Daniel Chappuis
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3df602edfa
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Refactor the way to create a logger and a profiler
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2020-05-11 11:13:26 +02:00 |
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Daniel Chappuis
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a190bba8c0
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Refactor where the headers are store for better installation of the library
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2020-03-18 07:28:34 +01:00 |
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Daniel Chappuis
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cda466f9da
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Refactor the way to set/update the center of mass, mass and inertia tensor of a rigid body
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2020-03-01 16:39:16 +01:00 |
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Daniel Chappuis
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c5873dbc6b
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The Material is now part of the Collider instead of the RigidBody, fixes compilation errors with Logger and Profiler.
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2020-02-01 13:41:30 +01:00 |
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Daniel Chappuis
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d36edcdb6e
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Rename DynamicsWorld class to PhysicsWorld
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2020-01-27 17:46:00 +01:00 |
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Daniel Chappuis
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5df91f2338
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Merge rendering branch and fix conflicts
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2020-01-17 17:11:19 +01:00 |
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Daniel Chappuis
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45b02abaec
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Add PhysicsCommon class and use it as a factory for other library objects and add pile demo in testbed application
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2019-12-12 18:50:18 +01:00 |
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Daniel Chappuis
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43b818573a
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Improve rendering of testbed application (flat shading, 3 light sources, ...)
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2019-10-21 07:22:18 +02:00 |
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Daniel Chappuis
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74b442077f
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Working on testCollision() and testOverlap() methods
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2019-06-25 23:26:06 +02:00 |
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Daniel Chappuis
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2e28b5ad8f
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Refactor profiler and add logger
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2018-03-15 23:11:26 +01:00 |
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Daniel Chappuis
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393bb0ed88
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Refactor profiler and start working on logger
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2018-03-14 07:33:28 +01:00 |
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Daniel Chappuis
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301823729d
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Remove the use of std::vector
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2018-01-20 17:30:36 +01:00 |
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Daniel Chappuis
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584b28a91c
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Add Cube stack scene in the testbed application
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2018-01-14 10:51:38 +01:00 |
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