Daniel Chappuis
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56077bba6b
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Working on debug renderer
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2020-05-06 00:34:56 +02:00 |
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Daniel Chappuis
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dcd71ef103
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Improve EventListener: add onTrigger() method, add event types, add triggers, ...
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2020-04-18 20:43:13 +02:00 |
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Daniel Chappuis
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a190bba8c0
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Refactor where the headers are store for better installation of the library
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2020-03-18 07:28:34 +01:00 |
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Daniel Chappuis
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cda466f9da
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Refactor the way to set/update the center of mass, mass and inertia tensor of a rigid body
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2020-03-01 16:39:16 +01:00 |
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Daniel Chappuis
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9d776e32dc
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Make possible to change the size of the collision shapes after their creation
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2020-02-06 07:21:13 +01:00 |
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Daniel Chappuis
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c5873dbc6b
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The Material is now part of the Collider instead of the RigidBody, fixes compilation errors with Logger and Profiler.
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2020-02-01 13:41:30 +01:00 |
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Daniel Chappuis
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d36edcdb6e
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Rename DynamicsWorld class to PhysicsWorld
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2020-01-27 17:46:00 +01:00 |
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Daniel Chappuis
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b0fde22678
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Rename ProxyShape to Collider
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2020-01-20 21:22:46 +01:00 |
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Daniel Chappuis
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5df91f2338
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Merge rendering branch and fix conflicts
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2020-01-17 17:11:19 +01:00 |
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Daniel Chappuis
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45b02abaec
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Add PhysicsCommon class and use it as a factory for other library objects and add pile demo in testbed application
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2019-12-12 18:50:18 +01:00 |
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Daniel Chappuis
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43b818573a
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Improve rendering of testbed application (flat shading, 3 light sources, ...)
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2019-10-21 07:22:18 +02:00 |
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Daniel Chappuis
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ca80d95d84
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Add RigidBodyComponents class
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2019-07-16 07:15:13 +02:00 |
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Daniel Chappuis
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569964e365
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Remove Body class
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2019-07-15 17:38:20 +02:00 |
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Daniel Chappuis
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29a0e03a13
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Fix display of contact points in ray casting scene of the testbed application
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2019-06-27 07:24:35 +02:00 |
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Daniel Chappuis
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112253cb81
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Fix issue with display of contact points in testbed application
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2019-06-27 07:16:47 +02:00 |
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Daniel Chappuis
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74b442077f
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Working on testCollision() and testOverlap() methods
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2019-06-25 23:26:06 +02:00 |
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Daniel Chappuis
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ac0e620f02
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Remove old code
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2019-05-12 14:26:55 +02:00 |
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Daniel Chappuis
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d0fbab77ce
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Simplify broad-phase
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2019-03-26 22:57:38 +01:00 |
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Daniel Chappuis
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d02b25d32a
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The proxy-shapes are now entities
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2019-03-15 17:27:11 +01:00 |
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Daniel Chappuis
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c9ad132973
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Use MSAA in testbed application
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2018-04-27 17:47:31 +02:00 |
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Daniel Chappuis
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32e663a3ff
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Fix some TODOs in the code
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2018-04-21 22:15:49 +02:00 |
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Daniel Chappuis
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d14e42be70
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Refactor the way headers are included and use more forward declarations for faster compilation time
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2018-04-20 07:13:39 +02:00 |
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Daniel Chappuis
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491702c05c
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Fix tests and fix compilation warnings
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2018-04-16 18:52:02 +02:00 |
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Daniel Chappuis
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96c581ae9b
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Fix compilation warnings
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2018-04-16 07:54:46 +02:00 |
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Daniel Chappuis
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5339b5ea4a
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Fix compilation warnings
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2018-04-14 19:53:44 +02:00 |
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Daniel Chappuis
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95df1c9fdf
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Update CMakeLists.txt files and travis file
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2018-04-06 17:23:44 +02:00 |
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Daniel Chappuis
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1aebf7703a
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Update the nanogui library that is used for the GUI of the testbed application
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2018-04-04 07:14:58 +02:00 |
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Daniel Chappuis
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71bfa6afce
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Remove setLocalScaling() method from CollisionShape and ProxyShape and use scaling only for HeightFieldShape, ConvexMeshShape and ConcaveMeshShape
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2018-03-26 22:00:52 +02:00 |
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Daniel Chappuis
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2e28b5ad8f
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Refactor profiler and add logger
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2018-03-15 23:11:26 +01:00 |
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Daniel Chappuis
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393bb0ed88
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Refactor profiler and start working on logger
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2018-03-14 07:33:28 +01:00 |
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Daniel Chappuis
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cd2bc9665e
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Add WorldSettings class for world configuration settings
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2018-03-04 19:10:32 +01:00 |
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Daniel Chappuis
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301823729d
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Remove the use of std::vector
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2018-01-20 17:30:36 +01:00 |
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Daniel Chappuis
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584b28a91c
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Add Cube stack scene in the testbed application
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2018-01-14 10:51:38 +01:00 |
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Daniel Chappuis
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4cc024b85e
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Rename fields and methods in ContactPoint class
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2017-11-29 23:43:55 +01:00 |
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Daniel Chappuis
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317dea90bd
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Remove Quaternion constructor with Euler angles and replace it by static fromEulerAngles() method
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2017-11-28 17:26:13 +01:00 |
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Daniel Chappuis
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e9709c3db5
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Refactor the Profiler. Now there is one profiler instance per CollisionWorld/DynamicsWorld instance instead of a static one
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2017-11-10 19:57:50 +01:00 |
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Daniel Chappuis
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c6f9378997
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Enable vsync in the testbed application
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2017-11-08 21:13:02 +01:00 |
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Daniel Chappuis
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7495ff6598
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Refactor the testbed application and display objects AABBs
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2017-11-02 22:58:41 +01:00 |
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Daniel Chappuis
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b1aad2b7c4
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Refactor the testbed application
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2017-10-19 17:42:21 +02:00 |
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Daniel Chappuis
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17d1ee3681
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Change in the ConcaveMesh class of the testbed application
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2017-10-09 23:35:30 +02:00 |
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Daniel Chappuis
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9b89f66667
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Fix issues and refactor collision shape type and collision shape name
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2017-08-31 23:11:00 +02:00 |
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Daniel Chappuis
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e725af80b6
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Update raycasting test code for convex mesh and remove commented code
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2017-08-22 07:38:22 +02:00 |
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Daniel Chappuis
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11589dbb2c
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Edit collision detection scene
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2017-08-18 17:51:10 +02:00 |
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Daniel Chappuis
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8b82c4ac81
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Refactor the way to create the contact manifolds and contact points
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2017-07-30 22:14:46 +02:00 |
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Daniel Chappuis
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6e9a84823a
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Fix issues in collision detection
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2017-07-17 08:05:40 +02:00 |
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Daniel Chappuis
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3ec8dddd91
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Add box shapes in collision detection scene of testbed application
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2017-05-29 22:31:33 +02:00 |
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Daniel Chappuis
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9d55255c56
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Add contact point normals and constant color shader in testbed application
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2017-05-17 23:40:17 +02:00 |
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Daniel Chappuis
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678c88d3bd
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Add box in collision detection scene for the testbed application
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2017-05-16 07:11:18 +02:00 |
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Daniel Chappuis
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050e8b36dc
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Refactor convex mesh shape (create PolyhedronMesh, ConvexPolyhedron classes)
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2017-03-22 19:07:31 +01:00 |
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Daniel Chappuis
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0ecd554f50
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Update collision detection scene in testbed application
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2017-02-27 19:06:28 +01:00 |
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