Daniel Chappuis
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4931e1450a
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Fix issues in HeightFieldShape
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2016-02-08 22:24:57 +01:00 |
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Daniel Chappuis
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a5f39de375
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Fix issues related to local scaling in ConvexMeshShape
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2016-01-12 22:48:14 +01:00 |
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Daniel Chappuis
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a12703b86d
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Make possible to create a ConvexMeshShape using a TriangleVertexArray
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2016-01-07 23:04:39 +01:00 |
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Daniel Chappuis
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df88e59017
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Transform ray from world-space to local-space earlier during raycasting
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2015-12-07 17:32:18 +01:00 |
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Daniel Chappuis
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9c7f70b9b7
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Add double sided raycast test for TriangleShape, add unit tests
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2015-12-05 17:51:07 +01:00 |
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Daniel Chappuis
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6ebad66acf
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Working on triangles mesh raycasting
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2015-12-02 22:25:52 +01:00 |
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Daniel Chappuis
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3476f3e9c4
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Add setLocalScaling() method to CollisionShape and ProxyShape and fix issue in collision detection test method
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2015-11-19 07:20:43 +01:00 |
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Daniel Chappuis
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32d9c0e1b8
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Fix issue in convex vs concave mesh collision
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2015-11-16 07:05:07 +01:00 |
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Daniel Chappuis
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568f03461f
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Continue working on triangle mesh collision detection
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2015-11-13 21:23:34 +01:00 |
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Daniel Chappuis
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1c735e483c
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Working on triangular mesh collision detection
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2015-10-26 18:15:25 +01:00 |
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Daniel Chappuis
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a37f00c41c
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Use a CollisionShapeInfo instead of a ProxyShape in the collision detection algorithms
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2015-09-10 07:30:50 +02:00 |
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Daniel Chappuis
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cd808fcf62
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Modify the way the collision shapes are created (we don't make an internal copy anymore)
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2015-09-04 19:56:27 +02:00 |
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Daniel Chappuis
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ae122f07d6
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Add ConcaveShape et ConvexShape classes
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2015-08-31 17:33:34 +02:00 |
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Daniel Chappuis
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0ddec3f842
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Start working on triangular meshes collision detection
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2015-08-27 22:31:05 +02:00 |
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