Update Readme file

This commit is contained in:
Daniel Chappuis 2018-03-15 23:13:34 +01:00
parent 36568f0503
commit fc8b384d26

View File

@ -1,4 +1,5 @@
[![Travis Build Status](https://travis-ci.org/DanielChappuis/reactphysics3d.svg?branch=master)](https://travis-ci.org/DanielChappuis/reactphysics3d) [![Travis Build Status](https://travis-ci.org/DanielChappuis/reactphysics3d.svg?branch=master)](https://travis-ci.org/DanielChappuis/reactphysics3d)
[![Codacy Badge](https://api.codacy.com/project/badge/Grade/3ae24e998e304e4da78ec848eade9e3a)](https://www.codacy.com/app/chappuis.daniel/reactphysics3d?utm_source=github.com&utm_medium=referral&utm_content=DanielChappuis/reactphysics3d&utm_campaign=Badge_Grade)
## ReactPhysics3D ## ReactPhysics3D
@ -14,23 +15,24 @@ Author : Daniel Chappuis
ReactPhysics3D has the following features : ReactPhysics3D has the following features :
- Rigid body dynamics - Rigid body dynamics
- Discrete collision detection - Discrete collision detection
- Collision shapes (Sphere, Box, Cone, Cylinder, Capsule, Convex Mesh, static Concave Mesh, Height Field) - Collision shapes (Sphere, Box, Capsule, Convex Mesh, Static Concave Mesh, Height Field)
- Multiple collision shapes per body - Multiple collision shapes per body
- Broadphase collision detection (Dynamic AABB tree) - Broadphase collision detection (Dynamic AABB tree)
- Narrowphase collision detection (GJK/EPA) - Narrowphase collision detection (SAT/GJK)
- Collision response and friction (Sequential Impulses Solver) - Collision response and friction (Sequential Impulses Solver)
- Joints (Ball and Socket, Hinge, Slider, Fixed) - Joints (Ball and Socket, Hinge, Slider, Fixed)
- Collision filtering with categories - Collision filtering with categories
- Ray casting - Ray casting
- Sleeping technique for inactive bodies - Sleeping technique for inactive bodies
- Integrated Profiler - Multi-platform (Windows, Linux, Mac OS X)
- Multi-platform (Windows, Linux, Mac OS X) - No external libraries (do not use STL containers)
- No dependencies (only OpenGL for the testbed application) - Documentation (user manual and Doxygen API)
- Documentation (User manual and Doxygen API) - Testbed application with demos
- Testbed application with demo scenes - Integrated Profiler
- Unit tests - Logs
- Unit tests
## License ## License