Daniel Chappuis
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7432a87149
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Modify cmake files and add comments in the code
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2013-10-06 16:03:25 +02:00 |
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Daniel Chappuis
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3173b368c7
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Fix compilation error on Mac OS X and errors in SliderJoint and HingeJoint
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2013-09-30 23:34:47 +02:00 |
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Daniel Chappuis
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b5ae655b0a
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Add comments, modify method names, change solver nb of iterations, ...
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2013-09-27 18:43:45 +02:00 |
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Daniel Chappuis
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07df001e8b
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Add the EventListener class
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2013-09-10 21:33:52 +02:00 |
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Daniel Chappuis
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d4c7eee175
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Rename the Constraint class into Joint and do not perform collision detection between two sleeping bodies
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2013-09-07 10:57:58 +02:00 |
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Daniel Chappuis
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a009debf21
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Fix issue in the contact solver that reduces jittering
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2013-09-03 19:31:50 +02:00 |
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Daniel Chappuis
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8db7823433
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Continue to implement the sleeping technique
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2013-09-03 19:30:43 +02:00 |
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Daniel Chappuis
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475ec5be5f
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Iterate over the islands to solve the contacts and joints
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2013-08-31 19:03:21 +02:00 |
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Daniel Chappuis
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f1d29b5123
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Implement the islands computation
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2013-08-26 21:28:48 +02:00 |
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Daniel Chappuis
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2e6f571b98
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Implement linear and angular velocity damping
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2013-08-06 20:51:56 +02:00 |
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Daniel Chappuis
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c3f4355c25
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Modify the method that return the bounds of a collision shape and make the getSupportPoint() methods non-const
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2013-07-15 19:09:07 +02:00 |
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Daniel Chappuis
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25b6b015b8
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Add some private copy-constructors and private assignment operators
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2013-07-10 00:21:31 +02:00 |
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Daniel Chappuis
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e081661d8c
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Add the Material class to store the material properties of a rigid body
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2013-07-10 00:17:14 +02:00 |
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Daniel Chappuis
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501b0747d3
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Modifications in the examples
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2013-07-02 23:14:08 +02:00 |
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Daniel Chappuis
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d58db2e6f2
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Remove the gravity from the rigid body external force and allow the user to enable/disable the gravity for each body
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2013-06-27 19:53:13 +02:00 |
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Daniel Chappuis
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ce0078c2a9
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Implement the non-linear-gauss-seidel position error correction
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2013-06-26 22:28:31 +02:00 |
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Daniel Chappuis
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1c0726d9d6
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Add the fixed joint
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2013-06-12 20:43:54 +02:00 |
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Daniel Chappuis
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c4d6206ee2
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Finish the implementation of the Hinge joint and some others modifications
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2013-06-09 16:31:01 +02:00 |
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Daniel Chappuis
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b87f981827
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Start working on the slider joint
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2013-05-08 23:33:04 +02:00 |
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Daniel Chappuis
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da78e5d79a
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Modifications in the BallAndSocketJoint to make it work
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2013-05-04 09:20:53 +02:00 |
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Daniel Chappuis
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af2fcaeb82
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Fix two issues
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2013-05-02 23:55:10 +02:00 |
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Daniel Chappuis
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0071ed16a8
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Add comments in the dynamics world code
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2013-05-02 22:51:31 +02:00 |
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Daniel Chappuis
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c4eee4fb1f
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Implement the Ball-And-Socket joint
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2013-05-02 22:41:57 +02:00 |
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Daniel Chappuis
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fdda0b26a9
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Modify the contact solver so that its main loop is outside the solver
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2013-04-25 22:34:20 +02:00 |
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Daniel Chappuis
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2b2143d41e
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Continue the implementation of the constraint solver
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2013-04-24 19:24:28 +02:00 |
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Daniel Chappuis
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471e4f7afc
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Start to implement the joints
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2013-04-22 23:32:52 +02:00 |
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Daniel Chappuis
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f692f7ef12
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Allocate memory for the collision shapes inside the physics engine
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2013-04-22 21:25:40 +02:00 |
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Daniel Chappuis
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16c6487796
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Change #ifndef names in headers to avoid name collision with others libraries
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2013-04-18 22:54:36 +02:00 |
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Daniel Chappuis
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91908c1bbc
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Continue to implement the examples using the openg-framework
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2013-04-18 22:22:45 +02:00 |
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Daniel Chappuis
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e03888ea25
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Finish the implementation of the memory allocator
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2013-04-01 23:43:50 +02:00 |
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Daniel Chappuis
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f479c5edf3
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Finish the implementation of the profiler
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2013-03-26 21:37:55 +01:00 |
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Daniel Chappuis
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aa9bd2098d
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Continue to work on the profiler
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2013-03-24 19:45:48 +01:00 |
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Daniel Chappuis
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88e680e8e7
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Add profiler files
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2013-03-21 23:52:44 +01:00 |
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Daniel Chappuis
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f38803d75a
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Fix some warnings
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2013-03-17 17:07:09 +01:00 |
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Daniel Chappuis
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dac5a2729a
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Do not compute the AABB of a sphere by rotating its extents
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2013-03-14 22:47:59 +01:00 |
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Daniel Chappuis
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6731ed8be0
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Merge branch test_mathematics into develop
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2013-03-13 22:51:27 +01:00 |
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Daniel Chappuis
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409bbdaba5
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Add header in the ContactSolver.cpp file
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2013-03-13 20:56:53 +01:00 |
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Daniel Chappuis
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999bef7c8d
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Add definition to avoid redefinition of min() and max() macros when including windows.h on Windows
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2013-03-09 08:39:09 +01:00 |
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Daniel Chappuis
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04a31c696c
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Add Doxygen documentation into the code
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2013-03-05 23:09:50 +01:00 |
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Daniel Chappuis
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03cddcf568
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Access std::map using find() method
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2013-03-03 16:36:07 +01:00 |
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Daniel Chappuis
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5a373cf27b
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Clean the code and modify the date in the license text
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2013-03-02 16:26:18 +01:00 |
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Daniel Chappuis
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db23fd0000
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Merge branch 'develop' of https://code.google.com/p/reactphysics3d into develop
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2013-02-28 22:40:06 +01:00 |
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Daniel Chappuis
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31e6ed2d8a
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Replace the 0 constant by NULL when using pointers
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2013-02-28 19:50:52 +01:00 |
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Daniel Chappuis
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fe88e68e73
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Improve robustness by using correct machine epsilon value test
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2013-02-27 23:10:54 +01:00 |
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Daniel Chappuis
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cdc384db68
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Make possible to access Vector3 members by using x,y and z instead of getX(), getY() and getZ()
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2013-02-27 22:10:10 +01:00 |
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Daniel Chappuis
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a362171532
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Clean the code of the sequential impulse contact solver
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2013-02-26 22:43:45 +01:00 |
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Daniel Chappuis
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9e499be150
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Move the constrained velocities outside the contact solver
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2013-02-26 08:15:58 +01:00 |
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Daniel Chappuis
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aa236286de
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Remove files
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2013-02-19 23:16:48 +01:00 |
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Daniel Chappuis
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e84f6468c8
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Clean the code
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2013-02-19 23:16:20 +01:00 |
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Daniel Chappuis
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0695b30704
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Make possible to solve the friction constraints at the center of the contact manifold
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2013-02-16 16:14:04 +01:00 |
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