transform2); + + // ----- Test AABB overlap ----- // + + test(mWorld->testAABBOverlap(mBoxBody1, mConcaveMeshBody)); + + mOverlapCallback.reset(); + mWorld->testOverlap(mBoxBody1, &mOverlapCallback); + test(mOverlapCallback.hasOverlap()); + + mOverlapCallback.reset(); + mWorld->testOverlap(mConcaveMeshBody, &mOverlapCallback); + test(mOverlapCallback.hasOverlap()); + + // ----- Test global collision test ----- // + + mCollisionCallback.reset(); + mWorld->testCollision(&mCollisionCallback); + + test(mCollisionCallback.areProxyShapesColliding(mBoxProxyShape1, mConcaveMeshProxyShape)); + + // Get collision data + const CollisionData* collisionData = mCollisionCallback.getCollisionData(mBoxProxyShape1, mConcaveMeshProxyShape); + test(collisionData != nullptr); + test(collisionData->getNbContactManifolds() == 1); + test(collisionData->getTotalNbContactPoints() == 4); + + // True if the bodies are swapped in the collision callback response + bool swappedBodiesCollisionData = collisionData->getBody1()->getID() != mBoxBody1->getID(); + + for (int i=0; icontactManifolds[0].contactPoints.size(); i++) { + test(approxEqual(collisionData->contactManifolds[0].contactPoints[i].penetrationDepth, 1.0f)); + } + + // ----- Test collision against body 1 only ----- // + + mCollisionCallback.reset(); + mWorld->testCollision(mBoxBody1, &mCollisionCallback); + + test(mCollisionCallback.areProxyShapesColliding(mBoxProxyShape1, mConcaveMeshProxyShape)); + + // Get collision data + collisionData = mCollisionCallback.getCollisionData(mBoxProxyShape1, mConcaveMeshProxyShape); + test(collisionData != nullptr); + test(collisionData->getNbContactManifolds() == 1); + test(collisionData->getTotalNbContactPoints() == 4); + + // True if the bodies are swapped in the collision callback response + swappedBodiesCollisionData = collisionData->getBody1()->getID() != mBoxBody1->getID(); + + for (int i=0; icontactManifolds[0].contactPoints.size(); i++) { + test(approxEqual(collisionData->contactManifolds[0].contactPoints[i].penetrationDepth, 1.0f)); + } + + // ----- Test collision against body 2 only ----- // + + mCollisionCallback.reset(); + mWorld->testCollision(mConcaveMeshBody, &mCollisionCallback); + + test(mCollisionCallback.areProxyShapesColliding(mBoxProxyShape1, mConcaveMeshProxyShape)); + + // Get collision data + collisionData = mCollisionCallback.getCollisionData(mBoxProxyShape1, mConcaveMeshProxyShape); + test(collisionData != nullptr); + test(collisionData->getNbContactManifolds() == 1); + test(collisionData->getTotalNbContactPoints() == 4); + + // True if the bodies are swapped in the collision callback response + swappedBodiesCollisionData = collisionData->getBody1()->getID() != mBoxBody1->getID(); + + for (int i=0; icontactManifolds[0].contactPoints.size(); i++) { + test(approxEqual(collisionData->contactManifolds[0].contactPoints[i].penetrationDepth, 1.0f)); + } + + // ----- Test collision against selected body 1 and 2 ----- // + + mCollisionCallback.reset(); + mWorld->testCollision(mBoxBody1, mConcaveMeshBody, &mCollisionCallback); + + test(mCollisionCallback.areProxyShapesColliding(mBoxProxyShape1, mConcaveMeshProxyShape)); + + // Get collision data + collisionData = mCollisionCallback.getCollisionData(mBoxProxyShape1, mConcaveMeshProxyShape); + test(collisionData != nullptr); + test(collisionData->getNbContactManifolds() == 1); + test(collisionData->getTotalNbContactPoints() == 4); + + // True if the bodies are swapped in the collision callback response + swappedBodiesCollisionData = collisionData->getBody1()->getID() != mBoxBody1->getID(); + + // Test contact points + for (int i=0; icontactManifolds[0].contactPoints.size(); i++) { + test(approxEqual(collisionData->contactManifolds[0].contactPoints[i].penetrationDepth, 1.0f)); + } + + // Reset the init transforms + mBoxBody1->setTransform(initTransform1); + mConcaveMeshBody->setTransform(initTransform2); + } + + void testConvexMeshVsConcaveMeshCollision() { + + Transform initTransform1 = mConvexMeshBody1->getTransform(); + Transform initTransform2 = mConcaveMeshBody->getTransform(); + + /******************************************************************************** + * Test Box vs Concave Mesh + *********************************************************************************/ + + Transform transform1(Vector3(10, 22, 50), Quaternion::identity()); + Transform transform2(Vector3(10, 20, 50), Quaternion::identity()); + + // Move spheres to collide with each other + mConvexMeshBody1->setTransform(transform1); + mConcaveMeshBody->setTransform(transform2); + + // ----- Test AABB overlap ----- // + + test(mWorld->testAABBOverlap(mConvexMeshBody1, mConcaveMeshBody)); + + mOverlapCallback.reset(); + mWorld->testOverlap(mConvexMeshBody1, &mOverlapCallback); + test(mOverlapCallback.hasOverlap()); + + mOverlapCallback.reset(); + mWorld->testOverlap(mConcaveMeshBody, &mOverlapCallback); + test(mOverlapCallback.hasOverlap()); + + // ----- Test global collision test ----- // + + mCollisionCallback.reset(); + mWorld->testCollision(&mCollisionCallback); + + test(mCollisionCallback.areProxyShapesColliding(mConvexMeshProxyShape1, mConcaveMeshProxyShape)); + + // Get collision data + const CollisionData* collisionData = mCollisionCallback.getCollisionData(mConvexMeshProxyShape1, mConcaveMeshProxyShape); + test(collisionData != nullptr); + test(collisionData->getNbContactManifolds() == 1); + test(collisionData->getTotalNbContactPoints() == 4); + + // True if the bodies are swapped in the collision callback response + bool swappedBodiesCollisionData = collisionData->getBody1()->getID() != mConvexMeshBody1->getID(); + + for (int i=0; icontactManifolds[0].contactPoints.size(); i++) { + test(approxEqual(collisionData->contactManifolds[0].contactPoints[i].penetrationDepth, 1.0f)); + } + + // ----- Test collision against body 1 only ----- // + + mCollisionCallback.reset(); + mWorld->testCollision(mConvexMeshBody1, &mCollisionCallback); + + test(mCollisionCallback.areProxyShapesColliding(mConvexMeshProxyShape1, mConcaveMeshProxyShape)); + + // Get collision data + collisionData = mCollisionCallback.getCollisionData(mConvexMeshProxyShape1, mConcaveMeshProxyShape); + test(collisionData != nullptr); + test(collisionData->getNbContactManifolds() == 1); + test(collisionData->getTotalNbContactPoints() == 4); + + // True if the bodies are swapped in the collision callback response + swappedBodiesCollisionData = collisionData->getBody1()->getID() != mConvexMeshBody1->getID(); + + for (int i=0; icontactManifolds[0].contactPoints.size(); i++) { + test(approxEqual(collisionData->contactManifolds[0].contactPoints[i].penetrationDepth, 1.0f)); + } + + // ----- Test collision against body 2 only ----- // + + mCollisionCallback.reset(); + mWorld->testCollision(mConcaveMeshBody, &mCollisionCallback); + + test(mCollisionCallback.areProxyShapesColliding(mConvexMeshProxyShape1, mConcaveMeshProxyShape)); + + // Get collision data + collisionData = mCollisionCallback.getCollisionData(mConvexMeshProxyShape1, mConcaveMeshProxyShape); + test(collisionData != nullptr); + test(collisionData->getNbContactManifolds() == 1); + test(collisionData->getTotalNbContactPoints() == 4); + + // True if the bodies are swapped in the collision callback response + swappedBodiesCollisionData = collisionData->getBody1()->getID() != mConvexMeshBody1->getID(); + + for (int i=0; icontactManifolds[0].contactPoints.size(); i++) { + test(approxEqual(collisionData->contactManifolds[0].contactPoints[i].penetrationDepth, 1.0f)); + } + + // ----- Test collision against selected body 1 and 2 ----- // + + mCollisionCallback.reset(); + mWorld->testCollision(mConvexMeshBody1, mConcaveMeshBody, &mCollisionCallback); + + test(mCollisionCallback.areProxyShapesColliding(mConvexMeshProxyShape1, mConcaveMeshProxyShape)); + + // Get collision data + collisionData = mCollisionCallback.getCollisionData(mConvexMeshProxyShape1, mConcaveMeshProxyShape); + test(collisionData != nullptr); + test(collisionData->getNbContactManifolds() == 1); + test(collisionData->getTotalNbContactPoints() == 4); + + // True if the bodies are swapped in the collision callback response + swappedBodiesCollisionData = collisionData->getBody1()->getID() != mConvexMeshBody1->getID(); + + // Test contact points + for (int i=0; icontactManifolds[0].contactPoints.size(); i++) { + test(approxEqual(collisionData->contactManifolds[0].contactPoints[i].penetrationDepth, 1.0f)); + } + + // Reset the init transforms + mConvexMeshBody1->setTransform(initTransform1); + mConcaveMeshBody->setTransform(initTransform2); + } + + void testCapsuleVsCapsuleCollision() { + + Transform initTransform1 = mCapsuleBody1->getTransform(); + Transform initTransform2 = mCapsuleBody2->getTransform(); + + /******************************************************************************** + * Test Capsule (sphere cap) vs Capsule (sphere cap) collision * + *********************************************************************************/ + + Transform transform1(Vector3(10, 20, 50), Quaternion::identity()); + Transform transform2(Vector3(16, 23, 50), Quaternion::fromEulerAngles(0, 0, rp3d::PI * 0.5f)); + + // Move spheres to collide with each other + mCapsuleBody1->setTransform(transform1); + mCapsuleBody2->setTransform(transform2); + + // ----- Test AABB overlap ----- // + + test(mWorld->testAABBOverlap(mCapsuleBody1, mCapsuleBody2)); + + mOverlapCallback.reset(); + mWorld->testOverlap(mCapsuleBody1, &mOverlapCallback); + test(mOverlapCallback.hasOverlap()); + + mOverlapCallback.reset(); + mWorld->testOverlap(mCapsuleBody2, &mOverlapCallback); + test(mOverlapCallback.hasOverlap()); + + // ----- Test global collision test ----- // + + mCollisionCallback.reset(); + mWorld->testCollision(&mCollisionCallback); + + test(mCollisionCallback.areProxyShapesColliding(mCapsuleProxyShape1, mCapsuleProxyShape2)); + + // Get collision data + const CollisionData* collisionData = mCollisionCallback.getCollisionData(mCapsuleProxyShape1, mCapsuleProxyShape2); + test(collisionData != nullptr); + test(collisionData->getNbContactManifolds() == 1); + test(collisionData->getTotalNbContactPoints() == 1); + + // True if the bodies are swapped in the collision callback response + bool swappedBodiesCollisionData = collisionData->getBody1()->getID() != mCapsuleBody1->getID(); + + // Test contact points + Vector3 localBody1Point(2, 3, 0); + Vector3 localBody2Point(0, 5, 0); + decimal penetrationDepth = 1.0f; + test(collisionData->hasContactPointSimilarTo(swappedBodiesCollisionData ? localBody2Point : localBody1Point, + swappedBodiesCollisionData ? localBody1Point : localBody2Point, + penetrationDepth)); + + // ----- Test collision against body 1 only ----- // + + mCollisionCallback.reset(); + mWorld->testCollision(mCapsuleBody1, &mCollisionCallback); + + test(mCollisionCallback.areProxyShapesColliding(mCapsuleProxyShape1, mCapsuleProxyShape2)); + + // Get collision data + collisionData = mCollisionCallback.getCollisionData(mCapsuleProxyShape1, mCapsuleProxyShape2); + test(collisionData != nullptr); + test(collisionData->getNbContactManifolds() == 1); + test(collisionData->getTotalNbContactPoints() == 1); + + // True if the bodies are swapped in the collision callback response + swappedBodiesCollisionData = collisionData->getBody1()->getID() != mCapsuleBody1->getID(); + + // Test contact points + test(collisionData->hasContactPointSimilarTo(swappedBodiesCollisionData ? localBody2Point : localBody1Point, + swappedBodiesCollisionData ? localBody1Point : localBody2Point, + penetrationDepth)); + + // ----- Test collision against body 2 only ----- // + + mCollisionCallback.reset(); + mWorld->testCollision(mCapsuleBody2, &mCollisionCallback); + + test(mCollisionCallback.areProxyShapesColliding(mCapsuleProxyShape1, mCapsuleProxyShape2)); + + // Get collision data + collisionData = mCollisionCallback.getCollisionData(mCapsuleProxyShape1, mCapsuleProxyShape2); + test(collisionData != nullptr); + test(collisionData->getNbContactManifolds() == 1); + test(collisionData->getTotalNbContactPoints() == 1); + + // True if the bodies are swapped in the collision callback response + swappedBodiesCollisionData = collisionData->getBody1()->getID() != mCapsuleBody1->getID(); + + // Test contact points + test(collisionData->hasContactPointSimilarTo(swappedBodiesCollisionData ? localBody2Point : localBody1Point, + swappedBodiesCollisionData ? localBody1Point : localBody2Point, + penetrationDepth)); + + // ----- Test collision against selected body 1 and 2 ----- // + + mCollisionCallback.reset(); + mWorld->testCollision(mCapsuleBody1, mCapsuleBody2, &mCollisionCallback); + + test(mCollisionCallback.areProxyShapesColliding(mCapsuleProxyShape1, mCapsuleProxyShape2)); + + // Get collision data + collisionData = mCollisionCallback.getCollisionData(mCapsuleProxyShape1, mCapsuleProxyShape2); + test(collisionData != nullptr); + test(collisionData->getNbContactManifolds() == 1); + test(collisionData->getTotalNbContactPoints() == 1); + + // True if the bodies are swapped in the collision callback response + swappedBodiesCollisionData = collisionData->getBody1()->getID() != mCapsuleBody1->getID(); + + // Test contact points + test(collisionData->hasContactPointSimilarTo(swappedBodiesCollisionData ? localBody2Point : localBody1Point, + swappedBodiesCollisionData ? localBody1Point : localBody2Point, + penetrationDepth)); + + /******************************************************************************** + * Test Capsule (sphere cap) vs Capsule (cylinder side) collision * + *********************************************************************************/ + + transform1 = Transform(Vector3(10, 20, 50), Quaternion::identity()); + transform2 = Transform(Vector3(10, 27, 50), Quaternion::fromEulerAngles(0, 0, rp3d::PI * 0.5f)); + + // Move spheres to collide with each other + mCapsuleBody1->setTransform(transform1); + mCapsuleBody2->setTransform(transform2); + + // ----- Test AABB overlap ----- // + + test(mWorld->testAABBOverlap(mCapsuleBody1, mCapsuleBody2)); + + mOverlapCallback.reset(); + mWorld->testOverlap(mCapsuleBody1, &mOverlapCallback); + test(mOverlapCallback.hasOverlap()); + + mOverlapCallback.reset(); + mWorld->testOverlap(mCapsuleBody2, &mOverlapCallback); + test(mOverlapCallback.hasOverlap()); + + // ----- Test global collision test ----- // + + mCollisionCallback.reset(); + mWorld->testCollision(&mCollisionCallback); + + test(mCollisionCallback.areProxyShapesColliding(mCapsuleProxyShape1, mCapsuleProxyShape2)); + + // Get collision data + collisionData = mCollisionCallback.getCollisionData(mCapsuleProxyShape1, mCapsuleProxyShape2); + test(collisionData != nullptr); + test(collisionData->getNbContactManifolds() == 1); + test(collisionData->getTotalNbContactPoints() == 1); + + // True if the bodies are swapped in the collision callback response + swappedBodiesCollisionData = collisionData->getBody1()->getID() != mCapsuleBody1->getID(); + + // Test contact points + localBody1Point = Vector3(0, 5, 0); + localBody2Point = Vector3(-3, 0, 0); + penetrationDepth = decimal(1.0); + test(collisionData->hasContactPointSimilarTo(swappedBodiesCollisionData ? localBody2Point : localBody1Point, + swappedBodiesCollisionData ? localBody1Point : localBody2Point, + penetrationDepth)); + + // ----- Test collision against body 1 only ----- // + + mCollisionCallback.reset(); + mWorld->testCollision(mCapsuleBody1, &mCollisionCallback); + + test(mCollisionCallback.areProxyShapesColliding(mCapsuleProxyShape1, mCapsuleProxyShape2)); + + // Get collision data + collisionData = mCollisionCallback.getCollisionData(mCapsuleProxyShape1, mCapsuleProxyShape2); + test(collisionData != nullptr); + test(collisionData->getNbContactManifolds() == 1); + test(collisionData->getTotalNbContactPoints() == 1); + + // True if the bodies are swapped in the collision callback response + swappedBodiesCollisionData = collisionData->getBody1()->getID() != mCapsuleBody1->getID(); + + // Test contact points + test(collisionData->hasContactPointSimilarTo(swappedBodiesCollisionData ? localBody2Point : localBody1Point, + swappedBodiesCollisionData ? localBody1Point : localBody2Point, + penetrationDepth)); + + // ----- Test collision against body 2 only ----- // + + mCollisionCallback.reset(); + mWorld->testCollision(mCapsuleBody2, &mCollisionCallback); + + test(mCollisionCallback.areProxyShapesColliding(mCapsuleProxyShape1, mCapsuleProxyShape2)); + + // Get collision data + collisionData = mCollisionCallback.getCollisionData(mCapsuleProxyShape1, mCapsuleProxyShape2); + test(collisionData != nullptr); + test(collisionData->getNbContactManifolds() == 1); + test(collisionData->getTotalNbContactPoints() == 1); + + // True if the bodies are swapped in the collision callback response + swappedBodiesCollisionData = collisionData->getBody1()->getID() != mCapsuleBody1->getID(); + + // Test contact points + test(collisionData->hasContactPointSimilarTo(swappedBodiesCollisionData ? localBody2Point : localBody1Point, + swappedBodiesCollisionData ? localBody1Point : localBody2Point, + penetrationDepth)); + + // ----- Test collision against selected body 1 and 2 ----- // + + mCollisionCallback.reset(); + mWorld->testCollision(mCapsuleBody1, mCapsuleBody2, &mCollisionCallback); + + test(mCollisionCallback.areProxyShapesColliding(mCapsuleProxyShape1, mCapsuleProxyShape2)); + + // Get collision data + collisionData = mCollisionCallback.getCollisionData(mCapsuleProxyShape1, mCapsuleProxyShape2); + test(collisionData != nullptr); + test(collisionData->getNbContactManifolds() == 1); + test(collisionData->getTotalNbContactPoints() == 1); + + // True if the bodies are swapped in the collision callback response + swappedBodiesCollisionData = collisionData->getBody1()->getID() != mCapsuleBody1->getID(); + + // Test contact points + test(collisionData->hasContactPointSimilarTo(swappedBodiesCollisionData ? localBody2Point : localBody1Point, + swappedBodiesCollisionData ? localBody1Point : localBody2Point, + penetrationDepth)); + + // Reset the init transforms + mCapsuleBody1->setTransform(initTransform1); + mCapsuleBody2->setTransform(initTransform2); + } + + void testCapsuleVsConcaveMeshCollision() { + + Transform initTransform1 = mCapsuleBody1->getTransform(); + Transform initTransform2 = mConcaveMeshBody->getTransform(); + + /******************************************************************************** + * Test Capsule vs Concave Mesh + *********************************************************************************/ + + Transform transform1(Vector3(10, 24.98f, 50), Quaternion::identity()); + Transform transform2(Vector3(10, 20, 50), Quaternion::identity()); + + // Move spheres to collide with each other + mCapsuleBody1->setTransform(transform1); + mConcaveMeshBody->setTransform(transform2); + + // ----- Test AABB overlap ----- // + + test(mWorld->testAABBOverlap(mCapsuleBody1, mConcaveMeshBody)); + + mOverlapCallback.reset(); + mWorld->testOverlap(mCapsuleBody1, &mOverlapCallback); + test(mOverlapCallback.hasOverlap()); + + mOverlapCallback.reset(); + mWorld->testOverlap(mConcaveMeshBody, &mOverlapCallback); + test(mOverlapCallback.hasOverlap()); + + // ----- Test global collision test ----- // + + mCollisionCallback.reset(); + mWorld->testCollision(&mCollisionCallback); + + test(mCollisionCallback.areProxyShapesColliding(mCapsuleProxyShape1, mConcaveMeshProxyShape)); + + // Get collision data + const CollisionData* collisionData = mCollisionCallback.getCollisionData(mCapsuleProxyShape1, mConcaveMeshProxyShape); + test(collisionData != nullptr); + test(collisionData->getNbContactManifolds() == 1); + test(collisionData->getTotalNbContactPoints() == 1); + + // True if the bodies are swapped in the collision callback response + bool swappedBodiesCollisionData = collisionData->getBody1()->getID() != mCapsuleBody1->getID(); + + // Test contact points + Vector3 localBody1Point(0, -5, 0); + Vector3 localBody2Point(0, 0, 0); + decimal penetrationDepth = 0.02f; + test(collisionData->hasContactPointSimilarTo(swappedBodiesCollisionData ? localBody2Point : localBody1Point, + swappedBodiesCollisionData ? localBody1Point : localBody2Point, + penetrationDepth)); + + // ----- Test collision against body 1 only ----- // + + mCollisionCallback.reset(); + mWorld->testCollision(mCapsuleBody1, &mCollisionCallback); + + test(mCollisionCallback.areProxyShapesColliding(mCapsuleProxyShape1, mConcaveMeshProxyShape)); + + // Get collision data + collisionData = mCollisionCallback.getCollisionData(mCapsuleProxyShape1, mConcaveMeshProxyShape); + test(collisionData != nullptr); + test(collisionData->getNbContactManifolds() == 1); + test(collisionData->getTotalNbContactPoints() == 1); + + // True if the bodies are swapped in the collision callback response + swappedBodiesCollisionData = collisionData->getBody1()->getID() != mCapsuleBody1->getID(); + + // Test contact points + test(collisionData->hasContactPointSimilarTo(swappedBodiesCollisionData ? localBody2Point : localBody1Point, + swappedBodiesCollisionData ? localBody1Point : localBody2Point, + penetrationDepth)); + + // ----- Test collision against body 2 only ----- // + + mCollisionCallback.reset(); + mWorld->testCollision(mConcaveMeshBody, &mCollisionCallback); + + test(mCollisionCallback.areProxyShapesColliding(mCapsuleProxyShape1, mConcaveMeshProxyShape)); + + // Get collision data + collisionData = mCollisionCallback.getCollisionData(mCapsuleProxyShape1, mConcaveMeshProxyShape); + test(collisionData != nullptr); + test(collisionData->getNbContactManifolds() == 1); + test(collisionData->getTotalNbContactPoints() == 1); + + // True if the bodies are swapped in the collision callback response + swappedBodiesCollisionData = collisionData->getBody1()->getID() != mCapsuleBody1->getID(); + + // Test contact points + test(collisionData->hasContactPointSimilarTo(swappedBodiesCollisionData ? localBody2Point : localBody1Point, + swappedBodiesCollisionData ? localBody1Point : localBody2Point, + penetrationDepth)); + + // ----- Test collision against selected body 1 and 2 ----- // + + mCollisionCallback.reset(); + mWorld->testCollision(mCapsuleBody1, mConcaveMeshBody, &mCollisionCallback); + + test(mCollisionCallback.areProxyShapesColliding(mCapsuleProxyShape1, mConcaveMeshProxyShape)); + + // Get collision data + collisionData = mCollisionCallback.getCollisionData(mCapsuleProxyShape1, mConcaveMeshProxyShape); + test(collisionData != nullptr); + test(collisionData->getNbContactManifolds() == 1); + test(collisionData->getTotalNbContactPoints() == 1); + + // True if the bodies are swapped in the collision callback response + swappedBodiesCollisionData = collisionData->getBody1()->getID() != mCapsuleBody1->getID(); + + // Test contact points + test(collisionData->hasContactPointSimilarTo(swappedBodiesCollisionData ? localBody2Point : localBody1Point, + swappedBodiesCollisionData ? localBody1Point : localBody2Point, + penetrationDepth)); + + // Reset the init transforms + mCapsuleBody1->setTransform(initTransform1); + mConcaveMeshBody->setTransform(initTransform2); + } }; }