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README.md
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README.md
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[![Travis Build Status](https://travis-ci.org/DanielChappuis/reactphysics3d.svg?branch=master)](https://travis-ci.org/DanielChappuis/reactphysics3d)
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[![Codacy Badge](https://api.codacy.com/project/badge/Grade/3ae24e998e304e4da78ec848eade9e3a)](https://www.codacy.com/app/chappuis.daniel/reactphysics3d?utm_source=github.com&utm_medium=referral&utm_content=DanielChappuis/reactphysics3d&utm_campaign=Badge_Grade)
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## ReactPhysics3D
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@ -14,23 +15,24 @@ Author : Daniel Chappuis
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ReactPhysics3D has the following features :
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- Rigid body dynamics
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- Discrete collision detection
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- Collision shapes (Sphere, Box, Cone, Cylinder, Capsule, Convex Mesh, static Concave Mesh, Height Field)
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- Multiple collision shapes per body
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- Broadphase collision detection (Dynamic AABB tree)
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- Narrowphase collision detection (GJK/EPA)
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- Collision response and friction (Sequential Impulses Solver)
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- Joints (Ball and Socket, Hinge, Slider, Fixed)
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- Collision filtering with categories
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- Ray casting
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- Sleeping technique for inactive bodies
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- Integrated Profiler
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- Multi-platform (Windows, Linux, Mac OS X)
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- No dependencies (only OpenGL for the testbed application)
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- Documentation (User manual and Doxygen API)
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- Testbed application with demo scenes
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- Unit tests
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- Rigid body dynamics
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- Discrete collision detection
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- Collision shapes (Sphere, Box, Capsule, Convex Mesh, Static Concave Mesh, Height Field)
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- Multiple collision shapes per body
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- Broadphase collision detection (Dynamic AABB tree)
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- Narrowphase collision detection (SAT/GJK)
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- Collision response and friction (Sequential Impulses Solver)
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- Joints (Ball and Socket, Hinge, Slider, Fixed)
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- Collision filtering with categories
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- Ray casting
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- Sleeping technique for inactive bodies
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- Multi-platform (Windows, Linux, Mac OS X)
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- No external libraries (do not use STL containers)
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- Documentation (user manual and Doxygen API)
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- Testbed application with demos
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- Integrated Profiler
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- Logs
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- Unit tests
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## License
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