Daniel Chappuis
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56077bba6b
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Working on debug renderer
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2020-05-06 00:34:56 +02:00 |
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Daniel Chappuis
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5df91f2338
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Merge rendering branch and fix conflicts
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2020-01-17 17:11:19 +01:00 |
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Daniel Chappuis
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43b818573a
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Improve rendering of testbed application (flat shading, 3 light sources, ...)
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2019-10-21 07:22:18 +02:00 |
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Daniel Chappuis
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9d55255c56
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Add contact point normals and constant color shader in testbed application
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2017-05-17 23:40:17 +02:00 |
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Daniel Chappuis
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bd3fc98fba
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Modifications in testbed application
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2015-08-11 22:28:16 +02:00 |
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Daniel Chappuis
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ce80426a2c
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Shadow map issue
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2015-08-11 18:32:45 +02:00 |
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Daniel Chappuis
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047f612c37
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Refactoring and adding colors to the testbed application
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2015-08-08 11:40:37 +02:00 |
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Daniel Chappuis
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c7bff41ba8
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Fix issue in shadow mapping
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2015-08-03 23:05:55 +02:00 |
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Daniel Chappuis
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a355a563f8
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Working on shadow mapping
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2015-07-31 21:54:02 +02:00 |
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Daniel Chappuis
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a35340a930
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Modify scenes to use the SceneDome class
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2015-07-29 18:15:20 +02:00 |
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Daniel Chappuis
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6884adf0c2
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Fix issue with shadow mapping
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2015-07-26 22:30:45 +00:00 |
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Daniel Chappuis
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b5f1557bd6
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Continue working on shadow mapping for the testbed application
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2015-07-25 23:28:27 +00:00 |
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Daniel Chappuis
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2ad9fb2c06
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Continue working on the shadow mapping for the testbed application
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2015-07-25 00:26:26 +00:00 |
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Daniel Chappuis
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cec1ac7937
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Start working on shadow mapping
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2015-07-21 23:18:32 +00:00 |
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Daniel Chappuis
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5ab2ee4df1
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Continue to work on GUI for the testbed application
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2015-06-01 23:40:44 +02:00 |
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Daniel Chappuis
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fadedbdb30
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Modify rendering to use OpenGL 3.3
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2015-05-24 17:23:55 +02:00 |
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Daniel Chappuis
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b6d4d83443
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Start working on the testbed application
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2015-04-08 20:47:55 +02:00 |
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